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Friendly warning-Hive Onslaught is near impossible

mirrorterranmirrorterran Member Posts: 423 Arc User
I dunno what jacked up ships Cryptic is testing this stuff with...

but I'm flying a fleet excelsior as an engineer with 60k hull and that lance is lethal...let alone the plasma's

and I'm talking about NORMAL not elite

this is pretty much the only STF I really enjoy and I wont be doing it again unless I get really masochistic or Cryptic fixes this TRIBBLE.

It's supposed to be fun Cryptic...not a respawn button clickfest.
Post edited by mirrorterran on
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    fmgtorres1979fmgtorres1979 Member Posts: 1,327 Arc User
    edited May 2013
    I'm not a great player (I do ok, I guess), but from my experience, it is a bit frustrating at times, but this is one that really needs for people to know what to do and work as a team. Firstly, you need to be in between the two vessels, so they will no longer hit you with the lance weapon. Then you need to watch out for the plasma torpedo and fire on it. People should watch out for themselves but also try to fire on it when it's going against other players. And also, keep in mind that the little regeneration spheres are top priority when launched or they will repair the vessels.
    I've been to a few in which people just fire on the vessels and forget all the rest and then even leave because it's "too tough" or because and optional is failed. Making it even tougher or impossible for the people who stay.

    P.S. 60000 hull or 10000 means pretty much the same, the torpedo makes over 200000 damage. One hit kill anything as far as I know :)
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    deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    edited May 2013
    it's just hard, but I have beaten it, with all optionals
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    arcangelslayarcangelslay Member Posts: 0 Arc User
    edited May 2013
    In defense of the OP

    I've recently come back to STO, I've played Hive Onslaught a few times, after the update I'm getting hit by the lance between the ships, even near the queen.

    It was literally impossible, we all raced between he ships and were destroyed in seconds, this never happened before.

    I've not played it since.
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    fmgtorres1979fmgtorres1979 Member Posts: 1,327 Arc User
    edited May 2013
    In defense of the OP

    I've recently come back to STO, I've played Hive Onslaught a few times, after the update I'm getting hit by the lance between the ships, even near the queen.

    It was literally impossible, we all raced between he ships and were destroyed in seconds, this never happened before.

    I've not played it since.

    Ah, then maybe it's changed. I haven't played it yet since LoR was released.
    If that is the case, then it's a bad move, as the mission is already hard as it is. One hit kills aren't fun and in this scenario, with the consecutive deaths and the respawn time increasing you may find yourself in a very bad situation with many regeneration probes, and in turn having the vessels repaired time after time.
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    totenmettotenmet Member Posts: 592 Arc User
    edited May 2013
    I see enough players TRIBBLE up the more easy ones like ISE, CSE, KASE as well.

    Only reason is that players do not understand te mission, do not read the mission tips/hints. Don't understand the concept of cooperation, etc.


    Hive Onslaught can also be done including the optional. In PUG its hard because of the newbies, the saboteurs and the ones who do not understand team work or mission tactics.

    With fleet teammates we hardly fail these PVE's and optionals.
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    x0ligyx0ligy Member Posts: 0 Arc User
    edited May 2013
    The mission has changed and is bugged. Yes i do PUGS

    1. Spheres are faster (does not matter just takes longer kill them)
    2. On the two main ships if you respawn you can get a message saying "We are under attack" when nothing is close by
    3. Lance kills you at spawn point

    These are the issues i ran into when i tried it, other than that it was just trying to keep up with repairs while defending against kintetic blasting, tractor beams and lance. Ofc with it being a pug, peopel left sooner than expected because they always expect an awesome team i try and keep combat log going so i can see who's good and whos bad help when they complain then :P
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    knuhteb5knuhteb5 Member Posts: 1,831 Arc User
    edited May 2013
    The mission has also changed in the sense that you get instakilled at the spawn sometimes by who knows what. Happened to my team playing it yesterday where 2 or 3 of us died a few seconds after spawning. I never saw torps or anything either.
    aGHGQIKr41KNi.gif
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    sudoku7sudoku7 Member Posts: 2 Arc User
    edited May 2013
    In defense of the OP

    I've recently come back to STO, I've played Hive Onslaught a few times, after the update I'm getting hit by the lance between the ships, even near the queen.

    It was literally impossible, we all raced between he ships and were destroyed in seconds, this never happened before.

    I've not played it since.

    I've been hit by the lance while visually in the area I should be [about 3km from the ship in the inside]. I'm just guessing that there's an occasional bug that's occurring with their targeting.

    Now, EPtE seems to be ... very nice for the borg spheres, and getting stuck in combat mode on respawn is bad for Under the Guns.
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    topsettopset Member Posts: 0 Arc User
    edited May 2013
    x0ligy wrote: »
    The mission has changed and is bugged. Yes i do PUGS

    1. Spheres are faster (does not matter just takes longer kill them)
    2. On the two main ships if you respawn you can get a message saying "We are under attack" when nothing is close by
    3. Lance kills you at spawn point

    These are the issues i ran into when i tried it, other than that it was just trying to keep up with repairs while defending against kintetic blasting, tractor beams and lance. Ofc with it being a pug, peopel left sooner than expected because they always expect an awesome team i try and keep combat log going so i can see who's good and whos bad help when they complain then :P

    You pug Hive? You crazy man! I wouldn't consider doing that, ever. Then again, I only run with decent premade teams now.

    RE: Bugs

    1) This isn't a bug, this was an unintended side-effect of the buff to EPTE. Spheres have always had emergency power to engines, but now they now have a full 30 seconds duration they do zip around the map far more than they used to.

    Can't comment on the second two, but the first isn't a bug :D
    [SIGPIC][/SIGPIC]
    Kirk's Protege.
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    sgtstarfallsgtstarfall Member Posts: 205 Arc User
    edited May 2013
    I too pug Hive, but I haven't jumped on STFs after the LoR update. The faster spheres seem to be interesting, but at the same time, the infinite range of the borg spinal lances seem to be a bug. The only advice I can give for the avoiding the lance is this: Spam. Throw out every mine, pet spam, and high yield torpedo you have at the borg ship. More often than not, they target the lower health "enemies" before they target you.

    That is....unless they changed that too...
    __________________________________________________
    All hands! Prepare the popcorn and tinfoil hats! :D
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    neotrident12neotrident12 Member Posts: 287 Arc User
    edited May 2013
    I haven't played this since LOR release, however, being between the two command ships is the WORST place to be. Why would you want to be under fire from two elite ships??!! Come at them from one or the other sides preferably left of spawn first.

    Take one at a time not both O.o
    [SIGPIC][/SIGPIC]
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    x0ligyx0ligy Member Posts: 0 Arc User
    edited May 2013
    topset wrote: »
    You pug Hive? You crazy man! I wouldn't consider doing that, ever. Then again, I only run with decent premade teams now.

    RE: Bugs

    1) This isn't a bug, this was an unintended side-effect of the buff to EPTE. Spheres have always had emergency power to engines, but now they now have a full 30 seconds duration they do zip around the map far more than they used to.

    Can't comment on the second two, but the first isn't a bug :D

    We'll one of us has to be the crazy one o.O lol
    But yes its annoying when you can not complete it and need to quit result 1 hour ban from stfs not fair at all.

    As for the spheres faster, does not bother me at all. Just annoying watching my torps take forever to hit them and them zoom away from my slow cruiser lol something i think has been slower since update could just be in my mind the slower ship though lol

    @sgtstarfall can not throw out anything because there is nothing in range you spawn in with nothing around you as there are only three ships left (Queen, 2x "of nine") and get shot at spawn. As for pet, i dont have one never looked into it.
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    corbinwolf#9797 corbinwolf Member Posts: 565 Arc User
    edited May 2013
    I dunno what jacked up ships Cryptic is testing this stuff with...

    but I'm flying a fleet excelsior as an engineer with 60k hull and that lance is lethal...let alone the plasma's

    and I'm talking about NORMAL not elite

    this is pretty much the only STF I really enjoy and I wont be doing it again unless I get really masochistic or Cryptic fixes this TRIBBLE.

    It's supposed to be fun Cryptic...not a respawn button clickfest.

    I rarely play this merely because so many people actually LEAVE when they see how hard it is.... which is frustrating to say the least. That being said, I have also managed to win with a good PUG team on occasion as well.

    Sadly, however, the majority of folks are right. Your more likely to win with a premade than a PUG in this particular STF. Crazy hard at times but fun... I prefer it this way. More realistic and challenging. :)
    "The world ain't all sunshine and rainbows. It's a very mean and nasty place and I don't care how tough you are it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard ya hit. It's about how hard you can get hit and keep moving forward." - Rocky Balboa (2006)
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    knuhteb5knuhteb5 Member Posts: 1,831 Arc User
    edited May 2013
    I rarely play this merely because so many people actually LEAVE when they see how hard it is.... which is frustrating to say the least. That being said, I have also managed to win with a good PUG team on occasion as well.

    Sadly, however, the majority of folks are right. Your more likely to win with a premade than a PUG in this particular STF. Crazy hard at times but fun... I prefer it this way. More realistic and challenging. :)

    You are a very brave person for puging Into the Hive, maybe crazy :P. I would only do with people from my fleet or the elite stf channel; that's it.
    aGHGQIKr41KNi.gif
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    knuhteb5knuhteb5 Member Posts: 1,831 Arc User
    edited May 2013
    I rarely play this merely because so many people actually LEAVE when they see how hard it is.... which is frustrating to say the least. That being said, I have also managed to win with a good PUG team on occasion as well.

    Sadly, however, the majority of folks are right. Your more likely to win with a premade than a PUG in this particular STF. Crazy hard at times but fun... I prefer it this way. More realistic and challenging. :)

    You are a very brave person for puging Into the Hive, maybe crazy :P. I would only do it with people from my fleet or the elite stf channel; that's it.
    aGHGQIKr41KNi.gif
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    mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited May 2013
    Ah, then maybe it's changed. I haven't played it yet since LoR was released.
    If that is the case, then it's a bad move, as the mission is already hard as it is. One hit kills aren't fun and in this scenario, with the consecutive deaths and the respawn time increasing you may find yourself in a very bad situation with many regeneration probes, and in turn having the vessels repaired time after time.

    all the new balance changes that cryptic have done to space npcs were not needed, but it was done and now survivability is a side effect instead of something you can rely on. an oxymoron if ever there was one.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
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    flyingdieselflyingdiesel Member Posts: 21 Arc User
    edited May 2013
    I agree that the Hive has some improvements but it needs to be kept as hard as it is! With the new warp cores, Feds getting the leech console, etc. things like ISE are a walk in the park. They used to be easy but still have 6+ minutes left of the optional and be finished? Hence why I like the Hive. Yeah I PUG it often but normally PUG the normal. So for those that want some hints... When you get to the two body guards - don't sit in the center as that causes both of them to agro, and only attack one - not both!. One ship sits at the front opening and another ship sits at the back opening. They set probably about 45 degrees down at about 9.8km. Everyone else attack from the outside (again not next to the queen). The two ships at the opening target regen probes and plasma torps. If you have toys launch them and set them on Attack Run. When the field is clear of regen probes and plasma torps fire at the vessel. If you can target subsystems target Weapons, Shields and Aux in that order on the vessel. If one of the ships sitting at the 45degree 9.8km get lanced or invisible torp'd one of the ships attacking from the side needs to get to that position to do the same as previously stated. Again - stay out of the center and stay well away from the other body guard. Even if the other body guard releases probes, etc. Ignore them unless the regens come and attempt to heal the one you are attacking. This method works for Normal and Elite and as long as you have TEAMWORK :P ! (Now there is a bug in the Hive Elite where I have seen the body guards spin on their CG - if that happens GOOD LUCK HAHA :eek: )
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    vaewenvaewen Member Posts: 32 Arc User
    edited May 2013
    ... One hit kills aren't fun ...

    Let's all say this together, until Cryptic get's the point that we're playing a GAME to have FUN and one hit kills AREN'T fun.
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    lorddoominatorlorddoominator Member Posts: 0 Arc User
    edited May 2013
    In defense of the OP

    I've recently come back to STO, I've played Hive Onslaught a few times, after the update I'm getting hit by the lance between the ships, even near the queen.

    It was literally impossible, we all raced between he ships and were destroyed in seconds, this never happened before.

    I've not played it since.


    - Fun fact: max out the defense rating & fly around at full speed, and lance weapons will never hit you, regardless of your location! :D
    (max out the appropriate skill, get the elusive trait; use speed increasing gear, and skill points, etc)...

    >>> For heavy plasma torpedoes:
    1. zoom out the view all the way to increase visibility, and look around often
    2. use Point Defense System, Beam Array Fire at Will, Cannon Scatter Volley, Torpedo Spread... (or other similar abilities) to destroy them
    3. use Evasive Maneuvers, Ramming Speed, or other similar abilities, to get away fast from an imminent death situation
    4. use Polarize Hull (or other similar abilities) to break free from tractor beams

    It's not as hard as it seems! ;)
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    x0ligyx0ligy Member Posts: 0 Arc User
    edited May 2013
    @vaewen - No one likes to die from a one hit blow but, if it didnt happen people would complain more that it was "too easy". Besdies the borg are ment to be tough so i dont mind the odd one hit here and there but over at spawn point is abit of a joke lol

    @lorddominator - Stop giving people tips :mad: lol
    1. Thats how i always play :D
    2. Only good to a point if the plasma bolt is near a regen ship or two can be a pain! (need to drag it away)
    3. Yes i do that and the tracktor beams.
    4. Only use that for borg shield neutralizer really, i like shields up asap. Ofc neutrilizer has a faster cooldown -.- lol
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    captrott1captrott1 Member Posts: 113 Arc User
    edited May 2013
    Yeah, I do not know what they play test these missions with. My feeling is that Cryptic equates an epic mission with overwhelming opposition. This STF is a particular example of that. I have seen similar examples with the conclusion of the Dominion Featured Episode where they throw in tons of enemy ships and not even the Defiant or Enterprise-F can stay alive long enough. The defense of New Romulus is yet another example.

    Weapons that one shot should be on 5 minute cool down for enemies. Serious balancing needs to be done on these epic conclusions of missions and this STF.
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    fmgtorres1979fmgtorres1979 Member Posts: 1,327 Arc User
    edited May 2013
    As far as the one hits go, in my opinion, they are not required for a challenge. I am not saying the borg need too be easy, I'm just saying that knowing for a fact that if that torpedo (or the lance, or whatever) hits, you are dead, regardless of being a cruiser, carrier, escort, whatever is not fun. Getting grabbed by a tractor beam and seeing the cutting beam destroy your hull as the shields drain and you start activating abilities to get out of there and even maybe being helped out by your team for you to live, is still hard but a lot more fun than "oh look a torpedo" BOOOM - Respawn.
    But like I said, it's just an opinion.
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    x0ligyx0ligy Member Posts: 0 Arc User
    edited May 2013
    As far as the one hits go, in my opinion, they are not required for a challenge. I am not saying the borg need too be easy, I'm just saying that knowing for a fact that if that torpedo (or the lance, or whatever) hits, you are dead, regardless of being a cruiser, carrier, escort, whatever is not fun. Getting grabbed by a tractor beam and seeing the cutting beam destroy your hull as the shields drain and you start activating abilities to get out of there and even maybe being helped out by your team for you to live, is still hard but a lot more fun than "oh look a torpedo" BOOOM - Respawn.
    But like I said, it's just an opinion.

    Only thing that kills me really are one shots sorry :/
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    superfoxyplushsuperfoxyplush Member Posts: 87 Arc User
    edited May 2013
    For me, even pre-patch I'd still get 1 shotted by the lance's sat by the Queen. I always thought it was bugged. On the other hand this is the only STF I won't run via the PUG menu it very rarely gets finished and even then it isn't worth the Normal rewards. Barely the Elite rewards most of the time.

    I admit, there needs to be some challenge but this STF is nigh on impossible PUG'ed.
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    x0ligyx0ligy Member Posts: 0 Arc User
    edited May 2013
    Well just tried a PUG Elite Hive Onslaught...

    And yes its broke, i got lanced when i was between 3.5km - 4.5km (was recording at time) i love the fact that one the guys said 3x "Shoot the probes!" like they were the problem not the one shot of the lance he was the first to quit.
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    theboominatortheboominator Member Posts: 3 Arc User
    edited May 2013
    Yeah I've Pugged Hive Onslaught Normal 4 times since LoR and failed 3 times having failed it once in 5 months of Pugging before

    The Lance Weapons are the problem

    I can tank a Lance hit on Normal but it's pretty much death and the "advice" doesn't work, I've been hit by the lance coming out of Spawn, hit by it invisibly and I've also been hit while pretty much sitting on top of the Queen so the "be within 5km of the queen" doesn't work so it's just a total crapshoot.

    If you die once when fighting the 2 Unimatrix ships I'd say you're going to have a hard time winning. The only success I had was with what looked to be a pretty good team and the fact no-one died suring the whole mission.

    Didn't help that people kept respawning and flying back in alone, although watching them explode from one hit was amusing it didn't really help the whole winning thing

    Recorded both the failure and the win so will put them up on Youtube this week.
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