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Scimitar builds

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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2013
    iskandus wrote: »
    Good point, except the Tact version gives +10 to weapon power, which is wasted on a Torpedo boat.

    As it stands, a build with just 3 tact console is struggling for console space :

    http://www.stoacademy.com/tools/skillplanner/?build=tantibus_0

    I can't see the 5 tact console version being viable without making the ship too easy to kill.

    The +10 Power goes to waste, sure - but you're also looking at 4x Tac consoles for the torps rather than 3x. I've got an odd preference for 4/3/3 consoles.

    Also, with torps - base 7 turn and the Tulwar?

    What about going with the Falchion with the 3/5/2.

    3x Trans Mk XII
    Tachyo, 2x Enhanced Neut Mk XII [+Turn], 0Point, Rule 62
    FG Mk XII, Rom Emitters or PartGen [Pla] or [ShH] or [HuH]

    KHG or AMACO Eng/Shield with Axion Deflector for SciCdr for that faster recharge on the Sci Captain and BOFF abilities.

    Dropping one of the fore Trans for a Hargh, so you've got 3x Trans, Cluster, Hargh fore with the Trans Mines, Cluster, and Hyper after?

    Bah, I'm just rambling now...ignore me.
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    masterkeychnk5masterkeychnk5 Member Posts: 0 Arc User
    edited July 2013
    I think the new Scrim will be a bad ship to fly :D
    [SIGPIC][/SIGPIC] I am not Snakie, MT is!
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    aetam1aetam1 Member Posts: 228 Arc User
    edited July 2013
    aetam1 wrote: »
    Something got me thinking:



    Reman Infiltrator trait:

    After Decloaking, increase the duration of your Ambush damage boost by 7.5
    (there is a superior version with 10sec I think)

    Does this trait work for the turn bonus? Cloaking adds something like 15 turn to my D'Deridex. If Infiltrator works with the two-piece bonus we would get a bug like turnrate for a full CRF duration after decloak. I think I just found something to test this evening.

    If anyone wants to know, it works. With a sup infi you get 15sec of awesome turn after decloak.

    My stomach is clear and my mind is full of bacon!
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    stirling191stirling191 Member Posts: 0 Arc User
    edited July 2013
    Have folks pinned down what the two-piece bonus actually does?
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    cidstormcidstorm Member Posts: 1,220 Arc User
    edited July 2013
    Have folks pinned down what the two-piece bonus actually does?

    +2 over all turn
    maintain cloak turn bonus for after cloak ambush attack duration
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    arcjetarcjet Member Posts: 161 Arc User
    edited July 2013
    (..), but it sounds like it's just another gigantor tac ship.

    Well, huge ships used to be rare..

    Somehow this silly influx of omgwtfBigMcLargeHuge!!1! only reduces the novelty factor of massive ships to the degree where it's actually more interesting to fly a Defiant.
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2013
    It's a pseudo marketing ploy.

    Say you have two crowds, eh? The boom-boom group. The heavy set group. The boom-boom group is happy flying anything that makes boom-boom. The heavy set group on the other hand, like flying a certain type of ship...heavy. So you make heavy boom-boom ships. Everybody's happy...

    /sigh
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    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited July 2013
    ship is fun and deadly. the fire wile cloaked is awesome, unless your on the receiving end, cloaking without losing shields is awesome, the secondary shields die quick under focus fire, and its pretty capable of turning with the post LoR changes. with 1 turn console and EPtE im turning between 19 and 22. the 4 eng console ship could proboly get about 30 turn. 5 tac consoles and 5 weapons will always hurt, no mater what. cloaked alpha, or decloaked alpha with the 2 part turn rate buff, makes this ship as good as any escort at alpha strikes
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    cidstormcidstorm Member Posts: 1,220 Arc User
    edited July 2013
    It's a pseudo marketing ploy.

    Say you have two crowds, eh? The boom-boom group. The heavy set group. The boom-boom group is happy flying anything that makes boom-boom. The heavy set group on the other hand, like flying a certain type of ship...heavy. So you make heavy boom-boom ships. Everybody's happy...

    /sigh

    Except the people who wanted a massive ship got one that can't play to best of it's limits. With only one bridge officer set up you are extremely limited in utilizing proper big ship builds, so it's more just for the boom crowd. What a shame.
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    newromulan1newromulan1 Member Posts: 2,229
    edited July 2013
    ship is fun and deadly. the fire wile cloaked is awesome, unless your on the receiving end, cloaking without losing shields is awesome, the secondary shields die quick under focus fire, and its pretty capable of turning with the post LoR changes. with 1 turn console and EPtE im turning between 19 and 22. the 4 eng console ship could proboly get about 30 turn. 5 tac consoles and 5 weapons will always hurt, no mater what. cloaked alpha, or decloaked alpha with the 2 part turn rate buff, makes this ship as good as any escort at alpha strikes

    My Fleet T'Varo sci trans boat with 6500 base dmg for declock of TS3 transphasics + over 7000 dmg with APO3 + GW + sensor scan + tac team = destroyed 26 Scimitars today

    It's a nice huge slow target to lock on to for my Torps + the Breen for a finisher = BOOM

    Also have 20% Crit on the Trans and over 80% crit severity base = love the scimitar - best target EVER!! - with only 2 eng = no resists = BOOM
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    iskandusiskandus Member Posts: 1,062 Arc User
    edited July 2013
    My Fleet T'Varo sci trans boat with 6500 base dmg for declock of TS3 transphasics + over 7000 dmg with APO3 + GW + sensor scan + tac team = destroyed 26 Scimitars today

    It's a nice huge slow target to lock on to for my Torps + the Breen for a finisher = BOOM

    Also have 20% Crit on the Trans and over 80% crit severity base = love the scimitar - best target EVER!! - with only 2 eng = no resists = BOOM

    Chances are you ran into PvEers who think they bought a I Win ship and feel like they can try out PvP now. I have not brought my Scimitar into PvP yet because one needs time to break into a new ship. Just tested in PvE against the Tal Shiar, and realize half way through - geez, I didn't even turn on auto-fire, no wonder the battle seemed long! Another definite difference I notice re: this ship is that torps fired seem to project from a higher plane as you would expect when they are being fired from a starbase. It will take time to get used to the visual.

    Then again, as I have said before - I don't think the 5 tact console version is a viable option for a slow ship. But the lack of Eng consoles shouldn't be a huge issue on itself as my Fleet Dhelan had zero Eng conosles yet it survived very well with even less hull.

    In any event, I ran into some T'Varo in Kerrat since LoR, virtually all of them are weak and easily dispatched, much easier to deal with than the BoPs which have all-universal boffs stations.
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2013
    It's a nice huge slow target

    At first I was surprised by the way so many folks were flying them in Ker'rat...but in thinking about it as I flew around dropping Grav Wells, Tractor Mines, and Singularities - I remembered that most of them were probably piloted by folks that never flew a Battle Cruiser, so they were flying them more like a Cruiser with Cannons.

    I've seen groups of Vo'Quvs that showed more zip than those folks were showing...meh.

    Should have gone on my Fed to see how the the K-Roms were flying them rather than the F-Roms...
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    newromulan1newromulan1 Member Posts: 2,229
    edited July 2013
    At first I was surprised by the way so many folks were flying them in Ker'rat...but in thinking about it as I flew around dropping Grav Wells, Tractor Mines, and Singularities - I remembered that most of them were probably piloted by folks that never flew a Battle Cruiser, so they were flying them more like a Cruiser with Cannons.

    I've seen groups of Vo'Quvs that showed more zip than those folks were showing...meh.

    Should have gone on my Fed to see how the the K-Roms were flying them rather than the F-Roms...

    I have - 2 sisters - one Fed one KDF both T'Varo transphasic sci torp boat - Remans

    today in Ker'rat i blew up one of the best KDF PvPers in his Scimitar - twice!! - he was not happy - and left - probably just to adjust his build and get more used to the ship - KDF don't scare off that easy - he'll be back!!
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    toby1kanobitoby1kanobi Member Posts: 27 Arc User
    edited July 2013
    sophlogimo wrote: »
    Hm... single cannon build might be nice with this one.


    I wonder, though, if anybody will actually use the non-5-tac-console versions?

    Yes, me. I use the 4 engie version
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    iskandusiskandus Member Posts: 1,062 Arc User
    edited July 2013
    today in Ker'rat i blew up one of the best KDF PvPers in his Scimitar - twice!! - he was not happy - and left - probably just to adjust his build and get more used to the ship - KDF don't scare off that easy - he'll be back!!

    Please name the said KDF PvPer, I am sure I will recognize the name.
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    iskandusiskandus Member Posts: 1,062 Arc User
    edited July 2013
    At first I was surprised by the way so many folks were flying them in Ker'rat...but in thinking about it as I flew around dropping Grav Wells, Tractor Mines, and Singularities - I remembered that most of them were probably piloted by folks that never flew a Battle Cruiser, so they were flying them more like a Cruiser with Cannons.

    I've seen groups of Vo'Quvs that showed more zip than those folks were showing...meh.

    Should have gone on my Fed to see how the the K-Roms were flying them rather than the F-Roms...

    Not touching Kerrat any time soon in this new ship. Just grinding for the fleet in some PvEs, the learning slope is going to be a long one, will take time to get used to. Right now, it's wonky ship that much I can say. I like the turn rate it has though, mind you, it is fitted with a MK XII (purple) RCS Accelerator and abusing the Set 2 turn bonus with cloak effect.

    It will be a while before anyone can have access to Mk XII Eng console from the mines. Our fleet has already finished Tier 1 but Tier 3 is going to be months away. Until then, will have to settle for this plain vanilla Mk XII RCS Accelerator (very rare) for a while. Considering it only cost 3.9 million EC, it's a sum well spent to make this ship manageable.
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    newromulan1newromulan1 Member Posts: 2,229
    edited July 2013
    iskandus wrote: »
    Please name the said KDF PvPer, I am sure I will recognize the name.

    ha ha ha - no way - he shall remain nameless:cool: I have a vested interest in keeping that to myself.

    Although there is one KDF Bug ship captain that i have an extremely hard time putting even a scratch in his hull : Regulus from Lag

    Man his hull is made of some type of material unknown to the rest of us!
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    praxi5praxi5 Member Posts: 1,562 Arc User
    edited July 2013
    My Fleet T'Varo sci trans boat with 6500 base dmg for declock of TS3 transphasics + over 7000 dmg with APO3 + GW + sensor scan + tac team = destroyed 26 Scimitars today

    It's a nice huge slow target to lock on to for my Torps + the Breen for a finisher = BOOM

    Also have 20% Crit on the Trans and over 80% crit severity base = love the scimitar - best target EVER!! - with only 2 eng = no resists = BOOM

    I'm trying to decide whether a Scimitar or T'Varo would be better for my Sci as a Tranny bomber.

    I was thinking of TacTeam 1, TS 2, TS 3, and DP:Beta 3 (with Tranny mines) on a Scimitar, with full Aux/Shields and a full complement of Sci heals.

    Is the T'Varo a better choice for damage output compared to the damage output and versatility of the Scimitar's heal loadout?
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    newromulan1newromulan1 Member Posts: 2,229
    edited July 2013
    praxi5 wrote: »
    I'm trying to decide whether a Scimitar or T'Varo would be better for my Sci as a Tranny bomber.

    I was thinking of TacTeam 1, TS 2, TS 3, and DP:Beta 3 (with Tranny mines) on a Scimitar, with full Aux/Shields and a full complement of Sci heals.

    Is the T'Varo a better choice for damage output compared to the damage output and versatility of the Scimitar's heal loadout?

    With the 2 console bonus from the T1 T'varo + the Retrofit = massive bonus to mines/torps

    it actually puts out higher torp dmg than the ship with 5 tac transphasic consoles

    I also run the rule 62 console for more torp dmg + the 2 piece breen fro more transphasic dmg

    non cloaked its around 6000 trans torp base dmg - with a full power to aux and the T4 nukara passive.

    Breen mines are about 4000 each!!

    - plus the decloak buff + the APO3 buff and you get hit with a TS3 - it hurts your hull

    Sensor scan + tac team -it's nasty

    But I would like to know what Regulus has on his bug - I have a real hard time cracking his hull.
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    iskandusiskandus Member Posts: 1,062 Arc User
    edited July 2013
    FYI, I am sitting here in Tau Dewa hunting Tholians / target practice, my Scimitar has a turn rate of 37 while under cloak effect. If EptE is in effect, the turn rate bumps up to 40. Note, this is far from a max out turn rate build. The only turn rate boosting console I have is a RCS Accelerator Mk XII and my engine is optimized for Transphasic damage, not speed nor turn rate. Speed is about 30 without EptE at engine power = 65

    I can imagine if one really cares about turn rate and speed, they really can bump this up quite a bit. At a turn rate of 37-40, this is as good as the agile Fleet Dhelan. Given the Superior Infiltrator's lingering ambush effect up to 15 sec, this means I can spend the whole time outside of cloak at such high turn rate. And because the cloak doesn't drop shields of this ship, it makes the cloak/decloak mechanism pretty much worry free for the Scimitar.

    All I can say is this ship has potential. Though right away, I am hearing a lot of bicthing on chat as expected. Learning curve is going to be long, this ship is going to be hard to master because it's so different to any other ships. But if one can master it, boy, a lot of people are going to cry, including the one who boasted killing 26 of them today. :P
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    newromulan1newromulan1 Member Posts: 2,229
    edited July 2013
    iskandus wrote: »
    FYI, I am sitting here in Tau Dewa hunting Tholians / target practice, my Scimitar has a turn rate of 37 while under cloak effect. If EptE is in effect, the turn rate bumps up to 40. Note, this is far from a max out turn rate build. The only turn rate boosting console I have is a RCS Accelerator Mk XII and my engine is optimized for Transphasic damage, not speed nor turn rate. Speed is about 30 without EptE at engine power = 65

    I can imagine if one really cares about turn rate and speed, they really can bump this up quite a bit. At a turn rate of 37-40, this is as good as the agile Fleet Dhelan. Given the Superior Infiltrator's lingering ambush effect up to 15 sec, this means I can spend the whole time outside of cloak at such high turn rate. And because the cloak doesn't drop shields of this ship, it makes the cloak/decloak mechanism pretty much worry free for the Scimitar.

    All I can say is this ship has potential. Though right away, I am hearing a lot of bicthing on chat as expected. Learning curve is going to be long, this ship is going to be hard to master because it's so different to any other ships. But if one can master it, boy, a lot of people are going to cry, including the one who boasted killing 26 of them today. :P

    Hey - I fully realize my kill count was buffed due to being mostly PvEers in their new toy straight out of the shipyard. The other more experience PvPers probably did not have much time to get used to the ship - it was in the first 3 hrs of launch. I am not saying 1 month from now things would be exactly the same.

    Still it makes for a much larger and slower target for my torps - I have real trouble with the super fast Bug builds as my torps have trouble landing a lot of the time. The Scimitar is 1 big slow target - especially if i drop a 4600(with APO3) x 10 Breen cluster with 20% crit chance right on top of it's hull:P
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    iskandusiskandus Member Posts: 1,062 Arc User
    edited July 2013
    Hey - I fully realize my kill count was buffed due to being mostly PvEers in their new toy straight out of the shipyard. The other more experience PvPers probably did not have much time to get used to the ship - it was in the first 3 hrs of launch. I am not saying 1 month from now things would be exactly the same.

    Still it makes for a much larger and slower target for my torps - I have real trouble with the super fast Bug builds as my torps have trouble landing a lot of the time. The Scimitar is 1 big slow target - especially if i drop a 4600(with APO3) x 10 Breen cluster with 20% crit chance right on top of it's hull:P

    Here is the catch in case you didn't get my point earlier - this ship actually isn't slow. I remember when my Rom toon was leveling up, I used a Galaxy Class T4 ship - boy, did I fall asleep trying to turn with 3 different RCS consoles installed. :mad:

    Sure, the bug ships are very fast and wait till the Risian Corvette start to hit the holodeck but looking at the movement stats, the Scimitar is actually fairly comparable to the Fleet Dhelan. The reason being all other Rom ships have to be careful about their cloak/decloaking timing and will immediately lose their turn/movement boost under cloak when they decloak. The Scimitar has a backdoor way of keeping up with the more agile ships by having a worry free cloak/decloak mechanism and the ability to maintain the movement bonus up to 15 sec after decloaking. In other words, if the Scimitar captain knows what he is doing, your torp will have no easier time to catch it than the very agile Fleet Dhelan who can hunt down T'Varo like they are pigeons. I think the real issue here is the very different visuals, feel and control of the Scimitar vs. other ships. The graphic of this ship is so large, I have to adjust it everytime I enter a new combat sector. Also, the way it fires weapons is on a higher plane, this can throw you off somewhat.

    After trying this out, I am convinced the real culpit here is the UI and its vastly different visuals/graphic. It makes the ship hard to control, for now.

    Keep in mind, I am very familiar with your tactics since your set up is almost identical to mine, which means I know your attacks inside out. Therefore, in my opinion, cluster torp will in fact have a hard time hitting this ship because the Scimitar has hangar pets. On hangar bay control, if the mode is set to "Intercept", the pets will stay close to the carrier and target projectiles at first priority. It's unlikely cluster torp can pass through such net of 4 to 6 advanced / elite pets. Furthermore, your T'Varo's enhanced battlecloak will be particularly vulnerable to pets with Tractor Beam near the Scimitar, notably the Adv. Runabouts and the Yellowstone Runabouts. There is up to 4 of them at any given time and each of them have either Tractor Beam 2 or 3. They will tractor as soon as you fire your weapon up close, which will force your ship to decloak so you can't get away immediately. Even if you have APO on, you will still be exposed as APO only immunizes against movement debuff, not the kinetic damage or decloak debuff. If you become targetable, someone could subnuke you to strip away your APO and you will immediately lose the protection against the Runabouts's tractors on you. A stuck T'Varo is as good as dead. More to the point, the Scimitar is going to spend most of its time cloaked and ideally only appear at intervals of 15 sec. at a time while under effect of APO, EptE or both. Your window of opportunity to strike is going to be small and during that period, the Scimitar will be moving very fast due to APO, EPtE and its unique movement buff that lingers from cloaking, in fact much too fast for mines to catch it. Notice how mines have hard time catching borg sphere in STF? Well, it ain't going to be any easier to do that against a properly run Scimitar.
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    iskandusiskandus Member Posts: 1,062 Arc User
    edited July 2013
    FYI, the cloaked barrage console is a perfect cloak. While under its effect, you can fire weapons without being detected at all. It's as if you are not there.

    Downside is it lasts only 15 sec with a 3 minute CD and its practicality is highly questionable in PvP.

    It's probably acceptable in PvE but in PvP, I wouldn't recommend using it as its console space can be freed up for something a lot more useful.
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    stomperx99stomperx99 Member Posts: 863 Arc User
    edited July 2013
    Well you guys won - you got you avg ship - not OP
    I TOLD YOU SO ♫ I TOLD YOU SO ♪

    Don't get me wrong I want the bug but I just cant seem to get it! :(

    Oh yes the Scimitar is the best ship I got for my Romulan, BirdBrains, for now.....
    ZomboDroid10122015042230.jpg

    I'm sorry to people who I, in the past, insulted, annoyed, etc.
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    newromulan1newromulan1 Member Posts: 2,229
    edited July 2013
    iskandus wrote: »
    Here is the catch in case you didn't get my point earlier - this ship actually isn't slow. I remember when my Rom toon was leveling up, I used a Galaxy Class T4 ship - boy, did I fall asleep trying to turn with 3 different RCS consoles installed. :mad:

    Sure, the bug ships are very fast and wait till the Risian Corvette start to hit the holodeck but looking at the movement stats, the Scimitar is actually fairly comparable to the Fleet Dhelan. The reason being all other Rom ships have to be careful about their cloak/decloaking timing and will immediately lose their turn/movement boost under cloak when they decloak. The Scimitar has a backdoor way of keeping up with the more agile ships by having a worry free cloak/decloak mechanism and the ability to maintain the movement bonus up to 15 sec after decloaking. In other words, if the Scimitar captain knows what he is doing, your torp will have no easier time to catch it than the very agile Fleet Dhelan who can hunt down T'Varo like they are pigeons. I think the real issue here is the very different visuals, feel and control of the Scimitar vs. other ships. The graphic of this ship is so large, I have to adjust it everytime I enter a new combat sector. Also, the way it fires weapons is on a higher plane, this can throw you off somewhat.

    After trying this out, I am convinced the real culpit here is the UI and its vastly different visuals/graphic. It makes the ship hard to control, for now.

    Keep in mind, I am very familiar with your tactics since your set up is almost identical to mine, which means I know your attacks inside out. Therefore, in my opinion, cluster torp will in fact have a hard time hitting this ship because the Scimitar has hangar pets. On hangar bay control, if the mode is set to "Intercept", the pets will stay close to the carrier and target projectiles at first priority. It's unlikely cluster torp can pass through such net of 4 to 6 advanced / elite pets. Furthermore, your T'Varo's enhanced battlecloak will be particularly vulnerable to pets with Tractor Beam near the Scimitar, notably the Adv. Runabouts and the Yellowstone Runabouts. There is up to 4 of them at any given time and each of them have either Tractor Beam 2 or 3. They will tractor as soon as you fire your weapon up close, which will force your ship to decloak so you can't get away immediately. Even if you have APO on, you will still be exposed as APO only immunizes against movement debuff, not the kinetic damage or decloak debuff. If you become targetable, someone could subnuke you to strip away your APO and you will immediately lose the protection against the Runabouts's tractors on you. A stuck T'Varo is as good as dead. More to the point, the Scimitar is going to spend most of its time cloaked and ideally only appear at intervals of 15 sec. at a time while under effect of APO, EptE or both. Your window of opportunity to strike is going to be small and during that period, the Scimitar will be moving very fast due to APO, EPtE and its unique movement buff that lingers from cloaking, in fact much too fast for mines to catch it. Notice how mines have hard time catching borg sphere in STF? Well, it ain't going to be any easier to do that against a properly run Scimitar.

    I vapourize all pets before getting too close - I hit APO3 + GW2 + TS3 of transphasics - and have the accuracy trait against small targets - they are all destroyed. By the time I drop the breen it's just me and the hull. Of course in there I subnuke - sensor scan - and hit with scramble sensors + sensor doff + scrable doff + subnuke doff.
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    iskandusiskandus Member Posts: 1,062 Arc User
    edited July 2013
    I vapourize all pets before getting too close - I hit APO3 + GW2 + TS3 of transphasics - and have the accuracy trait against small targets - they are all destroyed. By the time I drop the breen it's just me and the hull. Of course in there I subnuke - sensor scan - and hit with scramble sensors + sensor doff + scrable doff + subnuke doff.

    You can't possibly have GW2 on a T'Varo as that requires a Commander Sci slo , surely you meant to say GW1. :confused:

    The pets you destroyed are not the ones that can tractor you. The Danube Runabouts, have hull points ranging from 18K-22K each, not to mention, heavily shielded. Transphasic TS3 maxed out at about 16K of base damage unless there are crits, of which about 46% of which will bleedthrough. Assuming there is about 8K in bleedthrough damage per each, your attack will not destroy even half of their hulls. Not all pets are equal. Accuracy trait is irrelevant in this case since TS do not miss. The probability that a TS3 full spread can destroy all 4 of them is about zero. If the said ship has 6 pets instead of the 4 pets type, then TS3 will only hit 4 of them given that it has a maximum target of 5, assuming you actually targeted the carrier. One way or the other, it is not possible you have destroyed all pets whether they are the 4 or the 6 types because the 4 types are too strong and the 6 types are too many. I have attacked many carriers with pets using TS, never once can they all be taken out in one sweep, usually because there are just too many of them. In other cases, not all of them are within the firing arc as they move rapidly. The tractor type, I rarely run into since they are primary Fed but they are very tough to destroy no matter what kind of weapon you use.

    Subnuke and sensor scan doesn't inhibit the target's movement per say unless the said power is already activated. Even if I were to have APO up at the time while you subnuke me, it doesn't mean all other powers are also hit. Say the Evasive is not used, when your subnuke hit, it will still be ready to use. Not to mention, the Scimitar could use the Singularity Jump to drop the singularity, which will destroy the approaching cluster torp, while immediately jump forward. Or worse come to comes, tough it out by hitting brace for impact. Scramble sensors + doff Segis is redundant when used in combination with subnuke, you can't add another 50% on top of the delay caused by subnuke. Subnuke doff is an energy weapon doff, surely you can't possibly use in conjunction with torp??? :confused: Even then, it only has a proc chance of 3%. Sesnor doff debuffs damage, which is irrelevant in this case.

    With that said, I am constantly amazed by the number of PvPers who don't know how to deal with cluster torp and instead, chose to ***** and moan about them in chat. Their ship is perfectly equipped to deal with it, but the fault is not on the ship if they get hit.
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    newromulan1newromulan1 Member Posts: 2,229
    edited July 2013
    iskandus wrote: »
    You can't possibly have GW2 on a T'Varo as that requires a Commander Sci slo , surely you meant to say GW1. :confused:

    The pets you destroyed are not the ones that can tractor you. The Danube Runabouts, have hull points ranging from 18K-22K each, not to mention, heavily shielded. Transphasic TS3 maxed out at about 16K of base damage unless there are crits, of which about 46% of which will bleedthrough. Assuming there is about 8K in bleedthrough damage per each, your attack will not destroy even half of their hulls. Not all pets are equal. Accuracy trait is irrelevant in this case since TS do not miss. The probability that a TS3 full spread can destroy all 4 of them is about zero. If the said ship has 6 pets instead of the 4 pets type, then TS3 will only hit 4 of them given that it has a maximum target of 5, assuming you actually targeted the carrier. One way or the other, it is not possible you have destroyed all pets whether they are the 4 or the 6 types because the 4 types are too strong and the 6 types are too many. I have attacked many carriers with pets using TS, never once can they all be taken out in one sweep, usually because there are just too many of them. In other cases, not all of them are within the firing arc as they move rapidly. The tractor type, I rarely run into since they are primary Fed but they are very tough to destroy no matter what kind of weapon you use.

    Subnuke and sensor scan doesn't inhibit the target's movement per say unless the said power is already activated. Even if I were to have APO up at the time while you subnuke me, it doesn't mean all other powers are also hit. Say the Evasive is not used, when your subnuke hit, it will still be ready to use. Not to mention, the Scimitar could use the Singularity Jump to drop the singularity, which will destroy the approaching cluster torp, while immediately jump forward. Or worse come to comes, tough it out by hitting brace for impact. Scramble sensors + doff Segis is redundant when used in combination with subnuke, you can't add another 50% on top of the delay caused by subnuke. Subnuke doff is an energy weapon doff, surely you can't possibly use in conjunction with torp??? :confused: Even then, it only has a proc chance of 3%. Sesnor doff debuffs damage, which is irrelevant in this case.

    With that said, I am constantly amazed by the number of PvPers who don't know how to deal with cluster torp and instead, chose to ***** and moan about them in chat. Their ship is perfectly equipped to deal with it, but the fault is not on the ship if they get hit.

    Ok had to take a look - 28 toons I lose track and pvp once every other day at most.

    The trait is "precise" +25% to small targets
    also infiltrator + ambush dmg
    20% crit chance 84% crit severity
    all torps are XII purple 3x crit chance
    Doff on this toon is purple sensor - which is yes dmg debuff + purple biologist - debuffs recharge + 2 x purple tech + 1 purple torp doff.
    not using the subnuke doff on this toon
    and you are correct typo GW1

    base dmg on torps is 6000 and 4000 for breen + the decloak buff + the APO3 buff

    I use TS3 and TS2 stacked + breen at point blank if I time it right. I have 1 up front and 1 in the rear in case I over fly + drop nukara mines on hull.
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2013
    Just wanted to say, and this is kind of random - but it was mentioned, that I've always said that the Galaxy stats lie...it's the slowest piece of junk in the game. A Vo'Quv at quarter impulse feels nimble by comparison. There's just something off about the Galaxy. But that's okay, I'm not a fan of the ship in the least. ;)
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2013
    iskandus wrote: »
    With that said, I am constantly amazed by the number of PvPers who don't know how to deal with cluster torp and instead, chose to ***** and moan about them in chat. Their ship is perfectly equipped to deal with it, but the fault is not on the ship if they get hit.

    I can see them complaining about chain crits. Fixed sometime back, broken again sometime back.
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