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Can I make a suggestion before the Scimitar goes live

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  • mewmaster101mewmaster101 Member Posts: 1,239 Arc User
    edited July 2013
    jaimeson99 wrote: »
    /signed

    Does seem a bit short sighted to have a 3 pack that are identical in terms of BOFF layout. What this means of course is that the only one of the three that will see play is the 5 tac console version (sure some ppl will tinker with the other 2, but frankly in a tac slanted boff layout I dont see why you would choose anything other than the one with the five tac consoles).

    Dont get me wrong, Im excited about flying this and the various abilities look fun. Just a shame I am buying 2 of the ships solely for the consoles and most likely they will never leave the hangar.

    The solution suggested above, making the commander station universal, would seem to be an obvious and easy fix and might even mean people fly all three versions.

    The tac console one will not have as much survivability as the other 2, plus, more of the other consoles can be useful depending on the build.
  • ficrficr Member Posts: 235 Arc User
    edited July 2013
    Signed!

    My play style is about SCIENCE. Whether its FED/KDF/RRF

    Ex-CoH players, Please add the chat channel "CoX STO"
  • davidshkydavidshky Member Posts: 0 Arc User
    edited July 2013
    Gonna copy my post from the devblog thread.
    davidshky wrote: »
    Here's my 2 cents on changes I'd like to see for these ships.

    First of all, I think the commander station should change depending on the ships focus. So for example the falchion would have a commander engineering, a Lt tactical, a science tactical + the universal stations.

    Then I think that one of the ships should have 2 hangar bays but less weapons. Let's say the falchion got a 4/3 weapon layout and maybe 1 less turn (and maybe other penalties) in exchange for an extra hangar. This would make it more like a normal carrier so that the romulans would at least have one.

    Also, maybe the tulwar could get sensor analysis and subsystem targeting in exchange for a fore weapon (or something). Combined with swapping the commander tactical station with the sci station this would give the romulans a C-store science vessel, something they currently lack.

    This way the romulans would get a giant escort carrier with lots of pew pew (scimitar), a "normal" carrier similar to the JH dreadnought or the KDF burning doomship (falchion) and a science vessel/carrier, somewhat similar to the federation multi mission exploration ships (tulwar).

    Personally I think would be much better than 3 extremely similar ships with slightly different console layouts and universal consoles. I know the odysseys, bortas and MMEs are also very similar to each other, but the federation and KDF have a lot more other ships to choose between, the romulans don't.

    Edit: Stealing symetreus69s post (for the formating) and editing it.

    Scimitar Class
    Cmdr, LtCmdr, Lt, Lt, Ens

    Falchion Class
    Cmdr, LtCmdr, Lt, Lt, Ens
    - 1 fore weapon. -1 or 2 turnrate. +1 hangar.

    Tulwar Class
    Cmdr, LtCmdr, Lt, Lt, Ens
    Sensor Analysis and subsystem targeting. Some sort of penalty to compensate.
  • chuxx500chuxx500 Member Posts: 24 Arc User
    edited July 2013
    I too am a bit dismayed and disappointed by the sameness of the ships in this "3 pack".

    I gave quite a bit of feedback during the LOR beta testing on the ships and if I had been in the beta testing of the Scimitar this is what I would have suggested.

    Leave the Scimitar as the powerful but also vulnerable ship it turned out as.


    Falchion:

    Weapons; 4 Fore, 3 Aft

    Comm Eng, Lt. Tac, Lt. Sci, Lt. Comm Uni, Ens. Uni

    Consoles; 3 Tac, 5 Eng, 2 Sci

    2 Hangar Bays


    Tulwar:

    Weapons; 4 Fore, 2 Aft

    Comm Sci, Lt. Tac, Lt. Eng, Lt. Comm Uni, Ens. Uni

    Consoles; 3 Tac, 2 Eng, 5 Sci

    2 Hangar Bays

    Sensor Analysis
  • baudlbaudl Member Posts: 4,060 Arc User
    edited July 2013
    personally i will slot APO3 and 1 to greatly boost my TBR1 and GW1

    am i the only one actually happy about NOT having a commander sci or engi?
    Go pro or go home
  • chemist6lpchemist6lp Member Posts: 0 Arc User
    edited July 2013
    What? so expecting a eng and sci version out of a 3 pack is wrong?

    There ARE three versions - tactical, science and engineering. Just like in the Vesta, Odyssey and Bortasqu packs.

    Think of the Scimitar pack as an analogue to Odyssey or Bortasqu with a tactical edge, just like the Odyssey had an engineering edge and the Vesta a science one.
    Science for the win. / Czechoslovak Fleet 1st Division
  • jaimeson99jaimeson99 Member Posts: 43 Arc User
    edited July 2013
    The tac console one will not have as much survivability as the other 2, plus, more of the other consoles can be useful depending on the build.

    Yep thats fair I guess. The set console abilities (in particular the secondary shielding) will give it a lot more survivability tho, coupled with battle cloak/temporary full heal from singularity will make make it a bit of a non-issue I suspect. Fact remains with commander tac you probably want to be choosing the ship console layout that compliments a tac build.

    That said Im not disputing people will want to try the other versions. I just feel that the tac version is going to be the most playable due to the boff layout. As mentioned at various points in the thread - Commander Universal and everyone is happy (plus there will be a much greater and more interesting selection of viable builds).
  • erraberrab Member Posts: 1,434 Arc User
    edited July 2013
    jaimeson99 wrote: »
    Yep thats fair I guess. The set console abilities (in particular the secondary shielding) will give it a lot more survivability tho, coupled with battle cloak/temporary full heal from singularity will make make it a bit of a non-issue I suspect. Fact remains with commander tac you probably want to be choosing the ship console layout that compliments a tac build.

    That said Im not disputing people will want to try the other versions. I just feel that the tac version is going to be the most playable due to the boff layout. As mentioned at various points in the thread - Commander Universal and everyone is happy (plus there will be a much greater and more interesting selection of viable builds).

    Agreed.

    No one would be able to complain about the Boff layout if it had a Universal Commander Station.

    Has it stands I'll still be picking up the 3 pack because once I max out my Romulan Tac I'll enjoy using the Tac Scimitar with her and can run around screaming Fire the Wave Motion Cannon every 3 mins.

    Did anyone else think about using the Subspace Jump Console so you can pull off a Warp Thalaron Pulse Blast on a target that thought it was safe from you?
    [SIGPIC][/SIGPIC]
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