I'm sorry, your being bad at the game is not the same thing as everyone else exploiting. Maybe you should see to your own abysmal skills (trained and slotted) and ship fitting first.
All of the above are working as intended. Maybe you should try flying a bugship for a while; you'll very quickly recognise that they're not an "I Win" button. Assuming you can afford one.
Do you habitually hold forth on things you know nothing about, or are you making an exception just for our benefit?
Are you suggesting that somehow the PvP community should be able to make balance suggestions for ships a priori? As a general rule, people need to try things in the wild before they're able to comment one way or another on how well balanced (or not) something is. I'm sorry you were ignorant about this detail.
I agree - you need to take responsibility. You're bad at the game, and blaming <lockbox ships/BOFF skills/equipment/captain classes/skill trees/other_____________> (circle as appropriate) isn't going to change that.
See my point above about making balancing suggestions from a position of perfect ignorance. It would probably help your case if you'd presented any evidence at all. Your anecdotes about being abysmal at the game are not evidence of the general state of PvP in the game.
PvP is in essentially the same place that it has always been. The difference is that more players are bad at the game, unwilling to improve and think that telling everyone that PvP is in a horrid state is the answer.
Every point he made just went moot when i saw at the botton his signature and what fleet he is in.
a. so if they announce they know about a exploit people should not use that exploit.I have a better idea...FIX it.
b.A player who exploits the same exploit few times means one thing...cyrptic gives a sheet about fixing exploits.
c.another bug for which they should hire programmers to fix.If its done outside the game (as in hackin the database) for that you call the thingy called cops since hacking databases will put you in jail ...still no reason to ban ...if the person is in jail it cant play....simply wtf at their logic.
d.god bless firewalls and bug fixes....none seen in this game.
e.I have a recluse that is invulnerable ....I mean I tanked 13 people in kerrat...ban me noah.
as I was saying ....ban policy is used by companies that admit not being able to fix problems .
and yes people used exploits against me ...annoying yes but I never reported anyone(reported the bugs thou).Its their way to have fun and is cryptic's role to fix those ways so they dont affect me ,not to ban those people .You dont ban people in game because they have fun...even if their fun affects other players.
lolz you do realize that was from EvE Online?
[Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
you do realize that is a ToS?EULA?I thought we both talked about the ingame ban policy not about ToS which can be interpreted to ban anyone anytime.
how many people use macros ,bots and mining exploits in eve?How many bans the company exploiting ToS?
ToS applies and is used by all sheety companies that cant fix their software.
if you want to keep people in game and make others want to invest time and money in your game you DO NOT ban nor threat people with bans.
Lolz the word policy is in the link. Try learning 2 read, and give up when you've been busted and move on to other fish.
[Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
Nobody cares about your opinion of the ToS. You signed it so you agree to it.
Saying anything different makes you seem like a fool. lol all you want but nobody cares about you or your opinion
yea no one cares about my opinion .Of course yours is important because you are special.
cryptic's fanboys are awesome ...not like you need much brain power to be a fanboy and troll threads (btw you can get banned for trolling ...but of course they wont ban their fanboys ).
The problem is, the ships... Because the lockbox ships are so powerful, that is really the only thing you see... even with Fleet Variants now. I occasionally see an Intrepid which makes me cheer because usually its just a Vesta or Recluse over and over and over again.
My point is, its not a case of giving everyone lockbox ships so they will be on equal terms at all. EVERY ship should have its uses and be balanced to one another on what its intended to do.
Every ship should be useful, anyone remember pre-f2p when every ship at top level was pretty much competitive and you did not need top end reputation or weapons as well?
The thing that scares me is over the last year, there has been a growing undercurrent of elitism in the game which is costing this game one of its more positive attitudes. This game is vastly different from WoW or EvE because its not go that elitist undercurrent, or didn't originally had it.
Unfortunately, the Fleet Starbase and Lockbox Ships destroyed that.
The problem is, the ships... Because the lockbox ships are so powerful, that is really the only thing you see... even with Fleet Variants now. I occasionally see an Intrepid which makes me cheer because usually its just a Vesta or Recluse over and over and over again.
My point is, its not a case of giving everyone lockbox ships so they will be on equal terms at all. EVERY ship should have its uses and be balanced to one another on what its intended to do.
Every ship should be useful, anyone remember pre-f2p when every ship at top level was pretty much competitive and you did not need top end reputation or weapons as well?
The thing that scares me is over the last year, there has been a growing undercurrent of elitism in the game which is costing this game one of its more positive attitudes. This game is vastly different from WoW or EvE because its not go that elitist undercurrent, or didn't originally had it.
Unfortunately, the Fleet Starbase and Lockbox Ships destroyed that.
Just a little minor nitpicking - the Vesta sure ain't a lockbox ship.
That aside, I do think that Cryptic is getting a bit better at doing balance where ships are concerned. After the Temporal lockbox, which IMO was the height of shaking things up (TIF, Wells class, Marion), we had the Dominion and Tal Shiar lockboxes, both of which released ships that were interesting, don't completely shake up PvP balance, and are fairly fun in PvE. Hopefully, this may lead to better things. Although once the genie is out of the bottle, as is the case with bugships, Wells classes, recluses and such, I think it's near impossible to go back to where things used to be.
About the elitism bit.....I don't know. Mind clarifying a bit with some examples on what your idea of elitist behaviour is, if only for my sake? I do have this nebulous idea of "elitism" being more or less like egoism. I do know I have a bit of an ego, and I have to work like crazy to keep it in check. Might help to do some active work on avoiding the behaviour that some might dislike.
Anyways, a lot of what you describe is powercreep, which exists in almost every MMO over time. Through the rep system, we actually have something like 10 virtual levels beyond level cap. Nevertheless, it isn't an excuse, I know, but I'm at a loss to see how to make things better myself.
I think someone ran into "TheMassive KDF Style Carrier Club".
5 carriers, with elite fleet pets.
figure the rest.
I'm the guy that uses unconventional builds, and don't fall to the normal. I also don't believe in "No-BS" TRIBBLE, it's in the game, it's ready to be used. Think Clint Eastwood in Heartbreak Ridge.
One thing i'd like to see added to pvp to increase parity across the board is this:
Tractor Immunity added to an existing Engineering BOff SKill.
Right now, if you fly a ship that doesn't have a 3 or 4 slot tact station, u don't have access to Attack Pattern Omega, so your only immunity comes from slotting Polarize Hull in one of your sci slots.
If you fly a engineering centric ship (like my BattleCruiser for example) You get 1 chance to get immunity to tractor beam, the rest of the time you are subject to it far too often.
(Without even getting into the issue of a tiny escort having the ability to HOLD a ship 10 x it's mass...)
All i'm asking for is a little parity, both Tact and Sci get tractor Immunity. Why not Engineering?
You could add it anywhere really, i think it makes most sense getting tacked onto Auxiliary Power to Dampeners (in fact i used to use it for the turning rate buff; it countered a low power aux tractor fairly well and helped to perserve a ships' movement defense.
Once i actually get 'new thread' creation rights back i plan to make my own post. Sorry to sorta hijack your thread. tho i think mine is a bit on topic anyway.
And it is so, because of the lack of control, and balance upon skills.
If you nerf the amount of skills down to 1 per officer, per Global cool down,
and you buff cd's on things like Engineering and Science Team and buff/nerf
the rest of the skills that need it (like buffing sci regen healing effects, and nerfing
tactical formations to 5-10% damage only) Then the pvp would be great.
On another note, the end game items, and ships need to be nerfed, not to
be overpowering to the other in game ships. Normal ships should be
competitive to bought ones, the bought ones should just have a twist
that gives them a very small edge (like a new skill) over the non-bought ships.
And it is so, because of the lack of control, and balance upon skills.
If you nerf the amount of skills down to 1 per officer, per Global cool down,
and you buff cd's on things like Engineering and Science Team and buff/nerf
the rest of the skills that need it (like buffing sci regen healing effects, and nerfing
tactical formations to 5-10% damage only) Then the pvp would be great.
On another note, the end game items, and ships need to be nerfed, not to
be overpowering to the other in game ships. Normal ships should be
competitive to bought ones, the bought ones should just have a twist
that gives them a very small edge (like a new skill) over the non-bought ships.
Oh not you again! Get back to your "STO for Dummies" textbook, I don't want any theories out of you until you're done!
I'm the guy that uses unconventional builds, and don't fall to the normal. I also don't believe in "No-BS" TRIBBLE, it's in the game, it's ready to be used. Think Clint Eastwood in Heartbreak Ridge.
You obviously didn't get the "Risk Management For Dummies" textbook I put down on your reading list.
You are NOT suppose to lend yourself stuff!
Anyway, there's always a counter to everything in game. Don't fret, just prep.
I'm the guy that uses unconventional builds, and don't fall to the normal. I also don't believe in "No-BS" TRIBBLE, it's in the game, it's ready to be used. Think Clint Eastwood in Heartbreak Ridge.
I havent been having fun pvping lately, genuing "Good Games' are few and far between now, my main gripe is the Romulan ships, and the boffs. Every romulan can have double the crit chance of everyone else, they can cloak twice as fast as a bird of prey, they all have battle cloaks, they dont pop when they cloak in combat like a bop does, you cant see them with a 125 aux/max sensors sci captain, the list goes on and on with the Romulans.
At least the Klingon Cloaks were mitigated by the fact that bops were weak under fire, most kdf ships cant cloak in battle, and even the brel wasnt overly deadly. Romulan captains and ships make my Bird of Prey KDF captain look like Rubbish in comparison. I cant think of one advantage I have over them, or one thing that even makes me equal.
Feedback pulse and perpetual reverse shield polarity makes it impossible to get damage in, and clouds of invisible smoke fill the screen. Nukara mines are a death sentence for my bop... Unles sI pay dilithium for a consumable that willl break them. This is in poor taste - the only way I would need to break a nukara web is in pvp, so now I have to pay dilli every day just to pvp?
A lot of peopel are complaining about premades, I cant say I mind them, they are in every game and they dominate, thats what teamwork does but the synergies that people can have with eachother in tandem with teamwork make them so overpowered that it will be impossible to overcome them. 3 peopel in a capture and hold playing together can grief the entire map - I have been on both sides.
Maybe they wouldnt be such an issue if it werent the same damn premades in every game I play. this illustrates the pitifully low population that pvp has. Cryptic doesent give a damn about pvp, its like an afterthought, a gamplay opened up with no effort to make it balanced, or fun.
I am almost done with sto. Its fun, an experience like no other, but if pvp keeps going the way it is, and I feel like I have to be some slippery romulan behind a battle cloak to compete, im not gonna want to play, I will find a game made by someone who acually cares about the state of pvp.
Lately, I've been getting insta-gibbed by isometric charge, sometimes for 80-90k damage. How exactly do you counter that? Even if they're presumably using maxed particle gens, that's just ONE single universal console! I'm an engie running an aux2bat JHEC usually, i have no trouble fighting 3+ people at a time in Ker'rat for extended periods, but to be killed by cheese like that is extremely frustrating - to say nothing about the stupid delay when it comes to activating abilities (which is altogether negated by a certain *~TOOL~*, but i won't name names), making it that much harder to react and fight back.
It's just like with nukara mines, being insta-gibbed from 100% to 0% in the span of a few seconds with no chance to react is, frankly, not fun. And it's rampant. That's my 2 cents on the state of PvP in this game as a relative newcomer to kerrat and queue pugging, for what it's worth. It hasn't left a great impression so far.
I keep hearing how PVP is suffering so I decided to join a fleet mate who PVP's and do a run. I'm not great but I did "ok" for a first time. Instead of getting any constructive criticism or help I get a team message that my ship sucks. Wow makes me want to help build up PVP...not. I can take criticism if it's helpful. I have 5 tier 5 Zen store ships/lockbox. I could be good at it if only the people playing, and I am generalizing here; were a little more easy going. Any way I'm sure I catch flak for saying that....
I keep hearing how PVP is suffering so I decided to join a fleet mate who PVP's and do a run. I'm not great but I did "ok" for a first time. Instead of getting any constructive criticism or help I get a team message that my ship sucks. Wow makes me want to help build up PVP...not. I can take criticism if it's helpful. I have 5 tier 5 Zen store ships/lockbox. I could be good at it if only the people playing, and I am generalizing here; were a little more easy going. Any way I'm sure I catch flak for saying that....
I keep hearing how PVP is suffering so I decided to join a fleet mate who PVP's and do a run. I'm not great but I did "ok" for a first time. Instead of getting any constructive criticism or help I get a team message that my ship sucks. Wow makes me want to help build up PVP...not. I can take criticism if it's helpful. I have 5 tier 5 Zen store ships/lockbox. I could be good at it if only the people playing, and I am generalizing here; were a little more easy going. Any way I'm sure I catch flak for saying that....
There are always going to be some rotten apples, don't let it get you down.
As snooge00f said, join OrganizedPvP and ask your questions there.
Just be open to trying new things, hearing different bits of advice, testing stuff out for yourself and making your own decision.
I had gotten pretty good at surviving Alphas from decloaking BOP's and killing them before they could cloak and run.
Now they are using a new trick and was wondering if someone could let me know how they are doing it.
Right before they decloak or as they decloak they are hitting with something that is knocking all systems off-line.
Its not sending my Boff abilities into cooldown, it is making all the skills go dark for about 5 seconds so there is no possible way to defend or activate any ability.
And I had this attack is comming from a Tac captian so its not a subnuke.
Is it VM? my ship is not turning purple.
There is a crashing/thunder noise before it hits, then all Boff stations go dark and the icons for Boff abilities disappear.
I dont know if this is something new that came with the new Doffs or some Nukera T5 reputation ability or what.
But all the crying about Nerfing the Web mines or the new Scimitar is nothing if Feds can no longer defend themselvs from the decloaking alpha. Before you would hear the sound of the alpha buffing up and had time to hit TT, and TSS ot TT and EPTE and move out of the way. There were a number of thing to defend from it. Now you are dead in the water with no ability to do anything, Just a sitting duck. If anyone know what this ability is let me know.
Its an old tactic, not a new one.
Sounds like the PSW decloak alpha attack.
I have been on the end of them before and never had it make my ship go dark before. I wonder if the new Romulan Doffs are adding something to it? Or perhaps the players that have used it on me before were not lucky enough to have it take all systems offline. IDK
last night there was a tvaro in capture and hold, all night long, who ocould see my bird of prey when it was cloaked. it would shoot bio neural warheads at me that would also chase me down, he wasnt using scan. I have a sci that runs around with 130 aux and full points in sensors, and I cant see a cloaking romulan 2 feet in front of me. However, I can pick a klingon out of the sky with a tractor beam.
This is why I dont like pvp anymore. My main and (former) favorite toon had been reduced to rubbish next to any romulan with no skill, played by someone who will stay in cloak the whole match and bite my ankles until I die. Someone who can go into immortal mode against anything but a coordinated team with scans and subnukes, while my bop cant.
Comments
Every point he made just went moot when i saw at the botton his signature and what fleet he is in.
lolz you do realize that was from EvE Online?
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
you do realize that is a ToS?EULA?I thought we both talked about the ingame ban policy not about ToS which can be interpreted to ban anyone anytime.
how many people use macros ,bots and mining exploits in eve?How many bans the company exploiting ToS?
ToS applies and is used by all sheety companies that cant fix their software.
if you want to keep people in game and make others want to invest time and money in your game you DO NOT ban nor threat people with bans.
Lolz the word policy is in the link. Try learning 2 read, and give up when you've been busted and move on to other fish.
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
tri laerning hovv 2 spell and give up trolling mr fanboy strawman ToS. If you want bans they should be ban you...no one will miss you.
Nobody cares about your opinion of the ToS. You signed it so you agree to it.
Saying anything different makes you seem like a fool. lol all you want but nobody cares about you or your opinion
yea no one cares about my opinion .Of course yours is important because you are special.
cryptic's fanboys are awesome ...not like you need much brain power to be a fanboy and troll threads (btw you can get banned for trolling ...but of course they wont ban their fanboys ).
My point is, its not a case of giving everyone lockbox ships so they will be on equal terms at all. EVERY ship should have its uses and be balanced to one another on what its intended to do.
Every ship should be useful, anyone remember pre-f2p when every ship at top level was pretty much competitive and you did not need top end reputation or weapons as well?
The thing that scares me is over the last year, there has been a growing undercurrent of elitism in the game which is costing this game one of its more positive attitudes. This game is vastly different from WoW or EvE because its not go that elitist undercurrent, or didn't originally had it.
Unfortunately, the Fleet Starbase and Lockbox Ships destroyed that.
Just a little minor nitpicking - the Vesta sure ain't a lockbox ship.
That aside, I do think that Cryptic is getting a bit better at doing balance where ships are concerned. After the Temporal lockbox, which IMO was the height of shaking things up (TIF, Wells class, Marion), we had the Dominion and Tal Shiar lockboxes, both of which released ships that were interesting, don't completely shake up PvP balance, and are fairly fun in PvE. Hopefully, this may lead to better things. Although once the genie is out of the bottle, as is the case with bugships, Wells classes, recluses and such, I think it's near impossible to go back to where things used to be.
About the elitism bit.....I don't know. Mind clarifying a bit with some examples on what your idea of elitist behaviour is, if only for my sake? I do have this nebulous idea of "elitism" being more or less like egoism. I do know I have a bit of an ego, and I have to work like crazy to keep it in check. Might help to do some active work on avoiding the behaviour that some might dislike.
Anyways, a lot of what you describe is powercreep, which exists in almost every MMO over time. Through the rep system, we actually have something like 10 virtual levels beyond level cap. Nevertheless, it isn't an excuse, I know, but I'm at a loss to see how to make things better myself.
5 carriers, with elite fleet pets.
figure the rest.
Tractor Immunity added to an existing Engineering BOff SKill.
Right now, if you fly a ship that doesn't have a 3 or 4 slot tact station, u don't have access to Attack Pattern Omega, so your only immunity comes from slotting Polarize Hull in one of your sci slots.
If you fly a engineering centric ship (like my BattleCruiser for example) You get 1 chance to get immunity to tractor beam, the rest of the time you are subject to it far too often.
(Without even getting into the issue of a tiny escort having the ability to HOLD a ship 10 x it's mass...)
All i'm asking for is a little parity, both Tact and Sci get tractor Immunity. Why not Engineering?
You could add it anywhere really, i think it makes most sense getting tacked onto Auxiliary Power to Dampeners (in fact i used to use it for the turning rate buff; it countered a low power aux tractor fairly well and helped to perserve a ships' movement defense.
Once i actually get 'new thread' creation rights back i plan to make my own post. Sorry to sorta hijack your thread. tho i think mine is a bit on topic anyway.
And it is so, because of the lack of control, and balance upon skills.
If you nerf the amount of skills down to 1 per officer, per Global cool down,
and you buff cd's on things like Engineering and Science Team and buff/nerf
the rest of the skills that need it (like buffing sci regen healing effects, and nerfing
tactical formations to 5-10% damage only) Then the pvp would be great.
On another note, the end game items, and ships need to be nerfed, not to
be overpowering to the other in game ships. Normal ships should be
competitive to bought ones, the bought ones should just have a twist
that gives them a very small edge (like a new skill) over the non-bought ships.
Oh not you again! Get back to your "STO for Dummies" textbook, I don't want any theories out of you until you're done!
cant i loaned them out to someone we are both "acquainted" with.
You are NOT suppose to lend yourself stuff!
Anyway, there's always a counter to everything in game. Don't fret, just prep.
At least the Klingon Cloaks were mitigated by the fact that bops were weak under fire, most kdf ships cant cloak in battle, and even the brel wasnt overly deadly. Romulan captains and ships make my Bird of Prey KDF captain look like Rubbish in comparison. I cant think of one advantage I have over them, or one thing that even makes me equal.
Feedback pulse and perpetual reverse shield polarity makes it impossible to get damage in, and clouds of invisible smoke fill the screen. Nukara mines are a death sentence for my bop... Unles sI pay dilithium for a consumable that willl break them. This is in poor taste - the only way I would need to break a nukara web is in pvp, so now I have to pay dilli every day just to pvp?
A lot of peopel are complaining about premades, I cant say I mind them, they are in every game and they dominate, thats what teamwork does but the synergies that people can have with eachother in tandem with teamwork make them so overpowered that it will be impossible to overcome them. 3 peopel in a capture and hold playing together can grief the entire map - I have been on both sides.
Maybe they wouldnt be such an issue if it werent the same damn premades in every game I play. this illustrates the pitifully low population that pvp has. Cryptic doesent give a damn about pvp, its like an afterthought, a gamplay opened up with no effort to make it balanced, or fun.
I am almost done with sto. Its fun, an experience like no other, but if pvp keeps going the way it is, and I feel like I have to be some slippery romulan behind a battle cloak to compete, im not gonna want to play, I will find a game made by someone who acually cares about the state of pvp.
It's just like with nukara mines, being insta-gibbed from 100% to 0% in the span of a few seconds with no chance to react is, frankly, not fun. And it's rampant. That's my 2 cents on the state of PvP in this game as a relative newcomer to kerrat and queue pugging, for what it's worth. It hasn't left a great impression so far.
Ask in /channel_join OrganizedPVP
There are always going to be some rotten apples, don't let it get you down.
As snooge00f said, join OrganizedPvP and ask your questions there.
Just be open to trying new things, hearing different bits of advice, testing stuff out for yourself and making your own decision.
Now they are using a new trick and was wondering if someone could let me know how they are doing it.
Right before they decloak or as they decloak they are hitting with something that is knocking all systems off-line.
Its not sending my Boff abilities into cooldown, it is making all the skills go dark for about 5 seconds so there is no possible way to defend or activate any ability.
And I had this attack is comming from a Tac captian so its not a subnuke.
Is it VM? my ship is not turning purple.
There is a crashing/thunder noise before it hits, then all Boff stations go dark and the icons for Boff abilities disappear.
I dont know if this is something new that came with the new Doffs or some Nukera T5 reputation ability or what.
But all the crying about Nerfing the Web mines or the new Scimitar is nothing if Feds can no longer defend themselvs from the decloaking alpha. Before you would hear the sound of the alpha buffing up and had time to hit TT, and TSS ot TT and EPTE and move out of the way. There were a number of thing to defend from it. Now you are dead in the water with no ability to do anything, Just a sitting duck. If anyone know what this ability is let me know.
Sounds like the PSW decloak alpha attack.
R.I.P
I have been on the end of them before and never had it make my ship go dark before. I wonder if the new Romulan Doffs are adding something to it? Or perhaps the players that have used it on me before were not lucky enough to have it take all systems offline. IDK
This is why I dont like pvp anymore. My main and (former) favorite toon had been reduced to rubbish next to any romulan with no skill, played by someone who will stay in cloak the whole match and bite my ankles until I die. Someone who can go into immortal mode against anything but a coordinated team with scans and subnukes, while my bop cant.