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Nukara Space Sets

mewimewi Member Posts: 0 Arc User
edited September 2013 in PvP Gameplay
This is taken from tribble, it may not reflect Holodeck stats perfectly.

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Nukara Crystalline Resilient Shields MK XII ( Click Here )

Nukara Impulse Engines MK XII ( Click Here )

Nukara Deflector Array MK XII ( Click Here )

Nukara Strike Force Technologies Set Bonus - ( Click Here )

_______________________________

Hyper-Dual Refracting Tetryon Beam Bank MK XII ( Click Here )

Nukara Web Mine Launcher MK XII ( Click Here )

Nukara Particle Converter Console ( Click Here )

Nukara Appropriated Munitions Set Bonus ( Click Here )
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| Join Date: January 2009 | Computer | Fleet: Broken Wings |
Post edited by mewi on
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Comments

  • magniacapramagniacapra Member Posts: 544 Arc User
    edited June 2013
    Thanks! :)
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited June 2013
    That deflector is impressive, best choice for shield tanks

    The console stats look the same as in-game. I'm gonna replace the Romulan console with it on my sci ships, trying to scrape up the marks for it now.
  • aquitaine985aquitaine985 Member Posts: 0 Arc User
    edited June 2013
    Gimmie.

    /10swag
    [SIGPIC][/SIGPIC]
    @Aquitaine985
    Lag Industries STO PvP Fleet - Executive
    A Sad Panda of Industrial calibre.
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  • iskandusiskandus Member Posts: 1,062 Arc User
    edited June 2013
    The weapon sets looks intriguing to my Fed toon. The space gear set looks yawn. Thanks for posting this.
  • shookyangshookyang Member Posts: 1,122
    edited June 2013
    Could you show a comparison between the MK X and XII?

    I have access to the MK X, and when I was comparing the engines to my Advanced Fleet Hyper-Impulse Engine [turnx3][spd], it looked like the Nukura MK X engines have an inherit [turnx3] and is a slightly slower engine.

    I realize, with regards to power levels, the flight speed and turn rate performance will be different, as the Nukura is a regular impulse, while my current is a Hyper-Impulse. But, I'm wondering if the MK XII will get more turn rate and speed. If that's the case, it may be comparable to a Advanced Hyper-Impulse and I may get that instead (for the shield bonus).

    For the MK X, I was also showing a +5 shield power and +2 extra (I have 74 shield power).

    I was comparing the stats from the Reputation projects while orbiting ESD.

    Also, I guess those mines are tricobalt and tractors all rolled into one? Great, like that's needed.
  • nandospcnandospc Member Posts: 1,260 Arc User
    edited June 2013
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited June 2013
    Hmmmm.. Looks interesting.
    Do Tac abilities boost the extra shield damage?
    The sets look designed to push drain concepts to a max.
    Do Tac abilities buff the Tetryon chain lighting ability like they do (or did) the ISO console?
    Leonard Nimoy, Spock.....:(

    R.I.P
  • edited June 2013
    This content has been removed.
  • playhard88playhard88 Member Posts: 733 Arc User
    edited June 2013
    The tholian mine says physical damage, no kinetic. That is weird, what boost the physical damage?
    bitemepwe wrote: »
    Hmmmm.. Looks interesting.
    Do Tac abilities boost the extra shield damage?

    the extra shield damage get boost from tetryon tact consoles probably. Since is damage and not drain, flow capacitors shouldn't be boosting that refracting damage, but tactical buffs and captian skill yes because is energy damage.
    John Sheridan@playhard88 - FED Tactical
    Vin Naftero@playhard88 - FED Sciencie
    K'tan@playhard88 - KDF Tactical
    Argento@playhard88 - RRF Tactical (FED)
  • mewimewi Member Posts: 0 Arc User
    edited June 2013
    playhard88 wrote: »
    The tholian mine says physical damage, no kinetic. That is weird, what boost the physical damage?

    Exactly what IS physical damage? Or is this a typo? Because I can't recall a single item with that modifier. Then again I quit for quite some time :3
    [SIGPIC][/SIGPIC]
    | Join Date: January 2009 | Computer | Fleet: Broken Wings |
  • naeviusnaevius Member Posts: 0 Arc User
    edited June 2013
    I think it's a typo for kinetic, but the mines do seem to be quite deadly because of the stun.
    _________________________________________________
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  • aetam1aetam1 Member Posts: 228 Arc User
    edited June 2013
    Well melee ground weapons do physical dmg I think. Maybe they classified it as a ground weapon? Would not really surprise me.

    My stomach is clear and my mind is full of bacon!
  • magniacapramagniacapra Member Posts: 544 Arc User
    edited June 2013
    naevius wrote: »
    I think it's a typo for kinetic, but the mines do seem to be quite deadly because of the stun.

    What is a stun effect anyway? Tactor beam? Same as the tricolbolts?
  • nafeasonto1nafeasonto1 Member Posts: 0 Arc User
    edited June 2013
    Not impressed. Hopefully the ground armor is better.
  • mewimewi Member Posts: 0 Arc User
    edited June 2013
    Stun might be engine disable? or 100% disable? That would make it heavily overpowered though.

    Should test them on tribble to see :o

    Tested it on a mob on tribble, the stun might just apply to being trapped inside the web. It doesn't seem to disable weapons or prevent people from shooting through it.
    [SIGPIC][/SIGPIC]
    | Join Date: January 2009 | Computer | Fleet: Broken Wings |
  • shockwave85shockwave85 Member Posts: 1,040 Arc User
    edited June 2013
    The DBB/Mine/Console set appeals to my Reman as she's already running a Cannon/DBB/Mine setup on the Dhelan. Might be nice for any ship suffering an excess of low level Tac abilities, like the Defiant-R. All the emphasis on beams seems to be a bone being thrown to beam cruisers though. Will be really nice for them.

    Unimpressed with the gear sets. Filing those with the Romulan/Reman ones as not worth unslotting my various mixes of Aegis/Assimilated/MACO/OF/KHG/Elite Fleet. If they were easier to get for someone just starting out, maybe.
    ssog-maco-sig.jpg
  • shookyangshookyang Member Posts: 1,122
    edited June 2013
    Can you post the stats on the MK X ship set?

    I'd like to see their differences. Specifically, I'd like to compare the MK X and MK XII.
  • allenscottallenscott Member Posts: 29 Arc User
    edited June 2013
    Very helpful, mewi! Thanks for posting.
  • illcadiaillcadia Member Posts: 1,412 Bug Hunter
    edited June 2013
    physical damage is the damage type the Crystalline Entity deals. You know, when it one-shots you?

    It's not a typo.
  • preikopreiko Member Posts: 316 Arc User
    edited July 2013
    did anyone notice that the nukara (Mk XII) Deflector is the weakest one?

    Just check all Mk XII deflectors and add all the numbers.

    Borg = 102,4
    M.A.C.O. = 105.0
    Adaptet M.A.C.O. = 105,4
    Nukara = 87.5

    Why ???
  • clintsatclintsat Member Posts: 0 Arc User
    edited July 2013
    I wish the shield had more useful resists....
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2013
    preiko wrote: »
    did anyone notice that the nukara (Mk XII) Deflector is the weakest one?

    Just check all Mk XII deflectors and add all the numbers.

    Borg = 102,4
    M.A.C.O. = 105.0
    Adaptet M.A.C.O. = 105,4
    Nukara = 87.5

    Why ???

    Borg, Omega, MACO, KHG, AMACO, AKHG...are STF sets.

    The Romulan, Reman, Nukara, Jem, Breen...are not.
  • preikopreiko Member Posts: 316 Arc User
    edited July 2013
    hat answer isn't helpful at all ...

    I am talking about MK XII puple high end gear, every piont counts

    I checked the Romulan and Reman Deflector too and they have EVEN a checksum of (!!!) 111 ( !!! ) six piont more

    That makes this stuff even more supirior.

    And the breen set is just mk 11

    The Nukara Deflector is clearly UNDERPOWERED.

    I just wanna an explicit answer, PLZ
  • redsnake721redsnake721 Member Posts: 0 Arc User
    edited July 2013
    I have used this set in PVP and PVE and honestly its not that bad, I ran it on a Fleet Excelsior beam boat. I used the full space set and the 3 piece beam,mine console set and the reputation Tetryon beams or Advanced Fleet Tetryon beams. It strips shields very well and does extremely well vs Tholians. I dont run many Deflector abilities but the shields do tend to hold up rather well.

    The bonus to Tetryon damage is nice and being able to hit mulitple targets with a BO is nice also. But the set seems designed to be used just for the CE mission. All its bonuses and abilities seem geared for fighting groups of Tholians and nothing else.
  • preikopreiko Member Posts: 316 Arc User
    edited July 2013
    clintsat wrote: »
    I wish the shield had more useful resists....

    This Set is explicit build to fight the Tholians.

    the only Damage the Tholians do is Tetryon & Radiation Damage.

    They Deactivate your Weapons System and even for this effekt your set bonus
    instantly re-activate it again. What else is there to want ?




    OK, now it is getting weired,

    - Breen Deflector Mark XI - has a total of 81,1 Stat Pionts

    - Nukara Deflector Mark XI - has a total of 81,2 Stat Pionts

    - Jem'Hadar Deflec. Mark XI - has a total of 97.6 Stat Piont (+ 1% Stealth Detection)

    > Everything OKAY !!!


    --- !!! BUT !!! ---

    The Nukara Deflector Mark XII - has a total of 87.5 <
    !!! SOMETHING is wrong here !!!
    The Jem*Hadar Deflector Mark XII - has a total of 104,8 (+2% Stealth Detection)
    The Borg Deflector Mk XII = has a total of 102,4
    M.A.C.O. Deflector Mk XII = has a total of 105.0
    Adap. M.A.C.O. Deflector Mk XII = has a total of 105,4
    Reman Adv. Deflector Mk XII = has a total of 105,0 (+30 Stealth Value)
    Romulan Adv. Deflector MkXII = has a total of 105,0 (+15 Stealth Value + 2 % Stealth detection)
    Okay i checked the Purple




    i even checkt all the Standard Deflectors out there to get a anamaly
    if any stat consume more Pionts than other BUT EVERY Standard deflector
    has the same Stat Total 78.8


    so guys what are you saying
  • preikopreiko Member Posts: 316 Arc User
    edited July 2013
    sorry double post
  • aetam1aetam1 Member Posts: 228 Arc User
    edited July 2013
    preiko wrote: »

    so guys what are you saying

    I would quote Hermes from futurama: "Addition never solved anything, mon!"
    Ok in more detail: I do not think that simply adding the stats tells you anything about the worth of a deflector.

    For me that poses several questions:
    Is a low tier stat worth as much as a high tier one (since higher stats are a larger skill point investment for a player)?
    Are active stats worth as much as passive ones?
    Is a stat that does not exist on consoles worth more?
    Is the combination of stats on the deflector useful?
    Should science ships profit more from deflectors? Should general deflectors that help everyone have as many stats as those who buff specific builds?

    Also there are set bonuses to consider (and special bonuses). In the end I look which deflector buffs my build or which set bonus I want most. I do not care what the sum of the stats is.

    That said the nukara deflector has a decent choice of stats. You do net need a specific build to use it, it helps everyone. The KHG for example buffs mostly active sci powers, so only a sci ship will be able to use all/most of it.

    That said the nukara deflector lacks a special bonus and the set bonus is not that attractive as well. I would not increase the stats but maybe add something special to make it more interesting.

    In the end I dont really care that much. There are many not so useful items around. More good gear choices are always nice. But it is already a lot better than before the rep system, where (almost) everyone had 3 piece borg.

    My stomach is clear and my mind is full of bacon!
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2013
    preiko wrote: »
    hat answer isn't helpful at all ...

    I just wanna an explicit answer, PLZ

    That's the Cryptic answer.

    Omega, KHG/AKHG, MACO/AMACO are the top sets.
    Rom/Rem, Nukara, Jem are not.

    As for the Breen only having Mk XI - I wouldn't be surprised to see a Lobi Mk XII down the road if any additional Breen ships are added. JHAS, they added JHEC and JDread...Jem Mk XII. Chel Grett, potentially add X and Y...Breen Mk XII.

    It won't change that in Cryptic's eyes, the Task Force Omega sets are more difficult to acquire and thus will be better than other sets.

    There might be an argument to be made about the Nukara Set...if any Tholian STFs are added. I don't think that's going to happen, though. New STFs? Sure. There's supposed to be a new Rep system too - it could use some STFs, eh? They pulled Terradome...hrmmm. There's supposed to be a new enemy. Etc, etc, etc...I'd wager 2 EC (not 3, but 2...sure) that much of that is all going to be tied together and there will be a new set that is on par with the Task Force Omega stuff.

    It's extremely easy to get the Nukara stuff - easier than getting the Rom/Rem stuff even.
  • preikopreiko Member Posts: 316 Arc User
    edited July 2013
    unfortunately it is that simple to judge about an Deflector

    like a said i compaired them all Mk I to Mk XII green / blue / purple
    you will ALWAYS get a static number after adding all stats together.

    A few months ago i even compared weapons,
    they have the same mechanic i could tell you already which
    stats a MK XX weapon (white, green, blue, purple) would have.

    Static numbers are everywhere in the Game, you just have to look closer.


    they didn?t put much effort in the hole nukara set, at all.
    and i wanted it so badly ... But now i am so disappaionted ...

    The nukara shield has the problem --> the "PayBack" Ability, is like the Ground Shields.
    It not even enhances by Mk X to XII - just stay 1 %
    And since that Game is all about Damage, most players will be completly disappionted
    the Idea of the Retailiation is very good but the DPS outcome is practical non-existing.


    Just for stating the obivous,
    Omega Reputation is the easiest of all just 1 Elite STF gives me
    (about) 100 Omega Marks with a mediocre groups i can finish
    at least 2 of the 4 BORG STFS on Elite.

    With my Fleet i finish all of them and earn almost 500 Omega Marks under 1 hour

    (try that with "Nukra Strikeforce" or "New Romulus")


    I don?t want to complain at all. I love the game, and love to play it.
    I just hope that someone read this and take a some changes in consideration.

    everyone has (almost) exactly the same Equipment, wouldn?t it be cool
    to see more diffrence once in a while.

    Thats all,
    have a good day, Night or day.
  • aetam1aetam1 Member Posts: 228 Arc User
    edited July 2013
    preiko wrote: »
    unfortunately it is that simple to judge about an Deflector

    Maybe for you, maybe for cryptic, but not for me. Of course that is simply a personal opinion.

    As for how easy it is to get omega stuff: I suppose cryptic still thinks elite STF's are in some way "hard" and normal STF's giva almost no marks. If you look at the forums there are also players who have trouble. In a parse I ran a friend of mine nearly outdamaged a player with his cutting beam. Yeah a single aft slot weapon had almost the same dmg as a player, who was not afk and ran (rainbow) DHC's.
    You could say the entity is harder but there are plenty of "easy" missions to get nukara marks. There are only the STF's for omega (and the sector alert I think).

    My stomach is clear and my mind is full of bacon!
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