Okay everyone, one of the problems with the new "Preset Philosophy" is that, thanks to removing trait selection from character creation, you have no idea what traits a species is eligible to choose for traits. Sure, you know you get the 4 shown, but what can you actually choose once you enter the game, rank up and/or respec?
Well, since the list is nowhere to be found in character creation, I'm going to do the work for you. Consider this my feedback on what is missing from character creation as well as a public service. Cheers!
[Edit] The list of traits by career can be found here:
Romulan faction eligible traits - CareerAlien
Required
---Species: Alien
Your created species has enhanced flexibility inn trait selection. You do not have any required traits - instead, you gain one additional choice of traits.
Space
---Accurate
Increases Ship Weapon Accuracy
---Astrophysicist
+Starship Particle Generators, Flow Capacitors and Sensors
---Efficient Captain
+Warp Core Efficieancy (+All Power Levels when low power)
---Elusive
Increases Defense
---Techie
Increases Hull Repair (+Heal, +Regen)
---Warp Theorist
+Warp Core Potential and EPS (+Subsystem Power, +Power Transfer Rate)
Ground
---Acute Senses
+Perception, +Exploit Damage, +Res(Flanking)
---Aggressive
Increases Damage and Threat Generation
---Cold Blooded
Fire and Plasma Damage Resistance
---Covert
+Stealth and Exploit Damage
---Creative
+Damage on Kit Powers, +Healing on all powers
---Lucky
+Critical Hit and Expose Chance
---Mental Discipline
+Res(Psionic); +Res(Confuse, Placate)
---Natural Immunities
Radiation and Toxic Damage Resistance
---Peak Health
Toxic Damage Resist; Bonus Hitpoints
---Physical Strength
Bonus Melee Damage
---Resilient
Physical and Energy Damage Resistance
---Soldier
Ranged Weapon Damage and Crit Severity
---Stubborn
Resist Hold, Snare and Placate
---Sturdy
Physical Damage Resist; Knockback Resist
---Sure Footed
Knockback and Root Resist
---Telekinesis
Knock Back
---Telepathy
Improved Perception; Improves Expose Chance and DurationReman
Required
---Species: Reman
+20 Perception, +1.5% Expose Chance, +1 sec Expose Duration, +10% Exploit Damage, +25% Resistance to Flanking damage, +5 Resistance Rating vs. Energy, Physical
Space
---Accurate
Increases Ship Weapon Accuracy
---Astrophysicist
+Starship Particle Generators, Flow Capacitors and Sensors
---Elusive
Increases Defense
---Infiltrator
+Cloak Stealth, +Defense, +Ambush Duration
---Singularity Specialist
Chance for Increased Singularity Generation
---Techie
Increases Hull Repair (+Heal, +Regen)
Ground
---Aggressive
Increases Damage and Threat Generation
---Covert
+Stealth and Exploit Damage
---Mental Discipline
+Res(Psionic); +Res(Confuse, Placate)
---Mind Drain
Psionic Damage and Self Heal
---Natural Immunities
Radiation and Toxic Damage Resistance
---Peak Health
Toxic Damage Resist; Bonus Hitpoints
---Physical Strength
Bonus Melee Damage
---Soldier
Ranged Weapon Damage and Crit Severity
---Stubborn
Resist Hold, Snare and Placate
---Sure Footed
Knockback and Root Resist
---Telekinetic
+Knockbacks, Holds and RootsRomulan
Required
---Species: Romulan
+Stealth while Cloaking, Bonus Damage when exiting Cloak, Bonus Physical Damage, chance to knock down foes when using Melee attacks
Space
---Accurate
Increases Ship Weapon Accuracy
---Covert Operative
+Crit and Crit Severity, Reduced Cloak Cooldown
---Elusive
Increases Defense
---Singularity Specialist
Chance for Increased Singularity Generation
---Warp Theorist
+Warp Core Potential and EPS (+Subsystem Power, +Power Transfer Rate)
Ground
---Acute Senses
+Perception, +Exploit Damage, +Res(Flanking)
---Covert
+Stealth and Exploit Damage
---Creative
+Damage on Kit Powers, +Healing on all powers
---Limited Telepathy
+Perception, +Expose Duration, and +Res(Flanking)
---Peak Health
Toxic Damage Resist; Bonus Hitpoints
---Plasma Weapon Specialist
Increases Plasma Ground Weapon Damage
---Resilient
Physical and Energy Damage Resistance
---Soldier
Ranged Weapon Damage and Crit Severity
---Stubborn
Resist Hold, Snare and Placate
---Sure Footed
Knockback and Root Resist
Comments
Also note that this does not get into the practical functionality of the various traits. For example, Creative claims to affect kit power damage and all heals; it does not work that way. I used Tribble to cycle with/without and found that it will not apply to any turret, drone, explosive, generator, or Reroute Power to Shields. This may be fixed at a later date, of course, but that's up to the devs.
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That sucks I just gave my engineers that trait and it's useless, well that was a waste. Why offer it if it's useless.
Yeah, unfortunately I haven't purchased any of the premium species, but I will be doing the KDF next since they have a whole new set of missions starting at level 1. That, and the KDF still has fewer species than the Federation.
Space
Accurate - Increases Ship Weapon Accuracy
Astrophysicist - + Starship Particle Generators, Flow Capacitors and Sensors
Crippling Fire - Your Critical Hits reduce your target?s Accuracy
Elusive - Increases Defense
Last Ditch Effort - During Go Down Fighting, +Res from attacking
Techie Increase Hull Repair (+heal, +Regen)
Warp Theorist - +Warp Core Potential and EPS (+Subsystem Power, +Power Transfer Rate)
Ground
Acute Senses - +Perception, +Exploit Damage, +Res(Flanking)
Aggressive - Increases Damage & Threat Generation
Natural Immunities - Radiation & Toxic Damage Resistance
Neural blast - Melee Hold and Slow
Peak Health - Toxic Damage Resist, Bonus Hitpoints
Physical Strength - Bonus Melee Damage
Resilient - Physical and Energy Damage Resistance
Situational Awareness - Grenade Powers you use will expose their targets
Strike Team Specailist - Attacking targets gives a + Crit Chance
Stubborn - Resist Hold, Snare & Placate
Sturdy - Physical Damage Resist, Knockback Resist
Sure Footed - Knockback and Root Resist
Neural blast is definitely a borg trait there's also the Liberated Borg Trait
Innate
* Space +30 Starship Warp Core Efficiency
* Ground + Regeneration, +Shield Regeneration
this doesn't show on the traits page though
hope this helps
Thanks, I appreciate the assistance with my little project
Liberated Borg Human Trait Pool
Elusive
Techie
Accurate
Borg Neural Blast
Warp Theorist
Liberated Borg Human Required Traits
Liberated Borg - * Space +30 Starship Warp Core Efficiency
* Ground + Regeneration, +Shield Regeneration
Actually, in tinkering about I found that there is a solution if you find that you have issues with traits and have already burned your free Trait Respec.
One of the Tal Shiar Lock Box prize items is a Genetic Resequencer reward pack. If you use one to unlock one of the unique traits they provide, there is also a Trait Respec included. Just buy the cheapest one you see on the Exchange; be aware, however, that you can only use each type of Genetic Resequencer once.
With the traits, at level 50 do we get to pick all nine from the list, like going all space traits? Do we have to pick career traits and ground traits?
Thanks again for the info.
Then please fill out my dissertation survey on feline attachment, it'd be a massive help (-:
https://www.surveymonkey.co.uk/r/87XKSGH
Working as intended... turrets grenades drones generators mines, those abilities do not do direct damage or heal. They create another object that does damage/heal. reroute power also is not considered a shield heal.
fuse armor may get a boost since it does dmg if you max it out... otherwise the only class I think that gets any dmg benefit would be science with their rad and flame attack.
it does help with hypos... yeah I know.
they should make it so creative boosts buffs and debuffs. otherwise outside of science players... creative is only good to boost your hypos when used.