I had heard the regeneration was turned up a notch. As was the damage she could output.
So a group of nine 'serious' STF'ers from the DPS5000 channel decided to prove the posters wrong. We're talking about a dedicated group of players who have spent months creating ships of sheer dps goodness. You know... the people we often mock because they can break 10kdps without a sweat.
Combat started smoothly. We were gonna take this crystalline curmudgeon down!
95% - we lost our first team-mate. Single shot destruction.
90% - 4 members killed in the energy outburst. The tanks melted.
85% - we lost a player to rage quit. he was the random dude in our equation.
The the fun started, or the lack of fun. Barrage of barrage, drawing away the shards, working as teams going in and out - nothing worked. DPS spikes in excess of 100K, and the beastie laughed it off. We even tried warp core breeches on purpose....
We never got her below 81%. She would heal with each barrage.
There's something seriously wrong with her mechanics of this event. Given most of us had successfully beaten it in the past many,many times, the changes in the recent patch were just evil.
Now if only I could actually access the bank without timing out.....
The team I tried it with got the beast to 66% or so, at which point we decided the effort was futile. Every time it killed someone, the DPS slacked off enough to let it regen.
16.5 million in damage output over a 15-minute period. I wish I had the CE's resistance level.
Yeah, this mission is awesome.... played it yesterday... full shields, full hull, jevonite ablative prototype armour, 2 armours in engi slots.... got one hitted by 146K dmg - instakill.....
Thats what I call "challenging"...
Actually we had a pretty good professional fleet team, 1 wells healer/science, 4 pure dmg-dealer with each of them easily exceeding 15K dps.... got it down to 68 %. Not more....
The problem is the healing, if one of your team dies (and they die very fast with these extreme spike dmgs dealt by the crystalline lifeform), you dont make enough dps to get it down and to overcome its healing.
But.... challenging mission, not bad. If you tune it a bit (not too much, maybe decrease the entity's regeneration rate and limit the spike dmg. to 100K, so with full shields you have a chance to survive the blasts), we have a mission, which really deserves the "elite" status.
Not bad, not bad....
Don't bother. One of the developers said that the regen is borked and posted some numbers. You need a team with an average dps over 18000 just to get past the first part, and the regeneration goes up from there.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
This makes me very happy - the game needs some challenges.
Did you try sci powers?
Are you serious ?
Is this a challenge ?
I think it is an IMPOSSIBLE MISSION.
What do you mean for challenge ?
Where is the challenge if an enemy could kill a well built ship in one shot ?
Where the **** is the challenge if 10 GOOD players can't get it below 80% ?
Same thing in HIVE Onslaught ...
Where Unimatrix Ships go crazy and start firing at 17km away.
devs, a good challenge is fun, but do not confuse a good challenge with a very difficult or quite impossible mission.
What do you mean for challenge ?
Where is the challenge if an enemy could kill a well built ship in one shot ?
Where the **** is the challenge if 10 GOOD players can't get it below 80% ?
Same thing in HIVE Onslaught ...
Where Unimatrix Ships go crazy and start firing at 17km away.
devs, a good challenge is fun, but do not confuse a good challenge with a very difficult or quite impossible mission.
just because you cannot do it, it does not mean it is hard
just because you cannot do it, it does not mean it is hard
Its not only me that cannot do it, NOBODY CAN !!!
The Elite Hive Onslaught is very hard, not impossible, unless unimatrix ships go crazy.
But Elite CE is REALLY IMPOSSIBLE.
I fly i charal (wih advanced flee antiproton weapons), and when i tried this mission, there were at least 2 other andorian vessels, an armitage, a patrol escort, a tactical escort, some cruisers and some science vessels.
we didn't get it under 95% ...
10 players, 10 GOOD PLAYERS can't get a fu***d CE under 95%.
NOBODY Completed that mission yet, and you still say its not an impossible mission.
bah...
The Elite Hive Onslaught is very hard, not impossible, unless unimatrix ships go crazy.
But Elite CE is REALLY IMPOSSIBLE.
I fly i charal (wih advanced flee antiproton weapons), and when i tried this mission, there were at least 2 other andorian vessels, an armitage, a patrol escort, a tactical escort, some cruisers and some science vessels.
we didn't get it under 95% ...
10 players, 10 GOOD PLAYERS can't get a fu***d CE under 95%.
NOBODY Completed that mission yet, and you still say its not an impossible mission.
bah...
no win was not beaten in 3 days, was it?
just because 10 random "good" players could not beat it, does not mean it is impossible. many players did not even get to play due to the queues and not having a free weekend to play.
no win was not beaten in 3 days, was it?
just because 10 random "good" players could not beat it, does not mean it is impossible. many players did not even get to play due to the queues and not having a free weekend to play.
I really don't know what there is to argue. The Devs already stated that it's not working as intended and you need a 10-man group where everyone has to put out 18,000 DPS just to get through the first phase and it's even more after that.
Considering the entities extreme energy resistance, everyone that has at least some grasp of the game should know that that's pretty much impossible with current game mechanics.
I really don't know what there is to argue. The Devs already stated that it's not working as intended and you need a 10-man group where everyone has to put out 18,000 DPS just to get through the first phase and it's even more after that.
Considering the entities extreme energy resistance, everyone that has at least some grasp of the game should know that that's pretty much impossible with current game mechanics.
well, anyone who has some grasp of the meaning of difficult, know tht beating something that is nearly impossible is not "easy."
if you are not up for the challange it is not the fault of the event
one simple thing to note flying the fastest escort with quard cannons and dual heavy in ce event is not a way to win read the instructions it states clearly topedos will work better i did my first one yesterday on easy near a full 20 people not a single one had torpedos besides me now considering that torpedo spread three and high yield on an oddessy knocking three percent yes noone else was shooting during its energy in take heal so i definatly was the only one who damaged it and quite easily i am not saying this will work on elite but a oddessy science cruiser doing more damage then a lot of escorts using quards and dual heavy and alpha strikes other cruisers and science ships i think i will try this today with my omega torp and cutting beam both classed as hull damaging and ce is hull might have better luck
I was in a PUG group, and we got it below 30%. But after that, we were forced to put our full effort into dealing with the shards. The thing went from under 30% to over 80% in less than a minute. After the tenth time getting one shotted, I gave up.
yeah, CE has a lot of things to it that the DPS fest approach doesn't work well to counter.
Kill the small shards. If you don't the mission will become harder and the effect stacks for each one.
Sub Nuke actually works on the CE. It doesn't do the same thing to it that it does to players, but it does something useful.
Don't fire on the CE with energy weapons during the absorbtion phase!!! It heals the CE AND makes the shockwave hurt more!
Oh and... torps do more damage to it than beams. I can't recommend Trics and HY plasma simply because the CE's primary fire mode is a variant of Fire At Will, and the CE will often shoot them down. Shot range launch sometimes works though.
Mines work if you DPB at close range. It still shoots them but it usually only gets one or two before they hit.
Oh and Grav Well the thing until it implodes. Seriously.... Grav Well hurts it more than any attack ever will. SPAM Grav Well, use multiples if possible.
I beat her with a pug team ( elite yes !)...with my science captain in fleet corsair, just use any exotic skill like gravwell tractors and such...and stop her regen with theta radiation, she seem to be very affected by this skill.
I have try to do the same with my tac in vesta ....and cant beat her...what's different between the 2 runs ?...no theta on my vesta...
CC elite...seem really buggy specialy with her regen mechanics
easiest elite stf ever. 10 sci captains, all running max double stack of grav well, forwar weapons torpedos, rear weapons mines. no grav well power slots use shield and hull heals, engineer slots use aceton and heals, tac slots use torp and mine powers.
strat. all 10 sci ship sci caps get into mine range, fireing torps the entire time, dropping mine nets in range to hit, 10 stack sensor scan, 10 shots of grav well, she dies in 30 seconds, with doubled up grav wells at 125 aux power (torps and mines dont need weapon power to be awesome dmg) all the shards die to minefields and grav wells.
and just rotate snb shots to keep it on her.
Romulus burned, untold billions died.
It's the Tal'shiars doing, Sela lied.
Vengeance is born, with eternal scorn.
New Romulus rises.
ive noted its not just cc that is borked, most AI enemies have been updated with far stronger weapons that make your survivability buffs completely useless. although i use them for very limited survivability needs, the rest is dumped into dps... thats not right, not for engineering cruisers and science ships.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
ive noted its not just cc that is borked, most AI enemies have been updated with far stronger weapons that make your survivability buffs completely useless. although i use them for very limited survivability needs, the rest is dumped into dps... thats not right, not for engineering cruisers and science ships.
Criptic give to you some new way to be fast and agile, keep a high defense in combat and you will see a far better survivability ! Sitting duck ...the best way to die...in pvp...and pve
well, anyone who has some grasp of the meaning of difficult, know tht beating something that is nearly impossible is not "easy."
if you are not up for the challange it is not the fault of the event
The dev said it was broken - you need 18,000 sustained DPS per player - I don't think there is any build in the game that can sustain 18k DPS - so the devs must have done some cheating to see how much was required.
The dev said it was broken - you need 18,000 sustained DPS per player - I don't think there is any build in the game that can sustain 18k DPS - so the devs must have done some cheating to see how much was required.
Not cheating, just math, 10 players, Entity regen % is x, health is Y, Health regen ecislates by z% based on stage = how much damage it heals per sec / players present.
that was apparently the problem, they scaled the hp up, but left the regen alone, and it didn't end well, so their scaling the eltes regen down.
Comments
Did you try sci powers?
Short version: Regen in Elite CC is borked.
16.5 million in damage output over a 15-minute period. I wish I had the CE's resistance level.
Feels like multiple hundreds of thousands of points regen per second.
Unicron wishes he had the CE's resistance level.
Thats what I call "challenging"...
Actually we had a pretty good professional fleet team, 1 wells healer/science, 4 pure dmg-dealer with each of them easily exceeding 15K dps.... got it down to 68 %. Not more....
The problem is the healing, if one of your team dies (and they die very fast with these extreme spike dmgs dealt by the crystalline lifeform), you dont make enough dps to get it down and to overcome its healing.
But.... challenging mission, not bad. If you tune it a bit (not too much, maybe decrease the entity's regeneration rate and limit the spike dmg. to 100K, so with full shields you have a chance to survive the blasts), we have a mission, which really deserves the "elite" status.
Not bad, not bad....
them guyz?
srsly tho, I feel sometimes I am the only sci in that channel ^^
10k DPS Vesta threads: 1; 2
I noticed. Well it's normal CE for now then.
Are you serious ?
Is this a challenge ?
I think it is an IMPOSSIBLE MISSION.
What do you mean for challenge ?
Where is the challenge if an enemy could kill a well built ship in one shot ?
Where the **** is the challenge if 10 GOOD players can't get it below 80% ?
Same thing in HIVE Onslaught ...
Where Unimatrix Ships go crazy and start firing at 17km away.
devs, a good challenge is fun, but do not confuse a good challenge with a very difficult or quite impossible mission.
just because you cannot do it, it does not mean it is hard
10k DPS Vesta threads: 1; 2
In my opinion, I believe the elite is too challenging to do it. The regen and damage it's really high. They should lower it.
Its not only me that cannot do it, NOBODY CAN !!!
The Elite Hive Onslaught is very hard, not impossible, unless unimatrix ships go crazy.
But Elite CE is REALLY IMPOSSIBLE.
I fly i charal (wih advanced flee antiproton weapons), and when i tried this mission, there were at least 2 other andorian vessels, an armitage, a patrol escort, a tactical escort, some cruisers and some science vessels.
we didn't get it under 95% ...
10 players, 10 GOOD PLAYERS can't get a fu***d CE under 95%.
NOBODY Completed that mission yet, and you still say its not an impossible mission.
bah...
no win was not beaten in 3 days, was it?
just because 10 random "good" players could not beat it, does not mean it is impossible. many players did not even get to play due to the queues and not having a free weekend to play.
10k DPS Vesta threads: 1; 2
I really don't know what there is to argue. The Devs already stated that it's not working as intended and you need a 10-man group where everyone has to put out 18,000 DPS just to get through the first phase and it's even more after that.
Considering the entities extreme energy resistance, everyone that has at least some grasp of the game should know that that's pretty much impossible with current game mechanics.
well, anyone who has some grasp of the meaning of difficult, know tht beating something that is nearly impossible is not "easy."
if you are not up for the challange it is not the fault of the event
10k DPS Vesta threads: 1; 2
This is by far the dumbest thing I've read today.
And that was just Normal CC...
anybody got an idea which torpedos are best for this encounter? Omega tropedo? Romulan tripple HY torp launcher? or a simple photon launcher?
also, grav well seems to deal exotic dmg, not kinetic dmg...only the tractor beam repulsor seemed to really hurt that thing
ideas?
Kill the small shards. If you don't the mission will become harder and the effect stacks for each one.
Sub Nuke actually works on the CE. It doesn't do the same thing to it that it does to players, but it does something useful.
Don't fire on the CE with energy weapons during the absorbtion phase!!! It heals the CE AND makes the shockwave hurt more!
Oh and... torps do more damage to it than beams. I can't recommend Trics and HY plasma simply because the CE's primary fire mode is a variant of Fire At Will, and the CE will often shoot them down. Shot range launch sometimes works though.
Mines work if you DPB at close range. It still shoots them but it usually only gets one or two before they hit.
Oh and Grav Well the thing until it implodes. Seriously.... Grav Well hurts it more than any attack ever will. SPAM Grav Well, use multiples if possible.
My character Tsin'xing
TBR is really good too.
My character Tsin'xing
I have try to do the same with my tac in vesta ....and cant beat her...what's different between the 2 runs ?...no theta on my vesta...
CC elite...seem really buggy specialy with her regen mechanics
strat. all 10 sci ship sci caps get into mine range, fireing torps the entire time, dropping mine nets in range to hit, 10 stack sensor scan, 10 shots of grav well, she dies in 30 seconds, with doubled up grav wells at 125 aux power (torps and mines dont need weapon power to be awesome dmg) all the shards die to minefields and grav wells.
and just rotate snb shots to keep it on her.
It's the Tal'shiars doing, Sela lied.
Vengeance is born, with eternal scorn.
New Romulus rises.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Criptic give to you some new way to be fast and agile, keep a high defense in combat and you will see a far better survivability ! Sitting duck ...the best way to die...in pvp...and pve
The dev said it was broken - you need 18,000 sustained DPS per player - I don't think there is any build in the game that can sustain 18k DPS - so the devs must have done some cheating to see how much was required.
Post your screenshot of beating it please.
Lion Heart of Hammer Squadron
Not cheating, just math, 10 players, Entity regen % is x, health is Y, Health regen ecislates by z% based on stage = how much damage it heals per sec / players present.
that was apparently the problem, they scaled the hp up, but left the regen alone, and it didn't end well, so their scaling the eltes regen down.