Last two missions of this arc.
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A FISTFUL OF GORN
Observations: Spaghetti homage is expected from the title but we only get the "high noon" sequence at the beginning. Other than that it is more running around. Much more of a standard mission this time around.
Canyon looks nice though. As do the satellite receivers, which I noticed cast dynamic shadows.
Issues/Bugs: For some reason I was taking damage from a hidden source near the third terminal at the bottom of the canyon. And it wasn't the snipers, I shot those.
Law as a duty officer looks totally different than Law as an in-game character.
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INSTALLATION 18
Observations: Pretty buggy mission but very entertaining. Working elevator plus a lot of story content in between fair shooting contests. Explains Slamek situation a bit better, although wasn't there a CMDR Awren (or something) mentioned as captured here in an earlier mission?
Also reveal the Elachi here. Twice actually, the first time was pretty class.
Space battle was fine but an uptick in difficulty from the previous ones. All of a sudden Mogai's and D'dre.'s are dangerous again, of course I wasn't really in a position to cloak-scum them either.
Somehow I didn't find the resolution of this arc satisfying. Maybe because it has to stand up to the likes of Turning Point or Mind Game. It's a fine mission on its own, though.
Issues/Bugs: During the Tovan/Rinna reunion (after you initially talk to her), it looks like the beginning of a longer dialogue but it seems to cut short after she teleports out.
When discussing where to take Rinna, Tovan's voice says flotilla, his text says New Romulus.
After clearing the Rinna room, Satra spoke twice. The two dialogues were exactly the same, except one mentioned Hakeev at the end and the other mentioned the station's commanders at the end. Basically the only difference is a flipped line of text, so I am wondering which message is superfluous.
The Elachi committed suicide by vaporizing himself in a cutscene, but he was just fine and in containment when I regained control of my character. If it helps, I was just exiting combat when I triggered the cutscene.
When wrapping up with Horace, he also did two different dialogues, one talking about a "Tal Shiar boss man" showing up, the other talking about Hakeev showing up. It's sort of like the issue I had with the redundant dialogue with Satra in the mission. I am guessing early on in development of this mission it you were supposed to face a different Tal Shiar boss or Hakeev was supposed to be a surprise, and then the generic text was changed to Hakeev explicitly later on. But the old text is still in there.
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- shops, where are the shops? we need some traders
- other settlements - it would be nice to see that all residents, be it permanent or not actually live somewhere, like those gorn in canyons etc
- for future reference this wild, weird west style is very appealing, but NPC's need some attention, like this gorn engaged in gunslingin' duel, why the hell he wears KDF uniform? give him some regular clothing and a sombrero! please just try and make this setting look westeros, it's really cool
- second thing - if we had more settlements we could have 'protect caravan' live quests, think about it
I am lucky to have the opportunities to play the Romulus story arc. I have in joyed it so far I believe you are going in to the right direction with it keep it up. You could use some more voice overs. :P
Comments
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A FISTFUL OF GORN
Observations: Spaghetti homage is expected from the title but we only get the "high noon" sequence at the beginning. Other than that it is more running around. Much more of a standard mission this time around.
Canyon looks nice though. As do the satellite receivers, which I noticed cast dynamic shadows.
Issues/Bugs: For some reason I was taking damage from a hidden source near the third terminal at the bottom of the canyon. And it wasn't the snipers, I shot those.
Law as a duty officer looks totally different than Law as an in-game character.
---
INSTALLATION 18
Observations: Pretty buggy mission but very entertaining. Working elevator plus a lot of story content in between fair shooting contests. Explains Slamek situation a bit better, although wasn't there a CMDR Awren (or something) mentioned as captured here in an earlier mission?
Also reveal the Elachi here. Twice actually, the first time was pretty class.
Space battle was fine but an uptick in difficulty from the previous ones. All of a sudden Mogai's and D'dre.'s are dangerous again, of course I wasn't really in a position to cloak-scum them either.
Somehow I didn't find the resolution of this arc satisfying. Maybe because it has to stand up to the likes of Turning Point or Mind Game. It's a fine mission on its own, though.
Issues/Bugs: During the Tovan/Rinna reunion (after you initially talk to her), it looks like the beginning of a longer dialogue but it seems to cut short after she teleports out.
When discussing where to take Rinna, Tovan's voice says flotilla, his text says New Romulus.
After clearing the Rinna room, Satra spoke twice. The two dialogues were exactly the same, except one mentioned Hakeev at the end and the other mentioned the station's commanders at the end. Basically the only difference is a flipped line of text, so I am wondering which message is superfluous.
The Elachi committed suicide by vaporizing himself in a cutscene, but he was just fine and in containment when I regained control of my character. If it helps, I was just exiting combat when I triggered the cutscene.
When wrapping up with Horace, he also did two different dialogues, one talking about a "Tal Shiar boss man" showing up, the other talking about Hakeev showing up. It's sort of like the issue I had with the redundant dialogue with Satra in the mission. I am guessing early on in development of this mission it you were supposed to face a different Tal Shiar boss or Hakeev was supposed to be a surprise, and then the generic text was changed to Hakeev explicitly later on. But the old text is still in there.
---
- shops, where are the shops? we need some traders
- other settlements - it would be nice to see that all residents, be it permanent or not actually live somewhere, like those gorn in canyons etc
- for future reference this wild, weird west style is very appealing, but NPC's need some attention, like this gorn engaged in gunslingin' duel, why the hell he wears KDF uniform? give him some regular clothing and a sombrero! please just try and make this setting look westeros, it's really cool
- second thing - if we had more settlements we could have 'protect caravan' live quests, think about it