Now that we got the first server meltdown out of the way, is there any sort of an ETA on fixing the bug with Sensor Scan?
For those who don't run science officers or just hadn't noticed yet, the debuff effect of the science captain skill 'Sensor Scan' is limited to 3 kms from you ship, regardless on what or who the skill is targeted on.
I hate to have to reply to myself, but is there any update on this?
Considering that while fixing the customisation bug on the Aquarius where the Type 6 Material didn't show up in the menu, they somehow managed to miss the fact that you can't select ANY material in that menu; don't hold your breath.
Their whole focus right now is on futzing with the queue system to avoid the impression that they're incompetent to new players(seriously, try creating a new Romulan for the first time, no queue at all, then log him out and try to go back in, or to use a different character - suddenly 20K queue).
We are PWE. Your forums and game accounts will be added to our own. Your community will adapt to service us. Resistance is futile.
This was already reported back on tribble, but science captain space ability "Sensor Scan" does not work the way it used to. Pre-LoR it was either activating around our ship when no target was selected, or around a selected target and the ones surroinding it.
Now, though, even when I select an enemy and activate the ability the circular visual is seen on the targeted ship, but the actual skill effect still originates from my ship.
This means that at the moment Sensor Scan debuff only affects ships within 2,5km around player's ship, making it next to useless most of the time.
The Sci Captains Power Sensor Scan doens?t work as it used to be anymore.
If the Targt is more then 2.5 kms to 3 kms away (not entirely sure if it was 2.5 km or 3 km) the debuffs won?t apply to the Target. We tested it with a challenge where we scanned each other at 2.5 km and at 8 km.
It seems it is only applied to your loacation, which would explain the 3km radius, and not to the targets location anymore.
Which means atm Sensor scan is only useful at close range.
Would be nice if that gets fixed asap.
Reynolds/Thokal
U.S.S. Helios -Vesta Class/R.R.W. Dark Science - Dyson Surveillance Science Destroyer U.S.S. Donut - Fleet Advanced Research Vessel Retrofit TheWiseGuys
For some reason since launch sensor scan seems to almost randomly switch between buffing me or hitting my target. Even though I always cast it on the target within range. Its either or. It will either hit me and not the target or hit the target as told to. It messes up more than it works. Seem to tend to work better if i am closer to the target, but i am wondering if that is not the sensor scan from me hitting the target 3k out. Either way its broke. Please fix
I did some testing and it seems to be fireing every time as if it was based around me. So only the 3km aoe is hitting targets not the 10k range listed on the tool tip.
:mad: Whilst you can scan an enemy within 10km, its 3km AoE is centred on yourself and not the scanned enemy.
So a) your scanned enemy is not affected by sensor scan, b) neither is any enemy within 3km of your scanned enemy, c) all the enemies within 3km of you are the only ones affected.
Whilst you can scan an enemy within 10km, its 3km AoE is centred on yourself and not the scanned enemy.
So a) your scanned enemy is not affected by sensor scan, b) neither is any enemy within 3km of your scanned enemy, c) all the enemies within 3km of you are the only ones affected. :mad:
:mad: Whilst you can scan an enemy within 10km, its 3km AoE is centred on yourself and not the scanned enemy.
So a) your scanned enemy is not affected by sensor scan, b) neither is any enemy within 3km of your scanned enemy, c) all the enemies within 3km of you are the only ones affected.
Comments
When further than 3 km away from targeted enemy sensor scan will not work.
It used to be that you could be 10 km away and sensor scan would still be able to affect enemy.
Considering that while fixing the customisation bug on the Aquarius where the Type 6 Material didn't show up in the menu, they somehow managed to miss the fact that you can't select ANY material in that menu; don't hold your breath.
Their whole focus right now is on futzing with the queue system to avoid the impression that they're incompetent to new players(seriously, try creating a new Romulan for the first time, no queue at all, then log him out and try to go back in, or to use a different character - suddenly 20K queue).
We are PWE. Your forums and game accounts will be added to our own. Your community will adapt to service us. Resistance is futile.
Now, though, even when I select an enemy and activate the ability the circular visual is seen on the targeted ship, but the actual skill effect still originates from my ship.
This means that at the moment Sensor Scan debuff only affects ships within 2,5km around player's ship, making it next to useless most of the time.
If the Targt is more then 2.5 kms to 3 kms away (not entirely sure if it was 2.5 km or 3 km) the debuffs won?t apply to the Target. We tested it with a challenge where we scanned each other at 2.5 km and at 8 km.
It seems it is only applied to your loacation, which would explain the 3km radius, and not to the targets location anymore.
Which means atm Sensor scan is only useful at close range.
Would be nice if that gets fixed asap.
U.S.S. Helios -Vesta Class / R.R.W. Dark Science - Dyson Surveillance Science Destroyer
U.S.S. Donut - Fleet Advanced Research Vessel Retrofit
TheWiseGuys
Surely more people have noticed this.
My main is a Sci captain and I would like this fixed.
So a) your scanned enemy is not affected by sensor scan, b) neither is any enemy within 3km of your scanned enemy, c) all the enemies within 3km of you are the only ones affected.
So a) your scanned enemy is not affected by sensor scan, b) neither is any enemy within 3km of your scanned enemy, c) all the enemies within 3km of you are the only ones affected. :mad:
No. Your fun makes everyone else's fun wrong by default.
a) If enemy is within 3km they get the debuff and you get the buff;
b) If the enemy is more then 3km away nothing happens.
Conclusion, the Sensor Scan AoE is centred on yourself and only takes effect if enemy within 3km.
Yeah, same here. came to post about it.
http://www.youtube.com/watch?v=IpfbJLLbczs
otherwise the scan happens on yourself
the button should be disabled if no enemy is selected to fix this behavior
so you say now it does this always even if you have selected an enemy? *will have to test this myself*
Confirmed...again.
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Yep, I can confirm that as well. Hope it gets fixed. But sci seems to always be one of the last things they will correct when there's an issue.
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