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Romulan faction eliglble traits - Species

breadandcircusesbreadandcircuses Member Posts: 2,355 Arc User
edited December 2013 in Romulan Discussion
Okay everyone, one of the problems with the new "Preset Philosophy" is that, thanks to removing trait selection from character creation, you have no idea what traits a species is eligible to choose for traits. Sure, you know you get the 4 shown, but what can you actually choose once you enter the game, rank up and/or respec?:confused:

Well, since the list is nowhere to be found in character creation, I'm going to do the work for you. Consider this my feedback on what is missing from character creation as well as a public service. Cheers! :D

[Edit] The list of traits by career can be found here: Romulan faction eligible traits - Career



Alien

Required
---Species: Alien Your created species has enhanced flexibility inn trait selection. You do not have any required traits - instead, you gain one additional choice of traits.

Space
---Accurate Increases Ship Weapon Accuracy
---Astrophysicist +Starship Particle Generators, Flow Capacitors and Sensors
---Efficient Captain +Warp Core Efficieancy (+All Power Levels when low power)
---Elusive Increases Defense
---Techie Increases Hull Repair (+Heal, +Regen)
---Warp Theorist +Warp Core Potential and EPS (+Subsystem Power, +Power Transfer Rate)

Ground
---Acute Senses +Perception, +Exploit Damage, +Res(Flanking)
---Aggressive Increases Damage and Threat Generation
---Cold Blooded Fire and Plasma Damage Resistance
---Covert +Stealth and Exploit Damage
---Creative +Damage on Kit Powers, +Healing on all powers
---Lucky +Critical Hit and Expose Chance
---Mental Discipline +Res(Psionic); +Res(Confuse, Placate)
---Natural Immunities Radiation and Toxic Damage Resistance
---Peak Health Toxic Damage Resist; Bonus Hitpoints
---Physical Strength Bonus Melee Damage
---Resilient Physical and Energy Damage Resistance
---Soldier Ranged Weapon Damage and Crit Severity
---Stubborn Resist Hold, Snare and Placate
---Sturdy Physical Damage Resist; Knockback Resist
---Sure Footed Knockback and Root Resist
---Telekinesis Knock Back
---Telepathy Improved Perception; Improves Expose Chance and Duration



Reman

Required
---Species: Reman +20 Perception, +1.5% Expose Chance, +1 sec Expose Duration, +10% Exploit Damage, +25% Resistance to Flanking damage, +5 Resistance Rating vs. Energy, Physical

Space
---Accurate Increases Ship Weapon Accuracy
---Astrophysicist +Starship Particle Generators, Flow Capacitors and Sensors
---Elusive Increases Defense
---Infiltrator +Cloak Stealth, +Defense, +Ambush Duration
---Singularity Specialist Chance for Increased Singularity Generation
---Techie Increases Hull Repair (+Heal, +Regen)

Ground
---Aggressive Increases Damage and Threat Generation
---Covert +Stealth and Exploit Damage
---Mental Discipline +Res(Psionic); +Res(Confuse, Placate)
---Mind Drain Psionic Damage and Self Heal
---Natural Immunities Radiation and Toxic Damage Resistance
---Peak Health Toxic Damage Resist; Bonus Hitpoints
---Physical Strength Bonus Melee Damage
---Soldier Ranged Weapon Damage and Crit Severity
---Stubborn Resist Hold, Snare and Placate
---Sure Footed Knockback and Root Resist
---Telekinetic +Knockbacks, Holds and Roots



Romulan

Required
---Species: Romulan +Stealth while Cloaking, Bonus Damage when exiting Cloak, Bonus Physical Damage, chance to knock down foes when using Melee attacks

Space
---Accurate Increases Ship Weapon Accuracy
---Covert Operative +Crit and Crit Severity, Reduced Cloak Cooldown
---Elusive Increases Defense
---Singularity Specialist Chance for Increased Singularity Generation
---Warp Theorist +Warp Core Potential and EPS (+Subsystem Power, +Power Transfer Rate)

Ground
---Acute Senses +Perception, +Exploit Damage, +Res(Flanking)
---Covert +Stealth and Exploit Damage
---Creative +Damage on Kit Powers, +Healing on all powers
---Limited Telepathy +Perception, +Expose Duration, and +Res(Flanking)
---Peak Health Toxic Damage Resist; Bonus Hitpoints
---Plasma Weapon Specialist Increases Plasma Ground Weapon Damage
---Resilient Physical and Energy Damage Resistance
---Soldier Ranged Weapon Damage and Crit Severity
---Stubborn Resist Hold, Snare and Placate
---Sure Footed Knockback and Root Resist
Ym9x9Ji.png
meimeitoo wrote: »
I do not like Geko ether.
iconians wrote: »
With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.​​
Post edited by breadandcircuses on

Comments

  • malakhglitchmalakhglitch Member Posts: 55 Arc User
    edited May 2013
    Nice job! :D
    [SIGPIC][/SIGPIC]
  • breadandcircusesbreadandcircuses Member Posts: 2,355 Arc User
    edited May 2013
    I'll be honest, I started with the easy one... Fed listing will be a pain in the aft. That, and folks will be making a lot of Romulan faction characters if they haven't already. ;)

    Also note that this does not get into the practical functionality of the various traits. For example, Creative claims to affect kit power damage and all heals; it does not work that way. I used Tribble to cycle with/without and found that it will not apply to any turret, drone, explosive, generator, or Reroute Power to Shields. This may be fixed at a later date, of course, but that's up to the devs.
    Ym9x9Ji.png
    meimeitoo wrote: »
    I do not like Geko ether.
    iconians wrote: »
    With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.​​
  • talzerotwotalzerotwo Member Posts: 0 Arc User
    edited May 2013
    nice work :D.... now do all of the races ';_;' mmwahaha
    [SIGPIC]http://tinyurl.com/msywqm5[/SIGPIC]
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  • majesticmsfcmajesticmsfc Member Posts: 1,401 Arc User
    edited May 2013
    I'll be honest, I started with the easy one... Fed listing will be a pain in the aft. That, and folks will be making a lot of Romulan faction characters if they haven't already. ;)

    Also note that this does not get into the practical functionality of the various traits. For example, Creative claims to affect kit power damage and all heals; it does not work that way. I used Tribble to cycle with/without and found that it will not apply to any turret, drone, explosive, generator, or Reroute Power to Shields. This may be fixed at a later date, of course, but that's up to the devs.

    That sucks I just gave my engineers that trait and it's useless, well that was a waste. Why offer it if it's useless.
    Support the Game by Supporting the KDF, equality and uniqueness for all factions!
  • captaintrinncaptaintrinn Member Posts: 3 Arc User
    edited May 2013
    Thank you so much! This is really helpful! Hopefully someone will be able to do this with the available Liberated Borg Romulan traits too.
  • breadandcircusesbreadandcircuses Member Posts: 2,355 Arc User
    edited May 2013
    Thank you so much! This is really helpful! Hopefully someone will be able to do this with the available Liberated Borg Romulan traits too.

    Yeah, unfortunately I haven't purchased any of the premium species, but I will be doing the KDF next since they have a whole new set of missions starting at level 1. That, and the KDF still has fewer species than the Federation. ;)
    Ym9x9Ji.png
    meimeitoo wrote: »
    I do not like Geko ether.
    iconians wrote: »
    With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.​​
  • captaintrinncaptaintrinn Member Posts: 3 Arc User
    edited May 2013
    Well on the upside, it looks like they can only do the same traits as Fed and Klingon Liberated Borg, which means they don't even get Singularity Specialist. If you're playing Romulans and want the Efficient Trait bonus, get the Liberated Borg Reman officer. You're better off having the Romulan traits IMO.
  • carllee74carllee74 Member Posts: 0 Arc User
    edited May 2013
    LIberated Borg Romulan - Tactical

    Space

    Accurate - Increases Ship Weapon Accuracy
    Astrophysicist - + Starship Particle Generators, Flow Capacitors and Sensors
    Crippling Fire - Your Critical Hits reduce your target?s Accuracy
    Elusive - Increases Defense
    Last Ditch Effort - During Go Down Fighting, +Res from attacking
    Techie Increase Hull Repair (+heal, +Regen)
    Warp Theorist - +Warp Core Potential and EPS (+Subsystem Power, +Power Transfer Rate)


    Ground

    Acute Senses - +Perception, +Exploit Damage, +Res(Flanking)
    Aggressive - Increases Damage & Threat Generation
    Natural Immunities - Radiation & Toxic Damage Resistance
    Neural blast - Melee Hold and Slow
    Peak Health - Toxic Damage Resist, Bonus Hitpoints
    Physical Strength - Bonus Melee Damage
    Resilient - Physical and Energy Damage Resistance
    Situational Awareness - Grenade Powers you use will expose their targets
    Strike Team Specailist - Attacking targets gives a + Crit Chance
    Stubborn - Resist Hold, Snare & Placate
    Sturdy - Physical Damage Resist, Knockback Resist
    Sure Footed - Knockback and Root Resist

    Neural blast is definitely a borg trait there's also the Liberated Borg Trait
    Innate
    * Space +30 Starship Warp Core Efficiency
    * Ground + Regeneration, +Shield Regeneration
    this doesn't show on the traits page though

    hope this helps :)
  • breadandcircusesbreadandcircuses Member Posts: 2,355 Arc User
    edited May 2013
    carllee74 wrote: »
    hope this helps :)

    Thanks, I appreciate the assistance with my little project :D
    Ym9x9Ji.png
    meimeitoo wrote: »
    I do not like Geko ether.
    iconians wrote: »
    With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.​​
  • carllee74carllee74 Member Posts: 0 Arc User
    edited May 2013
    as it was down yesterday i double checked today on the status page it has


    Liberated Borg Human Trait Pool

    Elusive
    Techie
    Accurate
    Borg Neural Blast
    Warp Theorist

    Liberated Borg Human Required Traits

    Liberated Borg - * Space +30 Starship Warp Core Efficiency
    * Ground + Regeneration, +Shield Regeneration
  • breadandcircusesbreadandcircuses Member Posts: 2,355 Arc User
    edited May 2013
    That sucks I just gave my engineers that trait and it's useless, well that was a waste. Why offer it if it's useless.

    Actually, in tinkering about I found that there is a solution if you find that you have issues with traits and have already burned your free Trait Respec.

    One of the Tal Shiar Lock Box prize items is a Genetic Resequencer reward pack. If you use one to unlock one of the unique traits they provide, there is also a Trait Respec included. Just buy the cheapest one you see on the Exchange; be aware, however, that you can only use each type of Genetic Resequencer once.
    Ym9x9Ji.png
    meimeitoo wrote: »
    I do not like Geko ether.
    iconians wrote: »
    With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.​​
  • dave18193dave18193 Member Posts: 416 Arc User
    edited May 2013
    Thanks for the info, its definitely helped my character choice. My tribble character never even got close to level 50, and I couldn't create a reman at the time.

    With the traits, at level 50 do we get to pick all nine from the list, like going all space traits? Do we have to pick career traits and ground traits?

    Thanks again for the info.
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  • tigerariestigeraries Member Posts: 3,492 Arc User
    edited December 2013
    For example, Creative claims to affect kit power damage and all heals; it does not work that way. I used Tribble to cycle with/without and found that it will not apply to any turret, drone, explosive, generator, or Reroute Power to Shields. This may be fixed at a later date, of course, but that's up to the devs.

    Working as intended... turrets grenades drones generators mines, those abilities do not do direct damage or heal. They create another object that does damage/heal. reroute power also is not considered a shield heal.

    fuse armor may get a boost since it does dmg if you max it out... otherwise the only class I think that gets any dmg benefit would be science with their rad and flame attack.

    it does help with hypos... yeah I know.

    they should make it so creative boosts buffs and debuffs. otherwise outside of science players... creative is only good to boost your hypos when used.
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