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Request for Beam Turrets

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  • aveimperatoraveimperator Member Posts: 319 Arc User
    edited July 2013
    Well fortunately, you're not the one who makes those decisions and I still hold onto hope that somebody on the Dev team WILL like this idea. They didn't stand to gain anything from "remastering" Crystalline Entity either, but they did.
  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited July 2013
    Well fortunately, you're not the one who makes those decisions and I still hold onto hope that somebody on the Dev team WILL like this idea.

    Best of luck with your thread then.
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  • iceeaglexiceeaglex Member Posts: 375 Arc User
    edited July 2013
    Come on beams!!!! I do NOT like turrets on my tac escort. Yet my beam arrays don't help much since i'm facing forward with DBB.

    (This is just a bump really)
  • druhindruhin Member Posts: 7 Arc User
    edited July 2013
    I approve of the suggestion of adding Beam Turrets.

    Personally I think Cannons in general should be limited to a very small amount of ships where appropriate (such as the Defiant). It's rather ridiculous that all Escort-type ships are "best suited" using a cannon setup as is. Especially on ships like the Akira or Prometheus which have visible beam arrays on the model, and NO cannon ports.

    360 degree turrets would be optimal for a number of reasons (allow ships to have constant full coverage, which most Federation ships do anyways). Obviously they'd need to fix so that weapons don't fire directly through the hull.
  • nakedcrooknakedcrook Member Posts: 0 Arc User
    edited July 2013
    Very simple thing to add. Same stats as current turrets, only make them beam weapons, please, to be affected by beam skills (BO and FAW). This enables us to equip some aft weapons of the same type to supplement Dual Beam Banks, much like current turrets supplement Dual Heavy Cannons.

    Currently, DBBs are a very awkward weapon, best equipped singularly for the Beam Overload spike alongside the standard DHC/turret setup. This is because of weapon synergies. DHC/turrets go well together because they're both cannons and the turrets supplement the forward DHC arc. Beam Arrays go well together because they broadside. The problem with DBBs is that nothing goes with them. Ideally, you want ALL your weapons firing on your target to maximize your damage output, hence the DHC/turrets and Beam Array broadsides. However, nothing goes well with DBBs. If you put DBBs up front, you have a 90 degree firing arc that doesn't overlap with aft beam arrays, so only your front weapons are firing. You would equip turrets, but those are cannons and don't benefit from the same abilities, thus reducing your effectiveness.

    This is a very simple thing and, frankly, not really unreasonable. Just make a turret variant that fires beams instead of pulses. Same damage, same power drain, just different type. Please implement this.

    I suggested this a long time ago. Perhaps 6 months ago or so. I dunno...

    All I know is that everyone hated the idea. Now, it seems that everyone loves the idea. Go figure.

    However, I would support this to the max. I would love beam turrets to compliment DBBs.

    However...if you really think about it...this weapon is already in the game...but it is restricted to shuttles. All Cryptic needs to do is lift this restriction, and allow the other weapon types (AP, Poloron, Tetryon, etc) and things would be ace.
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  • lykumlykum Member Posts: 382
    edited July 2013
    can't be the same, for STO the one thing I really like and have no complaint about are beams vs. cannon surprisingly. Just need to up the dmg a lil' on the beams and increase their cool-down to be more on-par with cannon.
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  • angrytargangrytarg Member Posts: 11,003 Arc User
    edited July 2013
    I'd also dig a complete beam revamp.

    We have:
    Single cannons
    Dual cannons
    Dual heavy cannons
    Cannon turrets

    Why not make appropriate beams?

    Single beam emitter/bank (Lower dmg, big arc like the current arrays)
    Dual beam banks
    Heavy beam array (restrict to large vessels, fore weapon, nifty charge up animation, ~180 deg arc, high damage, biggest energy drain)
    Beam "turrets" (360 deg beams, turret stats)
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    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
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  • dareaudareau Member Posts: 2,390 Arc User
    edited July 2013
    While I see tons of beam turret...

    OP's original beef is that a DBB/array build has about 35-45 degrees on each side of the DBB arc that is "dead space" till the arrays are in arc...

    While many jumped on this to call for beam turrets, what if the DBB was expanded from 90 degree to 12x (125 off the top of my head) so that there is no "dead space" between DBB arc and array arc?
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  • organicmanfredorganicmanfred Member Posts: 3,236 Arc User
    edited July 2013
    I am sorry to ask, but what does a Beam Turret do in difference to a standard Turret?
  • angrytargangrytarg Member Posts: 11,003 Arc User
    edited July 2013
    I am sorry to ask, but what does a Beam Turret do in difference to a standard Turret?

    The exact same. It's just looking like a beam weapon and can utilize beam skills. The Beam Turret would, obviously, just be what a turret is to cannons.
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • aveimperatoraveimperator Member Posts: 319 Arc User
    edited July 2013
    I am sorry to ask, but what does a Beam Turret do in difference to a standard Turret?

    Looks like beams instead of cannons and is affected by FAW. That's it, really.
  • organicmanfredorganicmanfred Member Posts: 3,236 Arc User
    edited July 2013
    For god's sake Cryptic, give that man this turret ...beam.. wahtever thingie he wants.


    The JJverse Enterprise, isn't she using something like that?
  • edited July 2013
    This content has been removed.
  • nephilim83nephilim83 Member Posts: 0 Arc User
    edited July 2013
    I've been wanting this for so long now. The Kinetic Cutting Beam is a step in the right direction. Now give us the same thing in the various energy types (significantly weaker, of course).
  • zztopperszztoppers Member Posts: 0 Arc User
    edited July 2013
    Not a bad idea! I read the OP only. I just wanted to ad an idea of my own to this thread. How about phase shifting weapons. Cannons or beam banks mounted on the back of a ship. Not dual heavys only cannons and beam arrays. If you familiar with phase shifting. Why not implement this idea for weapons on ships. these cannons could fire forward or backward like turrets. But not at the 360 degree firing arch. They should work more like a bazooka. They could fire 45 degrees forward and backward. Only one direction at a time. Back to the phase shifting part. So the weapon is mounted in the back. It would actually aim at your own ship firing through with phase shifting techology. When fired out of phase with your own ship enabling the energy to go through the ship out of phase when passing the other side then phase shifting back into sync with normal space. Then continueing on to the target. This could open up a whole new weapon type for the game. And perhaps ad a new element to the gameplay that is lacking.
  • vnexusvnexus Member Posts: 164 Arc User
    edited July 2013
    I've been thinking about this for the longest.. and for that very reason.. Dual Beam Banks setups.. you'll want a better aft then Cannon Turrets (though its all you kan get) and still have forward fire

    But yeah, Laser Beam Turrets, for some reason.. are missing.. though the "code" is in the game if u take the Shuttle Beams that deal the same damage/dps as a Turret and fire at a 360 arc

    -V
  • capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited July 2013
    As for this i wouldnt want it. DBB's where common on older ships of the line such as the constitution.

    My problem with DBB's is sure they have a 90 degree arc but what jackwagon boltede them all on top of one another on the front of the ships?

    "canon" there are three monted top and three bottom, sapced out at three different points on the hull with overlapping fields of fire.

    so at the very least hook us up with some more firing arc to them. maybe a 135 degree? so you have to be tilted a certain way to nail them with both sets?

    i dont know. just an idea.
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  • iceeaglexiceeaglex Member Posts: 375 Arc User
    edited July 2013
    Is this seriously not in yet?

    Come on, this patch they are playing silly games with mail.

    You can't just delete that line in your code that says that beam turret on shuttles can't be used on main ships?
    Geeze what do you guys get paid for?
  • nakedcrooknakedcrook Member Posts: 0 Arc User
    edited July 2013
    iceeaglex wrote: »
    Is this seriously not in yet?

    Come on, this patch they are playing silly games with mail.

    You can't just delete that line in your code that says that beam turret on shuttles can't be used on main ships?
    Geeze what do you guys get paid for?


    Apparently nothing...cause the Level 4 Marauder Boff reward still has the access to the same clothing line as a corpse. Sometimes, the Devs like to ignore serious bugs and omissions and polish the mailbox (literally)
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  • johnnymo1johnnymo1 Member Posts: 697 Arc User
    edited July 2013
    I like using double beams on my cruisers and I have always had one on my defiant class ships. Once the borg cutting beam came around I was very excited for the 360 degree arc on it, but disappointed that no beam abilities work with it. The only problem that I see with beam turrets is that the ships themselves would limit the weapon placement points. While I haven't played much with the KDF I have a lot of experience with Fed ships. Weapon placements on Fed ships are fairly obvious. Older ships had set locations. Look at the original series Constitution class. There are clearly what appears to be 3 double beam placements on the top and bottom of the saucer section along with torpedo launchers and a weapon slot under the shuttle bay. The clear set locations seem to have continued on Fed ships till the Galaxy class ships had the enormous phaser strip on the saucer section.
    What I would honestly like to see would be set weapon placements on ships based on the ship. The weapon firing arcs would be dependent on the ship class. While this would mean a fairly intensive reworking of the ship weapons I think it would allow for some ships to be more effective. This could allow for different weapons slots on the ships such as a side slot, You could then mount double beams in various slots around the ship for a wider overlap for the weapons.
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