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Subnuc and complete lack of balance

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  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited May 2013
    I think long story short, if you're going to PvP you need an assortment of Boffs with an assortment of abilities. That way you can switch-out Boffs based on the needs of an encounter. So if you know you're going to be fighting against science vessels you know you need Boffs with Science Team - or allies with ST - to counter the SNB. It's simply about understanding that each ability has a counter and learning what that counter is.
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • m4tth3wk4n3m4tth3wk4n3 Member Posts: 54 Arc User
    edited May 2013
    Firstoff; WALL OF TEXT!

    Second; learn how to properly write a text; with punctuations, sentence end etc etc... You know, the stuff you have learned (I do hope so...) in highschool (you know; grammar and vocabulary...)

    Third; whine post...

    Four; I have only one question to ask... What ship do you fly? If you are flying an escort I will say whiner and I will then also say learn the game/learn to play.
    Cruiser? Then learn to play...

    Subnuclear beam is overpowered? It has a ****in' 2 minute cooldown...

    Please go away and learn how to play the game; learn the counters to the ability's used AGAINST you.

    Did I say whiner yet?

    WHINER

    please get lost and leave us alone, thank you SO much.

    Am I being hostile here?? Please say so.

    Its just that I cant stand these stupid people (I can stand stupid people; one one condition that they are willing to learn...) AND are unwilling to learn anything but the cookie-cutter builds...

    You will get NO sympathy from me whatsoever. If this means I have to be hostile towards you; so be it.

    Go away!

    Next!...
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited May 2013
    LOL, if the OP experienced the original SNB (with the famous VM+SNB combo) he would see, that the current one is "golden".
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • edna#7310 edna Member Posts: 21 Arc User
    edited May 2013
    Subnuclear beam is overpowered? It has a ****in' 2 minute cooldown...

    yea it puts all your powers in a 2 minute cooldown :rolleyes:
  • legendarylycan#5411 legendarylycan Member Posts: 37,282 Arc User
    edited May 2013
    dalnar83 wrote: »
    LOL, if the OP experienced the original SNB (with the famous VM+SNB combo) he would see, that the current one is "golden".
    what was the original SNB like?
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

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  • vitzhvitzh Member Posts: 519
    edited May 2013
    what was the original SNB like?

    When your ship is nothing but ash, you have my permission to have your abilities back!
  • tancrediivtancrediiv Member Posts: 728 Arc User
    edited May 2013
    There is nothing over powered about Subnuc. The buff stripping component is what it does. The cool down component has to be there to be effective in PvE. NPCs do not generally have 4-16 buffs operating on them at the same time. More like 1 or 2. Subnuc, they are gone, the CD increase is the whole point of having Subnuc.

    Kindly shut up about Nerfing other players games you ridiculous whiner. Every player has the right to play. OP, very your build a little with Sci Team.

    If someone really can't play this game because "oh those evil scientists and their subnuc" makes it so terribly hard to, say, i dont know, hmmmm, evade and escape until their buffs cycle back, instead of just mashing their space bar while wringing their prissy hands in anguish, they might be happier playing Rock Paper Scissors elsewhere at the Academy where it's safer.

    Player and forumite formerly known as FEELTHETHUNDER

    Expatriot Might Characters in EXILE
  • vitzhvitzh Member Posts: 519
    edited May 2013
    tancrediiv wrote: »

    Kindly shut up about Nerfing other players games you ridiculous whiner. Every player has the right to play. OP, very your build a little with Sci Team.

    I like you
  • shookyangshookyang Member Posts: 1,122
    edited May 2013
    adrianm63 wrote: »
    how about sensor scan with doffs?
    Is this DOFF useful? Doesn't TT remove the resistance debuff from Sensor Scan and the damage debuff (from the DOFF)?
    chi1701d wrote: »
    Whats the shield healing doff??
    bitemepwe wrote: »
    Not sure. He may be speaking of the ST Doff that lowers the cd of ST.
    I thought they were talking about the Shield Distribution Officer.
  • darkfader1988darkfader1988 Member Posts: 0 Arc User
    edited May 2013
    bitemepwe wrote: »
    Not sure. He may be speaking of the ST Doff that lowers the cd of ST.

    EptA heal buff doffs, no matter, without it ST3 can still be pretty much 5K heals every 15 seconds, just sayin.

    More QQn about OPness I gotta love it :D

    God I remember the days I called SNB cheap and OP, lol
    MT - Sad Pandas
  • kidamarkidamar Member Posts: 64 Arc User
    edited May 2013
    Here is the reasoning behind this. No other job has a skill that can completely take away all other skills or give them back. they buffs get stripped they are gone for the duration of the cool down. i would have no problem if it didnt completely cripple a ship. Sci captains are not ment to kick out more damage than a tac captain because they fly a bug or a tem destroyer. It needs to just strip the buff or roll a chance to strip a buff after the first one is stripped. I am for sci skills but not for an I win button. And APA by itself is not that great compared to subnuc. Same cool down. Sci get sensor scan. which is 33% boost in damage thats TRIBBLE. So i sub nuc you after you set up for your alpha strike now you are basically fresh meat because you cant even defend yourself with all skills on cool down. Yea thats pretty lame assuming you are fighting a sci scort its over, but sub nuc isnt over powered.... yea ok
  • rononmarononma Member Posts: 19 Arc User
    edited May 2013
    kidamar wrote: »
    Sub nuke is the most unbalances skill in the Game. It should not remove all skills and add cool down on the skills already on cool down. This makes a Science captain flying an escort have an I win button. Also, team of sci captains unbeatable if they are smart. Sub nuc should remove one buff at random and then roll a chance to remove 2 more buffs randomly. This would balance out the game and encourage more people to play other classes. Tac team engineering team and science team should all redistribute shields since they have have global cool downs. I also think Captains should only be able to fly certain ships built for thier class I.e. Tac in escorts and escort carriers like the armitage. Sci captains in science ships and engineers in crusiers or flight deck carriers like. Lock box ships like the recluse or the mobius should be reclassifed for thier specific roles. There has to be a balance in order for it to survive. LESS CONTENT MORE QUALITY. Star Trek is a Hell of a name and it seems and i do mean this in all hopes that you do it because id hate to leave this game dissatisfied, It seems you guys are little feet walking in big shoes. Not growing in to the shoe by stepping up and making the tough game descisions to make a quality game that stays around for a long while. Love the game though but it needs balance. Love yu guys and dont take this to heart but please stop thinking cntent and think quality.
    No, no, and no. Especially that bit about careers being tied to certain ship types.
    ~Sent via Carrier Pigeon~
  • kidamarkidamar Member Posts: 64 Arc User
    edited May 2013
    They need to fix gravity well so it deals better damage too and tyks rift as well so it sucks more power make it a base 25 and it get boosed by your stats. Also Gravity well needs to damage friend or foe seeings how it is a mini black hole
  • erkyss2erkyss2 Member Posts: 0 Arc User
    edited May 2013
    kidamar wrote: »
    It needs to just strip the buff or roll a chance to strip a buff after the first one is stripped. I am for sci skills but not for an I win button.And APA by itself is not that great compared to subnuc. Same cool down. Sci get sensor scan. which is 33% boost in damage thats TRIBBLE.

    So i sub nuc you after you set up for your alpha strike now you are basically fresh meat because you cant even defend yourself with all skills on cool down. Yea thats pretty lame assuming you are fighting a sci scort its over, but sub nuc isnt over powered.... yea ok

    I`m flyin 2 SCI`s and 2 TAC`s, so i have 2 I WIN BUTTONS :D ?? WRONG, SNB is nowhere near 2 I win button. It has counter, and it`s called SCIENCE TEAM, and when u`r playin PvP if u see SCI with u in team, tell him athat u need ST, or simply bind it 2 your keyboard

    Oh i`ve also saw post about APA being OP, so in fact i have 4 I win buttons :eek::eek:???

    EDIT: And where is an ENGI "I WIN Button"?
  • terminationshockterminationshock Member Posts: 25 Arc User
    edited May 2013
    vitzh wrote: »
    When your ship is nothing but ash, you have my permission to have your abilities back!

    Hilarious LOL!!!!!
  • tc10btc10b Member Posts: 1,549 Arc User
    edited May 2013
    bitemepwe wrote: »
    True enough, ApA does need timing and skilling to use properly in combat and then has a longish cooldown following while SNB is a mouse click ability that can both cast and removed with a mouse click, if one has the ST ability.

    Sub Nuc requires timing to use properly. It also requires Aux power to function properly. They both have identical cooldown times. APA can be removed with a single mouse click, SNB.
    Also if you use ST exclusively, you open yourself up to being boarded or viraled to hell.
    adrianm63 wrote: »
    yea it puts all your powers in a 2 minute cooldown :rolleyes:

    Depends on the level of Aux power you have and the length of the initial ability cooldown. Even then the effect only lasts for 30 seconds and goes away even if you don't have sci team.
  • skurfskurf Member Posts: 1,071 Arc User
    edited May 2013
    kidamar wrote: »
    here Is The Reasoning Behind This. No Other Job Has A Skill That Can Completely Take Away All Other Skills Or Give Them Back. They Buffs Get Stripped They Are Gone For The Duration Of The Cool Down. I Would Have No Problem If It Didnt Completely Cripple A Ship. Sci Captains Are Not Ment To Kick Out More Damage Than A Tac Captain Because They Fly A Bug Or A Tem Destroyer. It Needs To Just Strip The Buff Or Roll A Chance To Strip A Buff After The First One Is Stripped. I Am For Sci Skills But Not For An I Win Button. And Apa By Itself Is Not That Great Compared To Subnuc. Same Cool Down. Sci Get Sensor Scan. Which Is 33% Boost In Damage Thats TRIBBLE. So I Sub Nuc You After You Set Up For Your Alpha Strike Now You Are Basically Fresh Meat Because You Cant Even Defend Yourself With All Skills On Cool Down. Yea Thats Pretty Lame Assuming You Are Fighting A Sci Scort Its Over, But Sub Nuc Isnt Over Powered.... Yea Ok

    Use ==S C I E N C E T E A M==

    First off, it sounds like you are talking about a 1v1 situation, which the game is not balanced around nor meant to be balanced around. In a team environment, there should always be someone (or multiple someones) to cast science team to you when you get subnuked. You can even make a quick keybind that you can hit that will ask for Science Team for when you get subnuked.

    Secondly, if you're going to 1v1 a Science Captain, why the hell wouldn't slap on a science team, which would negate being "Fresh Meat Because You Cant Even Defend Yourself With All Skills On Cool Down" after being subnuked?
  • exsteeleexsteele Member Posts: 113 Arc User
    edited May 2013
    "No other job has a skill that can take away your skills"

    Y'know what's funny? Tac captains in Escorts have this awesome ability to kill things in like 3 seconds. That stops people from using their skills for a while, wouldn't you say?

    Granted, it's not a single power and you have to build for it. However, I've yet to see anyone in a science ship melt a player or borg cube in a few seconds like a well built tac/escort combo.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited May 2013
    Show of hands. Who finds it funny we have both a "Nerf SNB" and "Nerf Alpha Strike" threads going at the same time?
    Leonard Nimoy, Spock.....:(

    R.I.P
  • insanerandomnesinsanerandomnes Member Posts: 228 Arc User
    edited May 2013
    Well some newb got his butt kicked through his head...
    I AM THE HARBINGER OF HOPE!
    I AM THE SWORD OF THE RIGHTOUS!


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  • abyssinainabyssinain Member Posts: 98 Arc User
    edited May 2013
    It doesn't feel all that overpowered, ive been whacked by it a lot in 1v1 and it barely even phases me, mostly because I don't run 1000000 buffs constantly that I rely on, only one.

    of course I probably fought really crappy sci players back then too, so yeah.
  • wildweasalwildweasal Member Posts: 1,053 Arc User
    edited May 2013
    Heh. Beat me to it.



    Just wanted to point out that it used to be more powerful. Back in the day. It's already been through one balance pass.

    my god snoggy ALL OF THE POWERS IN THIS GAME NEED A NEW BALANCE PASS sorry the caps were for the devs
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  • disposeableh3r0disposeableh3r0 Member Posts: 1,927 Arc User
    edited May 2013
    tpalelena wrote: »
    While subnuc as a player skill is fine for me, the NPC ones I could do without.

    I am not trying to take away the Science I win button, as their other abilities are kind of low end. I am talking about the in game npc enemies.

    Like the tholian disable weapons spam, its just plain annoying.

    The annoying part is not that it strips buffs, but it doubles the cooldown on everything.

    Even weapons fire. In PVE, Viral matrix and Subnuc are the biggest annoyance alongside the tholian weapon take off. Escort, Cruiser or science vessel, you are now a sitting duck that sometimes manages to shoot. Carrier pets are at least not affected.

    These are so bad that you have to configure your entire build along them.
    Engineering team and science team are a must.

    Now they are both useless for STFs, where you want to run two tactical teams.

    So the only way to be able to get around this is two have an extra engineering and science bridge officer available.

    One with engineering and science teams, the other set with a more STF oriented ability like EPTX and transfer shield strenght or polarise hull.

    It would be good to see that the NPC version only strips away buffs. Because unless you got a very maxed out character with mark XII purple everything, it will make pve a pain.

    I personaly hate the projected stasis beam and boarding party spam in sb24, but then that only ever happens there. Probably the only place boarding party is even effective.

    And why can't I have a projected stasis beam?
    As a time traveller, Am I supposed to pack underwear or underwhen?

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  • marc8219marc8219 Member Posts: 0 Arc User
    edited May 2013
    The fact that premades often have 3 sci's on their team mainly for subnuc and tournaments often use rules limiting them to no more then 3 sci's is proof this ability is op. Nothing should have 100% chance to strip all buffs, it should be random, right now its an I win button.
    Tala -KDF Tac- House of Beautiful Orions
  • disposeableh3r0disposeableh3r0 Member Posts: 1,927 Arc User
    edited May 2013
    marc8219 wrote: »
    The fact that premades often have 3 sci's on their team mainly for subnuc and tournaments often use rules limiting them to no more then 3 sci's is proof this ability is op. Nothing should have 100% chance to strip all buffs, it should be random, right now its an I win button.

    Im all for balance but if you take something away you have to add something elsewhere.

    I mean a common tactic is to pop RSP first as sub nuc bait, then they hit you and you pop all your real buffs.

    Perhaps if it really must be tuned it should come with a disable as well as a single buff strip with a roll on a multi buff strip.
    As a time traveller, Am I supposed to pack underwear or underwhen?

    Not everything you see on the internet is true - Abraham Lincoln

    Occidere populo et effercio confractus
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited May 2013
    Take away subnuke and make all the holds/drains work on a predictable skill check

    Otherwise no reason to play sci and everybody will either play tacscort or a different game
  • marc8219marc8219 Member Posts: 0 Arc User
    edited May 2013
    Im all for balance but if you take something away you have to add something elsewhere.

    I mean a common tactic is to pop RSP first as sub nuc bait, then they hit you and you pop all your real buffs.

    Perhaps if it really must be tuned it should come with a disable as well as a single buff strip with a roll on a multi buff strip.

    I think subnuc should roll random buff strip chance, but in compensation other sci boff abilities and captain skills should get buffs so sci is actually wanted for something other then subnuc. Photonic fleet is useless, get rid of that skill and replace it with a buff that works like an attack pattern alpha of sci skills where it buffs all their effectiveness by 50%. That way sci captain can actually use a sci ship better then other captains.
    Tala -KDF Tac- House of Beautiful Orions
  • disposeableh3r0disposeableh3r0 Member Posts: 1,927 Arc User
    edited May 2013
    marc8219 wrote: »
    I think subnuc should roll random buff strip chance, but in compensation other sci boff abilities and captain skills should get buffs so sci is actually wanted for something other then subnuc. Photonic fleet is useless, get rid of that skill and replace it with a buff that works like an attack pattern alpha of sci skills where it buffs all their effectiveness by 50%. That way sci captain can actually use a sci ship better then other captains.

    Before we all cry nerf/buff, be aware that alot of abilitys are going to play differently come LoR.

    Just skimming the release notes is enough to see that. Including new SCI only traits (like photonic capacitor)

    And I use sci for more than just sub nuc. Sensor scan is prety handy, even without the doffs.
    As a time traveller, Am I supposed to pack underwear or underwhen?

    Not everything you see on the internet is true - Abraham Lincoln

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  • logicalspocklogicalspock Member Posts: 836 Arc User
    edited May 2013
    If subnucleonic beam were really so unbalanced as to be unfair, it would be logical to conclude that the majority of PvPers would use the science class. However, they do not.

    If science team is equipped, a player has a good chance of using it to reduce remove the subnucleonic beam's effects within ten seconds or less.

    It would be unfair if there were no way to counter the beam, but there is. Also, it has a fairly lengthy cooldown.
  • lascaillelascaille Member Posts: 78 Arc User
    edited May 2013
    kidamar wrote: »
    ... Sci captains are not ment to kick out more damage than a tac captain because they fly a bug or a tem destroyer. It needs to just strip the buff or roll a chance to strip a buff after the first one is stripped. I am for sci skills but not for an I win button. And APA by itself is not that great compared to subnuc. Same cool down. Sci get sensor scan. which is 33% boost in damage thats TRIBBLE. So i sub nuc you after you set up for your alpha strike now you are basically fresh meat because you cant even defend yourself with all skills on cool down. Yea thats pretty lame assuming you are fighting a sci scort its over, but sub nuc isnt over powered.... yea ok

    1on1 -> when a sci (doesnt matter which ship he is flying) uses snb and sensor scan on my andorian while i am on a full alpha strike, he didnt hit an "i win button" (except he has some really lucky crits). sure, he saved his life for at least 30 seconds, but that's all. (i don't have an sci team in my escort)

    maybe you should rethink your playing style (use of defensive buffs), your skill setup, your bridge officer skills and your ship equipment, when a sci in an escort can destroy your ship, when he used snb and sensor scan on you.
    [SIGPIC][/SIGPIC]
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