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Nerf The Alpha Strike!

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  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited May 2013
    I'm now officially upset that I never get Alpha Striked when I PvE! Fix this immediately Cryptic! :)
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited May 2013
    crusty8mac wrote: »
    Thissler is a great pilot. He has a specialized setup, and uses it on the unwary and inattentive. I believe if you asked him yourself that he would tell you that TT1 and manual shield balancing goes a long way toward thwarting his attacks. Even better is TT1 x2.

    When you hear the alpha strike coming - you do listen to cues don't you? - it's time to throw up your TT. Used up your TT? Manual shield distribution and other heals. I've watched all of his videos, and they will reinforce this.

    I've proudly (and more than a little envinously) watched him pop feds like a hot needle through a tick.:D
    Leonard Nimoy, Spock.....:(

    R.I.P
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited May 2013
    No, I don't want use mines nor did I ever. I can wreck a lousy cube in a level 30 sci vessel, why do I care about that? Tricos were just a good example as I mentioned before.

    Now stop trying to turn the discussion into something else "about me".

    Damnit! Now I must go back and change a post because of character motivation......
    Leonard Nimoy, Spock.....:(

    R.I.P
  • sharxtremesharxtreme Member Posts: 850 Arc User
    edited May 2013
    bleaps wrote: »
    Thissler is a great pilot. He has a specialized setup, and uses it on the unwary and inattentive. I believe if you asked him yourself that he would tell you that TT1 and manual shield balancing goes a long way toward thwarting his attacks. Even better is TT1 x2.

    When you hear the alpha strike coming - you do listen to cues don't you? - it's time to throw up your TT. Used up your TT? Manual shield distribution and other heals. I've watched all of his videos, and they will reinforce this.




    (just as a random side note , tac team will not help u at all vs a decloaking alpha strike)


    the Beam overload can hit for 40k + so even if you could transfer all your shield power to 1 side , that side can only hold 1 sides power


    ie if u have 10k each side , u cannot make 1 side 40k .....reverse shield polarity is your only hope OR omega 3 and get out of there stop the overflow but that one is risky




    BO3 can hit high critical, but that is not what killed those ships in video. Their negative defense did(tractor stopped, slow speed to begin with) so if you(not you personally) are cruising around expecting shield scratching like OP then yes, everything should be nerfed.

    And according to him APAlpha is not according to Terms of Service? oh dear god.
    i think he would like to fly a ship with every skill available at same time to not get "unfair disadvantage" and even then there would be complains.
  • omegashinzonomegashinzon Member Posts: 0 Arc User
    edited May 2013
    Well what is that you want to consider standard ?

    Cruisers circling each other for an hour ?

    I am being serious... with out spike dmg how long do you think PvP matches will last.

    High end games already routinely go 1+ hour in length... and in general that is WITH 2 tac escorts per team.

    If everyone goes back to flying cruisers again this game would just become a bad joke.

    For the sci video... I don't record my game play... my computer isn't that fast and I find posting videos of me beating up on someone dstasteful.... now that I said that I am sure someone has a sci alpha strike vid they could post for you. lol

    Let's try it this way...

    Say you've got a list of 10 most powerfull things in game for space. They can be abilities, weapon combos, whatever. Now ignore #1, #2, and nerf #3-10. That's what I see. That's what I have a problem with. Many ways to fix, none of which I am going to imply is "THE" solution.
    [SIGPIC][/SIGPIC]
    If your post is anything like, "I have a sandwich so you can't be starving" it's time to rethink posting. ~thlaylierah
    So realistically, you only need to have the exact number of doffs that you need. ~leadme2kirk
  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited May 2013
    Dear Cryptic, please Nerf everything I suck at, and make everything I'm great at better, love always the one person who matters...me. :P
    GwaoHAD.png
  • bleapsbleaps Member Posts: 20 Arc User
    edited May 2013
    'Alpha Stirke'?"

    Good question, what is it? :)
    sharxtreme wrote: »
    BO3 can hit high critical, but that is not what killed those ships in video. Their negative defense did(tractor stopped, slow speed to begin with) so if you(not you personally) are cruising around expecting shield scratching like OP then yes, everything should be nerfed.

    And according to him APAlpha is not according to Terms of Service? oh dear god.
    i think he would like to fly a ship with every skill available at same time to not get "unfair disadvantage" and even then there would be complains.



    what video lol ? i never watched it im speaking from being the target of MANY minimax strikes


    epts + tac team = nothing you die

    epts2/3 = nothing you die

    tss2/3 +tt = nothing you die


    rsp or omega are only defence
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited May 2013
    Let's try it this way...

    Say you've got a list of 10 most powerfull things in game for space. They can be abilities, weapon combos, whatever. Now ignore #1, #2, and nerf #3-10. That's what I see. That's what I have a problem with. Many ways to fix, none of which I am going to imply is "THE" solution.

    Sophie? Is that you?
    Leonard Nimoy, Spock.....:(

    R.I.P
  • brokenmirror2012brokenmirror2012 Member Posts: 0 Arc User
    edited May 2013
    I have 10 Z store ships, 20 toons of various types, and about 50 ships total including most all lock-box ships. Which build would you like to criticize to make my point invalid? This is not about me/my build Sir.

    I get it. You want to Buy your skill. Why spend weeks learning, when you could just buy an Iwin button. I get it.

    And you are missing the key to "fair play" according to the TOS. NOTHING should provide an unfair advantage. One should not have to go into PvP as either an ALpha STriker or set up specifically to counter one. I want a variety of OP setups or none at all. Which would you prefer?

    So the ability to SNB an alpha isn't a counter?
    The ability to brute force absorb an alpha via RSF and MW isn't an advantage.

    As far as I'm concerned. Sci/Eng Can counter tacts Easily.
    bleaps wrote: »
    what video lol ? i never watched it im speaking from being the target of MANY minimax strikes


    epts + tac team = nothing you die

    epts2/3 = nothing you die

    tss2/3 +tt = nothing you die


    rsp or omega are only defence

    Ok. So, As a target of many Minimax Alphastrikes.

    Tact team = I die, after dealing significant damage to minimax.
    Tact Team + EPTS 2 = Minimax Dies before I do
    Tact Team + TSS 2 = Minimax Dies before I do
    EPTS 2 = Minimax dies, then the torpedo kills me.
    No heals = I die, Minimax is killed seconds later by my team because he has NO DEFENCE.

    Minimax is a bad example, His only way to deal damage is to brute force it out. He doesn't heal at all. You can kill him in a Pergrine Fighter.
    [SIGPIC][/SIGPIC]
  • omegashinzonomegashinzon Member Posts: 0 Arc User
    edited May 2013
    lake1771 wrote: »
    shin if u wanted to take the vid, I could probably show u a pretty decent sci 'alpha' in my recluse, cant record it myself though.

    I'd love to see you in action but my point is Scis/Engys have no instakill button, not that they stink. If by "pretty decent" you mean u can do it so fast I have to play it in slow-mo for YouTube than yeah I'd really like to see. Assuming it's vs somewhat tanky ship you take out.

    Far as Sci builds, I remember in my more noobish days holding my own in a lousy Mirror Deep Space vessel. Lately I've been dabling more in tac builds and now have moved on to tanking. I've even been on opposing teams of Jedinikon {bootcamp instructor} and seen his amazing Orb Weaver in action. My Kumari [and/or pug team] was not good enough but I did well enough vs. his all pro team that I earned an invite to fill in a slot for their next match.

    Now... back to the debate. :D
    [SIGPIC][/SIGPIC]
    If your post is anything like, "I have a sandwich so you can't be starving" it's time to rethink posting. ~thlaylierah
    So realistically, you only need to have the exact number of doffs that you need. ~leadme2kirk
  • sharxtremesharxtreme Member Posts: 850 Arc User
    edited May 2013
    bleaps wrote: »
    what video lol ? i never watched it im speaking from being the target of MANY minimax strikes


    epts + tac team = nothing you die

    epts2/3 = nothing you die

    tss2/3 +tt = nothing you die


    rsp or omega are only defence

    Defense value is only defense :)

    Video is about BoP killing unaware cruisers with no boff skills running with APA/APO/GDF/TF/HY/BO/tractor beam decloaking combo strike. that is one time only strike and if you survive it that said BoP can be shot down even faster.

    There is no time to engage RSP or APO if you are cruising around at half impulse in PvP without even EPTS/TT running. You are already dead.

    Shields? shields are not that important or Alpha that this topic seems about for that what OP considers "disadvantage".
  • fonz71fonz71 Member Posts: 346 Arc User
    edited May 2013
    i'm tired of 'nerf'... luv it or leave it. it is what it is. the escort alpha strike will never get nerfed anyway for one simple reason... the player base. truly a bigger ship = bigger engine\shields\weapons ect. but this is a game, and a fun one i might add, but if a fighter\escorts behaved as it would in reality this game would get boring fast. i for one do not prefer to wait 15 minutes while i get turned around for another volley [which is silly, again bigger ship=bigger engines=faster]. those that chose to stay would likely not want to fly an escort do to it's lack of survivability and thereby losing an integral part of space battle as escorts\fighters are important. so there u have it, escorts and the 'alpha' are fun, without them the player base would be smaller i.e. less money for pwe to expand the game with. simple as that.



    son of a gun!! is the game back up yet?
    Don't know why it says i'm an ARC user. i will never use that TRIBBLE Cryptic!
  • bleapsbleaps Member Posts: 20 Arc User
    edited May 2013
    sharxtreme wrote: »
    Defense value is only defense :)

    Video is about BoP killing unaware cruisers with no boff skills running with APA/APO/GDF/TF/HY/BO/tractor beam decloaking combo strike. that is one time only strike and if you survive it that said BoP can be shot down even faster.

    There is no time to engage RSP or APO if you are cruising around at half impulse in PvP without even EPTS/TT running. You are already dead.

    Shields? shields are not that important or Alpha that this topic seems about for that what OP considers "disadvantage".

    yea now i see the video it depicts a VERY poor version of a klingon performing this strike , im used to taking ones that REALLY hurt lol regardless of your speed


    my personal favourite the decloak FOMM , recloak .....few secs later POP , best alpha i ever seen....thing of beauty


    and i tested and tested blew up again and again .....rsp or omega are all i have found to counter it


    and really there is a 15% difference between a regular old alpha strike and one that decloaks ..........klinks are squishy they hit hard.....may kill me sometimes but all is fair
  • omegashinzonomegashinzon Member Posts: 0 Arc User
    edited May 2013
    bitemepwe wrote: »
    Those posters who posted said post where just like you. Pissed at dying to a One Crit them all spamming Tric build so cried for nerfs.
    Why have become that which you despise?
    FLEEEEE FLEEEE I say flee from the NERF DEMONS while you can!!!!!

    As I mentioned earlier "If you can't beat em, join em."

    For every time someone says "Stop crying and adapt.", I feel more and more "adapted" to the way of getting a point noticed on the DB's. Ignoring doesn't work, asking for other nerf reversals doesn't work, crying as you call it, actually might. So.. adapt I shall, adapt I shall. Making PvP ALpha STrike free OR enabling other equally OP capabilities to exist for sci/eng, be it offensive or otherwise should not be reason to criticize me. Unless OFC it interferes with your current way of winning matches. Then, your hate is understood if not justified.

    And for the record, I don't despise them, I am disappointed in the DEVs handling of such matters. But if that's the road they wanna take, very well, let's follow through to conclusion shall we and not let anything be "easy."
    [SIGPIC][/SIGPIC]
    If your post is anything like, "I have a sandwich so you can't be starving" it's time to rethink posting. ~thlaylierah
    So realistically, you only need to have the exact number of doffs that you need. ~leadme2kirk
  • omegashinzonomegashinzon Member Posts: 0 Arc User
    edited May 2013
    sharxtreme wrote: »
    I call a joke poster. If you didn't see SCI that can kill ANY ship in the game. you have not played much, or don't have a skilled sci.

    You showed a video with decloaking BoP overloading on unaware ship.
    Do you even know how weak are defenses on that BoP in that moment? any fed/kdf sci in any ship CAN kill same BoP in same time that guy kills ppl without defenses/TT on.

    It grows tiresome... Sure, sci "can" beat whatever under whatever circumstances. What it cannot do is a 2.5 second instakill.
    [SIGPIC][/SIGPIC]
    If your post is anything like, "I have a sandwich so you can't be starving" it's time to rethink posting. ~thlaylierah
    So realistically, you only need to have the exact number of doffs that you need. ~leadme2kirk
  • someone7xsomeone7x Member Posts: 0 Arc User
    edited May 2013
    I'd love to see you in action but my point is Scis/Engys have no instakill button, not that they stink.

    http://sto-forum.perfectworld.com/showthread.php?t=657691

    See, here's the same exact topic as yours, except this person is complaining about SubNuc. Instead of dealing raw damage, SubNuc renders a ship useless via cooldowns.

    See, my problem with your thread is that there's major confirmation bias happening here where you want to believe that Alpha Strike is broken despite everything else outlined.
  • bleapsbleaps Member Posts: 20 Arc User
    edited May 2013
    Tact Team + TSS 2 = Minimax Dies before I do


    NO WAY ! i wanna see this lol once cryptic get there servers together , not a PRAYER that will work
  • omegashinzonomegashinzon Member Posts: 0 Arc User
    edited May 2013
    bitemepwe wrote: »
    That doesn't answer the question of what was the last ship you died in (lets say Alpha Strike at this Moment) and its design since that the only way to acertain where the weakness may lie.
    We are most certainly tied to your experience of the offending Alpha Strike as its the only point of view you have given us.

    I have a guess but will hold it for now and wait.

    Why do I have to answer your question if it has nothing to do with the topic? I refuse to get any more off topic than has already happened. I will keep pointing
    > topic.

    Who said I even ever got ALpha STriked? Maybe I did, maybe I didn't. Irrelevant.
    [SIGPIC][/SIGPIC]
    If your post is anything like, "I have a sandwich so you can't be starving" it's time to rethink posting. ~thlaylierah
    So realistically, you only need to have the exact number of doffs that you need. ~leadme2kirk
  • omegashinzonomegashinzon Member Posts: 0 Arc User
    edited May 2013
    To the OP: It has been explained repeatedly as to how you fend off an alpha strike. In my experience, there are three straightforward ways to really blunt an alpha strike. . .Tactical Team + EPtS, RSP, or EPtS2/3 and some other big shield defense buff.

    I use similar tactics to Thissler. I attack using BO2 and HY3 quantum torps. Tractor beam to hold target, maybe a doff'd VM1 for good measure, and then let 'em have both barrels. It works about 50% of the time, the rest of the time I maim the opponent's hull because my timing was off or because the Hegh'ta only has 3 tac consoles, or the target just shield-tanks it because he got TT or RSP up in time.

    Nobody competent is taking your 'nerf' suggestion seriously. The devs won't take it seriously. That's because anyone who's a competent player knows how to at least resist an alphastrike. I don't care how many shiny ships you have, they're not an indicator as to whether you're skilled. Any dumbass can be successful in PvE, there's almost no skill required unless you're taking on multiple NPC ships on Elite mission difficulty (and I don't mean STF elite)

    Also, about the Thissler video: If you'll see, Thissler is shooting morons who fight Klingons in PvP while not keeping buffs up all the time. They're not even cycling EPtS or anything. I could blast the TRIBBLE out of them, and I'm not as good as Thissler.

    EDIT: Oh, and if you nerf the alphastrike then you might as well eliminate escorts entirely. That's the only thing escorts do well, with the possible exception of science-heavy escorts like the MVAE.

    Your point of view is the ONLY point of view. Got it. Devs will do what Devs will do; but I won't take anyone seriously who calls Thissler's targets "morons" for not expecting a cloaked attack [even though he has NO idea how skilled that player may have been] and anyone who even takes my SUGGESTION seriously, incompetent. You just insulted every poster on here including yourself.
    [SIGPIC][/SIGPIC]
    If your post is anything like, "I have a sandwich so you can't be starving" it's time to rethink posting. ~thlaylierah
    So realistically, you only need to have the exact number of doffs that you need. ~leadme2kirk
  • omegashinzonomegashinzon Member Posts: 0 Arc User
    edited May 2013
    fonz71 wrote: »
    i'm tired of 'nerf'... luv it or leave it. it is what it is. the escort alpha strike will never get nerfed anyway for one simple reason... the player base. truly a bigger ship = bigger engine\shields\weapons ect. but this is a game, and a fun one i might add, but if a fighter\escorts behaved as it would in reality this game would get boring fast. i for one do not prefer to wait 15 minutes while i get turned around for another volley [which is silly, again bigger ship=bigger engines=faster]. those that chose to stay would likely not want to fly an escort do to it's lack of survivability and thereby losing an integral part of space battle as escorts\fighters are important. so there u have it, escorts and the 'alpha' are fun, without them the player base would be smaller i.e. less money for pwe to expand the game with. simple as that.



    son of a gun!! is the game back up yet?

    Your logic slightly offends yet reassures me. One one hand "give up; it aint gonna happen" is sound if you've actually tried and failed. (Yet to happen.) On the other hand you are essentially admitting the flaw, actually confirming my initial statement a bit. As for the PWE financial aspect, you say less tacs would pay to play, I say more engys and sci would so PWE profits by 100% if what you say is true.
    [SIGPIC][/SIGPIC]
    If your post is anything like, "I have a sandwich so you can't be starving" it's time to rethink posting. ~thlaylierah
    So realistically, you only need to have the exact number of doffs that you need. ~leadme2kirk
  • omegashinzonomegashinzon Member Posts: 0 Arc User
    edited May 2013
    someone7x wrote: »
    http://sto-forum.perfectworld.com/showthread.php?t=657691

    See, here's the same exact topic as yours, except this person is complaining about SubNuc. Instead of dealing raw damage, SubNuc renders a ship useless via cooldowns.

    See, my problem with your thread is that there's major confirmation bias happening here where you want to believe that Alpha Strike is broken despite everything else outlined.

    I bear no affiliation with that poster. But notice his complaint is against sub-nukeing scis flying ESCORTS. Not sure how to apply that here so I won't.
    [SIGPIC][/SIGPIC]
    If your post is anything like, "I have a sandwich so you can't be starving" it's time to rethink posting. ~thlaylierah
    So realistically, you only need to have the exact number of doffs that you need. ~leadme2kirk
  • rinksterrinkster Member Posts: 3,549 Arc User
    edited May 2013
    Sure, sci "can" beat whatever under whatever circumstances. What it cannot do is a 2.5 second instakill.



    Well, er...isn't that the point?

    The three different professins have strengths and weaknesses.

    Tacticals are all about hurting things with shiny lights and exotic torpedoes.

    That's what they're supposed to do.

    Science guys and engineers are a different kettle of fish.

    They're not tacticals so don't get to kill things in 2.5 seconds.

    That's kind of the point.

    PvP is not something I've done a lot of, I had a little dabble, becamse space dust very quickly and quite a few times and then retird to figure out what I was doing wrong.

    It soon became clear, after some research and chatting to a couple of people who know their onions, that one has to really dedicate oneself to PvP to get good.

    Quite frankly, I haven't had the time or the inclination to do the necessary grind for that.

    Instead I've been having a blast doing PvE and building up my fleet holdings.

    And if they took away the alpha strike mechanics as you suggest, then all my tacticals would be left with is offensive language and a proprensity for tiny, tiny ships.

    tl:dr

    Stop complaining and do the necessary work to counter a legitimate tactic. And stop assuming that what makes you happy is good for the game, both PvP and PvE.
  • omegashinzonomegashinzon Member Posts: 0 Arc User
    edited May 2013
    rinkster wrote: »
    Well, er...isn't that the point?

    The three different professins have strengths and weaknesses.

    Tacticals are all about hurting things with shiny lights and exotic torpedoes.

    That's what they're supposed to do.

    Science guys and engineers are a different kettle of fish.

    They're not tacticals so don't get to kill things in 2.5 seconds.

    That's kind of the point.

    PvP is not something I've done a lot of, I had a little dabble, becamse space dust very quickly and quite a few times and then retird to figure out what I was doing wrong.

    It soon became clear, after some research and chatting to a couple of people who know their onions, that one has to really dedicate oneself to PvP to get good.

    Quite frankly, I haven't had the time or the inclination to do the necessary grind for that.

    Instead I've been having a blast doing PvE and building up my fleet holdings.

    And if they took away the alpha strike mechanics as you suggest, then all my tacticals would be left with is offensive language and a proprensity for tiny, tiny ships.

    tl:dr

    Stop complaining and do the necessary work to counter a legitimate tactic. And stop assuming that what makes you happy is good for the game, both PvP and PvE.

    Once again: NOT about me, my builds, my skill level, or who beat ME. About whether ALpha STrikes are fair when compared to other ship types/classes/setups, etc. I'll just keep saying that.
    [SIGPIC][/SIGPIC]
    If your post is anything like, "I have a sandwich so you can't be starving" it's time to rethink posting. ~thlaylierah
    So realistically, you only need to have the exact number of doffs that you need. ~leadme2kirk
  • someone7xsomeone7x Member Posts: 0 Arc User
    edited May 2013
    I bear no affiliation with that poster. But notice his complaint is against sub-nukeing scis flying ESCORTS. Not sure how to apply that here so I won't.

    Right. And your argument is against Tac Alpha Strikes in Escorts (probably using DHC builds etc.) It makes perfect sense to compare your thread to Sci Sub-Nuc in Escorts.

    The point is that in both threads, one person cried that an ability was OP. However, in both threads, people have explained how they've dealt them with each problem. With SubNuc, it's with Sci Team. With Alpha Strike, it's with an assortment of skills.

    As an aside, the reason why people keep on asking for your build is because they're actually trying to help you. Perhaps you may be missing something crucial that makes Alpha Strikes a problem for you. We actually don't know anything because we're not even sure if you have the fundamentals of the game down.

    Honestly, the counter to an Alpha Strike is just a good build. There's no "specific" build that counters it. Just a well-built ship with a good captain.
  • fonz71fonz71 Member Posts: 346 Arc User
    edited May 2013
    Your logic slightly offends yet reassures me. One one hand "give up; it aint gonna happen" is sound if you've actually tried and failed. (Yet to happen.) On the other hand you are essentially admitting the flaw, actually confirming my initial statement a bit. As for the PWE financial aspect, you say less tacs would pay to play, I say more engys and sci would so PWE profits by 100% if what you say is true.

    first i do not mean to offend, just stating how i see it. second i have never tried to nerf anything, but have read so many threads xactly like this one. lastly, i have been 'vaped' on a few occasions, rather than cry foul, i try to adapt and overcome. it is not impossible to survive the alpha. :D

    final note; i do get frustrated at times that the physics in this game are lacking, but as i originally said; it is what it is, and 'til a game comes out that depicts space combat closer to reality, this is where i'll be :)
    Don't know why it says i'm an ARC user. i will never use that TRIBBLE Cryptic!
  • rinksterrinkster Member Posts: 3,549 Arc User
    edited May 2013
    Once again: NOT about me, my builds, my skill level, or who beat ME. About whether ALpha STrikes are fair when compared to other ship types/classes/setups, etc. I'll just keep saying that.

    It's only unfair if it's uncounterable.........which it is.

    Therefore, not unfair.

    And for someone who suggests its not about you, you're investing a lot in this topic.

    Which suggests to me a certain fundamental soreness about you.
  • skurfskurf Member Posts: 1,071 Arc User
    edited May 2013
    Ok, let's take a vote:

    Which is more OP in PvP?

    0/sci

    1/tac

    Considering 3 Sci + 2 Tac players is the ideal setup in PvP, I'd have to say Sci is more important, but not necessarily OP.
  • darkfader1988darkfader1988 Member Posts: 0 Arc User
    edited May 2013
    Once again: NOT about me, my builds, my skill level, or who beat ME. About whether ALpha STrikes are fair when compared to other ship types/classes/setups, etc. I'll just keep saying that.


    The tools to counter are there, its a simple matter of proper utilization and be as swift as the alphaer who is supposed to kill you.

    If you are still thinking: Wait for alpha, mouse cursor on RSP, pop when being alphed, you need to rethink your strategy.

    You need to be fast in order to counter any alpha strike, prebuffing certain abilities also help ;)

    If you are being vaped by an escort or bop over and over, especially if your a sci or cruiser vessel, you really are doing something wrong.
    MT - Sad Pandas
  • kirkson2kirkson2 Member Posts: 161 Arc User
    edited May 2013
    How about instead of nerfing ( taking away) we get Alpha Defense ( add) some kind of special defense against alpha strike
    Klingons smell worse than wookies:D
  • omegashinzonomegashinzon Member Posts: 0 Arc User
    edited May 2013
    someone7x wrote: »
    Right. And your argument is against Tac Alpha Strikes in Escorts (probably using DHC builds etc.) It makes perfect sense to compare your thread to Sci Sub-Nuc in Escorts.

    The point is that in both threads, one person cried that an ability was OP. However, in both threads, people have explained how they've dealt them with each problem. With SubNuc, it's with Sci Team. With Alpha Strike, it's with an assortment of skills.

    As an aside, the reason why people keep on asking for your build is because they're actually trying to help you. Perhaps you may be missing something crucial that makes Alpha Strikes a problem for you. We actually don't know anything because we're not even sure if you have the fundamentals of the game down.

    Honestly, the counter to an Alpha Strike is just a good build. There's no "specific" build that counters it. Just a well-built ship with a good captain.

    ....*le sigh*....

    Yet Again.. not about me / not about the potential counter to something.
    --I do not want this nerf so "I" can be better at PvP. Can I say it any clearer?--
    I WANT VARIETY [in OP setups] or EQUALITY [in none at all], nothing more.

    ABOUT: either everyone has more OP setups or no one does.

    There can't 5 builds in the whole game that are worth having and 2,567 that aren't or else PvP might as well be limited to pre builds as an earlier poster suggested. The worst one is clearly the ALpha STrike. When I/you/he can counter it or whether it's 100% succesfull makes NO difference. Tell me... how does "skill" mean "has one of the few builds that actually work"? I'm sorry but PvP is very lopsided. You cannot tell me ALpha STRike takes anymore skill than laying Transphasic minefield and using trans torps to take someone out. It's the BUILD, not the player. The skill comes in how you play, and what build you choose is basically limited to this/this/or lose. I agree discovering and perfecting ALpha STrike takes some cleverness, so why then.... why is EVERTHING else even remote good in the game nerfed? I just can't see how that happens and ALpha STrike remains. Sorry, just sorry.

    Imagine if any VA ship in the game had 4-5 deadly setups to pwn the competition. It would not be about having the "best" setup but who was better at it or even luckier. Likewise, imagine Escorts were not able to take out a Cruiser in less that X amount of time [setup decently ofc] by themsleves. EVER. Imagine the weakly armed Sci ship could literally disable you for X amount of time, no matter what. 1v1 would be anyone's game, group PvP would be much more diverse and full of surprises. Escort would still be a force to be reckoned with but NOT the only one. Yes Scis can do alot of stuff, but guess what gets nerfed more than anything? Yup, sci stuff.
    [SIGPIC][/SIGPIC]
    If your post is anything like, "I have a sandwich so you can't be starving" it's time to rethink posting. ~thlaylierah
    So realistically, you only need to have the exact number of doffs that you need. ~leadme2kirk
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