It's the fact that cloaking is mystically disabled during red alert which makes purists like myself cringe.
Understood. And I can empathize. Logically a ship that can cloak should be able to engage that cloak at any time, even if the other guy has a target lock. They did it in the series.
But this is one of those little things that gets surrendered because this isn't a Star Trek episode but a game. IMO, there are reasons why this game mechanic is the way it is and I have a feeling those reasons will become rapidly apparent when Romulan ships start entering PvP queues.
Let me give just one...
Me. And people like me.
I don't like going kaboom over and over again. If I'm in danger of going down I'd much rather get as far away from the other guy as I can and then cloak to buy me time to recover. Especially if I'm not playing a Glory-seeking Klingon berserker.
Or, just doing decloaking flyovers and nothing but decloaking flyovers. 'Cause that's the smart thing to do, right?
Now imagine two 5-man teams doing that over and over and over.
My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here Link: How to PM - Twitter @STOMod_Bluegeek
me and 4 friends.. 4 in stalker fighters 1 in a defiant refit...
beat down so many klinks who thought they could bash feds in C&H..!
as a Fed player in C&H i'm not going to watch arrogant klinks boasting off their kills..!
when they have not earned their Rep..
there is alot of klinks who think they are great in C&H.!
but when they face another klink in 1V1 and lose..
(and run away with their tails between their legs ).
drop out off PvP.
I get bashed so many time in PvP it helps me to work out my ship stats.
hence why...
my vesta never gets ambushed by klinks even with enhanced battle cloak.
Let me guess. . .you're one of those players who thumps their chest every time they manage to kill a BoP in 1v1 (when the BoP deigns to fight on their target's terms), and thinks they accomplished something.
Lemme make something clear to you: BoPs are soft. They are squishy. If you're flying a Hegh'ta, you're flying something with .88 shield mod and 23k hull. Unless the BoP you're fighting is outfitted entirely for self-healing/tanking and limited outgoing-healing, you will almost always have the advantage 1v1 because BoPs have trouble with sustained combat. There's a good friggin reason why BoPs often hunt in packs in Ker'rat. Why in space would a BoP fight on their target's terms?
Now, if you fought a Fleet Scourge in your Vesta, or fought a Fleet Tor'kaht. . .you might have a point. I'm getting the feeling you're talking about BoPs, though.
My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
Im new to the game, But here is my thought as someone who has dev'd for two space games and helped out in others.
If the klingons are having issue, Give them some bird of preys that cant cloak, but have heavy shielding, say like 1.5 -2.0 shield strength. Give that ship like 3-4 weapons slots, and around 15000 hp, and call it a day.
Make it the backbone of the klingon fleet. This will make things interesting.
You can also do this with other vorcha variations.
Imo, From what i have seen now, this game needs more ships, Specifically ones that cost energy Credits (and nothing else)
If the klingons are having issue, Give them some bird of preys that cant cloak, but have heavy shielding, say like 1.5 -2.0 shield strength. Give that ship like 3-4 weapons slots, and around 15000 hp, and call it a day.)
Who in their right mind would use that? Only 4 weapons on a BoP??? And the 2x shield modifier will be next to useless if your shields get knocked offline (which would happen far too easily, especially if you're running 125 weapons power to get anything close to reasonable DPS from only 4 guns). You'd be better off just flying an all-turret Vor'cha.
We KDF aren't having issues, the people with issues are the Feddie carebears that don't know how to decloak or pin a BoP.
We KDF aren't having issues, the people with issues are the Feddie carebears that don't know how to decloak or pin a BoP.
Looks like Klingons with their panties in a twist to me. Must be the panties because something in a twist and i have not spotted any klingons who suddenly turned soprano.
The little discussion taking place in the last 1-2 pages is mainly focussed on 3 things:
1. Battlecloak does not bring an advantage. Think of cloaked BoP on the receiving end of a HY Quantum Torpedo launched while the BoP was cloaking.
2. The inability to cloak while in combat (in the game Red Alert status) is not canon.
3. Balance. Does a battle cloak make a fleet defiant OP (more than it currently is..)
I have not seen anyone mention that the advanced battle cloak should be given to the federation so this should be kept out of the discussion.
In my opinion the inherent drawbacks from cloaking under fire negate most possible balance issues. Removing the difference between a cloak and battle cloak is canon and would bring the game closer to the series.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Leave cloaking the way it is in the game as its already balanced for the game.
Let's agree to disagree on this matter.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Only one Defiant had a cloaking device, one. If you want to be a purist you shouldn't have a cloak on your Defiant period.
First i only wield a cloak on my Galaxy-X and second the romulans provided a cloak responding to dominion threat.
Even if the treaty of Algeron is still in effect then similar arrangements can be in effect due to threats from individual klingon factions, Gorn, Nausicans, Undine, Borg.. you get the idea.
Personally i won't put a cloak on my defiant (though if the defiant got a Romulan cloak it would have be either battle cloak or advanced battle cloak) but there is enough room to allow for some cloaks on federation ships.
The NX class and Oberth are two of such examples.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Im new to the game, But here is my thought as someone who has dev'd for two space games and helped out in others.
If the klingons are having issue, Give them some bird of preys that cant cloak, but have heavy shielding, say like 1.5 -2.0 shield strength. Give that ship like 3-4 weapons slots, and around 15000 hp, and call it a day.
Make it the backbone of the klingon fleet. This will make things interesting.
You can also do this with other vorcha variations.
Imo, From what i have seen now, this game needs more ships, Specifically ones that cost energy Credits (and nothing else)
First i have Kdf and Fed toons and soon Romulan. not that it should matter (I would hope that people can be civilized no matter their faction)
second i see a equal amount of name calling in these threads. Whether you are fed or kdf,
It doesn't make your side look any better. If you want respect show it.
But don't point fingers Saying "whiney feds" or "Crybaby klinks", and claim to be keeping the higher ground. It's pointless and most of the time it isn't even true. what one person says is "whining" or being a "crybaby" is someone explaining their point of view.
It doesn't make it right or wrong just different.
People just list your reasons/opinions (Yes it's possible to be civil :P) whether you are for or against the idea in this thread (or any other thread on this forum)and leave the petty Stuff out of it.
There is Two ways to fix this problem, One of them potentially can be broken but can work.
The first is more stable, for makes racial combat less stable.
First Option
giving the klingons bird of prays that are cloakless but heavily offensed or defensed.
Second Option
Give klingons some sort of increased shield healing while cloaked, but massively
gimp it by two seperate mechanics
give science vessels an easy way to counter this (by putting cloak detection on level 1 and buffing it)
Make it so that Decloaking and raising shields fully charges them based on reserve energy.
So if you have 100 energy, that will restore 1000 shields or some mechanic like this.
this way, they cant decloak hit, recloak regen, and become unkillable.
There is Two ways to fix this problem, One of them potentially can be broken but can work.
The first is more stable, for makes racial combat less stable.
First Option
giving the klingons bird of prays that are cloakless but heavily offensed or defensed.
Second Option
Give klingons some sort of increased shield healing while cloaked, but massively
gimp it by two seperate mechanics
give science vessels an easy way to counter this (by putting cloak detection on level 1 and buffing it)
Make it so that Decloaking and raising shields fully charges them based on reserve energy.
So if you have 100 energy, that will restore 1000 shields or some mechanic like this.
this way, they cant decloak hit, recloak regen, and become unkillable.
Player-controlled cloaked vessels do not regenerate shields under cloak. The shield power subsystem is disabled while cloak is active. In fact, it takes about 1 second for the shields to actually activate when decloaking.
It's also not that hard to stop people from recloaking, skilled players (especially in science ships) do it all the time. . . it's just that a lot of Feddies seem to have the reaction speed of a stunned snail, or aren't carrying anything that can be used to disable subsystems, slow the enemy down, w/e. Seriously, you could use well-time Warp Plasma, Tractor Beams, Viral Matrix (could disable either shields, engines, weapons, or most importantly aux), Graviton Pulse (slowing the escape), Disable Auxiliary or Engine subsystems. . .the list goes on. Heck, even Gravity Well will stop them from escaping if it's strong enough.
My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
This effectively gives a free ticket for Fed techs to do what they like.
If and more likely when cryptic decide to implement them to a line of ships, I hope they are balanced well. I fly a defiant class, of course every other defiant captain wants a battle cloak, its human nature to be greedy. :P
If it was created I wouldn't say no, but it should have severe limitations like a longer shield power up time or targeting delay or damage penalty of some form.
The treaty the UFP currently has with the KDF and Romulans is covered in the backstory of the game, the Path to 2409.
and there is nothing wrong with Battle cloaking the way it exists now. I do find it interesting that cloak detection tangent has shown up in the debate considering Ive read others on the forums talking about how they can detect cloaked out to 16km and the like. Such does not make detection of cloaked sound difficult.
Comments
Understood. And I can empathize. Logically a ship that can cloak should be able to engage that cloak at any time, even if the other guy has a target lock. They did it in the series.
But this is one of those little things that gets surrendered because this isn't a Star Trek episode but a game. IMO, there are reasons why this game mechanic is the way it is and I have a feeling those reasons will become rapidly apparent when Romulan ships start entering PvP queues.
Let me give just one...
Me. And people like me.
I don't like going kaboom over and over again. If I'm in danger of going down I'd much rather get as far away from the other guy as I can and then cloak to buy me time to recover. Especially if I'm not playing a Glory-seeking Klingon berserker.
Or, just doing decloaking flyovers and nothing but decloaking flyovers. 'Cause that's the smart thing to do, right?
Now imagine two 5-man teams doing that over and over and over.
Link: How to PM - Twitter @STOMod_Bluegeek
From what I understand that was the only ever cloakomg defiant.
R.I.P
Let me guess. . .you're one of those players who thumps their chest every time they manage to kill a BoP in 1v1 (when the BoP deigns to fight on their target's terms), and thinks they accomplished something.
Lemme make something clear to you: BoPs are soft. They are squishy. If you're flying a Hegh'ta, you're flying something with .88 shield mod and 23k hull. Unless the BoP you're fighting is outfitted entirely for self-healing/tanking and limited outgoing-healing, you will almost always have the advantage 1v1 because BoPs have trouble with sustained combat. There's a good friggin reason why BoPs often hunt in packs in Ker'rat. Why in space would a BoP fight on their target's terms?
Now, if you fought a Fleet Scourge in your Vesta, or fought a Fleet Tor'kaht. . .you might have a point. I'm getting the feeling you're talking about BoPs, though.
Learn to play, HTFU, or GTFO.
Either everything with a cloak gets Battle Cloak or everything with a cloak gets a normal cloak other than the specials for the B'rel and T'varo.
If the klingons are having issue, Give them some bird of preys that cant cloak, but have heavy shielding, say like 1.5 -2.0 shield strength. Give that ship like 3-4 weapons slots, and around 15000 hp, and call it a day.
Make it the backbone of the klingon fleet. This will make things interesting.
You can also do this with other vorcha variations.
Imo, From what i have seen now, this game needs more ships, Specifically ones that cost energy Credits (and nothing else)
We KDF aren't having issues, the people with issues are the Feddie carebears that don't know how to decloak or pin a BoP.
Looks like Klingons with their panties in a twist to me. Must be the panties because something in a twist and i have not spotted any klingons who suddenly turned soprano.
The little discussion taking place in the last 1-2 pages is mainly focussed on 3 things:
1. Battlecloak does not bring an advantage. Think of cloaked BoP on the receiving end of a HY Quantum Torpedo launched while the BoP was cloaking.
2. The inability to cloak while in combat (in the game Red Alert status) is not canon.
3. Balance. Does a battle cloak make a fleet defiant OP (more than it currently is..)
I have not seen anyone mention that the advanced battle cloak should be given to the federation so this should be kept out of the discussion.
In my opinion the inherent drawbacks from cloaking under fire negate most possible balance issues. Removing the difference between a cloak and battle cloak is canon and would bring the game closer to the series.
On God not this again PLEASe, i think it was nuff with fed BC bs.
Leave cloaking the way it is in the game as its already balanced for the game.
R.I.P
Let's agree to disagree on this matter.
First i only wield a cloak on my Galaxy-X and second the romulans provided a cloak responding to dominion threat.
Even if the treaty of Algeron is still in effect then similar arrangements can be in effect due to threats from individual klingon factions, Gorn, Nausicans, Undine, Borg.. you get the idea.
Personally i won't put a cloak on my defiant (though if the defiant got a Romulan cloak it would have be either battle cloak or advanced battle cloak) but there is enough room to allow for some cloaks on federation ships.
The NX class and Oberth are two of such examples.
If the klingons are having issue, Give them some bird of preys that cant cloak, but have heavy shielding, say like 1.5 -2.0 shield strength. Give that ship like 3-4 weapons slots, and around 15000 hp, and call it a day.
Make it the backbone of the klingon fleet. This will make things interesting.
You can also do this with other vorcha variations.
Imo, From what i have seen now, this game needs more ships, Specifically ones that cost energy Credits (and nothing else)
second i see a equal amount of name calling in these threads. Whether you are fed or kdf,
It doesn't make your side look any better. If you want respect show it.
But don't point fingers Saying "whiney feds" or "Crybaby klinks", and claim to be keeping the higher ground. It's pointless and most of the time it isn't even true. what one person says is "whining" or being a "crybaby" is someone explaining their point of view.
It doesn't make it right or wrong just different.
People just list your reasons/opinions (Yes it's possible to be civil :P) whether you are for or against the idea in this thread (or any other thread on this forum) and leave the petty Stuff out of it.
[/SIGPIC]
The first is more stable, for makes racial combat less stable.
First Option
giving the klingons bird of prays that are cloakless but heavily offensed or defensed.
Second Option
Give klingons some sort of increased shield healing while cloaked, but massively
gimp it by two seperate mechanics
give science vessels an easy way to counter this (by putting cloak detection on level 1 and buffing it)
Make it so that Decloaking and raising shields fully charges them based on reserve energy.
So if you have 100 energy, that will restore 1000 shields or some mechanic like this.
this way, they cant decloak hit, recloak regen, and become unkillable.
Player-controlled cloaked vessels do not regenerate shields under cloak. The shield power subsystem is disabled while cloak is active. In fact, it takes about 1 second for the shields to actually activate when decloaking.
It's also not that hard to stop people from recloaking, skilled players (especially in science ships) do it all the time. . . it's just that a lot of Feddies seem to have the reaction speed of a stunned snail, or aren't carrying anything that can be used to disable subsystems, slow the enemy down, w/e. Seriously, you could use well-time Warp Plasma, Tractor Beams, Viral Matrix (could disable either shields, engines, weapons, or most importantly aux), Graviton Pulse (slowing the escape), Disable Auxiliary or Engine subsystems. . .the list goes on. Heck, even Gravity Well will stop them from escaping if it's strong enough.
>>> There is two ways to fix this problem <<<
This means that everything following is a suggestion
Ah, misunderstood the context. Sorry for the confusion.
Here's the image.
This effectively gives a free ticket for Fed techs to do what they like.
If and more likely when cryptic decide to implement them to a line of ships, I hope they are balanced well. I fly a defiant class, of course every other defiant captain wants a battle cloak, its human nature to be greedy. :P
If it was created I wouldn't say no, but it should have severe limitations like a longer shield power up time or targeting delay or damage penalty of some form.
and there is nothing wrong with Battle cloaking the way it exists now. I do find it interesting that cloak detection tangent has shown up in the debate considering Ive read others on the forums talking about how they can detect cloaked out to 16km and the like. Such does not make detection of cloaked sound difficult.
R.I.P
when your ready 5 feds v battle cloakers..!
will be interesting..!