What is with the low-lifes spawn camping the stations? It has been especially bad when there have been more KDF than Fed in the map and the KDF camp the fed side attacking when people respawn
Who are the punks doing this?
I know for a fact - whether I play KDF or Fed i won't engage in this behaviour. Are you children?
if you do not engage in this tactic, that is good for you...we all are very proud. Anyway, that won't stop people from doing it never the less.
are you children? well the possibility that you are getting your tushy kicked by minors is actually really big...since this is a game available to minors.
so the answer tothat question would be: yes, most likely.
theres only heavy camping of the spawn when the game is already so 1 sided that theres nothing else to do. just get that match over with, there is no gameplay to be had.
If it one sided game, i just dont want to fly over the map to kill poor guys trying capture base. Better camp and shoot. You still cant win so stay on respawn and be dead.
If you were pushed back to your spawn by opposing force it means you already lost by skill, gear or strategy, no matter camp they or not.
Normally I would agree with that statement. In many games, it's the overwhelming victory. One team is forced back to their spawn and either killed or trapped there. Usually whatever countdowns are taking place speed up to reflect this - the match is over pretty fast.
However, in STO it is an exploit. It is a well known exploit. WTF am I babbling about? The same thing I've babbled about for a long time now...stat math - calculations and recalculations.
Here's a simple process to follow to see what I'm talking about.
1) Log out in sector space or orbital space.
2) Log in and move to orbital space if you are not already there. Take note of your stats.
3) Beam to ground, beam back to orbital space, and take note of your stats.
Some of them are different now, eh? Yeah, beaming to ground and back has the effect of the reslotting all your gear...correcting some stat calculation issues.
If you don't hit ground or manually reslot, you can end up zoning from orbital to sector to orbital to instanced mission, etc, etc, etc - with broken stats.
Dying will fix some of this. Dying will also break some of it that has already been broken.
4) Head to Ker'rat after having done steps 1-3 above. Take note of your stats when you warp in...the only broken stat should be Defense which is always broken on a zone in (whether from sector, ground, or a respawn).
5) Have somebody blow you up, respawn, and take a look at your stats. D'oh, some are broken again.
For those that are broken, you will usually know which pieces of gear have to be reslotted to fix the broken stats.
You can't reslot gear if you spawn and you're already under fire...in combat.
Tada, spawn camping in STO is exploiting until Cryptic fixes that issue. They fix the issue, then it is just deployment suppression, and folks should just accept their overwhelming defeat.
in these cases i usually slot an engine battery, evasive out...try to draw attention at another cap point... maybe get a 1v1 on with someone who doesnt realize who they decided to chase...
An additional thought, is that it is about capturing resources...why not make the spawn a node that can be captured, eh? Perhaps take into account what was suggested about beefing it up, but turning it into a node that depletes resources faster.
It should be challenging, but if one team has so overwhelmed the other team - well, it should end the match faster, eh?
In the last one i was playing my Fed toon - there were about 8 KDF swarming the spawn and only about 3 of us who eventually bothered to respawn.
Sorry that is a jail house gang **** and abusive - since at that point in a C/H you don't need kills to win on to make the timer go faster - you just cap
but they were NOT capping - just blowing away respawners or fring off scamble sensor probes at the turrents so they would target the Feds
And I was joking -I do know exactly who at least 6 of the 8 guys are - 1 was even from my KDF Fleet - one of the biggest in the game - and I called him out - WTF are you doing.
Got no response - have not logged back into KDF side and fleet chat to see what up - but my fleet has been known to have done things like this before - so I am debating whether to stay depending on how wide-spread bad behaviour is.
I am very against bad behaviour by both KDF and Fed - BUT especially KDF players - because it is hard enough to get new Fed player to come out - when the KDF acts like this - they are shooting themselves in the foot - unless the soon just want to play KvK(cough)!!!
Spawn camping in Cap and Splode is just poor form. Doesn't matter what your excuse, or how you rationalize it.
__________________________________
STO Forum member since before February 2010. STO Academy's excellent skill planner here: Link I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
Spawn camping in Cap and Splode is just poor form. Doesn't matter what your excuse, or how you rationalize it.
Absolutely - and it looks bad on the game. A lot of players who are a little more intimiadted by Arena will come out to C/H - but not under this behaviour.
I'm trying to understand the poor form. Yeah, as stated I don't like it because of the stat issues - but how is it poor form?
Is it a case that I'm rationalizing? What's the actual issue with it?
What's the difference between the following?
I spawn with no buffs and die.
I spawn, buff up, get hit by SNB, and die.
What's the difference between the following?
I spawn outnumbered and die.
I spawn, head away from the base, am outnumbered, and die.
Etc, etc, etc...
Okay though, how about mines - poo - and other such things? Can see a point there. There's a difference when it's out on the field of battle and you can try to avoid it and spawning into it. Cryptic may want to create a "bubble" around the base/spawn that prevents such from being used.
At this point then, how would it differ compared to anywhere else on the map?
Should there be a safe zone around the base/spawn - no weapons fire in/out of a certain radius of the base/spawn? How does that change anything?
Folks would still be camped at the spawn. Instead of sitting there dead and complaining to the campers, they would be sitting there alive and complaining to the campers?
Cause face it, what are you going to do? Have some guys go left and some guys go right? The other team picks off one group and then the other.
If you're being camped and can't break the camp, it's because they won...end of story*.
There it is! Won the bet! How long until O word appear.
On a serious note, there are logic in what virusdances is saying. Just my thought. We should have more KvK cap and hold. I was in one today, was great.
[10:49] [Combat (Self)] Your Proton Barrage deals 96581 (43411) Proton(Critical) to Seto.
Poor soul didnt have time to log out.
Replace old rusty bases with fleet ones. Give it operation assets. Make them T5. Make them shoot every p2w.
Oh, oh...heh...how about the following?
Non-targetable.
Fires a spread of six torpedoes.
Each torpedo upon hitting a target produces a shockwave.
As the shockwave spreads, the torpedo explodes into a cluster of mines.
Each mine triggers a temporary inversion field.
And yes, my apologies to Cryptic for potentially leaking (accidentally) what will obviously be one of their special consoles for a lockbox ship in the coming years... /cough
If I find people hiding in their base or farming I will switch to cannon scatter volley and clear out the turrets and kill them. I dont take kindly to farmers. Otherwise I try and be a good sport and let them come out and try and de cap. Its no fun otherwise.
in these cases i usually slot an engine battery, evasive out...try to draw attention at another cap point... maybe get a 1v1 on with someone who doesnt realize who they decided to chase...
also...
have fun kill bad guys
Oh, I love making a break for it in my Fleet Norgh, cloaking, and then turning around to face the one person who usually decides to chase me for a while. Gives me a few seconds to make an alpha run on them and at least rattle their cage a bit, if not outright destroy them with some lucky crits.
Virus has a point regarding any respawning bugs and/or low starting crew/power levels. Last I checked the map has other bugs regarding actually taking spawn points that favor the Fed side. The giant spinning icons shouldn't be there either tbh, that's what recon and scans are for.
The post about going after farmers and afkers has a point too. There's also those who return to base rather than fleeing to allied support. If it hasn't been brought up before there's the turret missions as well.
But all that aside C&H is one place where it seems a legit tactic. It's a territory control/hold map and "spawn camping" the warp in/respawn point is valid imo all other things being equal (ie not bugged nor silly respawn mechanics). It seems to be a contested area where neither side would have quality defenses, save those for those assaults on each other Fleet Starbases we have since they delivered on their promised fleet starbase PvP ... oh wait nm.
[Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
Absolutely - and it looks bad on the game. A lot of players who are a little more intimiadted by Arena will come out to C/H - but not under this behaviour.
My favorite is the side that won't cap, just keeps points neutral to prolong it. That seems to be the ultimate scumbaggery. Sometimes they spawncamp (kdf) and other times they just roll around the map (fed premade). Usually its the feds that won't bother fully capping, they just go for neutral.
theres only heavy camping of the spawn when the game is already so 1 sided that theres nothing else to do. just get that match over with, there is no gameplay to be had.
But I will share my bit on what always makes me laugh in C&H
My sweet spot of epic fights is that spot on the left of the Fed base and the first capture point by the asteroids.
Gosh that brings back some fun times!
The lone wolf Kirk that motors it out of the gank-fest only to dive face first into the gaping maw of BOP decloaking alphas! ... And how many times I have lazed about pruning the feathers only to be dusted by a Defiant who knows what its all about.
On one occasion I got such a fright I broke the leg of my chair and ended-up on the floor laughing so hysterically, my pooch thought it was a game and was trying to drag me around by my sock. It was one of my fondest STO memories, to this day. And after about 2 years whenever its play time he comes running into the room with .... yip ... the sock.
I know that's a joke Roach - but C/H is different from Arena - sometimes you have to do it there just to get things over with - and the people respawning often are just farmers and not trying to get away from spawn point.
This was ganking plan and simple - caps were not being done to bring the numbers down.
Only time it change is when 5 more Feds Q'd in 5 min later and we drove the KDF gankers off.
But I play both sides KDF and Fed and I don't want this to be about a KDF issue - just a player behaviour issue.
Comments
if you do not engage in this tactic, that is good for you...we all are very proud. Anyway, that won't stop people from doing it never the less.
are you children? well the possibility that you are getting your tushy kicked by minors is actually really big...since this is a game available to minors.
so the answer tothat question would be: yes, most likely.
If you were pushed back to your spawn by opposing force it means you already lost by skill, gear or strategy, no matter camp they or not.
: P
Normally I would agree with that statement. In many games, it's the overwhelming victory. One team is forced back to their spawn and either killed or trapped there. Usually whatever countdowns are taking place speed up to reflect this - the match is over pretty fast.
However, in STO it is an exploit. It is a well known exploit. WTF am I babbling about? The same thing I've babbled about for a long time now...stat math - calculations and recalculations.
Here's a simple process to follow to see what I'm talking about.
1) Log out in sector space or orbital space.
2) Log in and move to orbital space if you are not already there. Take note of your stats.
3) Beam to ground, beam back to orbital space, and take note of your stats.
Some of them are different now, eh? Yeah, beaming to ground and back has the effect of the reslotting all your gear...correcting some stat calculation issues.
If you don't hit ground or manually reslot, you can end up zoning from orbital to sector to orbital to instanced mission, etc, etc, etc - with broken stats.
Dying will fix some of this. Dying will also break some of it that has already been broken.
4) Head to Ker'rat after having done steps 1-3 above. Take note of your stats when you warp in...the only broken stat should be Defense which is always broken on a zone in (whether from sector, ground, or a respawn).
5) Have somebody blow you up, respawn, and take a look at your stats. D'oh, some are broken again.
For those that are broken, you will usually know which pieces of gear have to be reslotted to fix the broken stats.
You can't reslot gear if you spawn and you're already under fire...in combat.
Tada, spawn camping in STO is exploiting until Cryptic fixes that issue. They fix the issue, then it is just deployment suppression, and folks should just accept their overwhelming defeat.
yeah this..
and your point taken too virus....
in these cases i usually slot an engine battery, evasive out...try to draw attention at another cap point... maybe get a 1v1 on with someone who doesnt realize who they decided to chase...
also...
have fun kill bad guys
First option- make the turrets super hard hitting (Borg one shot torps) and can't be destroyed.
Second option- make the turrets have a super quick respawn.
I like the first one myself.
Shame on you cryptic for not giving a ****.
Do you even Science Bro?
It should be challenging, but if one team has so overwhelmed the other team - well, it should end the match faster, eh?
Sorry that is a jail house gang **** and abusive - since at that point in a C/H you don't need kills to win on to make the timer go faster - you just cap
but they were NOT capping - just blowing away respawners or fring off scamble sensor probes at the turrents so they would target the Feds
And I was joking -I do know exactly who at least 6 of the 8 guys are - 1 was even from my KDF Fleet - one of the biggest in the game - and I called him out - WTF are you doing.
Got no response - have not logged back into KDF side and fleet chat to see what up - but my fleet has been known to have done things like this before - so I am debating whether to stay depending on how wide-spread bad behaviour is.
I am very against bad behaviour by both KDF and Fed - BUT especially KDF players - because it is hard enough to get new Fed player to come out - when the KDF acts like this - they are shooting themselves in the foot - unless the soon just want to play KvK(cough)!!!
CUUCUUMBEER! "-With slight partigen with it."
Proud member or DPS-800 "-We kill dem mines with our scitter turrets."
STO Forum member since before February 2010.
STO Academy's excellent skill planner here: Link
I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
Absolutely - and it looks bad on the game. A lot of players who are a little more intimiadted by Arena will come out to C/H - but not under this behaviour.
Is it a case that I'm rationalizing? What's the actual issue with it?
What's the difference between the following?
I spawn with no buffs and die.
I spawn, buff up, get hit by SNB, and die.
What's the difference between the following?
I spawn outnumbered and die.
I spawn, head away from the base, am outnumbered, and die.
Etc, etc, etc...
Okay though, how about mines - poo - and other such things? Can see a point there. There's a difference when it's out on the field of battle and you can try to avoid it and spawning into it. Cryptic may want to create a "bubble" around the base/spawn that prevents such from being used.
At this point then, how would it differ compared to anywhere else on the map?
Should there be a safe zone around the base/spawn - no weapons fire in/out of a certain radius of the base/spawn? How does that change anything?
Folks would still be camped at the spawn. Instead of sitting there dead and complaining to the campers, they would be sitting there alive and complaining to the campers?
Cause face it, what are you going to do? Have some guys go left and some guys go right? The other team picks off one group and then the other.
If you're being camped and can't break the camp, it's because they won...end of story*.
*after they fix the stat issues of course.
There it is! Won the bet! How long until O word appear.
On a serious note, there are logic in what virusdances is saying. Just my thought. We should have more KvK cap and hold. I was in one today, was great.
Poor soul didnt have time to log out.
Poor soul didnt have time to log out.
Oh, oh...heh...how about the following?
Non-targetable.
Fires a spread of six torpedoes.
Each torpedo upon hitting a target produces a shockwave.
As the shockwave spreads, the torpedo explodes into a cluster of mines.
Each mine triggers a temporary inversion field.
And yes, my apologies to Cryptic for potentially leaking (accidentally) what will obviously be one of their special consoles for a lockbox ship in the coming years... /cough
Oh, I love making a break for it in my Fleet Norgh, cloaking, and then turning around to face the one person who usually decides to chase me for a while. Gives me a few seconds to make an alpha run on them and at least rattle their cage a bit, if not outright destroy them with some lucky crits.
The post about going after farmers and afkers has a point too. There's also those who return to base rather than fleeing to allied support. If it hasn't been brought up before there's the turret missions as well.
But all that aside C&H is one place where it seems a legit tactic. It's a territory control/hold map and "spawn camping" the warp in/respawn point is valid imo all other things being equal (ie not bugged nor silly respawn mechanics). It seems to be a contested area where neither side would have quality defenses, save those for those assaults on each other Fleet Starbases we have since they delivered on their promised fleet starbase PvP ... oh wait nm.
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
My favorite is the side that won't cap, just keeps points neutral to prolong it. That seems to be the ultimate scumbaggery. Sometimes they spawncamp (kdf) and other times they just roll around the map (fed premade). Usually its the feds that won't bother fully capping, they just go for neutral.
Good times!
It's quite an achievement for a fleet to have such a negative reputation that people can safely assume they're the ones spawn camping. For shame.
Well technically it was a few of them - but I did not want to point fingers - because others were involved.
Sorry you have 8 guys blowing away the 3 that still respawn as soon as they respawn - and you DON"T cap - you keep it at neutral just to gank people
= Bad behaviour - for both sides - and ALL fleets
Mercy killings for all......
R.I.P
But I will share my bit on what always makes me laugh in C&H
My sweet spot of epic fights is that spot on the left of the Fed base and the first capture point by the asteroids.
Gosh that brings back some fun times!
The lone wolf Kirk that motors it out of the gank-fest only to dive face first into the gaping maw of BOP decloaking alphas! ... And how many times I have lazed about pruning the feathers only to be dusted by a Defiant who knows what its all about.
On one occasion I got such a fright I broke the leg of my chair and ended-up on the floor laughing so hysterically, my pooch thought it was a game and was trying to drag me around by my sock. It was one of my fondest STO memories, to this day. And after about 2 years whenever its play time he comes running into the room with .... yip ... the sock.
I know that's a joke Roach - but C/H is different from Arena - sometimes you have to do it there just to get things over with - and the people respawning often are just farmers and not trying to get away from spawn point.
This was ganking plan and simple - caps were not being done to bring the numbers down.
Only time it change is when 5 more Feds Q'd in 5 min later and we drove the KDF gankers off.
But I play both sides KDF and Fed and I don't want this to be about a KDF issue - just a player behaviour issue.