-To get the highest possible amount of marks you need 18 points
-No brownie points of any kind for getting more than 18
-You have to sit out the 15 minutes regardless of how many ships you "free"
-Only extra you can get is loot
-To get the highest possible amount of marks you need 18 points
-No brownie points of any kind for getting more than 18
-You have to sit out the 15 minutes irregardless of how many ships you "free"
-Only extra you can get is loot
-To get the highest possible amount of marks you need 18 points
-No brownie points of any kind for getting more than 18
-You have to sit out the 15 minutes irregardless of how many ships you "free"
-Only extra you can get is loot
So the amount is caped? I thought so! What a rip-off! If the players do the work, they should GET EVERY POINT THEY EARN! :mad:
As that is a US based dictionary ( I think, feel free to correct me if I am wrong), for those who want to get fussy you can go read this UK one (SPOILER ALERT : It reads the same as the US one :P )
And on topic, thanks OP, I did not know about the 18 point cap
As that is a US based dictionary ( I think, feel free to correct me if I am wrong), for those who want to get fussy you can go read this UK one (SPOILER ALERT : It reads the same as the US one :P )
And on topic, thanks OP, I did not know about the 18 point cap
Any word said often enough will eventually make it into the dictionary. A 100 year old word spoken by magically illiterate but educated people is still kind of young.
Not mentioned :
-Tholian doesn't have the firepower to kill you. However, they can make the fight last twice as long. They simply try to bore you to death. Sometimes, it works.
-ANR is based on luck, solely on luck. No skill is involved.
I really don't get why they cap events like this and the Epohh tagging. Just don't put any caps and come up with rewards up to points people can't get anyway.
I really don't get why they cap events like this and the Epohh tagging. Just don't put any caps and come up with rewards up to points people can't get anyway.
At one point they did this. It was called old-Nukara.
And then things changed.
Originally Posted by walshicus View Post
"Irregardless" is not a word. Just use "regardless".
Oh, REALLY??
Quote:
Originally Posted by gywidion2 View Post http://www.merriam-webster.com/dictionary/irregardless
As that is a US based dictionary ( I think, feel free to correct me if I am wrong), for those who want to get fussy you can go read this UK one (SPOILER ALERT : It reads the same as the US one )
Did you read the link? While it is a 'word' in the sense that it exists and people are aware of it, it should not be used. That point stands.
From the link:
It is A) Nonstandard, and It is still used primarily in speech... Its reputation has not risen over the years, and it is still a long way from general acceptance. Use regardless instead.
_________________________________________________
::WARNING:: This game is not intended for use as a source of self-esteem.
- The best strategy is to have 1 on 4 spots and 1 floater
- If you die in ANR, you're doing something horribly wrong.
The object of the mission is to rescue the ships. It is NOT to obliterate the Tholian annoyances and THEN rescue the ships.
An even better strategy is to have a group of 2 and a group of 3.
1/2 players drag/push the Tholians away from the ship needing to be rescued, remaining player just rescues the ship. Once the ship is rescued, the Tholians depart the area anyways.
An even better strategy is to have a group of 2 and a group of 3.
1/2 players drag/push the Tholians away from the ship needing to be rescued, remaining player just rescues the ship. Once the ship is rescued, the Tholians depart the area anyways.
The object of the mission is to rescue the ships. It is NOT to obliterate the Tholian annoyances and THEN rescue the ships.
An even better strategy is to have a group of 2 and a group of 3.
1/2 players drag/push the Tholians away from the ship needing to be rescued, remaining player just rescues the ship. Once the ship is rescued, the Tholians depart the area anyways.
You do understand that its not how it gets done, but that it gets done right?
The object of the mission is to rescue the ships. It is NOT to obliterate the Tholian annoyances and THEN rescue the ships.
An even better strategy is to have a group of 2 and a group of 3.
1/2 players drag/push the Tholians away from the ship needing to be rescued, remaining player just rescues the ship. Once the ship is rescued, the Tholians depart the area anyways.
I'd bother with tactics if it paid well...as it is, I just lollygag about, do my best and hoover up the cruddy drops
Personally, I'll never understand why it's capped the way it is. The fact there is a hard reward cap for 18 points worth of freed ships seems ludicrous. Are they really that concerned if they instituted a 'per point reward system (uncapped) that the random number generator would somehow spawn nothing but 5 point Scimitars and you might get (gasp) made 75 - 100 marks (much like say, an Elite STF with the optional)?
^^^
Even if that happened occasionally (and I honestly doubt it would very often, if ever) -- would that really so horribly unbalance the current Reputation system? I think not.
Formerly known as Armsman from June 2008 to June 20, 2012
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
-if you can't take 1 base alone under 40 seconds no matter what it is BoP or Scimitar, you fail at building your ship.
I flew from cruiser and sci vessel to escort, builds with 1 tac console to 4, boff stations from 1 tac to 3. If you can't blow up guarding force under 40 seconds you fail your team.
-if you can't take 1 base alone under 40 seconds no matter what it is BoP or Scimitar, you fail at building your ship.
I flew from cruiser and sci vessel to escort, builds with 1 tac console to 4, boff stations from 1 tac to 3. If you can't blow up guarding force under 40 seconds you fail your team.
Watch where you swing that Epeen dude..you'll not only take out a tholian, but someones eye
-if you can't take 1 base alone under 40 seconds no matter what it is BoP or Scimitar, you fail at building your ship.
I flew from cruiser and sci vessel to escort, builds with 1 tac console to 4, boff stations from 1 tac to 3. If you can't blow up guarding force under 40 seconds you fail your team.
Sorry, it's always hard to tell without tone if someone is trolling or being sarcastic. On the off chance that you're serious, however...
Assuming what you said is true (and that's a large and generous assumption), your way still takes 2x as long (blowing stuff up) as it would take if you avoided the fight.
It takes right over 40 seconds to disable 4 tractor nodes by yourself (~10 seconds a node).
_________________________________________________
::WARNING:: This game is not intended for use as a source of self-esteem.
Comments
Well, it might be by the time of Star Trek, but it isn't now.
Sorry. Pet peeve.
-it is boring as hell
-it is not challenging
10k DPS Vesta threads: 1; 2
- If you die in ANR, you're doing something horribly wrong.
So the amount is caped? I thought so! What a rip-off! If the players do the work, they should GET EVERY POINT THEY EARN! :mad:
[/SIGPIC]
Or something really, really right. :P As it's really a form of art to fit your ship in such a manner that will allow you to die in ANR.
From the Hive, to ANR: there's your extremes on both ends of the scale.
"Irregardless" is not a word. Just use "regardless".
Like not equipping a shield? I did that once
Keep the 15 minute timer, so the more you kill the better it is regardless of time.
+3 marks for every point you gain.
No limit.
That would solve nukara mark problem (there not being any ways to make a lot of them).
If you do 18 points in those 15 minutes, that's 54 marks. Score more points = more marks.
sig
http://img825.imageshack.us/img825/5451/om71.jpg
It is a peculiar phenomenon that we can imagine events that defy the laws of the universe.
Nukara marks though are... not fun.
after that i do doff missions from the department heads tab...
but i fully agree with the idea to take the cap away...3 marks for each point sounds reasonable, even 2 would be improvement.
but i guess it is too late anyway...since even if that gets changed i will be long done with nukara reputation^^
Or spend about 4 minutes LFG in zone, tagging epohhs, and turning in tags and research, every day. for 400 marks every 5 days (80 marks/day).
::WARNING:: This game is not intended for use as a source of self-esteem.
Oh, REALLY??
As that is a US based dictionary ( I think, feel free to correct me if I am wrong), for those who want to get fussy you can go read this UK one (SPOILER ALERT : It reads the same as the US one :P )
And on topic, thanks OP, I did not know about the 18 point cap
You are correct
The second post stated this. Just read the thread, this will stop you from repeating what others have already written.
Any word said often enough will eventually make it into the dictionary. A 100 year old word spoken by magically illiterate but educated people is still kind of young.
-Tholian doesn't have the firepower to kill you. However, they can make the fight last twice as long. They simply try to bore you to death. Sometimes, it works.
-ANR is based on luck, solely on luck. No skill is involved.
At one point they did this. It was called old-Nukara.
And then things changed.
Did you read the link? While it is a 'word' in the sense that it exists and people are aware of it, it should not be used. That point stands.
From the link:
It is A) Nonstandard, and
It is still used primarily in speech... Its reputation has not risen over the years, and it is still a long way from general acceptance. Use regardless instead.
::WARNING:: This game is not intended for use as a source of self-esteem.
The object of the mission is to rescue the ships. It is NOT to obliterate the Tholian annoyances and THEN rescue the ships.
An even better strategy is to have a group of 2 and a group of 3.
1/2 players drag/push the Tholians away from the ship needing to be rescued, remaining player just rescues the ship. Once the ship is rescued, the Tholians depart the area anyways.
I wish someone had told William Shakespeare that.
But that's so boring and you get no loot.
I do that all the time...
...its called flying a t'varo
(personally I use ANR as a tanking practice without a shield, to see just how good my hull tanking is in sustained combat)
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You do understand that its not how it gets done, but that it gets done right?
I'd bother with tactics if it paid well...as it is, I just lollygag about, do my best and hoover up the cruddy drops
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^^^
Even if that happened occasionally (and I honestly doubt it would very often, if ever) -- would that really so horribly unbalance the current Reputation system? I think not.
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
I flew from cruiser and sci vessel to escort, builds with 1 tac console to 4, boff stations from 1 tac to 3. If you can't blow up guarding force under 40 seconds you fail your team.
Watch where you swing that Epeen dude..you'll not only take out a tholian, but someones eye
Get the Forums Enhancement Extension!
Sorry, it's always hard to tell without tone if someone is trolling or being sarcastic. On the off chance that you're serious, however...
Assuming what you said is true (and that's a large and generous assumption), your way still takes 2x as long (blowing stuff up) as it would take if you avoided the fight.
It takes right over 40 seconds to disable 4 tractor nodes by yourself (~10 seconds a node).
::WARNING:: This game is not intended for use as a source of self-esteem.