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Request for Beam Turrets

aveimperatoraveimperator Member Posts: 319 Arc User
Very simple thing to add. Same stats as current turrets, only make them beam weapons, please, to be affected by beam skills (BO and FAW). This enables us to equip some aft weapons of the same type to supplement Dual Beam Banks, much like current turrets supplement Dual Heavy Cannons.

Currently, DBBs are a very awkward weapon, best equipped singularly for the Beam Overload spike alongside the standard DHC/turret setup. This is because of weapon synergies. DHC/turrets go well together because they're both cannons and the turrets supplement the forward DHC arc. Beam Arrays go well together because they broadside. The problem with DBBs is that nothing goes with them. Ideally, you want ALL your weapons firing on your target to maximize your damage output, hence the DHC/turrets and Beam Array broadsides. However, nothing goes well with DBBs. If you put DBBs up front, you have a 90 degree firing arc that doesn't overlap with aft beam arrays, so only your front weapons are firing. You would equip turrets, but those are cannons and don't benefit from the same abilities, thus reducing your effectiveness.

This is a very simple thing and, frankly, not really unreasonable. Just make a turret variant that fires beams instead of pulses. Same damage, same power drain, just different type. Please implement this.
Post edited by aveimperator on
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Comments

  • qjuniorqjunior Member Posts: 2,023 Arc User
    edited June 2013
    That is a very good point, I never use DBB for exactly the reason you mentioned, I never know what to put in the back. Mixing cannons and beams is usually not a good idea. Many tactical skills affect one OR the other. :)
  • madddokgrotsnikmadddokgrotsnik Member Posts: 2 Arc User
    edited June 2013
    I support this since it severely limits the weapon synergies you can have.
  • omegaphallicomegaphallic Member Posts: 101 Arc User
    edited June 2013
    Me too its a great idea.
  • ehrlehnehrlehn Member Posts: 137 Arc User
    edited June 2013
    Would be nice, or allow the current turrets to use beam abilities as well, although i am unsure of the feasibility of that. SOMETHING that synergizes with dual beam banks would be nice.

    Derrick - Fed Eng
  • sussethraisussethrai Member Posts: 137 Arc User
    edited June 2013
    DBBs are the red-headed stepchildren of weaponry. They don't equip in the back arc, and the firing arc is really too narrow to be of benefit on a cruiser. I put them on my escort in the forward arc to supplement my beam arrays (yes I know that is traditionally a cruiser build, but it works for me :D) and if they activate on a Beam Overload they are as nasty as a cannon burst. Still, they are truly neither fish nor fowl; I'd like to see them expanded to maybe a 120 degree arc which would make them far more useful as part of a beam boat build.
    "Susse-thrai" had been the name bestowed upon her, half in anger, half in affection, by her old crew on Bloodwing; the keen-nosed, cranky, wily old she-beast, never less dangerous than when you thought her defenseless, and always growing new teeth far back in her throat to replace the old ones broken in biting out the last foe's heart.
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  • emacsheadroomemacsheadroom Member Posts: 994 Arc User
    edited June 2013
    Make 360 degree shuttle arrays usable on starships. They do roughly the same damage as turrets already.
  • zekeferrignozekeferrigno Member Posts: 0 Arc User
    edited June 2013
    Very simple thing to add. Same stats as current turrets, only make them beam weapons, please, to be affected by beam skills (BO and FAW). This enables us to equip some aft weapons of the same type to supplement Dual Beam Banks, much like current turrets supplement Dual Heavy Cannons.

    Currently, DBBs are a very awkward weapon, best equipped singularly for the Beam Overload spike alongside the standard DHC/turret setup. This is because of weapon synergies. DHC/turrets go well together because they're both cannons and the turrets supplement the forward DHC arc. Beam Arrays go well together because they broadside. The problem with DBBs is that nothing goes with them. Ideally, you want ALL your weapons firing on your target to maximize your damage output, hence the DHC/turrets and Beam Array broadsides. However, nothing goes well with DBBs. If you put DBBs up front, you have a 90 degree firing arc that doesn't overlap with aft beam arrays, so only your front weapons are firing. You would equip turrets, but those are cannons and don't benefit from the same abilities, thus reducing your effectiveness.

    This is a very simple thing and, frankly, not really unreasonable. Just make a turret variant that fires beams instead of pulses. Same damage, same power drain, just different type. Please implement this.

    I like the cut of your jib. A beam turret would be excellent.
    Anyway, like I was sayin', shrimp is the fruit of the sea. You can barbecue it, boil it, broil it, bake it, saute it. Dey's uh, shrimp-kabobs, shrimp creole, shrimp gumbo. Pan fried, deep fried, stir-fried. There's pineapple shrimp, lemon shrimp, coconut shrimp, pepper shrimp, shrimp soup, shrimp stew, shrimp salad, shrimp and potatoes, shrimp burger, shrimp sandwich. That- that's about it. - Bubba
  • zekeferrignozekeferrigno Member Posts: 0 Arc User
    edited June 2013
    sussethrai wrote: »
    DBBs are the red-headed stepchildren of weaponry. They don't equip in the back arc, and the firing arc is really too narrow to be of benefit on a cruiser. I put them on my escort in the forward arc to supplement my beam arrays (yes I know that is traditionally a cruiser build, but it works for me :D) and if they activate on a Beam Overload they are as nasty as a cannon burst. Still, they are truly neither fish nor fowl; I'd like to see them expanded to maybe a 120 degree arc which would make them far more useful as part of a beam boat build.

    Also, this has been a major beef of mine with DBBs. I love them but they aren't great benefit on a cruiser. It is majorly why I am in support of five front five back for all cruisers Dreadnought and up.
    Anyway, like I was sayin', shrimp is the fruit of the sea. You can barbecue it, boil it, broil it, bake it, saute it. Dey's uh, shrimp-kabobs, shrimp creole, shrimp gumbo. Pan fried, deep fried, stir-fried. There's pineapple shrimp, lemon shrimp, coconut shrimp, pepper shrimp, shrimp soup, shrimp stew, shrimp salad, shrimp and potatoes, shrimp burger, shrimp sandwich. That- that's about it. - Bubba
  • catoblepasbetacatoblepasbeta Member Posts: 1,532 Arc User
    edited June 2013
    Very simple thing to add. Same stats as current turrets, only make them beam weapons, please, to be affected by beam skills (BO and FAW). This enables us to equip some aft weapons of the same type to supplement Dual Beam Banks, much like current turrets supplement Dual Heavy Cannons.

    Currently, DBBs are a very awkward weapon, best equipped singularly for the Beam Overload spike alongside the standard DHC/turret setup. This is because of weapon synergies. DHC/turrets go well together because they're both cannons and the turrets supplement the forward DHC arc. Beam Arrays go well together because they broadside. The problem with DBBs is that nothing goes with them. Ideally, you want ALL your weapons firing on your target to maximize your damage output, hence the DHC/turrets and Beam Array broadsides. However, nothing goes well with DBBs. If you put DBBs up front, you have a 90 degree firing arc that doesn't overlap with aft beam arrays, so only your front weapons are firing. You would equip turrets, but those are cannons and don't benefit from the same abilities, thus reducing your effectiveness.

    This is a very simple thing and, frankly, not really unreasonable. Just make a turret variant that fires beams instead of pulses. Same damage, same power drain, just different type. Please implement this.
    This has been something I have wanted for some time, honestly. It would facilitate the creation of more canon-friendly loadouts. cannons are nice and all, but really-how many federation ships have we seen using phaser cannons? I can't really think of any outside of the Wrath of Khan movie and the Defiant. To my knowledge, we have never seen a Saber or an Akira ever use cannons. It would be nice to have an option for escorts (and the more nimble cruisers) to have a more show/movie-esque loadout without losing half of their firepower when firing in the forward arc.
  • msk5msk5 Member Posts: 185 Arc User
    edited June 2013
    I think DBBs should also go to 135 degree firing arcs like forward science abilities have. Agreed on beam turrets, as well.
  • cha0s1428cha0s1428 Member Posts: 416 Arc User
    edited June 2013
    On one hand I do very much support this, but on the other hand, I do not.

    I would love to be able to have some kind of synergy with my DBBs and my rear weapons, which are usually turrets. It makes perfect sense at first glance.

    However, That would potentially really TRIBBLE up my Beam Overload. I don't want my turret to fire it, completely wasting it on a low damage weapon.

    I would only support this if there was a better way to link a BO shot to a specific weapon, like say you click BO, then click the weapon you want it to fire from.
  • maliusnightmaliusnight Member Posts: 30 Arc User
    edited June 2013
    Have you ever checked out the dps math on All forward DBB? It's interesting, and suspect why we don't have Beam turrets.
  • reximuzreximuz Member Posts: 1,172 Arc User
    edited June 2013
    I was recently thinking that 360 degree beam equivalents to turrets would be a good addition to the game, giving players who like beams more synergy options.
  • cha0s1428cha0s1428 Member Posts: 416 Arc User
    edited June 2013
    Have you ever checked out the dps math on All forward DBB? It's interesting, and suspect why we don't have Beam turrets.

    Yes I have. All the time in fact. I was actually just running a test to see the numbers with a web mine launcher. With 4 DBBs and 3 turrets, I regularly pull somewhere between 6.5 and 7k DPS in ISE in my Excelsior.

    I'm wondering if I should try out romulan plasma DBBs with the embassy consoles.

    But back on topic, I would much rather see a beam rapid fire before beam turrets now that I think about it. I really don't want turrets TRIBBLE up my BO. Try running a beam boat with on DBB and use BO. You will know what I am talking about :D
  • makburemakbure Member Posts: 422 Arc User
    edited June 2013
    A turret mounted DBB would be awesome. What if it was max: 1 per ship, to leave the numbers alone, fair trade?
    -Makbure
  • aveimperatoraveimperator Member Posts: 319 Arc User
    edited June 2013
    makbure wrote: »
    A turret mounted DBB would be awesome. What if it was max: 1 per ship, to leave the numbers alone, fair trade?

    No, we're not asking for a 360-degree DBB. We're asking for a beam-version of turrets. Same damage, same power drain as turrets just in beam form. Much like the 360-degree beam arrays currently used on shuttlecraft.
  • cha0s1428cha0s1428 Member Posts: 416 Arc User
    edited June 2013
    Not really a fair trade, no. Too powerful. It would give an edge to cruiser a bit for having a poor turn, but I couldn't condone such a thing.

    Just give a better way to link your BO to a specific beam, then I'd be all for beam turrets. Same numbers and everything as the current turret (HA!), but with beams instead is fair I think.
  • mimey2mimey2 Member Posts: 0 Arc User
    edited June 2013
    I have been wanting beam turrets for a long time.

    Honestly, it'd be pretty awesome looking to watch a FAW with DBBs, BAs, and Beam turrets all firing forward at once.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
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  • iceeaglexiceeaglex Member Posts: 375 Arc User
    edited June 2013
    Definitely needed.
    Might give DHC a run for their money then.
  • aveimperatoraveimperator Member Posts: 319 Arc User
    edited June 2013
    I sent a PM to Branflakes, linking him this thread. Let's keep everything positive, civil, and supportive and see if we can get this to happen. :)
  • daggermoondaggermoon Member Posts: 0 Arc User
    edited June 2013
    lol anti-spam cruiser
    3 beam turrets, with 1dbb or torp of choice front
    3 or more beam turrets in back
    bfaw 6 or more beams turrets firing 360 all at once

    :eek:
  • daveynydaveyny Member Posts: 8,227 Arc User
    edited June 2013
    Why not just ask for Rear Firing DBB's??
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  • lyanaarlyanaar Member Posts: 148 Arc User
    edited June 2013
    There is already a beam turret ingame...the borg cutting beam. So change color, change damage type and let us equip more than one...:D that would be really awsome.

    edit: Oh and let us use abilities...
  • age03age03 Member Posts: 1,664 Arc User
    edited June 2013
    Why not just use a simple cannon turret?You could buy the Thunderchild and get the phaser point defence.
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  • fovrelfovrel Member Posts: 1,448 Arc User
    edited June 2013
    I have a ship configuration with a bouble beam bank fore, a single one and two in the aft. I wonder if I can have them fire together. There is no overlap, but there is also no clear zone.

    This setup is on the Kamarag and this ship has such an inertia that you can have it slide. Even more when you use Aux to dampeners. Sometimes it looks like all beams fire at a target that I approach when I suddenly make a turn. It can of course be the case that first my fore weapons are firing and directly the aft beams take over.

    It should be experimented with a static target.
  • zombiedeadheadedzombiedeadheaded Member Posts: 0 Arc User
    edited June 2013
    DBB's are fine, if people paid more attention to how things can be used in practice, instead of looking at numbers, they would see how effective they are. As for the turret idea, not interested, and tbh I'm getting really jaded with this games player base and it's constant whine for 'MORE DPS!'.
  • angrytargangrytarg Member Posts: 11,001 Arc User
    edited June 2013
    I would love to see beam turrets. I guess they would benefit science ships most and look more trek as opposed to those stupid cannons everyone uses. Think of DS9s defenses, they had plenty of "beam turrets" - I could actually see those in a smaller scale on federation vessels emerging from the main hull. I don't know why such a simple suggestions creates so much dislike :D

    As for the BO problem: It would be great to have a button that toggles forward and aft weapon loadouts so you could mute your aft weapons for a moment when employing a BO or similiar ability. The weapon loadout in STO actually doesn't make a whole lot of sense in regards to Star Trek anyway though I won't fire up that discussion. We have to deal with what the game offers.

    EDIT:
    DBB's are fine, if people paid more attention to how things can be used in practice, instead of looking at numbers, they would see how effective they are. As for the turret idea, not interested, and tbh I'm getting really jaded with this games player base and it's constant whine for 'MORE DPS!'.

    Who is asking for more DPS? All this ranting and screaming all the time. People were just suggesting beam turrets - they'd be the exact same as cannon turrets but look beamy so you don't have to mix beams and cannons on your ship. It's first and foremost a cosmetic request. FAW wouldn't overpower them as well since their base damage is low enough and a cruiser with fore and aft beams already fires 360 degree in FAW mode.
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  • aarons9aarons9 Member Posts: 961
    edited June 2013
    it does sound interesting.. but.. if i was to close in on a target, drop its shields, hit BO3, and my beam turret got the bonus.. id be unhappy..

    on my JH dread i run 3 dbb front 1 torp, aft turrets. its a good combo. the extra 45 deg arc outweighs the slightly less dps of the dbbs over dhcs.

    on my JH HEC i use DHCs/turrets as the turn rate outweighs the extra arc.
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  • catoblepasbetacatoblepasbeta Member Posts: 1,532 Arc User
    edited June 2013
    aarons9 wrote: »
    it does sound interesting.. but.. if i was to close in on a target, drop its shields, hit BO3, and my beam turret got the bonus.. id be unhappy..

    on my JH dread i run 3 dbb front 1 torp, aft turrets. its a good combo. the extra 45 deg arc outweighs the slightly less dps of the dbbs over dhcs.

    on my JH HEC i use DHCs/turrets as the turn rate outweighs the extra arc.
    Don't the beam weapons already have an order of priority for beam overload? I haven't noticed normal beam arrays firing off Beam Overload when I have dual beams equipped (unless they are out of the Dual Beam's firing arc) I could be wrong however.

    I would think that even escorts would appreciate the flexibility that having a beam turret would bring. They could utilize the various subsystem targeting abilities, for instance, without sacrificing much in the way of forward-arc firepower.
  • poeddudepoeddude Member Posts: 127 Arc User
    edited June 2013
    Very simple thing to add. Same stats as current turrets, only make them beam weapons, please, to be affected by beam skills (BO and FAW). This enables us to equip some aft weapons of the same type to supplement Dual Beam Banks, much like current turrets supplement Dual Heavy Cannons.

    Currently, DBBs are a very awkward weapon, best equipped singularly for the Beam Overload spike alongside the standard DHC/turret setup. This is because of weapon synergies.

    While I fully support this idea, beam turrets are LONG overdue, Cryptic has no idea what "synergy" means. Just take a look at the Romulan faction lol. :rolleyes:
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