I like guides like this and they should be "stickyied" (you find me a better word). They're really handy if you're on of those people that often find themselves having to explain game mechanics to new comers.
Stickyfied? Stickified? Is it possible that the thread is stickifiable?
Hey, you asked, and I'm just tossing ideas out there to see what sticks
With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.
My bright idea was Polarize Hull/APO and Evasive Manuevers to get as a close as possible (under 1km) and let the D's kill themselves with their own plasma buckshot. I typically survived. ^_^
Tractor Beam:[/B] when anchored to you, is immediately followed by the triple HY plasma torpedo, but let's focus on the ability for now.
Tractor Beam is often a death sentence if you can do nothing about the followup attack, but the ability itself is not the issue: it's the loss in movement that is. The moment you stop moving, you lose a defense bonus that would otherwise help.
How to avoid? Tractor Beam can only be used from 5KM and below, so stay out of range as often as possible.
If you are ensnared, you can used Polarize Hull to break it (and get extra damage resistance to the torpedoes), or Attack Pattern Omega (includes all sorts of extra bonuses with it). While Polarize Hull can be used on almost any Science slot, you need a Lt. Comm. tac slot to get Attack Pattern Omega however.
you may want to add to this bit that ejecting warp plasma can make the tripple torps disappear i find this to be effective when possible on my engineer
you may want to add to this bit that ejecting warp plasma can make the tripple torps disappear i find this to be effective when possible on my engineer
I've done this...and holy cow! You get it close enough and it works as well as just getting yourself in point blank range. Not only are they dealing with your Warp Plasma DoT (and possibly no engines) but also their own AoE on their Plasma Torp Buckshot! I've actually seen them blow themselves up.
Let's assume for a second that new players weren't born out of a dev's head like some sort of MMO Athena and don't innately know how to handle it when the Romulan Cheese Boat decloaks on top of them in a mission instead of telling them they suck.
Don't sweat it.... they're doing the digital nerd version of "do you even lift bro?" BS... it makes them feel all studly hide'n out in their room at mom's house pretending their godly.
I don't disparage people that don't know how to play as well as I do, but I must admit that the first time I discovered that people had problems completing story missions I was speechless.
Because I hit 50 in a couple weeks thru the story missions, and while I have a ton of experience in other MMO's under my belt, I know I was still a newb then. When I got to STFs it was like I hit a wall. Everything before was a cakewalk, but the same ship with better gear was just a joke. I caught on quick enough, but I was left with the impression that the story missions were designed to be super casual friendly.
So, while I would be a digital body builder, at least in my case I am not trying to be a jerk, I truly have to make an attempt to think about the missions being difficult. I'm not being mean, I'm just trying to understand.
Yeah, I know... tons of jerks... but some of us are really just surprised.
I once again match my character. Behold the power of PINK!
I don't disparage people that don't know how to play as well as I do, but I must admit that the first time I discovered that people had problems completing story missions I was speechless.
Because I hit 50 in a couple weeks thru the story missions, and while I have a ton of experience in other MMO's under my belt, I know I was still a newb then. When I got to STFs it was like I hit a wall. Everything before was a cakewalk, but the same ship with better gear was just a joke. I caught on quick enough, but I was left with the impression that the story missions were designed to be super casual friendly.
So, while I would be a digital body builder, at least in my case I am not trying to be a jerk, I truly have to make an attempt to think about the missions being difficult. I'm not being mean, I'm just trying to understand.
Yeah, I know... tons of jerks... but some of us are really just surprised.
I stated almost the same point in another thread. So many players just want to charge through and win, like most story missions run, so when they come up to a mission that has them stop and think, its difficult for them to cope. Funny to see, but gets annoying fast when all it takes to complete Defense of Romulus is to build for the mission, not have the mission built for the players convenience.
Formerly known as Echo@Rivyn13
Member since early 2011
I stated almost the same point in another thread. So many players just want to charge through and win, like most story missions run, so when they come up to a mission that has them stop and think, its difficult for them to cope. Funny to see, but gets annoying fast when all it takes to complete Defense of Romulus is to build for the mission, not have the mission built for the players convenience.
People shouldn't have to completely redesign their builds just to complete one mission. Besides, it's supposed to be an unexpected attack that they don't have a lot of time to prepare for.
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them." -Thomas Marrone
The way I see it, is the fact that I see my game play as bad when I die in a mission. I should kill the enemy, not the other way around. However you can finish mission with and without dieing. In most cases nothing resets, you respawn and finish an already weakened enemy.
At low levels, the game is the hardest. You have hardly any skills, any good gear, so it are just tactics, but what are your tactical options? Low level game is pretty easy with crafted gear though.
The low level Romulan ships, Mogai and D'Dederix did destroy me a couple of times. How did I beat them. I mounted two good beams and a Hargh'peng torpedo, circled them from 6 to 10 km and nuked them with the HP.
New player here (I started playing ~3 weeks ago). The D'D caused quite a bit of frustration when I first ran into it (Commander level, Engineer in an Escort). Previously everything else keeled over quickly when I used the "Kill it with fire" strategy of strafeing them head on guns blazing. D'D I barely scratched the paint and *poof*
Bridge Officer:"forward shields down, hull integrity 25%".
Commander Takeda: “Holy TRIBBLE#TRIBBLE, where’s the Engineering Team button, Turn and get that down shield facing away… Okay, Miracle Worker button, Evasive maneuvers, run… Oh @#$@# here it comes again… and dead”
After several attempts I wound up working out a strategy where I whittled him down with "gun runs" to knock his shields down, turn 180 degrees between 4-5 km out and hit him with the aft torpedoes. Worked reasonably well, but time consuming. I actually went back to ESD and bought a bunch of cheap stuff that I thought might help vs. the D’D too (I had neglected some of my console slots, got other powers in BoFF slots, etc).
The game was so easy prior to that one ship that it didn’t matter what I did, as long as I gave it the old college try, the Orions, Klingons, Gorn, and even the smaller Rommies weren’t a big problem. The encounter difficulty prior to hitting the double D hadn't prepared me for that. Everything else in the game keeled over after a couple passes. A few other vessels earlier that could pull a trick or two would have been nice. Finding this thread earlier would have been nice too.
So, thanks for making this thread. I haven't read all of it yet, but I'll definitely be mining it for different setups, etc.
Are there other places I should dig to find info out on mechanics/builds/trait build/boffs?... there's a lot to customize here. What I have works, no doubt, but I don't doubt that I could make a lot of improvement, and probably insanely easily.
Are there other places I should dig to find info out on mechanics/builds/trait build/boffs?... there's a lot to customize here. What I have works, no doubt, but I don't doubt that I could make a lot of improvement, and probably insanely easily.
There are a number of places that offer advice on ship builds, but generally what you find is written for people at max level. This isn't surprising, since even a brand new player with a moderate amount of play will be max level inside 3-4 weeks. You'll just have to scale things down a bit, and do as much as you can with your fewer Boff and console slots.
The best starting place is the Hilbert Guide. It's a simple, cheap to execute, "just do this" guide to getting a competent ship and captain build. It's framed as a PvP guide, but a good PvP setup is a good PvE setup (the opposite is not necessarily true). If you manage to learn and incorporate even half of what he has to say, you will absolutely wreck all story content you come across.
Once you're further along, the always useful "New PvP help and ship build thread" has links to more in depth topics, tons more sample ship builds, and just about everything else you'd ever want to know
It's very simple folks.... You wanna beat a D'derridex? Keep your distance during the fight and you'll beat it eventually. Get too close... hit that abandoned ship button:D
i never had a great deal of problems with the D'dex when I first started playing. The mogai, however, gave me fits. Seems I'd blow up whenever I saw one.
Thanks so much. You were not kidding. I was able to get about halfway into his build (just hit 50 not too long ago and my playtime is limited) and I've been stomping stuff on normal. Very useful!
I'll admit it, I'm not really a tactical genius irl so it took me several tries until I beat the D'deridex for the first time (many months ago). I tried many things and always ended up at 4km and shot down by triple torps.
If you're a Commander or above and want to sacrifice your ship's Lieutenant sci slot (if you're in a sci vessel I don't see why not, and even other ships will benefit) put Tractor Beam Repulsors. It shoots down all torps at once, pushes the D'deridex at +5km (thus rendering their Tractor null) and looks cool (okay, this is not a tactical advantage but blue waves of energy coming from your ship are cool).
If you're on an escort and don't want to add this very useful ability (it doesn't even need to be permanent, I changed it to something else after I was done with Romulan missions) you should sneak around from outside weapons range and hit all your amazing tac abilities (Rapid Fire, Tac Team etc etc) while facing the bum of the D'deridex so it doesn't use Viral Matrix.
If you're on a cruiser or sci ship and don't want Repulsors just face the opposite direction of the D'deridex and circle around it at 7km or so. It should circle around too, thus keeping weak shield facing. Just fire at it with your beam arrays until it blows up (broadside it if you're familiar with the term). Sometimes you may need to use Evasives if you see it turning faster, so you can keep on their weaker shield and not let it use Viral Matrix.
That's all there is to it really, Mogai is more annoying than the D'deridex if you're not sci (and can't use Subnucleonic Beam)
Thanks so much. You were not kidding. I was able to get about halfway into his build (just hit 50 not too long ago and my playtime is limited) and I've been stomping stuff on normal. Very useful!
You're very welcome, though you should really thank Hilbert for putting all that together
As an added bonus, not only do you destroy single player content, but you should be in much better shape than most new players as you start to get into STFs and other endgame content. Just make sure you understand the strategies for the missions, but your ship and captain should be up to the task.
One more way to escape tractor beam without polarize hull, just to enable max forward speed and use evassive maneuvers it still keep you, yo will be unable to turn a while, but in this way easy to get solid distance from an enemy with over 5km range ;-) and to avoid slow plasma torpedos.
last time I checked, discussing ship builds is supposed to be done in the Shipyard, not the events section of the forums.
Come on guys, stop making us jump around all over the place, trying to find things like this in unrelated sections >.> This has nothing to do with episode or events
-1 to this, the event of fighting a DDDDRrxx is daunting to new players and this is a discussion for defeating them in the episodes and or other instances that they appear, I say its in the right place.
last time I checked, discussing ship builds is supposed to be done in the Shipyard, not the events section of the forums.
Come on guys, stop making us jump around all over the place, trying to find things like this in unrelated sections >.> This has nothing to do with episode or events
-1 to this, the event of fighting a DDDDRrxx is daunting to new players and this is a discussion for defeating them in the episodes and or other instances that they appear, I say its in the right place.
The Shipyard forums are not really intended for discussion of NPC PvE ships, which is what this is.
However, this forum is not about normal missions either. It's about special PvE events such as FE's, STFs, Fleet Actions, etc.
Guides like this one really belong in the Academy and, if the community considers it especially useful, in the Player Guides subforum.
My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here Link: How to PM - Twitter @STOMod_Bluegeek
Comments
Stickyfied? Stickified? Is it possible that the thread is stickifiable?
Hey, you asked, and I'm just tossing ideas out there to see what sticks
you may want to add to this bit that ejecting warp plasma can make the tripple torps disappear i find this to be effective when possible on my engineer
I've done this...and holy cow! You get it close enough and it works as well as just getting yourself in point blank range. Not only are they dealing with your Warp Plasma DoT (and possibly no engines) but also their own AoE on their Plasma Torp Buckshot! I've actually seen them blow themselves up.
Don't sweat it.... they're doing the digital nerd version of "do you even lift bro?" BS... it makes them feel all studly hide'n out in their room at mom's house pretending their godly.
I don't disparage people that don't know how to play as well as I do, but I must admit that the first time I discovered that people had problems completing story missions I was speechless.
Because I hit 50 in a couple weeks thru the story missions, and while I have a ton of experience in other MMO's under my belt, I know I was still a newb then. When I got to STFs it was like I hit a wall. Everything before was a cakewalk, but the same ship with better gear was just a joke. I caught on quick enough, but I was left with the impression that the story missions were designed to be super casual friendly.
So, while I would be a digital body builder, at least in my case I am not trying to be a jerk, I truly have to make an attempt to think about the missions being difficult. I'm not being mean, I'm just trying to understand.
Yeah, I know... tons of jerks... but some of us are really just surprised.
Fleet Admiral Space Orphidian Possiblities Wizard
I stated almost the same point in another thread. So many players just want to charge through and win, like most story missions run, so when they come up to a mission that has them stop and think, its difficult for them to cope. Funny to see, but gets annoying fast when all it takes to complete Defense of Romulus is to build for the mission, not have the mission built for the players convenience.
Member since early 2011
People shouldn't have to completely redesign their builds just to complete one mission. Besides, it's supposed to be an unexpected attack that they don't have a lot of time to prepare for.
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
-Thomas Marrone
At low levels, the game is the hardest. You have hardly any skills, any good gear, so it are just tactics, but what are your tactical options? Low level game is pretty easy with crafted gear though.
The low level Romulan ships, Mogai and D'Dederix did destroy me a couple of times. How did I beat them. I mounted two good beams and a Hargh'peng torpedo, circled them from 6 to 10 km and nuked them with the HP.
Bridge Officer:"forward shields down, hull integrity 25%".
Commander Takeda: “Holy TRIBBLE#TRIBBLE, where’s the Engineering Team button, Turn and get that down shield facing away… Okay, Miracle Worker button, Evasive maneuvers, run… Oh @#$@# here it comes again… and dead”
After several attempts I wound up working out a strategy where I whittled him down with "gun runs" to knock his shields down, turn 180 degrees between 4-5 km out and hit him with the aft torpedoes. Worked reasonably well, but time consuming. I actually went back to ESD and bought a bunch of cheap stuff that I thought might help vs. the D’D too (I had neglected some of my console slots, got other powers in BoFF slots, etc).
The game was so easy prior to that one ship that it didn’t matter what I did, as long as I gave it the old college try, the Orions, Klingons, Gorn, and even the smaller Rommies weren’t a big problem. The encounter difficulty prior to hitting the double D hadn't prepared me for that. Everything else in the game keeled over after a couple passes. A few other vessels earlier that could pull a trick or two would have been nice. Finding this thread earlier would have been nice too.
So, thanks for making this thread. I haven't read all of it yet, but I'll definitely be mining it for different setups, etc.
Are there other places I should dig to find info out on mechanics/builds/trait build/boffs?... there's a lot to customize here. What I have works, no doubt, but I don't doubt that I could make a lot of improvement, and probably insanely easily.
There are a number of places that offer advice on ship builds, but generally what you find is written for people at max level. This isn't surprising, since even a brand new player with a moderate amount of play will be max level inside 3-4 weeks. You'll just have to scale things down a bit, and do as much as you can with your fewer Boff and console slots.
The best starting place is the Hilbert Guide. It's a simple, cheap to execute, "just do this" guide to getting a competent ship and captain build. It's framed as a PvP guide, but a good PvP setup is a good PvE setup (the opposite is not necessarily true). If you manage to learn and incorporate even half of what he has to say, you will absolutely wreck all story content you come across.
http://hilbertguide.com/
Once you're further along, the always useful "New PvP help and ship build thread" has links to more in depth topics, tons more sample ship builds, and just about everything else you'd ever want to know
http://sto-forum.perfectworld.com/showthread.php?t=427091
And if you have specific questions, you can ask in the ship build forum for your chosen faction.
Thanks so much. You were not kidding. I was able to get about halfway into his build (just hit 50 not too long ago and my playtime is limited) and I've been stomping stuff on normal. Very useful!
If you're a Commander or above and want to sacrifice your ship's Lieutenant sci slot (if you're in a sci vessel I don't see why not, and even other ships will benefit) put Tractor Beam Repulsors. It shoots down all torps at once, pushes the D'deridex at +5km (thus rendering their Tractor null) and looks cool (okay, this is not a tactical advantage but blue waves of energy coming from your ship are cool).
If you're on an escort and don't want to add this very useful ability (it doesn't even need to be permanent, I changed it to something else after I was done with Romulan missions) you should sneak around from outside weapons range and hit all your amazing tac abilities (Rapid Fire, Tac Team etc etc) while facing the bum of the D'deridex so it doesn't use Viral Matrix.
If you're on a cruiser or sci ship and don't want Repulsors just face the opposite direction of the D'deridex and circle around it at 7km or so. It should circle around too, thus keeping weak shield facing. Just fire at it with your beam arrays until it blows up (broadside it if you're familiar with the term). Sometimes you may need to use Evasives if you see it turning faster, so you can keep on their weaker shield and not let it use Viral Matrix.
That's all there is to it really, Mogai is more annoying than the D'deridex if you're not sci (and can't use Subnucleonic Beam)
You're very welcome, though you should really thank Hilbert for putting all that together
As an added bonus, not only do you destroy single player content, but you should be in much better shape than most new players as you start to get into STFs and other endgame content. Just make sure you understand the strategies for the missions, but your ship and captain should be up to the task.
-1 to this, the event of fighting a DDDDRrxx is daunting to new players and this is a discussion for defeating them in the episodes and or other instances that they appear, I say its in the right place.
The Shipyard forums are not really intended for discussion of NPC PvE ships, which is what this is.
However, this forum is not about normal missions either. It's about special PvE events such as FE's, STFs, Fleet Actions, etc.
Guides like this one really belong in the Academy and, if the community considers it especially useful, in the Player Guides subforum.
Link: How to PM - Twitter @STOMod_Bluegeek