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Well the Whiners won.

dark4blooddark4blood Member Posts: 1,192 Arc User
I really hate when they nerf things that don't need to be nerfed. First Andorian weapons and Catian Melee and now "The Defense of New Romulus mission." Why don't you just adjust the reward when it is repeated like purple MK XI plasma-disruptor weapons.

Sometimes I wonder what is the point of adding all these fleet weapons and special gear if the enemies pose no challenge even on Elite. Nerf the normal mode only, leave the rest the way they were, that way you have the best of both worlds. Nerfing the whole mission is going to make the "Defense of a Homeworld" seem like a skirmish in space.

Next whiners success -- a Nerfed Scimitar that is comparable to a damn Galaxy X.

Galaxy X:

641 meters
Width: 467.1 meters
Specifications
Decks: 42
Crew: 1,000
Maximum speed: quantum slipstream velocities
Armaments: 11 phaser arrays; 3 photon torpedo launchers

Scimitar:

890 meters
Width: 1350 meters
Specifications
Armaments: 52 disruptor banks; 27 torpedo launchers
Defences: regenerative deflector shields; cloaking device
Systems: thalaron generator
Auxiliary craft: 40+ Scorpion-class fighters


Yeah really ******* comparable.
Post edited by dark4blood on
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Comments

  • amahoodamahood Member Posts: 0 Arc User
    edited June 2013
    dark4blood wrote: »
    I really hate when they nerf things that don't need to be nerfed. First Andorian weapons and Catian Melee and now "The Defense of New Romulus mission." Why don't you just adjust the reward when it is repeated like purple MK XI plasma-disruptor weapons.

    Sometimes I wonder what is the point of adding all these fleet weapons and special gear if the enemies pose no challenge even on Elite. Nerf the normal mode only, leave the rest the way they were, that way you have the best of both worlds. Nerfing the whole mission is going to me the "Defense of a Homeworld" seem like a skirmish in space.

    I agree with you .
  • lordakuralordakura Member Posts: 62 Arc User
    edited June 2013
    guys.... im lvl 30 an the mission to save new romie , the final mission really is to hard. stop complaining >.>

    >.>
  • amahoodamahood Member Posts: 0 Arc User
    edited June 2013
    lordakura wrote: »
    guys.... im lvl 30 an the mission to save new romie , the final mission really is to hard. stop complaining >.>

    >.>

    hmm.. then again I agree with you too....... what the?
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  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited June 2013
    while i found it ok, i do accept that mission is pretty hard for some people.

    i dont think it was that difficult but its certainly out of keeping with every other mission in the whole game. when that happens, it needs nerfing. (some could not even complete i on their own)
  • alexrichardsalexrichards Member Posts: 0 Arc User
    edited June 2013
    The mission in it's original form was beatable solo but, was certainly annoying. It really didn't need a nerf, it just needed readjusting and balancing. Doing it as a group with three friends was fun (unlike soilo.)

    Of course, anybody including myself who thinks DoNR was a pain, wait till you get Elachi in no win scenario. That's a doozy!
    Admiral Alex 'Grumpy Cat' Richards
    [SIGPIC][/SIGPIC]
    "What you looking @ Admiral?"
  • john53ajohn53a Member Posts: 59 Arc User
    edited June 2013
    Well the saving new Romulan was a bit hard but I do get tired of nerfing this game so it makes things way too easy...just like being able to get from 1-50 in 3-4 days. I remember the old days it took a lot longer, its crazy i have a lvl 50 Klingon already and not ever through with the episodes yet...still have breen and forgot the last one but yeah this game from what is was is way too easy. just like them messing with the STF's what is next why not just make everything easy so the whiners will be happy and lose everyone else..............God i hate whiners that want everything easy..
  • b4k4nib4k4ni Member Posts: 0 Arc User
    edited June 2013
    dark4blood wrote: »
    I really hate when they nerf things that don't need to be nerfed. First Andorian weapons and Catian Melee and now "The Defense of New Romulus mission." Why don't you just adjust the reward when it is repeated like purple MK XI plasma-disruptor weapons.

    Sometimes I wonder what is the point of adding all these fleet weapons and special gear if the enemies pose no challenge even on Elite. Nerf the normal mode only, leave the rest the way they were, that way you have the best of both worlds.

    Dude, those missions are in a range for new chars without full lvl (guess it was around 25-30, server down as you know). They don't have mk xii gear etc.

    I did those with my adm., full maco xii set and a cardassian cruiser with borg set etc. - not a really problem and still had some work. Without this stuff I think it's also almost impossible to do with a lvl approciate char at normale and don't even talk about elite.

    It's ok if you need to pull everything you have to do the mission at the level it was made of, but it shouldn't be impossible.
  • chulaksaviour1chulaksaviour1 Member Posts: 26 Arc User
    edited June 2013
    totally agree with the OP, if I wanted to play a game with no challenge or way to better my skills I'd give in and watch paint dry...

    lordakura wrote: »
    guys.... im lvl 30 an the mission to save new romie , the final mission really is to hard. stop complaining >.>

    >.>

    I had that same problem, but I packed it in for the evening had a think and realize I wasnt playing as a Romulan would fight.
    I found that hit and fade attacks worked especially well, utilizing the battle cloak to dip in and out of battle when attracting agro slowly drawing the Command Ship away from the rest of the group while the Hero's kept the armada busy.

    I metaphorically slapped myself for being so one minded in battle :D
    The distinctiveness of your ice-cream, will be added to our own. Resistance is brain freeze

    Playing Since Jan 2011
  • jetwtfjetwtf Member Posts: 1,207
    edited June 2013
    Not everyone playing is an uber elite all experianced player and the episodes are the training missions for NEW players. When you have tons of experiance and know how to setup a ship then the mission may have been just fine for you but that makes it too hard for new players who do not have your knowledge base, have no idea about the differances in BOFF's and frankly dont have the EC to build a good setup even if they did know what they need. So for the OP Think about those who are new to the game and ask them what they think of that mission considering those missions are for new players to learn the game.
    Join Date: Nobody cares.
    "I'm drunk, whats your excuse for being an idiot?" - Unknown drunk man. :eek:
  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited June 2013
    BOOOOO!! Booo on you Cryptic...this is why I have to get a PVPer to dress in leather, and (the follow has been censored) to at least feel challenged.
    GwaoHAD.png
  • latiasracerlatiasracer Member Posts: 680 Arc User
    edited June 2013
    Sorry, but.


    I was playing on normal.


    In the free ship it gave me, with whatever gear i could afford.


    I died.
    I died again.
    I tried a sneak attack. I died.

    After 20 minutes of watching the cool singularity explosion animation again and again, i had to go and get help from 2 Lvl50's from the EliteSTF channel before i could do it.


    And that was on normal.

    How could you enjoy that on elite O.o?!
    warp plasma can't melt neutronium beams
  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited June 2013
    This is what "listening to the playerbase" looks like. Since the playerbase, like any collection of people, does not think just one way about any given issue, the devs have to look at the feedback and make the call to implement X, Y, or Z change. In this case they did X. Why get upset? If you want them to listen to the playerbase you must accept that sometimes they may listen to a player who is not you.
    The Foundry Roundtable live Saturdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
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  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited June 2013
    drogyn1701 wrote: »
    This is what "listening to the playerbase" looks like. Since the playerbase, like any collection of people, does not think just one way about any given issue, the devs have to look at the feedback and make the call to implement X, Y, or Z change. In this case they did X. Why get upset? If you want them to listen to the playerbase you must accept that sometimes they may listen to someone who is not you.

    But, But it's only about me...I'm the only one who spends money in the game, I'm the only lifer... I'm Captain Kirk! ;)
    GwaoHAD.png
  • comitatuscomitatus Member Posts: 17 Arc User
    edited June 2013
    The defense of New Romulus was epic!! I died like 7 times, but after the 5th time I began to simply target the smaller ships that would swarm you when attacked the dreadnoughts...

    I was only level 30ish...so the D'dederix took a hella beating. But, it was attainable and the mots fun I've had in a while. But it was annoying too being beat down pretty bad by those tractors that damage hull directly...

    I don't think it needed to be nerfed...just lightly tweaked.
  • revalahrevalah Member Posts: 0 Arc User
    edited June 2013
    I'm sorry that you don't have a mission that you can pretend to have beaten at level 27 with just low end mission gear anymore, and therefore you can seem wonderful to yourself and fool nobody.

    When you have not just one but several 50 page threads stating this mission was freaking impossible at its stated level, not to mention Beta testers screaming at Cryptic weeks before launch that this mission needed re-balancing that's not whining, that's stating a cold hard fact. I completed it at level 50 with solid gear and it was still rough, but it was a lot easier than it was at level 36 when I was loaded with rainbow mission drops.

    And I completed "the last stand" playing on Elite difficulty at level 34 without dying, so don't tell me LTP. I'll tell you stop lying on an internet forum and get a freaking life. You're still the same small guy whether you beat this mission without dying or not. And sadly, you're fooling no-body.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited June 2013
    It sucks they nerfed it. The only challenging thing left in this game is NWS.
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  • jetwtfjetwtf Member Posts: 1,207
    edited June 2013
    dark4blood wrote: »
    , but my point is that this is a defense of a PLANET, and yet it is being nerfed as though an MMO is supposed to be played ALONE. With the new emphasis on fleets, why the world would you go into the "defense of a planet" alone? If you do an die...so be it, it isn't like you lose experience and your equipped items.

    It is meant to be done alone. All of the episode missions are meant to be done alone. These are the single player content for people who are not in a fleet, for people learning how the game works for new players.

    You want group play then get in a qeue for one of the many options for teams and quit whinging because they made a solo mission manageable by a solo player.
    Join Date: Nobody cares.
    "I'm drunk, whats your excuse for being an idiot?" - Unknown drunk man. :eek:
  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited June 2013
    If A.I difficulty was a drug, I would need to move past meth becasue A.I in video games are not challenging, if you want real challenges PVP or something is they way to go.
    GwaoHAD.png
  • talientalien Member Posts: 712 Arc User
    edited June 2013
    dark4blood wrote: »
    Sometimes I wonder what is the point of adding all these fleet weapons and special gear if the enemies pose no challenge even on Elite.

    Fleet gear is designed to make everything faceroll easy.

    Start a thread with your friends to bug cryptic to create some new elite content designed around your playstyle if you want a challenge, instead of complaining about something finally being fixed that was not intended to be next to impossible for most new players to do.
  • zenn3kzenn3k Member Posts: 105 Arc User
    edited June 2013
    It was a boring and overly difficult fight.

    It needed to be toned down.
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    edited June 2013
    dark4blood wrote: »
    Your only penalty in the whole damn game is some cheap as ship repair items, THERE IS NO OTHER MMO that has such a WEAK penalty for dying.

    On normal difficulty the penalty for death is... the time to take a drink from your cold beverage of choice. ;)
    Sometimes I think I play STO just to have something to complain about on the forums.
  • erei1erei1 Member Posts: 4,081 Arc User
    edited June 2013
    dark4blood wrote: »
    I really hate when they nerf things that don't need to be nerfed. First Andorian weapons and Catian Melee and now "The Defense of New Romulus mission." Why don't you just adjust the reward when it is repeated like purple MK XI plasma-disruptor weapons.

    Sometimes I wonder what is the point of adding all these fleet weapons and special gear if the enemies pose no challenge even on Elite. Nerf the normal mode only, leave the rest the way they were, that way you have the best of both worlds. Nerfing the whole mission is going to make the "Defense of a Homeworld" seem like a skirmish in space.

    Next whiners success -- a Nerfed Scimitar that is comparable to a damn Galaxy X.

    Galaxy X:

    641 meters
    Width: 467.1 meters
    Specifications
    Decks: 42
    Crew: 1,000
    Maximum speed: quantum slipstream velocities
    Armaments: 11 phaser arrays; 3 photon torpedo launchers

    Scimitar:

    890 meters
    Width: 1350 meters
    Specifications
    Armaments: 52 disruptor banks; 27 torpedo launchers
    Defences: regenerative deflector shields; cloaking device
    Systems: thalaron generator
    Auxiliary craft: 40+ Scorpion-class fighters


    Yeah really ******* comparable.


    Defence was bugged. having 5 dreadnought +10 battleship to do almost alone is a bug.
    Having a mission you can repeat for purple MK XI unique weapon ? Not even in your dream. The mission was not even designed to be a challenge, storyline mission are not supposed to be challenging, eSTF are.

    Then you start talking about whiner asking to nerf the Scimitar. What ? Is there a playable scimitar ingame ? No. Is there any playable scimitar stats posted somewhere ? No.
    So why are you complaining about a nerf on ship that's not even there ?!
    [SIGPIC][/SIGPIC]
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    edited June 2013
    I died 10-12 times in that mission. Problem was that all the enemy ships ended up in one big ball and all really loved to shoot me. Even before I'd fire at a ship, they'd all be blasting me. Aggro on that mission might be a bit high.
    Sometimes I think I play STO just to have something to complain about on the forums.
  • runfromchronrunfromchron Member Posts: 15 Arc User
    edited June 2013
    They really need a 4th difficulty level... or fix elite to be hard... I still find myself dozing off when doing missions.
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  • gremmergremmer Member Posts: 0 Arc User
    edited June 2013
    I died 10-12 times in that mission. Problem was that all the enemy ships ended up in one big ball and all really loved to shoot me. Even before I'd fire at a ship, they'd all be blasting me. Aggro on that mission might be a bit high.

    Let me do my best imitation of the trolls on this forum, and even in this thread ----

    Dude! What? You're dumbing down the content! I did the quest with all white gear, and without any consoles in my ship config! You're killing the game! You just need to know your ship! Dude! I put my guns on autofire and went AFK to make coffee - came back and 2 dreadnoughts were dead and the command ship was at 25%. The Devs cater to whiners like you! That quest was easy - I never died once. I used Devil's Choice to show my grandma how to play STO. She did it on the first try, and she can't see out one eye. What the heck dude? Learn to play!
  • pyryckpyryck Member Posts: 6 Arc User
    edited June 2013
    Yup, the whiners won and the losers came to the forums to whine about the whiners that whined about the game being to hard when it is really casually easy. :(

    Critical thinking skills, tactics and actually learning to use the primary offensive power of the warbird will allow anyone to complete that mission satisfactorily.

    "Playing nicely" here in the forums is harder to do than actually playing STO. ;)
This discussion has been closed.