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Reached the Unreachable Ship

commadorebobcommadorebob Member Posts: 1,223 Arc User
A glitch allowed me to somehow get past the invisible Taco wall. That Corvette is huge!!

I'm not going to explain the glitch as this action is not recommended.

Now with video!
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Post edited by commadorebob on
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  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited July 2013
    Recommendation noted. Please tell us. ;)
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  • commadorebobcommadorebob Member Posts: 1,223 Arc User
    edited July 2013
    As it was a glitch, it would be hard to explain. One fleet mate brought it to my attention and I was able to pull it off, but no one else was. Even the fleet mate who did it first tried it again and never got back over there.

    So, instead of opening a thread of 1,000 "It doesn't work for me" posts, I'll just not say how it was done. It was a glitch and may not be reproducible.
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  • hyplhypl Member Posts: 3,719 Arc User
    edited July 2013
    Of course it's huge! It's a freakin' starship! :P

    Anyway, nice job. I wish full sized starships were seen more on open ground maps. A mission where we spacewalk on the hull perhaps?
  • commadorebobcommadorebob Member Posts: 1,223 Arc User
    edited July 2013
    Updated OP with a video link.
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  • voporakvoporak Member Posts: 5,621 Arc User
    edited July 2013
    To tell you the truth Bob, I actually saw a picture somewhere (I don't remember where) of someone standing on it. So that's why I knew it could be gotten over somehow.
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  • novapolaris#2925 novapolaris Member Posts: 809 Arc User
    edited July 2013
    Well, they certainly seem to have gotten it to scale. Whoa. I knew it was big, but that's... big. I'm almost afraid to know what an Odyssey, Bortas, or Scimitar would be like on a ground map at that scale. I dare them to do it.

    You hear that Taco? That's a challenge.
  • brokenmirror2012brokenmirror2012 Member Posts: 0 Arc User
    edited July 2013
    theoryfive wrote: »
    Well, they certainly seem to have gotten it to scale. Whoa. I knew it was big, but that's... big. I'm almost afraid to know what an Odyssey, Bortas, or Scimitar would be like on a ground map at that scale. I dare them to do it.

    You hear that Taco? That's a challenge.

    All 3 of them are bigger then the map Risa.
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  • voporakvoporak Member Posts: 5,621 Arc User
    edited July 2013
    All 3 of them are bigger then the map Risa.

    Hm, perhaps Taco could drop a Scimitar in New Romulus? :rolleyes:
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  • notapwefannotapwefan Member Posts: 1,138 Arc User
    edited July 2013
    All 3 of them are bigger then the map Risa.

    and Vo'Quv Carrier might be bigger than them.
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  • xsupersnailxxsupersnailx Member Posts: 180 Arc User
    edited July 2013
    I was there first
  • makburemakbure Member Posts: 422 Arc User
    edited July 2013
    Big, yeah, but "huge"? I don't know about that for a crew of 150.
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  • captainkccaptainkc Member Posts: 113 Arc User
    edited July 2013
    Nice video Bob, and interesting Southern accent :D
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  • thetaninethetanine Member Posts: 1,367 Arc User
    edited July 2013
    snip--Now with video--snip

    What software did you use to make the video?
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  • commadorebobcommadorebob Member Posts: 1,223 Arc User
    edited July 2013
    makbure wrote: »
    Big, yeah, but "huge"? I don't know about that for a crew of 150.

    It look larger than what a crew of 150 would be able to operate unless those pontoons are all empty space.
    captainkc wrote: »
    Nice video Bob, and interesting Southern accent :D

    I'm from Alabama, but I've had broadcast training and spent a number of years in in the Army in upstate New York.
    thetanine wrote: »
    What software did you use to make the video?

    Fraps. I also use a Blue Yeti microphone.
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  • thetaninethetanine Member Posts: 1,367 Arc User
    edited July 2013
    I use fraps too but I've had trouble getting the videos to come out clearly. You seem to have solved that problem. Are you using another software to refine the fraps raw file?
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  • commadorebobcommadorebob Member Posts: 1,223 Arc User
    edited July 2013
    thetanine wrote: »
    I use fraps too but I've had trouble getting the videos to come out clearly. You seem to have solved that problem. Are you using another software to refine the fraps raw file?

    I set Fraps to 29.97fps and record at Full-size. I then take the Fraps file and load it into Windows Movie Maker. After adding on my stock bumpers, I save the movie at YouTube settings, but set at 720 and not 1080 as my monitor only goes up to 900.

    I found the Windows Movie Maker option after discovering that Avid is a literalist and doesn't want to automatically adjust the video size. But Windows Movie Maker does. And so I actually lose some resolution when I encode the videos, but it makes the videos smaller for upload (Fraps file was 5.98GB, I only uploaded 688MB).
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  • ooiueooiue Member Posts: 0 Arc User
    edited July 2013
    theoryfive wrote: »
    Well, they certainly seem to have gotten it to scale. Whoa. I knew it was big, but that's... big. I'm almost afraid to know what an Odyssey, Bortas, or Scimitar would be like on a ground map at that scale. I dare them to do it.

    You hear that Taco? That's a challenge.
    All 3 of them are bigger then the map Risa.
    notapwefan wrote: »
    and Vo'Quv Carrier might be bigger than them.

    Just to put into perspective.

    That Bortasqu' outside of the KDF Shipyard window, I had a look in demo record to see how big it really is.

    Only the first half of the bulgy head at the front of the ship is visible from the square mini-map in the actual zone in-game.

    I then continued to find I had gone beyond the designed Zone limit in demo record.... and the ship still kept going (to the point where I couldn't even see it from behind in demo record because the ship literally disappears due to being beyond the zone limit).

    In other words, its so big, it takes up an entire zone..... and more.

    :eek:
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  • milandaremilandare Member Posts: 194 Arc User
    edited July 2013
    The corvette is very well rendered up close! Seems like it was designed to be visited.
  • wildchild8wildchild8 Member Posts: 0 Arc User
    edited July 2013
    very good video that is big...!

    my bortas is tiny in comparison i mean my character is bigger then it on the log in screen!

    how he fits in ill never know!

    all the little mini klings running around awww..
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  • commadorebobcommadorebob Member Posts: 1,223 Arc User
    edited July 2013
    milandare wrote: »
    The corvette is very well rendered up close! Seems like it was designed to be visited.

    It still looked like it was a blown up space version. I just think Jam Jam's attention to detail is completely awesome.
    "If you have never used Cello, I'm not interested in your browser opinion."
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  • thetaninethetanine Member Posts: 1,367 Arc User
    edited July 2013
    I set Fraps to 29.97fps and record at Full-size. I then take the Fraps file and load it into Windows Movie Maker. After adding on my stock bumpers, I save the movie at YouTube settings, but set at 720 and not 1080 as my monitor only goes up to 900.

    I found the Windows Movie Maker option after discovering that Avid is a literalist and doesn't want to automatically adjust the video size. But Windows Movie Maker does. And so I actually lose some resolution when I encode the videos, but it makes the videos smaller for upload (Fraps file was 5.98GB, I only uploaded 688MB).

    Thanks a ton! I am going to try it using your numbers.
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  • vocmcpvocmcp Member Posts: 1,134 Arc User
    edited July 2013
    Congratulations Dude!

    You're kinda late though................
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  • commadorebobcommadorebob Member Posts: 1,223 Arc User
    edited July 2013
    I tried to reach it again today with no success. I think I know why I was able to reach it before, but it is technical and requires some very fortuitous lag timing. Essentially, you accidentally trick the server into thinking you made it past the wall.

    Again, this is just my theory and not a recommendation. All things being equal, it should be impossible to reach the ship.
    "If you have never used Cello, I'm not interested in your browser opinion."
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  • ussdelphin2ussdelphin2 Member Posts: 525 Arc User
    edited July 2013
    I know how to get out, but I cant get on the ship itself.
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  • commadorebobcommadorebob Member Posts: 1,223 Arc User
    edited July 2013
    Tacofangs has looked into it and said there is no physical hole. So, my lag-spike theory seems to be the leading contender. It's is difficult to explain in a way that makes sense. But it makes sense in my head.

    As you approach the wall, a short bit of lag makes the server think you flew past the wall. When the server then relays that info to your computer, you end up being past the wall. So you could approach the wall a million times and nothing happen, or you could approach it once.

    It really is a matter of timing your approach with your rubberbanding.

    Now, another theory could relate to the bug that allowed us to enter the bay at Starfleet Academy. The wall may not be thick enough. Perhaps Cryptic should create a repulsing wall. At X you stop. At X+n, you move to X. So regardless of how far you get past a certain point, you are always pushed back to the "wall".
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  • jetwtfjetwtf Member Posts: 1,207
    edited July 2013
    It still looked like it was a blown up space version. I just think Jam Jam's attention to detail is completely awesome.

    Well ofcourse it is the same model and UVW as the space version. No sense in creating a second version since it is where the first LOD should be.
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  • vocmcpvocmcp Member Posts: 1,134 Arc User
    edited August 2013
    Now, another theory could relate to the bug that allowed us to enter the bay at Starfleet Academy. The wall may not be thick enough. Perhaps Cryptic should create a repulsing wall. At X you stop. At X+n, you move to X. So regardless of how far you get past a certain point, you are always pushed back to the "wall".

    How did that work back then? And if there's still a way to break it, please pm me :D

    Oh.... and please don't make suggestions how Cryptic could make us stop breaking the maps..... it's part of what makes this game fun.
  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited August 2013
    No wall, anywhere, in any game, has thickness. Everything is made up of infinitely thin triangles. Those triangles are used for displaying textures/lighting, and in our game, are also used to detect collision with the player. The triangle has collision, and you have collision, there is no reason you should be able to move past the triangle.

    However, as Bob speculated (though backwards), if you get lag at the right time, your client thinks you have moved a certain distance, and the server lost track, so it checks with the client, they hash it out. Often, it's safer to reset you to the position you were in before the lag (i.e. rubberbanding) but sometimes it will put you to where it thinks you were going.

    There are a few things we could do about this, if it were a major problem. The easiest would be to position warp volumes all over the areas outside of the walls. So if you happen to make it out of the wall, when your client and the server sync up again, you will be within a volume that will then teleport you back to a spawn point.
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited August 2013
    I've noticed that you, or one of your collegues, has apparently put a warp volume into the Doff office at Starfleet academy. If you climb too high and hit your head on the ceiling you beam out as if changing zones. :( It makes climbing onto the ledge above the daily quiz person frustrating.

    NOTE: this is not a serious complaint, merely an observation.
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