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which to get plasma or quantum torps

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    lordfuzunlordfuzun Member Posts: 54 Arc User
    edited June 2013
    poeddude wrote: »
    If I wanted to run an escort with 2x AP DHCs and 2x Torp launchers (with 3 Projectile weapons doffs) am I right in thinking that Quantums are the best torps to use? Also is it worth considering just 1 Photon launcher instead of 2 Quantums?

    Thanks.

    Edit: Solely for PVE. Most STF targets are shieldless.

    The difference between Photon and Quantum Torp recharge time is 6 seconds vs 8 seconds. Not that much. In terms of DPS, Photons will win if you are hitting an unshielded target, hands down. Quantums do a lot more damage per individual torpedo. So a photon for DPS and a Quantum for burst damage (and big crits).

    In PvE, you are mostly going to be hitting targets with shields. More times than not you'll probably hit a shield even with careful timing. Once thing about a Quantum Torpedo is that it will do quite a bit of bleed through damage. It's the highest amount of bleed through damage. Only the Transphasic Torp does more. From my experience, I find that Quantums will do more actual damage. So I prefer to use Quantum Tornadoes. If you use 3 Projectile Weapon DOFFs, your fire rate is almost as good as Photons.
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    howiebabey82howiebabey82 Member Posts: 0 Arc User
    edited June 2013
    nanite disruptor dual beam bankmkxII{Acc}{Dmg}x2
    has damage of 309.3
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    hasukurobihasukurobi Member Posts: 1,421 Arc User
    edited June 2013
    eisenw0lf wrote: »
    I never said it's an alpha strike torpedo. It's a weapon which you can just continue firing regardless if you hit shields or shull. Its main damage is plasma fire anyway and not its kinetic damage which also means that you don't have to deal with the inherent 75% kinetic resist of shields. For PvE with all its slow and static enemies/structures the Hyper Plasma Torpedo is perfect due to the fact that it can stack a huge amount of plasma fires on them in very short order. The damage potential of those can be far higher than of regular torpedoes.

    Um... Actually the Omega is far superior in terms of burn. The Kinetic onslaught of the Hyper is what really gives it its potency. This is especially true against structures and unshielded foes who are completely vulnerable. Even shields will get hammered down to nothing by those high yields. It is even better on Carriers with Elite Scorpions and if you can concentrate a number of enemies into one place.

    baudl wrote: »
    photons all the way if you use them with spread...a spread can actually strip the shields of most PVE targets clean...
    for high yield i prefer quantums, since those have the highest crit potential of the non targetable torps.

    Photons deal less damage in Spread than Quantums and Quantums do not have a higher chance to crit than Photons they just deal more damage. Spread of Quantum is actually excellent because it CANNOT miss which means Accuracy bonuses are not required.

    I keep hearing this, is the special beam attack really that powerful? Or does it increase existing DoT or something?

    Forgive my ignorance, I just got into the rep system... I thought it was stupid when it first came out, but now that I have a Reman to equip... Well you know :D

    The special beam attack is very strong. It is like Attack Pattern Beta + a potent DoT and some initial damage all wrapped together. It can also stack with other debuffs making it really wicked.
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    georgedpgeorgedp Member Posts: 113 Arc User
    edited June 2013
    baudl wrote: »
    the omega torp is also nice, but it doesn't work that well with torp powers. anyway, it does not use weapon energy and it does decent hits on non shielded targets. the firerate is the big plus of those, combined with no energy consumption make this torpedo launcher great.

    what do you mean it doesn't work that well with torp powers? :confused:I only use it for a couple days but both THY and TS works with them. - Slow energy bolt with 1st and normal cloud of torps with 2nd.
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    baudlbaudl Member Posts: 4,060 Arc User
    edited June 2013
    hasukurobi wrote: »
    Photons deal less damage in Spread than Quantums and Quantums do not have a higher chance to crit than Photons they just deal more damage. Spread of Quantum is actually excellent because it CANNOT miss which means Accuracy bonuses are not required.

    not talking about crit chance...since they have the highest dmg potential of non targetable torpedos, they also crit for the highest dmg numbers, appart from targetable torpedos...thats what i meant by "potential"
    that torp spread can't miss is true for each and every other type of torpedos anyway.
    what do you mean it doesn't work that well with torp powers? I only use it for a couple days but both THY and TS works with them. - Slow energy bolt with 1st and normal cloud of torps with 2nd.

    it's all about the counters on them. use it with autofire and you will never get a HY off with 5 counters, which means it's really weak. use it without autofire and you severely diminish it's high dps rate, but get off some nice HY or spreads every 15 or 30 seconds.

    ...and the subsequent 6 second cooldown after they are used with spread or HY.
    Go pro or go home
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    georgedpgeorgedp Member Posts: 113 Arc User
    edited June 2013
    baudl wrote: »
    it's all about the counters on them. use it with autofire and you will never get a HY off with 5 counters, which means it's really weak. use it without autofire and you severely diminish it's high dps rate, but get off some nice HY or spreads every 15 or 30 seconds.

    ...and the subsequent 6 second cooldown after they are used with spread or HY.

    I don't use auto fire so never noticed that, and I thought in HY you only get one hyper shot not five. I'll check it tonight...:)
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    baudlbaudl Member Posts: 4,060 Arc User
    edited June 2013
    georgedp wrote: »
    I don't use auto fire so never noticed that, and I thought in HY you only get one hyper shot not five. I'll check it tonight...:)

    you get only one...just that one is far more powerfull than one that was fired with only 1 counter

    each counter adds dmg to the subsequent shot fired from the omega launcher...if you fire a spread or a HY with only 1 counter, the dmg is calculated from that very low base dmg

    though even with one counter, the fire rate of this weapon is so high...that it still has more dps than a photon torpedo launcher. I think even with only one counter the dps is somewhere around 1k-1.3k.
    using this weapon NOT on autofire is in my opinion a waste.
    Go pro or go home
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    georgedpgeorgedp Member Posts: 113 Arc User
    edited June 2013
    To get more specific....apart the +s or -s of each type, if you combine them to get the set bonuses (omega and hyper both have them) what works better in escorts in your opinion?

    Omega goes with KCB and assim module and gives Omega Weapon Amplifier and Reactive Deflection
    That works very well in escorts but the 3 set bonus I think is not that good...

    Hyper plasma goes with experimental beam and zero point and gives Plasma Conductive Circuitry and Plasma Hyperflux

    If you want the 3 set bonus with hyper you have to use the exp beam. Will that work in a not-plasma cannon built escort? I believe a change in plasma cannons would work better? If you do change to a plasma built, will the combination of beam and cannons work?

    Will the 2set bonuses from both sets work? (KCB-assim + hyper-zero)
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    georgedpgeorgedp Member Posts: 113 Arc User
    edited June 2013
    baudl wrote: »
    you get only one...just that one is far more powerfull than one that was fired with only 1 counter

    each counter adds dmg to the subsequent shot fired from the omega launcher...if you fire a spread or a HY with only 1 counter, the dmg is calculated from that very low base dmg

    though even with one counter, the fire rate of this weapon is so high...that it still has more dps than a photon torpedo launcher. I think even with only one counter the dps is somewhere around 1k-1.3k.
    using this weapon NOT on autofire is in my opinion a waste.

    ok got it. Thanks
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    baudlbaudl Member Posts: 4,060 Arc User
    edited June 2013
    georgedp wrote: »
    To get more specific....apart the +s or -s of each type, if you combine them to get the set bonuses (omega and hyper both have them) what works better in escorts in your opinion?
    on 1 of my captain that flyes a breen cruiser, i use the omega torp with one copy of torp spread, just for preloading and opening combat (it usually it fires the omega spread with 5 counters on it, so it is quite powerfull and spreads the plasma dot. on other escorts that accomodate 2 torp powers (defiant, or any other escort with 3 ensign tac boffs, i prefer quantum or photons.

    Omega goes with KCB and assim module and gives Omega Weapon Amplifier and Reactive Deflection
    That works very well in escorts but the 3 set bonus I think is not that good...
    yeah, third bonus is not that great, and therefore i don't prioritise it

    Hyper plasma goes with experimental beam and zero point and gives Plasma Conductive Circuitry and Plasma Hyperflux

    If you want the 3 set bonus with hyper you have to use the exp beam. Will that work in a not-plasma cannon built escort? I believe a change in plasma cannons would work better? If you do change to a plasma built, will the combination of beam and cannons work?

    Will the 2set bonuses from both sets work? (KCB-assim + hyper-zero)
    sure they'll work, personally i just dislike the slow moving, targetable torpedos. but you can allways fit a cruiser with the romulan beam instead of the torpedo...thats where the 2 times 2 peice set works best imho.


    i don't think there is one right answer to your questions anyway...for me the hyper plasma torpedo is not an option, but thats only because i don't like slow moving, targetable torps. they are great and seeing people fire them in endless streames sure is a way to deliver massive dmg...but just too slow for me.
    Go pro or go home
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    maddog0000doommaddog0000doom Member Posts: 1,017 Arc User
    edited June 2013
    dont forget the romulan set improves the highyeild plasma torps
    [SIGPIC][/SIGPIC]
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    georgedpgeorgedp Member Posts: 113 Arc User
    edited June 2013
    baudl wrote: »
    i don't think there is one right answer to your questions anyway...for me the hyper plasma torpedo is not an option, but thats only because i don't like slow moving, targetable torps. they are great and seeing people fire them in endless streames sure is a way to deliver massive dmg...but just too slow for me.

    yes thats true. I ve seen targets get blown before the stream arrive. But also seen targets blow up really fast by a stream like that...

    I'll probably stick to omega or quantums...

    dont forget the romulan set improves the highyeild plasma torps

    true, if I had a romulan toon i would definitely use them despite how slow they move...!
    A full plasma aligned built plus exp beam plus hyper plasma and full set bonus is really deadly!:)
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    rahmkota19rahmkota19 Member Posts: 1,929 Arc User
    edited June 2013
    It all depends on your abilities.

    Personally I love Quantums because I'm rolling a Torp: Spread III. Therefore I can fire a deadly spread of quantums. Since I have 2 launchers equipped on front I can fire a spread which takes down already weakened shields and do some damage and then a normal quantum to really get a foe into trouble.

    Plasma is fun as well, but is for a different gameplay. Plasma's are extremely useful against hostiles with powerful shields (such as the Borg Queen Vessel), but quantums have a higher spike damage and still a good cooldown. A hit against a hull with a quantum is better than with a plasma.

    So choose depending on how you play: do you tend to take down hostiles shields fast, then go quantum. If you find yourselves more in prolonged combat with powerful shields, go plasma.
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    howiebabey82howiebabey82 Member Posts: 0 Arc User
    edited June 2013
    nanite disruptor dual beam bankmkxII{Acc}{Dmg}x2
    has damage of 309.3
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    hasukurobihasukurobi Member Posts: 1,421 Arc User
    edited June 2013
    baudl wrote: »
    it's all about the counters on them. use it with autofire and you will never get a HY off with 5 counters, which means it's really weak. use it without autofire and you severely diminish it's high dps rate, but get off some nice HY or spreads every 15 or 30 seconds.

    ...and the subsequent 6 second cooldown after they are used with spread or HY.

    Um... I use torp skills with these on autofire all the time and never have any issues. What is more sick is that with OMEGA you can launch a High Yield and then continue right on depleting the counters as if you simply launched a normal. The Hyper works a bit differently but I have still never had an issue. Streams of normal Hypers mixed with 3 High Yields is real fun.

    So if you use the Hyper Torp normally it fires 3 smaller destroyable torps then it reloads and does it again. If you use Torpedo High Yield it fires 3 Larger High Yield Torps then it reloads and will fire the normal ones in its next volley. For Spread it fires 2 normal destroyable torps per target up to as many targets as that level of spread allows. That means if you use it on 1 target (even Spread III) the Hyper Torp actually gets worse because you will only fire off 2 instead of 3. If you fire at a big group you will unleash a plasma torp STORM that is epic. High Yield works just fine with it though.
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    georgedpgeorgedp Member Posts: 113 Arc User
    edited June 2013
    hasukurobi wrote: »
    Um... I use torp skills with these on autofire all the time and never have any issues. What is more sick is that with OMEGA you can launch a High Yield and then continue right on depleting the counters as if you simply launched a normal. The Hyper works a bit differently but I have still never had an issue. Streams of normal Hypers mixed with 3 High Yields is real fun..

    i start to like omega, fire an energy bolt and 2-3 normals, that usually get there before the bolt but never mind cause it goes to the next target if 1st one is weak, and it has a great spread with TS like normal torpedos that can get plasma burns to multiple targets.
    Plus the burn is stackable if I got it right...
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    hasukurobihasukurobi Member Posts: 1,421 Arc User
    edited June 2013
    georgedp wrote: »
    i start to like omega, fire an energy bolt and 2-3 normals, that usually get there before the bolt but never mind cause it goes to the next target if 1st one is weak, and it has a great spread with TS like normal torpedos that can get plasma burns to multiple targets.
    Plus the burn is stackable if I got it right...

    Yes, the burn is stackable. Though a word of caution with Spread from the Omega Torp. It is generally weaker than the spread from a normal MK XII very rare Plasma Torp. Its high Yield on the other hand is utterly brutal.
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