Just wanted to get the opinion of those who may know...currently I have a Tac Odyssey (bought cause I thought it looked purdy). Only thing is I hate flying it...handles like a dump truck. I really would like to play a cruiser on occasion (Tactical captain) cause they just feel "Star Trekkie" to me. I hear the Excelsier is good, but have never been a fan of that particular ship. Is the Assualt Cruiser Refit a better handler than the Odyssey? Thanks in advance
Thanks for the input. Now, any advice on setting up the Odyssey and ideas to make at least handle a little better? Thanks (and if you can't tell I am fairly new to STO...only about 3 months in).
Definitly get the 3 pack and put on Chevron Seperation. Add a tachyokinetic Converter colsole if you have the lobi handy. Put Deuterium surplus in a device slot and put attack pattern omega in one of the tac boff abilities.
6 beam arrays, wide angel Quantum, and Borg kinetic cutting beam. You will also if your intention is to fly as a tac captian id use this layout personally
LTCMDR Uni
TT I, BFAW II, APO I
Ens Uni
HE I
LT Tac
BO I, THY II
CMDR Eng
EPTS I, A2B I, ET III, RSP III
LT Sci
PH I, TSS II
Id put in 3 blue technician Doffs, and 2 Projectile Doffs
also advised is stacks of Aux Batteries so you can use your EP and Science Team Abilities.
For beams what set do you currently have, if none get the Jem'Hadar set and get Polaron MK XII [ACC] [CrtH]x2 this set gives a direct boost to Polaron Weapons
Also good for beam weapons
Anti-Proton Bonus 40% Crit Chance so for those [ACC] [CrtH] [CrtD]
Phaser Disable a subsystem
Disruptor Bonus Damage for your entire team
Plasma a Plasma Dot
your current beams proc is only useful as long as shields are up, which in group content isn't very long
If you have access to a fleet the Advanced Fleet beam weapons are pretty nice as well. Also if you have access to a fleet get the Embassy Science console Shield Emitter it will help with shields as well as give you a bonus Plasma Damage or if no plasma weapons gives you a 2.5% chance to apply a plasma dot to non plasma weapons
Fleet Assault or Fleet Excelsior are superior to the Ody variants. Braced for hate, but all the big names in cruiser builds know it is true.
I dont disagree, the excel is a perfect single cannon platform and works will with an Aux2Bat build while the FleetAC is perfect for dealing out beam array punishment while taking the hits. Id also say the FleetSC is supior in every way as well.
Thanks all for the inputs. As far as fleet ships go...I am not in a fleet so have no access. I tried some of the suggestion with the Odyssey and they did make a difference (still a very sluggish ship to pilot). Also, for clarification, I am not looking to be "Top Of The Damage Meter", just wanna do my best and have fun (got too wrapped up in the quest for Top DPS in WoW and it really burned me out). Thanks again all for the input/advice
The best way to buff your turn rate in a Cruiser is to wait 18 days.
Why? Because the math for turn rate bonuses is currently a little messed up in a way that hurts heavier Cruisers and Carriers especially. On Tribble, however, the code has been updated to fix that (for the most part, at least). Depending on what you have equipped, you'll probably see a +1 or +2 bonus to your turn rate for doing nothing at all.
Alright, there is one big issue with the Odyssey, and if you can live with it, or build around it, you'll be fine. Ask yourself this question:
Do I like turning?
If the answer is Yes, do NOT get an Odyssey, you will hate life. Otherwise, go with what fills your combat needs.
you see the irony that the oddy with a chevron console actually has the highest turnrate of all cruiser?
anyway...fleet AC and fleet excelsior work very well with aux2batt builds for cruiser dmg. What the oddy lacks in dmg potential compared to those 2, it gets back in versatility.
all 3 ships shine at slightly different aspects of the game and builds.
for all beam or all cannon, the excelsior probably is the best...if you like torpedos, the fleet AC should be the nr.1 choice.
For anything else that is remotely enjoyable with a cruiser the oddy (pack) or the new fleet ambassador should be considered.
Just wanted to get the opinion of those who may know...currently I have a Tac Odyssey (bought cause I thought it looked purdy). Only thing is I hate flying it...handles like a dump truck. I really would like to play a cruiser on occasion (Tactical captain) cause they just feel "Star Trekkie" to me. I hear the Excelsier is good, but have never been a fan of that particular ship. Is the Assualt Cruiser Refit a better handler than the Odyssey? Thanks in advance
If you do not have Chevron Separation for your Odyssey then that is your real problem. If you do not have it then get it. Once you remove that Saucer it becomes a lot more nimble and purely dominates all other Cruisers. Also the 3-part Console bonus is not too shabby if you go all out. My Odyssey devastates everything it comes across without exception or worry.
If you do not have Chevron Separation for your Odyssey then that is your real problem. If you do not have it then get it. Once you remove that Saucer it becomes a lot more nimble and purely dominates all other Cruisers. Also the 3-part Console bonus is not too shabby if you go all out. My Odyssey devastates everything it comes across without exception or worry.
my Fleet AC, Fleet AHC, and Fleet SC would like a word with you
What people fail to mention is how versatile the Odyssey is. It has universal Lt. Commander and Ensign slots. I pug a lot, sometimes you need heals and tanking for you and the team -- 7 engineer and 3 science powers. Playing with a bunch of cruisers with little firepower -- roll the Lt. commander slot to Tactical. When running Fed Starbase Blockade, I roll the uni ensign to Tac so the poor transports can have 2 copies of Tac team.
Try using Auxiliary To Dampeners I or II in either a Lieutenant or Lieutenant Commander Engineering Station. You might be surprised by what happens to your turn rate ... :rolleyes:
Granted, it won't be active ALL the time, but then again, you don't actually NEED it to be active ALL the time (you just WANT it to be active ALL the time). Then again, with an Auxiliary to Battery (x2) build and enough Technician Doffs, you *could* be running Auxiliary to Dampeners ALL the time ...
Try using Auxiliary To Dampeners I or II in either a Lieutenant or Lieutenant Commander Engineering Station. You might be surprised by what happens to your turn rate ... :rolleyes:
Granted, it won't be active ALL the time, but then again, you don't actually NEED it to be active ALL the time (you just WANT it to be active ALL the time). Then again, with an Auxiliary to Battery (x2) build and enough Technician Doffs, you *could* be running Auxiliary to Dampeners ALL the time ...
Eh...not exactly. Sure, you'll be running Aux2Damp with 100% uptime, but we all have to remember that A2B and A2D have a shared CD of 10s. Furthermore, A2B reduces the effectiveness of A2D, so you'll have to time it correctly. Perhaps you're only running 1 copy of A2B? (I run 2 copies of A2B)
__________________________________________________
All hands! Prepare the popcorn and tinfoil hats!
my Fleet AC, Fleet AHC, and Fleet SC would like a word with you
Come at me Bro. My Tact Oddy can dish out more pain than any other Fed cruiser I have seen thus far and I have been able to survive 3 competent players trying to kill me in PvP at the same time. The fact that it can both dish out impressive damage AND tank almost as good as the toughest ship in the game (which would be the command variant with an engineer captain) is a pretty stunning combination.
Two not insignificant point about Chevron separation:
It lowers your hull significantly and is wholly uncontrollable. it aggroes things you may not want aggroed and occasionally blows a node/gate/generator without your permission/approval.
Space equipment
-Adapted Maco Engine MK XII
-Adapted Maco Engine MK XII
-Adapted Maco Engine MK XII
Consoles
ENG
-Neutronium MKXII very Rare
-Neutronium MKXII very Rare
-Worker Bees
-Cheveron Separation
SCI
- Field Generator MK XII very Rare
- Field Generator MK XII very Rare
-Aquarius Escort
TAC
-Anti-Proton Relay MKXII very Rare
-Anti-Proton Relay MKXII very Rare
-Anti-Proton Relay MKXII very Rare
I used Adapted MACO since it grants the highest turn rate modifier of all the Space Set engines, also the multi-piece bonuses helps out. My Quantums hit 25% harder which means I can run 3 beam consoles. You crew are harder to kill which means higher more consistent hull heals. And do not knock the 5% bonus to defense wich the PBAE Mask Energy Signature.
Trimen Ranger
Admiral Federation Tactical Corps
>Star Fleet Elite Force< Click if you are ready to boldy go where no one has gone before. Seek not the final frontier if you fear the unknown. -Admiral Trimen Ranger
If you do not have Chevron Separation for your Odyssey then that is your real problem. If you do not have it then get it. Once you remove that Saucer it becomes a lot more nimble and purely dominates all other Cruisers. Also the 3-part Console bonus is not too shabby if you go all out. My Odyssey devastates everything it comes across without exception or worry.
If saucer separation is all that and a bag of chips, then the Galaxy-R must not be one of the worst T5 ships in the game... oh, wait.
Seriously, though, the Odyssey has a fairly terrible BOff seating arrangement for the top Cruiser builds that are currently available, and loses out on a LOT of the benefits that you get from the Fleet Advanced Heavy and the Fleet Assault. I have all three (six, if you don't count the Ody bundle as one ship) on one Captain, and I can honestly say that after unlocking the Fleet AHC and the Fleet AC, the Ody is really difficult to like. You give up too much in the Engineering seats to get any sort of tactical performance, or you give up too much tactical performance if you want to be survivable. The Fleet AHC and the Fleet AC, on the other hand, have it exactly right - to get the most out of a Cruiser, you really want that LTC Tac, CMD Eng, LT Eng setup.
Tact Captain here. I own almost all cruisers with the exception of the Fleet Assault Cruiser.
Chevron Separation does help the Oddy greatly and does not nerf the hull healing abilities as bad as the Exploration Saucer separation.
SNIP
Here's a link to something that will keep you from having to type all that TRIBBLE in manually and will keep the clutter in your posts way down. Just enter in your build, save it on the site, and the site will give you a link to it. STOacademy really is your best friend for those sorts of posts.
__________________________________________________
Joined January 2010.
Thanks for the website. It will take me a whole day to replicate my armada.
I wish cryptic did not put a cap in the number of Z-store ship unlocks :mad:
Edit: My ship's gear is not showing up
Trimen Ranger
Admiral Federation Tactical Corps
>Star Fleet Elite Force< Click if you are ready to boldy go where no one has gone before. Seek not the final frontier if you fear the unknown. -Admiral Trimen Ranger
Thanks for the website. It will take me a whole day to replicate my armada.
I wish cryptic did not put a cap in the number of Z-store ship unlocks :mad:
Edit: My ship's gear is not showing up
I can see your gear fine - sometimes it takes a few seconds or a couple of tries to get the ship equipment screen to load right. Looks like you've got Advanced Fleet Antiproton DBB and BAs up front, with an Advanced Fleet Quantum, etc...
And you're welcome for the link. STOacademy is pretty commonly used on the forums, since it's an easy way to communicate builds in their entirety (almost - no DOffs), but not everyone has been around long enough to have it bookmarked yet
__________________________________________________
Joined January 2010.
If saucer separation is all that and a bag of chips, then the Galaxy-R must not be one of the worst T5 ships in the game... oh, wait.
Seriously, though, the Odyssey has a fairly terrible BOff seating arrangement for the top Cruiser builds that are currently available, and loses out on a LOT of the benefits that you get from the Fleet Advanced Heavy and the Fleet Assault. I have all three (six, if you don't count the Ody bundle as one ship) on one Captain, and I can honestly say that after unlocking the Fleet AHC and the Fleet AC, the Ody is really difficult to like. You give up too much in the Engineering seats to get any sort of tactical performance, or you give up too much tactical performance if you want to be survivable. The Fleet AHC and the Fleet AC, on the other hand, have it exactly right - to get the most out of a Cruiser, you really want that LTC Tac, CMD Eng, LT Eng setup.
Here's a link to something that will keep you from having to type all that TRIBBLE in manually and will keep the clutter in your posts way down. Just enter in your build, save it on the site, and the site will give you a link to it. STOacademy really is your best friend for those sorts of posts.
With the Ody you can have LTC Tac, CMD Eng, Ensign Eng setup. You do not have the 3rd (close to useless) ensign Eng slot. In addition it has the 3rd sci console which many people run as the 3rd field generator gaining back survivability.
If saucer separation is all that and a bag of chips, then the Galaxy-R must not be one of the worst T5 ships in the game... oh, wait.
Seriously, though, the Odyssey has a fairly terrible BOff seating arrangement for the top Cruiser builds that are currently available, and loses out on a LOT of the benefits that you get from the Fleet Advanced Heavy and the Fleet Assault. I have all three (six, if you don't count the Ody bundle as one ship) on one Captain, and I can honestly say that after unlocking the Fleet AHC and the Fleet AC, the Ody is really difficult to like. You give up too much in the Engineering seats to get any sort of tactical performance, or you give up too much tactical performance if you want to be survivable. The Fleet AHC and the Fleet AC, on the other hand, have it exactly right - to get the most out of a Cruiser, you really want that LTC Tac, CMD Eng, LT Eng setup.
I attribute the Gal-R stardrive's suckitude to the poor setup for consoles and BOffs.
That said, I am curious as to what you ran for your build with your Odyssey? I eventually went over to the AC-R, then Fleet AC (with some Excel-R dabblings in there), and I got decent damage output with very good survivability. I chained EPtW x 2, EPtS2/3, and Aux2SIF3 continually, and had a Lt. Cmdr tac and Ensign Eng. I was using the tactical variant with the three-piece set, and was one extremely tough nut to crack. While I did lose some hull HP with the saucer, when it separated, it was agile and very destructive, sufficiently so that, were this reality, I'd likely have asked Admiral Quinn to keep the saucer in mothballs for post-war operations while I fought the war with the stardrive section.
To OP:
In a lot of ways it depends strongly on what you like, and is in large part slow, heavily armored, and versatile, versus slightly faster, slightly less heavily armored, and more rigid (but with a decent setup nonetheless). I am not a phenomenal player, and have always favored the AC line, but I commanded a tac Ody with the three-piece set for several months on a tac and found it quite good. My engineer continues to command a science Odyssey with the three-piece set and he's doing fine as well. There is at least one area which no other cruiser except for the AC-R/Fleet AC can match with the Odyssey - if you're feeling brave or suicidal, you can cram both universal slots with tac Boffs. The result is that you have six tactical BOff power slots, which is the most of any Fed cruiser, except the AC-R/Fleet AC, which must dangerously forego science entirely to attain this setup. Three are Ensign slots, true, but this is one area wherein the Ody IS a superior tactical cruiser.
That said, I run a Fleet AC which seems to beat the pants off of just about everything else, so your mileage may vary. Nevertheless, both the AC-R and tac Odyssey (especially with saucer separation) are IMO both very solid tactical cruisers, and while they may not be perfect, you will definitely get good mileage out of them if this is what you're looking for.
One additional note, however - the saucer is not without drawbacks. The cooldown is horrid, although slightly less so with the use of the three-piece set, and this is a serious problem. Also, in some situations a separated saucer can cause plenty of trouble (ISE comes to mind - heed the warnings of the prior poster on this). So you do have to be comfortable with the fact that the Odyssey can become a nimble, Excelsor-like combatant at times, its fundamental and inescapable nature is a bulky, extremely heavily-armored cruiser.
One ADDITIONAL additional note: The AC-R has only 9 console slots versus the Ody's ten. However, if you slot in the separation console you have 9 vs. 9, as most people let the Metreon Gas console sit in their bank. The full Ody set, while providing some helpful bonuses, leaves you with a total of 7 console slots to work with. So, in this particular case, with the gimmick consoles being of particular interest, you may not have quite the flexibility you may be hoping for.
The best way to buff your turn rate in a Cruiser is to wait 18 days.
Why? Because the math for turn rate bonuses is currently a little messed up in a way that hurts heavier Cruisers and Carriers especially. On Tribble, however, the code has been updated to fix that (for the most part, at least). Depending on what you have equipped, you'll probably see a +1 or +2 bonus to your turn rate for doing nothing at all.
Hmmm...was not aware of this. Looking forward to LoR even more now.
this is how i view the Fed Cruisers in this game at top level from best to worst, lockbox ships not included
Fleet Assault Cruiser > Fleet Advanced Heavy Cruiser > Fleet Support Cruiser > Odyssey Tactical > Odyssey Science > Fleet Heavy Cruiser > Fleet Star Cruiser > Odyssey Engineering > Odyssey Cruiser > Fleet Exploration Cruiser > Dreadnought
I agree with almost the entirety of this list, though I'd be inclined to bump the Fleet Heavy Cruiser ahead of the Odyssey Sci and maybe push the Fleet Support behind the Odyssey Tac. It's pretty clear that the top two Cruisers currently available are the Fleet AC and the Fleet Advanced, though.
And, if you don't feel like waiting for a T5 shipyard to get the Fleet AC, the Ferengi D'kora from the lockbox/Exchange has the exact same BOff setup and a console setup that isn't horrible.
__________________________________________________
Joined January 2010.
Thanks again all for the inputs. I did end up geting the AC...but I went back to the Oddy (with a new wide angle torpedo). As I get used to the slow turn rate I find it actually can be quiet a power house. Loaded it up with seven anti-proton MkXII beams and just shreads through things. Unless I get too much in over my head I have great survivability. I am going to see if I can find a good/nice guild to contribut to and maybe look at a Fleet Excelsior down the road...at least till LoR where I may get suduced by the Mogi.
Thanks again all for the inputs. I did end up geting the AC...but I went back to the Oddy (with a new wide angle torpedo). As I get used to the slow turn rate I find it actually can be quiet a power house. Loaded it up with seven anti-proton MkXII beams and just shreads through things. Unless I get too much in over my head I have great survivability. I am going to see if I can find a good/nice guild to contribut to and maybe look at a Fleet Excelsior down the road...at least till LoR where I may get suduced by the Mogi.
Give it some time. When I first got the AC-R, I went back to the Ody, too, but some time afterwards I took a liking to the AC-R and haven't looked back much on my tac.
Comments
6 beam arrays, wide angel Quantum, and Borg kinetic cutting beam. You will also if your intention is to fly as a tac captian id use this layout personally
LTCMDR Uni
TT I, BFAW II, APO I
Ens Uni
HE I
LT Tac
BO I, THY II
CMDR Eng
EPTS I, A2B I, ET III, RSP III
LT Sci
PH I, TSS II
Id put in 3 blue technician Doffs, and 2 Projectile Doffs
also advised is stacks of Aux Batteries so you can use your EP and Science Team Abilities.
For beams what set do you currently have, if none get the Jem'Hadar set and get Polaron MK XII [ACC] [CrtH]x2 this set gives a direct boost to Polaron Weapons
Also good for beam weapons
Anti-Proton Bonus 40% Crit Chance so for those [ACC] [CrtH] [CrtD]
Phaser Disable a subsystem
Disruptor Bonus Damage for your entire team
Plasma a Plasma Dot
your current beams proc is only useful as long as shields are up, which in group content isn't very long
If you have access to a fleet the Advanced Fleet beam weapons are pretty nice as well. Also if you have access to a fleet get the Embassy Science console Shield Emitter it will help with shields as well as give you a bonus Plasma Damage or if no plasma weapons gives you a 2.5% chance to apply a plasma dot to non plasma weapons
I dont disagree, the excel is a perfect single cannon platform and works will with an Aux2Bat build while the FleetAC is perfect for dealing out beam array punishment while taking the hits. Id also say the FleetSC is supior in every way as well.
Do I like turning?
If the answer is Yes, do NOT get an Odyssey, you will hate life. Otherwise, go with what fills your combat needs.
Why? Because the math for turn rate bonuses is currently a little messed up in a way that hurts heavier Cruisers and Carriers especially. On Tribble, however, the code has been updated to fix that (for the most part, at least). Depending on what you have equipped, you'll probably see a +1 or +2 bonus to your turn rate for doing nothing at all.
you see the irony that the oddy with a chevron console actually has the highest turnrate of all cruiser?
anyway...fleet AC and fleet excelsior work very well with aux2batt builds for cruiser dmg. What the oddy lacks in dmg potential compared to those 2, it gets back in versatility.
all 3 ships shine at slightly different aspects of the game and builds.
for all beam or all cannon, the excelsior probably is the best...if you like torpedos, the fleet AC should be the nr.1 choice.
For anything else that is remotely enjoyable with a cruiser the oddy (pack) or the new fleet ambassador should be considered.
If you do not have Chevron Separation for your Odyssey then that is your real problem. If you do not have it then get it. Once you remove that Saucer it becomes a lot more nimble and purely dominates all other Cruisers. Also the 3-part Console bonus is not too shabby if you go all out. My Odyssey devastates everything it comes across without exception or worry.
my Fleet AC, Fleet AHC, and Fleet SC would like a word with you
Granted, it won't be active ALL the time, but then again, you don't actually NEED it to be active ALL the time (you just WANT it to be active ALL the time). Then again, with an Auxiliary to Battery (x2) build and enough Technician Doffs, you *could* be running Auxiliary to Dampeners ALL the time ...
Protonic Kool-Aid Down The Drain Cruiser
Immortal BOff Skills combo for Ground
Eh...not exactly. Sure, you'll be running Aux2Damp with 100% uptime, but we all have to remember that A2B and A2D have a shared CD of 10s. Furthermore, A2B reduces the effectiveness of A2D, so you'll have to time it correctly. Perhaps you're only running 1 copy of A2B? (I run 2 copies of A2B)
All hands! Prepare the popcorn and tinfoil hats!
Fleet Excelsior is on my "want" list, even though I love having the extra tactical slot on my Odyssey.
Come at me Bro. My Tact Oddy can dish out more pain than any other Fed cruiser I have seen thus far and I have been able to survive 3 competent players trying to kill me in PvP at the same time. The fact that it can both dish out impressive damage AND tank almost as good as the toughest ship in the game (which would be the command variant with an engineer captain) is a pretty stunning combination.
It lowers your hull significantly and is wholly uncontrollable. it aggroes things you may not want aggroed and occasionally blows a node/gate/generator without your permission/approval.
Chevron Separation does help the Oddy greatly and does not nerf the hull healing abilities as bad as the Exploration Saucer separation.
My assault cruiser is setup with
FWD Weapons
-Anti-proton Dual beam bank MkXII Fleet/Dmg 3/Acc 1
-Anti-proton Beam Array MkXII Fleet/Dmg 3/Acc 1
-Anti-proton Beam Array MkXII Fleet/Dmg 3/Acc 1
-Quantum Torpedo MkXII Fleet/Dmg 3/Acc 1
AFT Weapons
-Anti-proton turret MkXII Fleet/Dmg 3/Acc 1
-Anti-proton Beam Array MkXII Fleet/Dmg 3/Acc 1
-Anti-proton Beam Array MkXII Fleet/Dmg 3/Acc 1
-Quantum Torpedo MkXII Fleet/Dmg 3/Acc 1
Space equipment
-Adapted Maco Engine MK XII
-Adapted Maco Engine MK XII
-Adapted Maco Engine MK XII
Consoles
ENG
-Neutronium MKXII very Rare
-Neutronium MKXII very Rare
-Worker Bees
-Cheveron Separation
SCI
- Field Generator MK XII very Rare
- Field Generator MK XII very Rare
-Aquarius Escort
TAC
-Anti-Proton Relay MKXII very Rare
-Anti-Proton Relay MKXII very Rare
-Anti-Proton Relay MKXII very Rare
I used Adapted MACO since it grants the highest turn rate modifier of all the Space Set engines, also the multi-piece bonuses helps out. My Quantums hit 25% harder which means I can run 3 beam consoles. You crew are harder to kill which means higher more consistent hull heals. And do not knock the 5% bonus to defense wich the PBAE Mask Energy Signature.
Admiral Federation Tactical Corps
>Star Fleet Elite Force< Click if you are ready to boldy go where no one has gone before.
Seek not the final frontier if you fear the unknown. -Admiral Trimen Ranger
If saucer separation is all that and a bag of chips, then the Galaxy-R must not be one of the worst T5 ships in the game... oh, wait.
Seriously, though, the Odyssey has a fairly terrible BOff seating arrangement for the top Cruiser builds that are currently available, and loses out on a LOT of the benefits that you get from the Fleet Advanced Heavy and the Fleet Assault. I have all three (six, if you don't count the Ody bundle as one ship) on one Captain, and I can honestly say that after unlocking the Fleet AHC and the Fleet AC, the Ody is really difficult to like. You give up too much in the Engineering seats to get any sort of tactical performance, or you give up too much tactical performance if you want to be survivable. The Fleet AHC and the Fleet AC, on the other hand, have it exactly right - to get the most out of a Cruiser, you really want that LTC Tac, CMD Eng, LT Eng setup.
Here's a link to something that will keep you from having to type all that TRIBBLE in manually and will keep the clutter in your posts way down. Just enter in your build, save it on the site, and the site will give you a link to it. STOacademy really is your best friend for those sorts of posts.
Joined January 2010.
In regard to hating Star Trek 2009:
Thanks for the website. It will take me a whole day to replicate my armada.
I wish cryptic did not put a cap in the number of Z-store ship unlocks :mad:
Edit: My ship's gear is not showing up
Admiral Federation Tactical Corps
>Star Fleet Elite Force< Click if you are ready to boldy go where no one has gone before.
Seek not the final frontier if you fear the unknown. -Admiral Trimen Ranger
I can see your gear fine - sometimes it takes a few seconds or a couple of tries to get the ship equipment screen to load right. Looks like you've got Advanced Fleet Antiproton DBB and BAs up front, with an Advanced Fleet Quantum, etc...
And you're welcome for the link. STOacademy is pretty commonly used on the forums, since it's an easy way to communicate builds in their entirety (almost - no DOffs), but not everyone has been around long enough to have it bookmarked yet
Joined January 2010.
In regard to hating Star Trek 2009:
With the Ody you can have LTC Tac, CMD Eng, Ensign Eng setup. You do not have the 3rd (close to useless) ensign Eng slot. In addition it has the 3rd sci console which many people run as the 3rd field generator gaining back survivability.
I attribute the Gal-R stardrive's suckitude to the poor setup for consoles and BOffs.
That said, I am curious as to what you ran for your build with your Odyssey? I eventually went over to the AC-R, then Fleet AC (with some Excel-R dabblings in there), and I got decent damage output with very good survivability. I chained EPtW x 2, EPtS2/3, and Aux2SIF3 continually, and had a Lt. Cmdr tac and Ensign Eng. I was using the tactical variant with the three-piece set, and was one extremely tough nut to crack. While I did lose some hull HP with the saucer, when it separated, it was agile and very destructive, sufficiently so that, were this reality, I'd likely have asked Admiral Quinn to keep the saucer in mothballs for post-war operations while I fought the war with the stardrive section.
To OP:
In a lot of ways it depends strongly on what you like, and is in large part slow, heavily armored, and versatile, versus slightly faster, slightly less heavily armored, and more rigid (but with a decent setup nonetheless). I am not a phenomenal player, and have always favored the AC line, but I commanded a tac Ody with the three-piece set for several months on a tac and found it quite good. My engineer continues to command a science Odyssey with the three-piece set and he's doing fine as well. There is at least one area which no other cruiser except for the AC-R/Fleet AC can match with the Odyssey - if you're feeling brave or suicidal, you can cram both universal slots with tac Boffs. The result is that you have six tactical BOff power slots, which is the most of any Fed cruiser, except the AC-R/Fleet AC, which must dangerously forego science entirely to attain this setup. Three are Ensign slots, true, but this is one area wherein the Ody IS a superior tactical cruiser.
That said, I run a Fleet AC which seems to beat the pants off of just about everything else, so your mileage may vary. Nevertheless, both the AC-R and tac Odyssey (especially with saucer separation) are IMO both very solid tactical cruisers, and while they may not be perfect, you will definitely get good mileage out of them if this is what you're looking for.
One additional note, however - the saucer is not without drawbacks. The cooldown is horrid, although slightly less so with the use of the three-piece set, and this is a serious problem. Also, in some situations a separated saucer can cause plenty of trouble (ISE comes to mind - heed the warnings of the prior poster on this). So you do have to be comfortable with the fact that the Odyssey can become a nimble, Excelsor-like combatant at times, its fundamental and inescapable nature is a bulky, extremely heavily-armored cruiser.
One ADDITIONAL additional note: The AC-R has only 9 console slots versus the Ody's ten. However, if you slot in the separation console you have 9 vs. 9, as most people let the Metreon Gas console sit in their bank. The full Ody set, while providing some helpful bonuses, leaves you with a total of 7 console slots to work with. So, in this particular case, with the gimmick consoles being of particular interest, you may not have quite the flexibility you may be hoping for.
Fleet Assault Cruiser > Fleet Advanced Heavy Cruiser > Fleet Support Cruiser > Odyssey Tactical > Odyssey Science > Fleet Heavy Cruiser > Fleet Star Cruiser > Odyssey Engineering > Odyssey Cruiser > Fleet Exploration Cruiser > Dreadnought
Hmmm...was not aware of this. Looking forward to LoR even more now.
I agree with almost the entirety of this list, though I'd be inclined to bump the Fleet Heavy Cruiser ahead of the Odyssey Sci and maybe push the Fleet Support behind the Odyssey Tac. It's pretty clear that the top two Cruisers currently available are the Fleet AC and the Fleet Advanced, though.
And, if you don't feel like waiting for a T5 shipyard to get the Fleet AC, the Ferengi D'kora from the lockbox/Exchange has the exact same BOff setup and a console setup that isn't horrible.
Joined January 2010.
In regard to hating Star Trek 2009:
Give it some time. When I first got the AC-R, I went back to the Ody, too, but some time afterwards I took a liking to the AC-R and haven't looked back much on my tac.