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Request for Beam Turrets

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    guili1guili1 Member Posts: 0 Arc User
    edited June 2013
    I am supporting a 360 Beam Turret

    The BO issue is so simple to resolve that I am wondering that nobody has suggested this before.
    Make beam Overload stick only To Weapon Slot 1 (Left front) and if this weapon is out of Arc then try the others from left front slot to right front and then from left rear to right rear.
    So the Player can control the BO applied to a Weapon of choice.
    For Cannon-skills this absolutely no issue, But BO is very specific how it work and this little change give us BO-users much more control over it.
    AND with this there is no BO-accidentally use issue with Beam turrets!

    Honestly, if Beam turrets can not use BO this would be also perfect for me.
    I want them for a little more dps to front but mostly to use Target Subsystem skills!!!
    And all who are complaining about DPS whining, a broadside is probably delivering the same amount as a DBB+Beam Turret setup. So there is no whining!
    However it would be more canon, give Cruiser players more options for different playstyles, would help DHC-Carriers a little bit and also DHC-Aux vesta Builds. Because with Canons there lose the Buildin Target Subsystem Ability.
    So this helps not only Beam Cruisers, also Cannon-SCI Vessels and Cannon Carriers would benefit from this!
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    warpangelwarpangel Member Posts: 9,427 Arc User
    edited June 2013
    Don't the beam weapons already have an order of priority for beam overload? I haven't noticed normal beam arrays firing off Beam Overload when I have dual beams equipped (unless they are out of the Dual Beam's firing arc) I could be wrong however.
    Weapons are fired in the order they are installed in the slots. The first qualifying weapon will get the bonus with single-shot buffs. So if your DBB is in the first slot, it will get the BO, unless the target is out of its arc.
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    baudlbaudl Member Posts: 4,060 Arc User
    edited June 2013
    idk, why 360 beams are not in the game, but there got to be a reason.

    the beams are essentially already in the game, for shuttles, but also no version better than common :confused:

    so the mechanic and programming for that weapon exists, so the excuse that they never had time to do such a weapon is moot.
    another excuse could be that they wanted to implement it with a special c-store ship/shuttle similar to the 180 quantum torp
    ...a valid reason, but after 3 years i doubt that is the case.

    if anybody can come up with an explanation to why we don't have this weapon type in the game, please enlighten me.


    as other already said, this weapon would fill so many gaps for possible builds that are right now only semi viable (or a compromizes)
    an example: the saucer sepparation on the oddy and galaxy makes DBB viable for those ships, and not everybody likes to run circles with BFW...but right now (short from using single cannons) that is the only viable way for cruisers and many sci ships (which also have higher turnrates + beam related bonus abilities)
    Go pro or go home
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    wolf3130wolf3130 Member Posts: 69 Arc User
    edited June 2013
    Also, this has been a major beef of mine with DBBs. I love them but they aren't great benefit on a cruiser. It is majorly why I am in support of five front five back for all cruisers Dreadnought and up.


    i can agree with giving bdd's a 160 degree firing arc even though i still use mine on my haakona and my sov to give my forward firing arrays an extra bit of bunch before turning into a broadside as for the 5 for 5 aft weapons for cruisers i dont care for this idiea because we realy dont need another way to kill our weapons power lvl then we already have
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    nicha0nicha0 Member Posts: 1,456 Arc User
    edited June 2013
    I've been asking for this for a long time, not for cruisers but for science ships. Sci really gets messed up with weapons, they are perfect for DBBs but nothing on the back works with them. A handful of cruisers could use the DBB set up as well.
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    caelrasstocaelrassto Member Posts: 0 Arc User
    edited June 2013
    Rather than ask for a new weapon type, maybe they could introduce "sockets" or "enchantments" for weapons.

    Every MMO I can think of allows for user customization of items through either a socket or enchanting mechanism. I don't see why this couldn't be introduced to STO for ship weapons.

    For example, you could get a Fleet Beam Array with 3 mods and a blank, that you could fill with components you also buy from the fleet store.

    So in that blank slot, you could put an [Acc], or a [CritX] or maybe even a [Pla]. One of the possibilities could be an [Arc] mod like seen on the Wide Angle Quantum. The [Arc] would increase the arc to the next level while decreasing the damage down to the next level (no effect on Turrets). So Beam Turrets could be a modifiable Beam Array with an [Arc] slotted. You could even add a focusing mod [Foc] that does the opposite: decreases arc and increases damage (no effect on dual cannons).

    The same system would also give Wide Angle torpedoes of every type to all factions. It'd give a lot of interesting variety in weapon loadouts.
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    malkarrismalkarris Member Posts: 797 Arc User
    edited June 2013
    I too would like beam turrets, just the same as cannon turrets, but can link with FAW and BO.

    Related, I wish that they would also put in more hard points that weapons can fire from. BA, DBB, and Dual and Dual Heavy cannons usually look all right, but cannons and current turrets just look like you have one weapon firing. Would love it if you could spread out the cannons and turrets across multiple hardpoints in an arc, or at least move the turret cannon hardpoint on fed ships, it always looks like you replaced the bridge with a weapon hardpoint.
    Joined September 2011
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    aveimperatoraveimperator Member Posts: 319 Arc User
    edited June 2013
    caelrassto wrote: »
    Rather than ask for a new weapon type, maybe they could introduce "sockets" or "enchantments" for weapons.

    Every MMO I can think of allows for user customization of items through either a socket or enchanting mechanism. I don't see why this couldn't be introduced to STO for ship weapons.

    For example, you could get a Fleet Beam Array with 3 mods and a blank, that you could fill with components you also buy from the fleet store.

    So in that blank slot, you could put an [Acc], or a [CritX] or maybe even a [Pla]. One of the possibilities could be an [Arc] mod like seen on the Wide Angle Quantum. The [Arc] would increase the arc to the next level while decreasing the damage down to the next level (no effect on Turrets). So Beam Turrets could be a modifiable Beam Array with an [Arc] slotted. You could even add a focusing mod [Foc] that does the opposite: decreases arc and increases damage (no effect on dual cannons).

    The same system would also give Wide Angle torpedoes of every type to all factions. It'd give a lot of interesting variety in weapon loadouts.

    This would be great, sure, but that's an entirely new system they'd have to develop. Introducing beam turrets is a very simple thing somebody could do as a side-project in a week, maybe two, as the items are technically already in-game. All they have to do is change the graphical FX and BOFF ability tag on turrets and slap a new name on. Or create a plethora of qualities and energy types for the shuttlecraft beam arrays and make them usable on any ship. Much easier and faster solution than creating a whole new weapon customization system. And we all know how much Cryptic loves fast and easy. ;)
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    cidstormcidstorm Member Posts: 1,220 Arc User
    edited June 2013
    I kind of want this just because it would be cool, but it would severely lessen the chances of using a BO on your DBB.
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    guili1guili1 Member Posts: 0 Arc User
    edited June 2013
    NO, no Weapons with SLOTS!
    This will mess up everything and will open one more grind area for "ACC" Items.
    There are enough combination of existing weapons for any purpose, so I don`t see why we need this.
    Back to topic please!
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    aveimperatoraveimperator Member Posts: 319 Arc User
    edited June 2013
    I don't know how Cryptic has their items coded in their database, but I can't imagine it's too dissimilar from this:

    Open file "Phaser Turret Mk XI"
    Rename to "Phaser Beam Turret Mk XI"
    Change weapon type from "cannon" to "beam"
    UsableWithCannonRapidFire: False
    UsableWithCannonScatterVolley: False
    UsableWithBeamArrayOverload: False
    UsableWithBeamArrayFireAtWill: True
    SaveAs "Phaser Beam Turret Mk XI"

    Repeat for all turrets in-game.
    Done and done.
    Coming soon to a Tribble near you.
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    pyryckpyryck Member Posts: 6 Arc User
    edited June 2013
    So with beam turrets even the slowest turning cruiser or carrier now becomes essentially an escort putting out max DPS forward instead of having to turn to broadside the target? We won't need beam arrays anymore because everyone will just use the Dual Beam Banks and the beam turrets - just like escorts using DHCs and cannon turrets. :(

    I'll decline the beam turrets and keep cruisers doing broadsides while leaving the all-forward-firing-weapons-setup to the escorts.

    It's a good sounding idea initially but will be detrimental to the game if put in practice. :(

    No thanks.
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    cyberfoxx01cyberfoxx01 Member Posts: 27 Arc User
    edited June 2013
    A +1 vote for beam turrets from me.
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    jockey1979jockey1979 Member Posts: 1,005 Arc User
    edited June 2013
    I don't know how Cryptic has their items coded in their database, but I can't imagine it's too dissimilar from this:

    Open file "Phaser Turret Mk XI"
    Rename to "Phaser Beam Turret Mk XI"
    Change weapon type from "cannon" to "beam"
    UsableWithCannonRapidFire: False
    UsableWithCannonScatterVolley: False
    UsableWithBeamArrayOverload: False
    UsableWithBeamArrayFireAtWill: True
    SaveAs "Phaser Beam Turret Mk XI"

    Repeat for all turrets in-game.
    Done and done.
    Coming soon to a Tribble near you.

    Think you made a tiny mistake there, I think you wanted both of those on "true" :P
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    imadoctornotaimadoctornota Member Posts: 469 Arc User
    edited June 2013
    When shuttles first came out you could use their 360? beams on your full-size ships. Ever since they removed that ability I've been wanting some.
    Thanks for the expansion that had "as much content as the last"
    9 Episodes = 30+ episodes...?
    [SIGPIC][/SIGPIC]
    It's pronounced "S.T.O." "Stow" sounds idiotic! lol
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    aveimperatoraveimperator Member Posts: 319 Arc User
    edited June 2013
    jockey1979 wrote: »
    Think you made a tiny mistake there, I think you wanted both of those on "true" :P

    No, I didn't. Some people have a legitimate concern that if they fit DBBs forward and beam turrets aft, BO will apply to the turrets instead of the DBBs, thus resulting in less damage. Since BO isn't like C:RF or C:SV where it applies to all weapons over a duration and is a one-shot wonder, I think it's best to disable BO on the beam turrets, thus ensuring the BO is applied to the desired weapons: the DBBs.
    So with beam turrets even the slowest turning cruiser or carrier now becomes essentially an escort putting out max DPS forward instead of having to turn to broadside the target? We won't need beam arrays anymore because everyone will just use the Dual Beam Banks and the beam turrets - just like escorts using DHCs and cannon turrets.

    I'll decline the beam turrets and keep cruisers doing broadsides while leaving the all-forward-firing-weapons-setup to the escorts.

    It's a good sounding idea initially but will be detrimental to the game if put in practice.

    No thanks.

    People who want to broadside can still do so. Nothing is stopping them. But not everyone wants their ship facing sideways all the time. It looks stupid on the Romulan cruisers particularly. Nobody is forced to do anything (except cruisers, currently, who ARE forced to broadside, whether the like it or not) with the implementation of beam turrets. This adds OPTIONS and VARIETY to the players without taking away from anyone. These are good things.
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    cha0s1428cha0s1428 Member Posts: 416 Arc User
    edited June 2013
    pyryck wrote: »
    So with beam turrets even the slowest turning cruiser or carrier now becomes essentially an escort putting out max DPS forward instead of having to turn to broadside the target? We won't need beam arrays anymore because everyone will just use the Dual Beam Banks and the beam turrets - just like escorts using DHCs and cannon turrets. :(

    I'll decline the beam turrets and keep cruisers doing broadsides while leaving the all-forward-firing-weapons-setup to the escorts.

    It's a good sounding idea initially but will be detrimental to the game if put in practice. :(

    No thanks.

    Your argument seems to be aimed at DBBs in general rather than beam turrets. I don't need beam arrays anymore since I made the switch to dual beams, but I pvp and broadsiding cruisers are a bit of a joke. Some people like it, I do not. Adding beam turrets would do nothing to offset what you describe since anyone can slot dbbs right now.
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    astroroblaastrorobla Member Posts: 144 Arc User
    edited June 2013
    I concur that beam turrets would be an excellent addition.

    And there is a stunningly simple solution to the BO problem:

    Beam turrets can't overload (due to some technical jargon about their construction).

    So you just avoid BO on your turret-only builds. :)
    Now a top-rated spotlight mission!
    STO-sig.jpg
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    pyryckpyryck Member Posts: 6 Arc User
    edited June 2013
    <snipped>
    People who want to broadside can still do so. Nothing is stopping them. But not everyone wants their ship facing sideways all the time. It looks stupid on the Romulan cruisers particularly. Nobody is forced to do anything (except cruisers, currently, who ARE forced to broadside, whether the like it or not) with the implementation of beam turrets. This adds OPTIONS and VARIETY to the players without taking away from anyone. These are good things.

    Granted, no one is forced to mount DHCs in the front of an escort and turrets in the rear. Only, those that don't mount DHCs on the front of their escort are socially abused and mentally molested until they get in line with the group-think.

    Same thing will happen with these beam turrets and the DBBs. The group-think will become that only DBBs and Beam Turrets are acceptable for use in getting the optionals for the eSTFs and everything else will be laughed at. Single cannons and single beam arrays will lose all worth in the great DPS race.

    Turn will become even more screamed about by the masses until even the lowliest carrier can keep up with the bug.

    If you really want to turn all cruisers into escort-types of ship having all forward-firing weapons just be blatant, open and honest about it. That's what you are asking for.

    I would rather see broadsiders get a bonus when all 6-8 beam arrays focus fire on one target than to turn every ship into a bloody escort.
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    iceeaglexiceeaglex Member Posts: 375 Arc User
    edited June 2013
    1. Whats wrong with cruisers being able to be escort like all facing? Already escorts rule the game. Do you have a problem with ships that aren't escorts?

    2. I want to do this ON my escort. I have DBB's front, beam arrays back, on my ESCORT.
    So why can't I, as an ESCORT, have all facing beams, just like ESCORTS, have all facing cannons?
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    aveimperatoraveimperator Member Posts: 319 Arc User
    edited June 2013
    Granted, no one is forced to mount DHCs in the front of an escort and turrets in the rear. Only, those that don't mount DHCs on the front of their escort are socially abused and mentally molested until they get in line with the group-think.

    Same thing will happen with these beam turrets and the DBBs. The group-think will become that only DBBs and Beam Turrets are acceptable for use in getting the optionals for the eSTFs and everything else will be laughed at. Single cannons and single beam arrays will lose all worth in the great DPS race.

    Turn will become even more screamed about by the masses until even the lowliest carrier can keep up with the bug.

    If you really want to turn all cruisers into escort-types of ship having all forward-firing weapons just be blatant, open and honest about it. That's what you are asking for.

    I would rather see broadsiders get a bonus when all 6-8 beam arrays focus fire on one target than to turn every ship into a bloody escort.

    And likewise, any cruiser that DOESN'T slot 6-8 beam arrays and broadside is also socially abused and mentally molested until they get in line with the group-think. It goes both ways. The "only" way to run Escorts is DHC/turrets and the "only" way to run cruisers is broadsiding.

    This has nothing to do with turn rate, so don't make this into something it's not.

    I do NOT want to turn all cruisers into escort-type ships. That is NOT what I'm asking for. Please stop putting words in my mouth.

    If YOU would rather see broadsiders get a bonus, great. However, MANY people want beam turrets, not just cruiser pilots. What does it hurt YOU to let other players slot beam turrets if they want them? Nothing.

    Also, let's take a look at the various weapon types, shall we?

    Cannons
    Dual Heavy Cannons
    Dual Cannons
    Cannons
    Turrets

    Beams
    Dual Beam Banks
    Beam Arrays

    And Dual Beam Banks are only used for one purpose: Escorts fit ONE of them to spike with Beam Overload because that is their ONLY PURPOSE. Beam Array broadsides are a joke and, as I mentioned before, it looks TRIBBLE, especially for Romulan cruisers, to always be facing sideways to their target.

    I'm not asking to turn every ship into an escort. I'm asking for more OPTIONS for players. Everybody loves more options, it's what made City of Heroes (moment of silence, please) one of the greatest MMOs ever made. More OPTIONS hurts nobody and helps everybody, especially one this easy to implement. In addition, this will make DBB more viable as a standard weapon instead of a once-off Beam Overload delivery system, which is all it is now. You are entitled to your opinion, everyone is, and this IS a discussion forum, but please refrain from pointing fingers and putting words in other people's mouths.
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    wildweasalwildweasal Member Posts: 1,053 Arc User
    edited June 2013
    Make 360 degree shuttle arrays usable on starships. They do roughly the same damage as turrets already.

    could this work without people screaming bloody murder?
    3ondby_zpsikszslyx.jpg
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    aveimperatoraveimperator Member Posts: 319 Arc User
    edited June 2013
    Also, this isn't about cruisers. Plenty of ESCORT pilots in this very thread have stated that they would prefer to use DBB over DHCs, but don't because nothing goes with them in the aft slots. Beam turrets would pair with DBBs well for FAW and provide an alternative to the standard DHC/turret setup. See? Options options options.
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    aveimperatoraveimperator Member Posts: 319 Arc User
    edited June 2013
    Bump. I want to keep this on the front page so it gets notice and discussion.
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    cha0s1428cha0s1428 Member Posts: 416 Arc User
    edited June 2013
    pyryck wrote: »
    Granted, no one is forced to mount DHCs in the front of an escort and turrets in the rear. Only, those that don't mount DHCs on the front of their escort are socially abused and mentally molested until they get in line with the group-think.

    Same thing will happen with these beam turrets and the DBBs. The group-think will become that only DBBs and Beam Turrets are acceptable for use in getting the optionals for the eSTFs and everything else will be laughed at. Single cannons and single beam arrays will lose all worth in the great DPS race.

    Turn will become even more screamed about by the masses until even the lowliest carrier can keep up with the bug.

    If you really want to turn all cruisers into escort-types of ship having all forward-firing weapons just be blatant, open and honest about it. That's what you are asking for.

    I would rather see broadsiders get a bonus when all 6-8 beam arrays focus fire on one target than to turn every ship into a bloody escort.

    Again, your argument doesn't really have anything to do with the discussion. First of all, canons and single beams have already lost their worth in the DPS race. Its been that way for some time.

    My cruiser already has all forward facing weapons. 4 DBBs and 3 turrets+cutting beam. Turning those cannon turrets into beam turrets would do absolutely nothing. The only things that it really opens up are the possibilities of sub system targeting, fire at will and BO, but they're turrets. The absolutely lowest damaging weapon type. Nobody is asking for increased damage on them. It is simply an aesthetic change, with a tiny bit more functionality.

    I also agree that broadsiders need a bonus, but they have already said beams are working as intended.

    It sounds like you are just mad at DBBs and their users.
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    aveimperatoraveimperator Member Posts: 319 Arc User
    edited June 2013
    No kidding. Really not understanding the hostility toward the idea, unless they're just not understanding.
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    mimey2mimey2 Member Posts: 0 Arc User
    edited June 2013
    I'm not really getting the hate towards this idea either.

    I mean, it helps out everyone. Though the beam turrets would probably all come from one hardpoint still. Which is a shame, because broadsiding looks really dumb on most ships actually. Because all the beams come from a single point, usually at really odd places (like below the deflector dish, or a weird point on a saucer, etc).
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
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    dylanggctdylanggct Member Posts: 42 Arc User
    edited June 2013
    Very simple thing to add. Same stats as current turrets, only make them beam weapons, please, to be affected by beam skills (BO and FAW). This enables us to equip some aft weapons of the same type to supplement Dual Beam Banks, much like current turrets supplement Dual Heavy Cannons.

    Currently, DBBs are a very awkward weapon, best equipped singularly for the Beam Overload spike alongside the standard DHC/turret setup. This is because of weapon synergies. DHC/turrets go well together because they're both cannons and the turrets supplement the forward DHC arc. Beam Arrays go well together because they broadside. The problem with DBBs is that nothing goes with them. Ideally, you want ALL your weapons firing on your target to maximize your damage output, hence the DHC/turrets and Beam Array broadsides. However, nothing goes well with DBBs. If you put DBBs up front, you have a 90 degree firing arc that doesn't overlap with aft beam arrays, so only your front weapons are firing. You would equip turrets, but those are cannons and don't benefit from the same abilities, thus reducing your effectiveness.

    This is a very simple thing and, frankly, not really unreasonable. Just make a turret variant that fires beams instead of pulses. Same damage, same power drain, just different type. Please implement this.

    I totally agree, I'd like this not only for the performance and build options it would add, but also for the simple fact that I find the current turrets aesthetically unappealing. Especially on Federation escorts (well any Fed ship really), honestly I think cannons of any kind look silly firing out out any Federation ship apart from perhaps the Tactical Escort.

    I run with a Fleet Advanced Escort (with the Mulit-Vector Con.) and although I use DHC's and an aft Turret I'm not happy about it. The DHC's I can stomach because of their damage output, but the Turret just looks ridiculous firing, 90% of the item its shooting from very aft of the ship going right through the ship itself and lets not even talk about what things look like when I separate the ship.

    But that said most of my issues are more related to the fact that the Advanced Escort (along with MANY other ships) need a bit of tune up or "makeover" visually. In the case of virtually every Fed escort putting on proper cannon weapon ports would be a good start, and it would also be nice to see those stupid "pimple" like dots they use for 90% of EVERY Federation Cannons AND DBB's be removed (and Quickly, They look silly).

    I don't see why in the case of the majority of Federation ships that Cannon type weapons can't just Fire from the "Beam Arrays," Arrays are after all Starfleet's preferred form of weapon. Am I the only that thinks a Galaxy class would look pretty Sweet firing its DBB's from its actual main Arrays' both its Dorsal and Ventral Arrays are massive but only shoot out piddly normal beams. Missed opportunity I think...

    For the record they already have Dual Heavy (and light) Cannons capable of firing form "Arrays" that's where all my "Beta Section" weapons fire from on my Fleet Advanced Escort, just saying...

    Rant over.
    "The needs of the many outweigh the needs of the few or the one." ~Spock

    [SIGPIC][/SIGPIC]
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    zombiedeadheadedzombiedeadheaded Member Posts: 0 Arc User
    edited June 2013
    If you want this game to actually be interesting, you need to ask for things to be different, not just make everything the same.
    What this game needs is new mechanics, more varied tactics, and scope for individual ideas, and this idea of the OP's is the antithesis of that.
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    aveimperatoraveimperator Member Posts: 319 Arc User
    edited June 2013
    If you want this game to actually be interesting, you need to ask for things to be different, not just make everything the same.
    What this game needs is new mechanics, more varied tactics, and scope for individual ideas, and this idea of the OP's is the antithesis of that.

    Yeah, but Cryptic has PWI holding their leash, so they can't justify manpower and hours on something they can't monetize. Those new mechanics, varied tactics, and scope for new ideas take a lot of time to develop. This is a simple copy/pasta/edit job that would make a LOT of people happy. It's a tiny thing that adds more variety to the game. This is a good thing for all.
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