it is FASTER
it looks way more stylish + LCARS
the old one was SLOW to the point of reducing framerate by half and was just an ugly one-colored eyesore.
the new one looks better for the most part it just needs a few tweaks here and there like making text better readable in some spots and the DOff system has weird colored borders all over the place.
color schemes still need to be selectable per character and the best thing ever would be if players could do their own color schemes and maybe even share them somehow.
all in all this is a good looking modern UI and i like it a lot more than the old one.
Orignally I liked it, that it felt cleaner. But that feeling quickly went away when I realized I was having trouble reading it, because of all the colors. It was hard to find the powers in the tooltray and the the DOFF window is just terrible looking at.
And people say that the UI looks more LCARish, but I feel THIS is a more LCARish UI than what we got, and it's more functional the current UI by merging the health and weapon windows. Even better they could've given us a Klingon Themed UI as well.
There's too much black filler areas.
Too many colours and borders everywhere. It's messy and distracting. I can't read my shield facing health at a glance anymore, that stupid border makes me think my shield health is at 100% all the time.
Too many colours!
It's also no longer possible to select a team mate's ship by clicking their party icon.
This^
I seriously cant believe people like this high contrast, rainbow colored UI. Its distracting.
Orignally I liked it, that it felt cleaner. But that feeling quickly went away when I realized I was having trouble reading it, because of all the colors. It was hard to find the powers in the tooltray and the the DOFF window is just terrible looking at.
And people say that the UI looks more LCARish, but I feel THIS is a more LCARish UI than what we got, and it's more functional the current UI by merging the health and weapon windows. Even better they could've given us a Klingon Themed UI as well.
Im sorry azurian but that UI looks even worse, the fact simply is, a LCARS UI isnt going to work with this kind of contrast and colors. At this point i'd pretty much want the old UI back, it was the least distracting from them all. The thing is, the UI itself isnt bad, but its too sharp and contrasty, and colored that its a distraction to the whole gameplay.
I can barely play with this UI now unless I want my eyeballs to pop out after a few days.
They totally ruined the whole game as far as my opinion goes.
I am all about functionality though like I don't like the new character log-in because it's more demanding - I'd rather have a blank screen that doesn't take time to load.
Coloring the abilities on my bar well I know them all by heart, you don't have to tell me it's a sci or tac ability I am about to use.
Under this HUD I get a graphics error in text windows. All characters get this dark spot in the middle of their face.
That, and additional loading time on the character selecting is basically what it is to me.
Im sorry azurian but that UI looks even worse, the fact simply is, a LCARS UI isnt going to work with this kind of contrast and colors. At this point i'd pretty much want the old UI back, it was the least distracting from them all. The thing is, the UI itself isnt bad, but its too sharp and contrasty, and colored that its a distraction to the whole gameplay.
So, the UI is fine, just not the colors and contrast? Well, that can easily be fixed, compared to the new UI which is......colorful.
I think the color scheme is too colorful also BUT it might take time to get used to and then be fine. 1 thing for sure that I noticed is there is a change in my perception of what is wrong w/ my ship. So why am I not turning like I am supposed to. Looking over at the display like in the past for power levels to Engines I cannot tell if that is the problem BUT in the old UI I could tell right away. So something is not the same and would take getting someone on to do a test w/ like Target Engines to see the changes from powered to not powered. Though the simple look over now I have not been able to tell at a glance which immediately says there is a problem.
For combat, that is unsat and you want something that is really easy to see is affected.
People mentioning there is a way to get back to something that looking like the old UI I will do for both my 3 SF and KDF characters BUT will stick w/ the new UI on the Romulans.
Also, did like you guys moding the new log in w/ the more LCARS style rounded rectangles. Looks nice. Oh and the new Romulan theme music. Story has been good so far as well.
Looking over at the display like in the past for power levels to Engines I cannot tell if that is the problem BUT in the old UI I could tell right away. So something is not the same and would take getting someone on to do a test w/ like Target Engines to see the changes from powered to not powered. Though the simple look over now I have not been able to tell at a glance which immediately says there is a problem.
For combat, that is unsat and you want something that is really easy to see is affected.
This pretty much goes back to the TOO MANY COLOURS complaint voiced by so many. There's a reason why even modern rl hud's are still monochrome (well, there are many reasons.) But basically, with your glance or partial attention scenario, all the different colours become meaningless and you tune them out, so when one of them goes red it doesnt trigger anything in your mind.
Probelms with power levels, shields failing, hull damage, these events should stand out by being a different colour than the rest of the HUD. You trick on them more quickly and accurately when that happens. As things are, it's just a mess. (also the big thick outline AROUND the shields is a big w t f were they thinking moment...)
Comments
Same here. So tacky. The old one was far superior.
love it !!!
it is FASTER
it looks way more stylish + LCARS
the old one was SLOW to the point of reducing framerate by half and was just an ugly one-colored eyesore.
the new one looks better for the most part it just needs a few tweaks here and there like making text better readable in some spots and the DOff system has weird colored borders all over the place.
color schemes still need to be selectable per character and the best thing ever would be if players could do their own color schemes and maybe even share them somehow.
all in all this is a good looking modern UI and i like it a lot more than the old one.
One of the things I like about the new UI is that red alerts are more integrated into it.
mission tracker?
try the F12 button, has only been there for the past 3 years.
you can increase / decrease the size of most elements yourself
#KnowYourOptions
Ahh thanks. I do use F12 when setting up as I dislike the standard layout of the UI, but didn't remember that I could resize in it.
But yeah thanks for the reminder.
And people say that the UI looks more LCARish, but I feel THIS is a more LCARish UI than what we got, and it's more functional the current UI by merging the health and weapon windows. Even better they could've given us a Klingon Themed UI as well.
This^
I seriously cant believe people like this high contrast, rainbow colored UI. Its distracting.
Im sorry azurian but that UI looks even worse, the fact simply is, a LCARS UI isnt going to work with this kind of contrast and colors. At this point i'd pretty much want the old UI back, it was the least distracting from them all. The thing is, the UI itself isnt bad, but its too sharp and contrasty, and colored that its a distraction to the whole gameplay.
I can barely play with this UI now unless I want my eyeballs to pop out after a few days.
They totally ruined the whole game as far as my opinion goes.
I am all about functionality though like I don't like the new character log-in because it's more demanding - I'd rather have a blank screen that doesn't take time to load.
Coloring the abilities on my bar well I know them all by heart, you don't have to tell me it's a sci or tac ability I am about to use.
Under this HUD I get a graphics error in text windows. All characters get this dark spot in the middle of their face.
That, and additional loading time on the character selecting is basically what it is to me.
So, the UI is fine, just not the colors and contrast? Well, that can easily be fixed, compared to the new UI which is......colorful.
All I want them to do is add 1 more options STO Classic!!!!
Let me choose the option of going back to what we had 2 weeks ago
For combat, that is unsat and you want something that is really easy to see is affected.
People mentioning there is a way to get back to something that looking like the old UI I will do for both my 3 SF and KDF characters BUT will stick w/ the new UI on the Romulans.
Also, did like you guys moding the new log in w/ the more LCARS style rounded rectangles. Looks nice. Oh and the new Romulan theme music. Story has been good so far as well.
Snowwolf8u
Time: 1759 P.S.T.
Date: 130529
This pretty much goes back to the TOO MANY COLOURS complaint voiced by so many. There's a reason why even modern rl hud's are still monochrome (well, there are many reasons.) But basically, with your glance or partial attention scenario, all the different colours become meaningless and you tune them out, so when one of them goes red it doesnt trigger anything in your mind.
Probelms with power levels, shields failing, hull damage, these events should stand out by being a different colour than the rest of the HUD. You trick on them more quickly and accurately when that happens. As things are, it's just a mess. (also the big thick outline AROUND the shields is a big w t f were they thinking moment...)
The doors, Mister Scott!