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Custom starship design

deaftravis05deaftravis05 Member Posts: 4,885 Arc User
I think we could introduce a new custom design for starships, requiring Zen of course... but anyways... based off the ship design you could see on stardock games, galactic empires. Lots of pre-fabbed parts that you can choose from and put together to make your own ship. more parts you add, the bigger the cost. You'd be able to determine turn rate, rate of acceleration, armour, weapon slots, science modules, crew rates, etc.



it would provide us access to the shipyards on Mars where we can build our own ship. You would be given a basic outline for a ship. Escorts cannot exceed this tonnage (only a certain amount of parts can be used), cruisers can be as big as you want, but as it gets bigger, the ship gets slower, no matter what. Science can have bonus to targeting systems, science modules being able to be added, or power output, but again, like the escort, a cap on its size, just a higher cap than the escort. Escorts would get an overpowered warp core though.

Bridge officer stations would be added, as you wish, but the costs would be high. First commander station is free, but second would be expensive. Third would be 10 times more expensive than the second. Costs can be done like a reputation project. You'd need to establish a department head for that station. Say for example I want to add a Tactical Commander station, but I already got my free Eng (I'm building a cruiser here). I'd need 10 security officers and 10 tactical officers. I'd need parts such as weapons, shields, dil crystals for power and probably GPL for a floating currency for special ops. To add a third, I'd need 10 times more than that. A Lt commander would be 8 times, a Lt would be 5 times more, and a eng would be 2 times more. regardless of what class the third station is. Since it'd operate like a reputation system, but requiring me to go to Mars, I dont need to stockpile it all at once. Just work on it as I go.


Some things would require just EC, such as the colouring, tint, designs of logos, etc.
To add parts from the show such as the Enterprise's deflector dish, you'd need to pay zen.

The classes would be given a specific energy output for shields, engines and weapons. You must meet the min. requirements. Too much hull, (requiring engine power) and the design would be rejected. You wouldn't be able to add the part you want. Error, too much hull, not enough energy allocated to the engines.

Escorts - low cap on how the ship can be built, how many parts can be added, no broadside guns allowed, and capped at 5 bow guns. However, you're free to design it as you want. Bonus; high energy, due to overpowered warp cores. So your damage and shield output is huge, but your hull is weak.

Cruisers - high cap on how it can be built. Broadsides allowed, any weapons on any ports. You can have 2 gun ports on the sides, and a max of 4 on bow and aft, respectfully. Hull and crew can be made as much as you can, capped at oh... 4,000 or something like that. But the higher you go, the more power you need to move the ship, taking away from shields and weapons. You could build a masive tank with 100,000 hp and 10,000 crew, but it'd be slow and impotent, like that assimilated carrier in Cure.

Science - moderate cap on how the ship can be built. one side gun allowed, each, but restricted to beam bank, single or turrets. High power output, highest of all the three classes, but, there would be a cap to how much passive power you could put into shields or weapons. No cap on aux.

so, a ship, before you select the class wold be 50, 50, 50, 50 for the energy distribution.

Escorts would be capped at 100 for weapons.
Cruisers, 100 for shields.
Science, 75 for shields and 60 for weapons. However, they'd get an extra 50 bonus power for Aux.

This means, before you add warp cores, or tell your Chief how to power your ship, your ship is capped at that. To exceed the cap, you must find extra power, such as from your warp core. So if I were to take the balanced approach, and I maxed out my escort for 100 power to the weapons, I'd have 50 more energy to distribute, adding an extra 25 to my weapons on balanced. My shields would be weak and I wouldn't be so fast, so I'd need that power, because I took away parts that could had boosted my shields and engines during construction. I'd pack a heavy punch, but once i'm tractored, a salvo would kill me. Consoles would buy me time, but still, i'd had given up armour for weapons.

There would be rules. You can't copy another starship design from another game/show/movie. Violations would result in your ship being removed. However the parts would be returned to you in terms of cost. Any design you make, is the property of cryptic. You must be level 50, and in a fleet.



thoughts?

p.s. I wrote this half asleep so sorry if it sounds a bit of a ramble. But this is something I could see fleshed out.
Post edited by Unknown User on
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Comments

  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    edited June 2013
    That could work, it'd be awesome to see a bunch of saucer sections and only 1 warp nacelle. Heh...
  • alexrichardsalexrichards Member Posts: 0 Arc User
    edited June 2013
    In all honesty, I don't see this happening. Even if it were just kitbashing, the coding required to maintain balance is a huge ask let alone CBS probably vetoing any ship kitbashing beyond the basic tool we have now.
    Admiral Alex 'Grumpy Cat' Richards
    [SIGPIC][/SIGPIC]
    "What you looking @ Admiral?"
  • uggamugga99uggamugga99 Member Posts: 6 Arc User
    edited June 2013
    I like the idea, I think that would be cool. I find myself annoyed with how the consoles and bridge officer stations are arranged on ships so it would be great if you could just change those around alone. It would also be cool if you could make lower level ships have the effectiveness and functionality of higher level ones. I like the look and feel of the TOS constitution but don't like that it only has 2 fore and 1 aft slot for weapons. So having that ship with 4 and 4 or even 4 and 3 would be amazing.
  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    edited June 2013
    It doesn't have to be extremely detailed. The game galactic empires has that feature in their shipyards. It doesn't have to be complex and can be fairly simple. I'm not asking for a war craft III hero thing where you can adjust all the details of a character in map editor. I'm just asking for an advanced level where you can build your ships. Adjust where the consoles go, and adjust power outputs for a small variety of things. It's like the character trait for your captain, but instead for your ship. And a more detailed, advanced skin editor for your ship. Having each slot for it, costing say 2000 zen, would make a bit of a return for Cryptic. I would buy a slot and the ability to build my own ship! I would advise that they limit it to the Feds at first, until it's fully fleshed out then give it to the other two factions.
  • jaywest21jaywest21 Member Posts: 46 Arc User
    edited June 2013
    This is an excellent idea, one that I'd like to see implemented ASAP. I'd love to be able to design my own ship from scratch. And I'd like not only a far greater degree of customization for the external/structural/consoles/weapons components of the ships, but also for the internal spaces, decks, facilities, etc. as well, with greater interactions possible with members of your crew onboard your ship. Tho I imagine it would probably be a long time before anything like that would be even possible.

    I'd like to take an old "Connie" (Constitution-class ship), for example, and modernize it with the look from the new Star Trek movies. The new rebooted Enterprise is my all-time favorite Enterprise and I'd love to be able to use it in STO (and I know I'll probably catch all kinds of hell for saying that, but whatever). Right now I've done the best I could with what we've currently got, by taking my old Constitution Refit class ship and updating it with the "Exeter" (modernized Connie) dorsal and warp engine nacelles, and the Excalibur pylons, and tweaking the colors and windows a bit. It looks about as close to the J.J. Abrams Enterprise as I could possibly get it within the current limitations of ship customization. The end result looks pretty close to it and I'm happy with it, but I'd still like to have the real thing (no excessive lens flare allowed, tho). I know it's from an alternate timeline and all that, but then so are the mirror-universe ships, and those are already in the game.

    I also have a lot of other ship designs I've come up with that I wish I could create in STO, and I really hope that we could get that capability someday. I was thinking maybe we could do it similarly to the way we currently build up a starbase or embassy, where we gradually work on it over time and watch it take shape, editing the design as needed. If it's a brand-new original (prototype/experimental) design, it could get an NX-registry number for it. Just some ideas...
  • atalossataloss Member Posts: 563 Arc User
    edited June 2013
    I'd love to see it too.

    Let's be honest everyone has there price. What's CBS's price? Theoretically speaking, every ship (interior and exterior) that's already been approved by CBS can be chopped up and allowed to be mixed & matched.

    CBS wants to make money, if we can buy these chop-shop ship parts for zen and do what we want with them, I'm sure CBS would be more than pleased to take there 5% of our zen. To me everyone will be happy. :cool:
    One day Cryptic will be free from their Perfect World overlord. Until that day comes, they will continue to pamper the whales of this game, and ignore everyone that isn't a whale.
  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    edited June 2013
    well, it shouldnt cost ZEN for every part, but to have the ability, per slot... could be 2000 zen, and then they can require a fair bit of Dil for certain parts.
  • sfalanga42sfalanga42 Member Posts: 15 Arc User
    edited June 2013
    This is one of the best ideas I've ever seen, heck I wouldn't mind if even some of these ideas were injected into the game. I too like the TOS Constitution, but my only use for it late game is to pillage for retrofit blue phaser banks. Maybe instead of buying packs of parts off of the C-Store, you would have access to parts from the C-Store ships you own in addition to the stock ships you can get normally. Or if we have to buy a pack of parts 500 Zen isn't to much to ask for 5 nacelles or a couple of saucers, Dilithium could be used to purchase paint(s) and color schemes and EC could buy consoles and things that a ship needs to work(IE Warp Cores).
    Heavy Weapons, knocking down walls and horribly maiming people since man first asked "What if I made this really big?".[SIGPIC][/SIGPIC]
  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    edited June 2013
    exactly, it's a good money maker. People love to custom design and if you keep the price low for parts, then people will buy zen in higher numbers.
  • platewearingbirdplatewearingbird Member Posts: 455 Arc User
    edited June 2013
    If they keep throwing ships into lockboxes, this is inevitable.

    But there's going to be lots of imbalance and server loads and "cookie cutter" ships because everyone will want she best possible setups (max front weapons and 5-slot tac console escort for tactical, etc)
  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    edited June 2013
    which is why adding extra slots to certain areas will cost more and more as you add them. You're not taking a ship then adjusting it. You're building it from scratch. Each console slot in one area will cost more than the last. To exceed the 4 limit that you usually have, you'd need a fleet module :D

    It might eventually come, yes, but I also could see better tanks as people would build more heavier cruisers designed to draw fire. Or some people would build powerful science ships designed to truly offer support as you'd be able to actually improve the science abilities. To build an escort with massively powerful guns at its bow would actually require you take energy away from speed and shields. It'd be a glass ship. I don't want a glass ship. I want a ship that can take a beating and dish it out as well. Someone will want a glass ship, and won't care how often he dies, if his dps goes through the roof. Others will want a science ship to create havoc.

    the problem with tank ships, that I find is that their tac officer slots are lousy. If I could have a commander eng and a commander tac on a heavy cruiser, I'll be one happy bugger.
  • platewearingbirdplatewearingbird Member Posts: 455 Arc User
    edited June 2013
    which is why adding extra slots to certain areas will cost more and more as you add them. You're not taking a ship then adjusting it. You're building it from scratch. Each console slot in one area will cost more than the last. To exceed the 4 limit that you usually have, you'd need a fleet module :D

    It might eventually come, yes, but I also could see better tanks as people would build more heavier cruisers designed to draw fire. Or some people would build powerful science ships designed to truly offer support as you'd be able to actually improve the science abilities. To build an escort with massively powerful guns at its bow would actually require you take energy away from speed and shields. It'd be a glass ship. I don't want a glass ship. I want a ship that can take a beating and dish it out as well. Someone will want a glass ship, and won't care how often he dies, if his dps goes through the roof. Others will want a science ship to create havoc.

    the problem with tank ships, that I find is that their tac officer slots are lousy. If I could have a commander eng and a commander tac on a heavy cruiser, I'll be one happy bugger.

    But the nature of the beast is to find the optimum. Once found everyone will build that, and all your customization for the sake of being unique is lost.

    You'll just be another super-tank cruiser in a sea of super-tank cruisers.
  • anazondaanazonda Member Posts: 8,399 Arc User
    edited June 2013
    I think we could introduce a new custom design for starships, requiring Zen of course...

    This is as far as I got before I decided that this is a bad idea.

    Make it dil cost, and I will continue reading... Untill then, I belive it is a bad idea.
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
    Like Duty Officers? Support effords to gather ideas
  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    edited June 2013
    let me put the console cost forward, using ec as an example. Consoles are priced by each one you add to the ship, not to a grouping. I'm sure the devs will do something different.

    1st console- 1 ec
    2nd, 10 ec
    3rd 100 ec
    4th 1,000 ec
    5th 10,000 ec
    6th, 100,000 ec
    7th, 1,00,000 ec
    8th, 1,00,000 ec, 100 dil
    9rg, 1,000, 000 ec, 1,000 dil
    10th, 1,000, 000 ec, 10,000 dil
    11,th, 1,000,000 ec, 100,00 dil
    12th, 1,000, 000 ec, 100,000 dil, 1 fleet module
    13th, 1,000, 000 ec, 100,000 dil, 1 fleet module, 100 GPL,
    14th, 1,000, 000 ec, 100,000 dil, 1 fleet module, 1,000 gpl
    15, 1,000, 000 ec, 100,000 dil, 1 fleet module, 10,000 gpl
    16, 1,000, 000 ec, 100,000 dil, 1 fleet module, 100,000 gpl. capped.

    each grouping will be capped at 5 consoles. The last one is stupidly expensive and will give you a bonus in any grouping.

    The additional would require a reputation system built for shipbuilding. Each addition would be a project.
  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    edited June 2013
    Zen would be for specific things and the right to build the ship, as in a ship building slot. once getting the slot, you'd be able to build a general ship that you want, but appearances that you want, may cost zen. Plus of course, the high cost of dil as you progress.
  • pyryckpyryck Member Posts: 6 Arc User
    edited June 2013
    Do you all realize just how much of a problem this will be for the ship designers in trying to make every ship part fit and work with every other ship part?

    How many of you would scream bloody murder here on the forums if there was a huge space between the Intrepid saucer and the Galaxy engineering hull?

    Or maybe the neck of a BoP or warbird has gaps connecting to the main hull?

    Do you all also realize how much network traffic and video rendering issues this sort of change will place on your PC when popping into a new sector or system space map?

    Then you'll have the canon luvers screaming bloody murder with all the kit-bashed ships ruining their immersion?

    Even though I enjoyed the Starship Designer program and would probably spend hours toying with starship design, I'm not so sure it would work as well in STO.

    p.s. I would think that either the TOS Connie parts would be excluded OR a T5 TOS Connie would be added to the game.
  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    edited June 2013
    of course there'd be graphic issues, but it can be somewhat resolved. they can only be connected at certain points. It'd be awesome and cross-eying to see. That's why it is so attractive!
  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    edited June 2013
    yes, and promoting Zen usage (low though) would make the developers and admins go "Hey, this is a good idea, we can make a profit off this."
  • wildweasalwildweasal Member Posts: 1,053 Arc User
    edited June 2013
    pyryck wrote: »
    Do you all realize just how much of a problem this will be for the ship designers in trying to make every ship part fit and work with every other ship part?

    How many of you would scream bloody murder here on the forums if there was a huge space between the Intrepid saucer and the Galaxy engineering hull?

    Or maybe the neck of a BoP or warbird has gaps connecting to the main hull?

    Do you all also realize how much network traffic and video rendering issues this sort of change will place on your PC when popping into a new sector or system space map?

    Then you'll have the canon luvers screaming bloody murder with all the kit-bashed ships ruining their immersion?

    Even though I enjoyed the Starship Designer program and would probably spend hours toying with starship design, I'm not so sure it would work as well in STO.

    p.s. I would think that either the TOS Connie parts would be excluded OR a T5 TOS Connie would be added to the game.

    ^^^^^this ^^^^
    3ondby_zpsikszslyx.jpg
  • acidfluxxbassacidfluxxbass Member Posts: 7 Arc User
    edited June 2013
    It sounds like a good idea. Possibly even sell various ship parts such as nacelles to fit on ships. I dare say they'd be people putting TMP-era frigate nacelles on giant cruisers!

    It adds to the game though. I like naming my own ship and choosing how it looks. More ship skins and parts adds to that
  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    edited June 2013
    There is a limit to how much you can put on your ship. The bigger your ship is, the heavier it is and thus the more energy required to move it. We're not gonna see a massive planet size ship. Also, for every part you add, past a base allotment, the more you have to pay. No one is going to pay a lot of money and ingame resources to build a planet sized warship that won't turn, and cant really shoot but boy oh boy can it take a beating.
  • sfalanga42sfalanga42 Member Posts: 15 Arc User
    edited June 2013
    I just figured out the really big issue with this, the problem isn't implementing this, or making parts work together. The real issue is that Cryptic/ Perfect World/ CBS are going to have to put massive amounts of work into a project that make make only modest returns. I'm starting to think (now mind you this is an opinion) that someone may have to start this up, getting parts ready (modeled and looking pretty), just some mind you, to send to whomever's in charge at the HQ. push them to try this on tribble with the parts that were sent in, becuase if we can show the devs how much we really want this it may push them harder to make it happen. We're not getting something for nothing, and this is just me thinking that maybe, just maybe, we need to do more than just play the game this time around.
    You may and are freely aloud to dismiss this as the ramblings of an idiot, I just wanted to bring this up for you to see.
    Heavy Weapons, knocking down walls and horribly maiming people since man first asked "What if I made this really big?".[SIGPIC][/SIGPIC]
  • erei1erei1 Member Posts: 4,081 Arc User
    edited June 2013
    I see several problem with this idea. One of the first is copyright issues. Imagine someone can realise others IP ships with a bit of tinkering (you would be surprised by people imagination when it comes to that) ? Imagine someone makes Star Wars ships, BSG, SG ? CBS would be in trouble.
    Not to mention the canon that would be simply forgotten. It wouldn't be Star Trek Online, but "make your own starship" online. You can ask for such tool in a lot of games, but not in an IP game.
    Also, if people would be able to make their own ship, the "unique" ship would probably sell less (vesta, kumari, scimitar...). Especially if you can "recreate" them.
    [SIGPIC][/SIGPIC]
  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    edited June 2013
    Well, we can only make ships from parts, so it'd be impossible to build a BS or a star destroyer
  • sfalanga42sfalanga42 Member Posts: 15 Arc User
    edited June 2013
    sfalanga42 wrote: »
    Maybe instead of buying packs of parts off of the C-Store, you would have access to parts from the C-Store ships you own in addition to the stock ships you can get normally.).
    erei1 wrote: »
    Also, if people would be able to make their own ship, the "unique" ship would probably sell less (vesta, kumari, scimitar...). Especially if you can "recreate" them.

    As I suggested in the above-quoted post, you could only use C-Store ship parts if you owned the C-Store ship you wanted parts from.
    Heavy Weapons, knocking down walls and horribly maiming people since man first asked "What if I made this really big?".[SIGPIC][/SIGPIC]
  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    edited June 2013
    like they said, parts. The developers can limit the variety of designs based on the parts they make available.
  • erei1erei1 Member Posts: 4,081 Arc User
    edited June 2013
    What makes those ships you mentioned "unique" are the consoles or special abilities. If those consoles and such aren't sold separately people will still have to buy the original ships.
    They are unique because they are used in the lore. People asked for the vesta long before we even knew it would comes with any unique consoles. People asked for the ambassador aswell. because they wanted to fly those iconic ships.
    Now, if we were simply able to "build" them, do you think they would have asked for it ? And paid for it ?
    like they said, parts. The developers can limit the variety of designs based on the parts they make available.
    Which would make something close of what we have now, and makes the whole system more or less useless.
    You either leave the player with a lot of room to build their ship, and say goodbye to canon, and allow them to build replica of existing ships, or greatly limit it, and ends up with nothing new.
    [SIGPIC][/SIGPIC]
  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    edited June 2013
    THe parts can remain star trek. Why are you being so limited in this concept?
  • cavewarkcavewark Member Posts: 131 Arc User
    edited June 2013
    tbh I would love a proper set of kit bash parts split by time range so you got

    Enterprise time scales (nx style hulls , nacelles etc)

    TOS style / maybe TMP included

    Next gen / voyager / ds9

    then cryptic style ships IE the current future ones The ody and such.

    The problem they said is that CBS in their usual stupid notion doesn't think its "trek" to allow people to kit bash ships EVEN Though the series used kit bash models all over the place. Most of the ships in the wolf 359 debris field were just kit bash parts.


    CBS tbh need to take a step back they seem intent on holding the reins on some things (cough t5 constitution) and yet allow somethings go ie Breen bridge officers / borg parts on ships etc.
  • xenificationxenification Member Posts: 615 Arc User
    edited June 2013
    This is a great idea, id love it.


    though i am rather skeptical of whether this would happen at all or not regardless of what the devs say they want to do at some point.


    I mean, when a company gets into a certain "comfort zone" with certain types of income (like ship packs or buying ships via zen), they tend to not want to move in that direction and with CBS in control at the top... idk...


    but its always a possibility :) would be pretty cool though im sure they would over charge for ship parts... but yeah like people said, its way to much hassel.... i mean the devs still havent even completely finished KDF (in terms of ships and other things) and just introduced the rommies.... and you want them to add ship parts to make our own ships ? lol.....i honestly dont think their dev team is big enough lolol
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