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Tac Odyssey vs. Assualt Cruiser Refit

frasier13frasier13 Member Posts: 74 Arc User
edited May 2013 in Federation Discussion
Just wanted to get the opinion of those who may know...currently I have a Tac Odyssey (bought cause I thought it looked purdy). Only thing is I hate flying it...handles like a dump truck. I really would like to play a cruiser on occasion (Tactical captain) cause they just feel "Star Trekkie" to me. I hear the Excelsier is good, but have never been a fan of that particular ship. Is the Assualt Cruiser Refit a better handler than the Odyssey? Thanks in advance
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Comments

  • spork87spork87 Member Posts: 239 Arc User
    edited May 2013
    slightly though your oddessy is better, only consider a fleet AC, a non fleet ship does not have the power of your oddy.
    [SIGPIC][/SIGPIC]
  • frasier13frasier13 Member Posts: 74 Arc User
    edited May 2013
    Thanks for the input. Now, any advice on setting up the Odyssey and ideas to make at least handle a little better? Thanks (and if you can't tell I am fairly new to STO...only about 3 months in).
  • erhardgrunderhardgrund Member Posts: 167 Arc User
    edited May 2013
    Definitly get the 3 pack and put on Chevron Seperation. Add a tachyokinetic Converter colsole if you have the lobi handy. Put Deuterium surplus in a device slot and put attack pattern omega in one of the tac boff abilities.
    Cruisers ftw!
  • frasier13frasier13 Member Posts: 74 Arc User
    edited May 2013
    Thanks again. Will try that. Know, what beams do you recommend? Currently running Blue Mk XII Tachyon Beams.
  • spork87spork87 Member Posts: 239 Arc User
    edited May 2013
    indeed what he suggested, also advised are

    6 beam arrays, wide angel Quantum, and Borg kinetic cutting beam. You will also if your intention is to fly as a tac captian id use this layout personally


    LTCMDR Uni
    TT I, BFAW II, APO I

    Ens Uni
    HE I

    LT Tac
    BO I, THY II

    CMDR Eng
    EPTS I, A2B I, ET III, RSP III

    LT Sci
    PH I, TSS II

    Id put in 3 blue technician Doffs, and 2 Projectile Doffs

    also advised is stacks of Aux Batteries so you can use your EP and Science Team Abilities.

    For beams what set do you currently have, if none get the Jem'Hadar set and get Polaron MK XII [ACC] [CrtH]x2 this set gives a direct boost to Polaron Weapons

    Also good for beam weapons

    Anti-Proton Bonus 40% Crit Chance so for those [ACC] [CrtH] [CrtD]

    Phaser Disable a subsystem

    Disruptor Bonus Damage for your entire team

    Plasma a Plasma Dot

    your current beams proc is only useful as long as shields are up, which in group content isn't very long

    If you have access to a fleet the Advanced Fleet beam weapons are pretty nice as well. Also if you have access to a fleet get the Embassy Science console Shield Emitter it will help with shields as well as give you a bonus Plasma Damage or if no plasma weapons gives you a 2.5% chance to apply a plasma dot to non plasma weapons
    [SIGPIC][/SIGPIC]
  • smokeybacon90smokeybacon90 Member Posts: 2,252 Arc User
    edited May 2013
    Fleet Assault or Fleet Excelsior are superior to the Ody variants. Braced for hate, but all the big names in cruiser builds know it is true.
    EnYn9p9.jpg
  • spork87spork87 Member Posts: 239 Arc User
    edited May 2013
    Fleet Assault or Fleet Excelsior are superior to the Ody variants. Braced for hate, but all the big names in cruiser builds know it is true.

    I dont disagree, the excel is a perfect single cannon platform and works will with an Aux2Bat build while the FleetAC is perfect for dealing out beam array punishment while taking the hits. Id also say the FleetSC is supior in every way as well.
    [SIGPIC][/SIGPIC]
  • theeishtmotheeishtmo Member Posts: 236 Arc User
    edited May 2013
    Alright, there is one big issue with the Odyssey, and if you can live with it, or build around it, you'll be fine. Ask yourself this question:

    Do I like turning?

    If the answer is Yes, do NOT get an Odyssey, you will hate life. Otherwise, go with what fills your combat needs.
    I know there is a method but all I see is madness.
  • frasier13frasier13 Member Posts: 74 Arc User
    edited May 2013
    Thanks all for the inputs. As far as fleet ships go...I am not in a fleet so have no access. I tried some of the suggestion with the Odyssey and they did make a difference (still a very sluggish ship to pilot). Also, for clarification, I am not looking to be "Top Of The Damage Meter", just wanna do my best and have fun (got too wrapped up in the quest for Top DPS in WoW and it really burned me out). Thanks again all for the input/advice
  • mandoknight89mandoknight89 Member Posts: 1,687 Arc User
    edited May 2013
    The best way to buff your turn rate in a Cruiser is to wait 18 days.

    Why? Because the math for turn rate bonuses is currently a little messed up in a way that hurts heavier Cruisers and Carriers especially. On Tribble, however, the code has been updated to fix that (for the most part, at least). Depending on what you have equipped, you'll probably see a +1 or +2 bonus to your turn rate for doing nothing at all.
  • baudlbaudl Member Posts: 4,060 Arc User
    edited May 2013
    theeishtmo wrote: »
    Alright, there is one big issue with the Odyssey, and if you can live with it, or build around it, you'll be fine. Ask yourself this question:

    Do I like turning?

    If the answer is Yes, do NOT get an Odyssey, you will hate life. Otherwise, go with what fills your combat needs.

    you see the irony that the oddy with a chevron console actually has the highest turnrate of all cruiser?

    anyway...fleet AC and fleet excelsior work very well with aux2batt builds for cruiser dmg. What the oddy lacks in dmg potential compared to those 2, it gets back in versatility.

    all 3 ships shine at slightly different aspects of the game and builds.
    for all beam or all cannon, the excelsior probably is the best...if you like torpedos, the fleet AC should be the nr.1 choice.
    For anything else that is remotely enjoyable with a cruiser the oddy (pack) or the new fleet ambassador should be considered.
    Go pro or go home
  • hasukurobihasukurobi Member Posts: 1,421 Arc User
    edited May 2013
    frasier13 wrote: »
    Just wanted to get the opinion of those who may know...currently I have a Tac Odyssey (bought cause I thought it looked purdy). Only thing is I hate flying it...handles like a dump truck. I really would like to play a cruiser on occasion (Tactical captain) cause they just feel "Star Trekkie" to me. I hear the Excelsier is good, but have never been a fan of that particular ship. Is the Assualt Cruiser Refit a better handler than the Odyssey? Thanks in advance

    If you do not have Chevron Separation for your Odyssey then that is your real problem. If you do not have it then get it. Once you remove that Saucer it becomes a lot more nimble and purely dominates all other Cruisers. Also the 3-part Console bonus is not too shabby if you go all out. My Odyssey devastates everything it comes across without exception or worry.
  • spork87spork87 Member Posts: 239 Arc User
    edited May 2013
    hasukurobi wrote: »
    If you do not have Chevron Separation for your Odyssey then that is your real problem. If you do not have it then get it. Once you remove that Saucer it becomes a lot more nimble and purely dominates all other Cruisers. Also the 3-part Console bonus is not too shabby if you go all out. My Odyssey devastates everything it comes across without exception or worry.

    my Fleet AC, Fleet AHC, and Fleet SC would like a word with you
    [SIGPIC][/SIGPIC]
  • architect13architect13 Member Posts: 1,076 Arc User
    edited May 2013
    What people fail to mention is how versatile the Odyssey is. It has universal Lt. Commander and Ensign slots. I pug a lot, sometimes you need heals and tanking for you and the team -- 7 engineer and 3 science powers. Playing with a bunch of cruisers with little firepower -- roll the Lt. commander slot to Tactical. When running Fed Starbase Blockade, I roll the uni ensign to Tac so the poor transports can have 2 copies of Tac team.
    Have you tried the new forum on your phone?
  • autumnturningautumnturning Member Posts: 743 Arc User
    edited May 2013
    Try using Auxiliary To Dampeners I or II in either a Lieutenant or Lieutenant Commander Engineering Station. You might be surprised by what happens to your turn rate ... :rolleyes:

    Granted, it won't be active ALL the time, but then again, you don't actually NEED it to be active ALL the time (you just WANT it to be active ALL the time). Then again, with an Auxiliary to Battery (x2) build and enough Technician Doffs, you *could* be running Auxiliary to Dampeners ALL the time ... ;)
  • sgtstarfallsgtstarfall Member Posts: 205 Arc User
    edited May 2013
    Try using Auxiliary To Dampeners I or II in either a Lieutenant or Lieutenant Commander Engineering Station. You might be surprised by what happens to your turn rate ... :rolleyes:

    Granted, it won't be active ALL the time, but then again, you don't actually NEED it to be active ALL the time (you just WANT it to be active ALL the time). Then again, with an Auxiliary to Battery (x2) build and enough Technician Doffs, you *could* be running Auxiliary to Dampeners ALL the time ... ;)

    Eh...not exactly. Sure, you'll be running Aux2Damp with 100% uptime, but we all have to remember that A2B and A2D have a shared CD of 10s. Furthermore, A2B reduces the effectiveness of A2D, so you'll have to time it correctly. Perhaps you're only running 1 copy of A2B? (I run 2 copies of A2B)
    __________________________________________________
    All hands! Prepare the popcorn and tinfoil hats! :D
  • jstewart55jstewart55 Member Posts: 412 Arc User
    edited May 2013
    Fleet Assault or Fleet Excelsior are superior to the Ody variants. Braced for hate, but all the big names in cruiser builds know it is true.

    Fleet Excelsior is on my "want" list, even though I love having the extra tactical slot on my Odyssey.
  • hasukurobihasukurobi Member Posts: 1,421 Arc User
    edited May 2013
    spork87 wrote: »
    my Fleet AC, Fleet AHC, and Fleet SC would like a word with you

    Come at me Bro. My Tact Oddy can dish out more pain than any other Fed cruiser I have seen thus far and I have been able to survive 3 competent players trying to kill me in PvP at the same time. The fact that it can both dish out impressive damage AND tank almost as good as the toughest ship in the game (which would be the command variant with an engineer captain) is a pretty stunning combination.
  • nuclearwesslenuclearwessle Member Posts: 57 Arc User
    edited May 2013
    Two not insignificant point about Chevron separation:

    It lowers your hull significantly and is wholly uncontrollable. it aggroes things you may not want aggroed and occasionally blows a node/gate/generator without your permission/approval.
  • trimenranger1trimenranger1 Member Posts: 0 Arc User
    edited May 2013
    Tact Captain here. I own almost all cruisers with the exception of the Fleet Assault Cruiser.

    Chevron Separation does help the Oddy greatly and does not nerf the hull healing abilities as bad as the Exploration Saucer separation.


    My assault cruiser is setup with
    FWD Weapons
    -Anti-proton Dual beam bank MkXII Fleet/Dmg 3/Acc 1
    -Anti-proton Beam Array MkXII Fleet/Dmg 3/Acc 1
    -Anti-proton Beam Array MkXII Fleet/Dmg 3/Acc 1
    -Quantum Torpedo MkXII Fleet/Dmg 3/Acc 1

    AFT Weapons
    -Anti-proton turret MkXII Fleet/Dmg 3/Acc 1
    -Anti-proton Beam Array MkXII Fleet/Dmg 3/Acc 1
    -Anti-proton Beam Array MkXII Fleet/Dmg 3/Acc 1
    -Quantum Torpedo MkXII Fleet/Dmg 3/Acc 1

    Space equipment
    -Adapted Maco Engine MK XII
    -Adapted Maco Engine MK XII
    -Adapted Maco Engine MK XII

    Consoles
    ENG
    -Neutronium MKXII very Rare
    -Neutronium MKXII very Rare
    -Worker Bees
    -Cheveron Separation

    SCI
    - Field Generator MK XII very Rare
    - Field Generator MK XII very Rare
    -Aquarius Escort

    TAC
    -Anti-Proton Relay MKXII very Rare
    -Anti-Proton Relay MKXII very Rare
    -Anti-Proton Relay MKXII very Rare


    I used Adapted MACO since it grants the highest turn rate modifier of all the Space Set engines, also the multi-piece bonuses helps out. My Quantums hit 25% harder which means I can run 3 beam consoles. You crew are harder to kill which means higher more consistent hull heals. And do not knock the 5% bonus to defense wich the PBAE Mask Energy Signature.
    Trimen Ranger
    Admiral Federation Tactical Corps
    >Star Fleet Elite Force< Click if you are ready to boldy go where no one has gone before.
    Seek not the final frontier if you fear the unknown. -Admiral Trimen Ranger
  • darkkindness2darkkindness2 Member Posts: 257 Arc User
    edited May 2013
    hasukurobi wrote: »
    If you do not have Chevron Separation for your Odyssey then that is your real problem. If you do not have it then get it. Once you remove that Saucer it becomes a lot more nimble and purely dominates all other Cruisers. Also the 3-part Console bonus is not too shabby if you go all out. My Odyssey devastates everything it comes across without exception or worry.

    If saucer separation is all that and a bag of chips, then the Galaxy-R must not be one of the worst T5 ships in the game... oh, wait.

    Seriously, though, the Odyssey has a fairly terrible BOff seating arrangement for the top Cruiser builds that are currently available, and loses out on a LOT of the benefits that you get from the Fleet Advanced Heavy and the Fleet Assault. I have all three (six, if you don't count the Ody bundle as one ship) on one Captain, and I can honestly say that after unlocking the Fleet AHC and the Fleet AC, the Ody is really difficult to like. You give up too much in the Engineering seats to get any sort of tactical performance, or you give up too much tactical performance if you want to be survivable. The Fleet AHC and the Fleet AC, on the other hand, have it exactly right - to get the most out of a Cruiser, you really want that LTC Tac, CMD Eng, LT Eng setup.
    Tact Captain here. I own almost all cruisers with the exception of the Fleet Assault Cruiser.

    Chevron Separation does help the Oddy greatly and does not nerf the hull healing abilities as bad as the Exploration Saucer separation.

    SNIP

    Here's a link to something that will keep you from having to type all that TRIBBLE in manually and will keep the clutter in your posts way down. Just enter in your build, save it on the site, and the site will give you a link to it. STOacademy really is your best friend for those sorts of posts.
    __________________________________________________
    Joined January 2010.

    In regard to hating Star Trek 2009:
    kain9prime wrote: »
    IDIC fail.
  • trimenranger1trimenranger1 Member Posts: 0 Arc User
    edited May 2013
    Here is my ship U.S.S. Grendel


    Thanks for the website. It will take me a whole day to replicate my armada.

    I wish cryptic did not put a cap in the number of Z-store ship unlocks :mad:

    Edit: My ship's gear is not showing up
    Trimen Ranger
    Admiral Federation Tactical Corps
    >Star Fleet Elite Force< Click if you are ready to boldy go where no one has gone before.
    Seek not the final frontier if you fear the unknown. -Admiral Trimen Ranger
  • darkkindness2darkkindness2 Member Posts: 257 Arc User
    edited May 2013
    Here is my ship U.S.S. Grendel


    Thanks for the website. It will take me a whole day to replicate my armada.

    I wish cryptic did not put a cap in the number of Z-store ship unlocks :mad:

    Edit: My ship's gear is not showing up

    I can see your gear fine - sometimes it takes a few seconds or a couple of tries to get the ship equipment screen to load right. Looks like you've got Advanced Fleet Antiproton DBB and BAs up front, with an Advanced Fleet Quantum, etc...

    And you're welcome for the link. STOacademy is pretty commonly used on the forums, since it's an easy way to communicate builds in their entirety (almost - no DOffs), but not everyone has been around long enough to have it bookmarked yet :)
    __________________________________________________
    Joined January 2010.

    In regard to hating Star Trek 2009:
    kain9prime wrote: »
    IDIC fail.
  • architect13architect13 Member Posts: 1,076 Arc User
    edited May 2013
    If saucer separation is all that and a bag of chips, then the Galaxy-R must not be one of the worst T5 ships in the game... oh, wait.

    Seriously, though, the Odyssey has a fairly terrible BOff seating arrangement for the top Cruiser builds that are currently available, and loses out on a LOT of the benefits that you get from the Fleet Advanced Heavy and the Fleet Assault. I have all three (six, if you don't count the Ody bundle as one ship) on one Captain, and I can honestly say that after unlocking the Fleet AHC and the Fleet AC, the Ody is really difficult to like. You give up too much in the Engineering seats to get any sort of tactical performance, or you give up too much tactical performance if you want to be survivable. The Fleet AHC and the Fleet AC, on the other hand, have it exactly right - to get the most out of a Cruiser, you really want that LTC Tac, CMD Eng, LT Eng setup.



    Here's a link to something that will keep you from having to type all that TRIBBLE in manually and will keep the clutter in your posts way down. Just enter in your build, save it on the site, and the site will give you a link to it. STOacademy really is your best friend for those sorts of posts.


    With the Ody you can have LTC Tac, CMD Eng, Ensign Eng setup. You do not have the 3rd (close to useless) ensign Eng slot. In addition it has the 3rd sci console which many people run as the 3rd field generator gaining back survivability.
    Have you tried the new forum on your phone?
  • red01999red01999 Member Posts: 0 Arc User
    edited May 2013
    If saucer separation is all that and a bag of chips, then the Galaxy-R must not be one of the worst T5 ships in the game... oh, wait.

    Seriously, though, the Odyssey has a fairly terrible BOff seating arrangement for the top Cruiser builds that are currently available, and loses out on a LOT of the benefits that you get from the Fleet Advanced Heavy and the Fleet Assault. I have all three (six, if you don't count the Ody bundle as one ship) on one Captain, and I can honestly say that after unlocking the Fleet AHC and the Fleet AC, the Ody is really difficult to like. You give up too much in the Engineering seats to get any sort of tactical performance, or you give up too much tactical performance if you want to be survivable. The Fleet AHC and the Fleet AC, on the other hand, have it exactly right - to get the most out of a Cruiser, you really want that LTC Tac, CMD Eng, LT Eng setup.

    I attribute the Gal-R stardrive's suckitude to the poor setup for consoles and BOffs.

    That said, I am curious as to what you ran for your build with your Odyssey? I eventually went over to the AC-R, then Fleet AC (with some Excel-R dabblings in there), and I got decent damage output with very good survivability. I chained EPtW x 2, EPtS2/3, and Aux2SIF3 continually, and had a Lt. Cmdr tac and Ensign Eng. I was using the tactical variant with the three-piece set, and was one extremely tough nut to crack. While I did lose some hull HP with the saucer, when it separated, it was agile and very destructive, sufficiently so that, were this reality, I'd likely have asked Admiral Quinn to keep the saucer in mothballs for post-war operations while I fought the war with the stardrive section.

    To OP:

    In a lot of ways it depends strongly on what you like, and is in large part slow, heavily armored, and versatile, versus slightly faster, slightly less heavily armored, and more rigid (but with a decent setup nonetheless). I am not a phenomenal player, and have always favored the AC line, but I commanded a tac Ody with the three-piece set for several months on a tac and found it quite good. My engineer continues to command a science Odyssey with the three-piece set and he's doing fine as well. There is at least one area which no other cruiser except for the AC-R/Fleet AC can match with the Odyssey - if you're feeling brave or suicidal, you can cram both universal slots with tac Boffs. The result is that you have six tactical BOff power slots, which is the most of any Fed cruiser, except the AC-R/Fleet AC, which must dangerously forego science entirely to attain this setup. Three are Ensign slots, true, but this is one area wherein the Ody IS a superior tactical cruiser.

    That said, I run a Fleet AC which seems to beat the pants off of just about everything else, so your mileage may vary. Nevertheless, both the AC-R and tac Odyssey (especially with saucer separation) are IMO both very solid tactical cruisers, and while they may not be perfect, you will definitely get good mileage out of them if this is what you're looking for.

    One additional note, however - the saucer is not without drawbacks. The cooldown is horrid, although slightly less so with the use of the three-piece set, and this is a serious problem. Also, in some situations a separated saucer can cause plenty of trouble (ISE comes to mind - heed the warnings of the prior poster on this). So you do have to be comfortable with the fact that the Odyssey can become a nimble, Excelsor-like combatant at times, its fundamental and inescapable nature is a bulky, extremely heavily-armored cruiser.

    One ADDITIONAL additional note: The AC-R has only 9 console slots versus the Ody's ten. However, if you slot in the separation console you have 9 vs. 9, as most people let the Metreon Gas console sit in their bank. The full Ody set, while providing some helpful bonuses, leaves you with a total of 7 console slots to work with. So, in this particular case, with the gimmick consoles being of particular interest, you may not have quite the flexibility you may be hoping for.
  • spork87spork87 Member Posts: 239 Arc User
    edited May 2013
    this is how i view the Fed Cruisers in this game at top level from best to worst, lockbox ships not included

    Fleet Assault Cruiser > Fleet Advanced Heavy Cruiser > Fleet Support Cruiser > Odyssey Tactical > Odyssey Science > Fleet Heavy Cruiser > Fleet Star Cruiser > Odyssey Engineering > Odyssey Cruiser > Fleet Exploration Cruiser > Dreadnought
    [SIGPIC][/SIGPIC]
  • frasier13frasier13 Member Posts: 74 Arc User
    edited May 2013
    The best way to buff your turn rate in a Cruiser is to wait 18 days.

    Why? Because the math for turn rate bonuses is currently a little messed up in a way that hurts heavier Cruisers and Carriers especially. On Tribble, however, the code has been updated to fix that (for the most part, at least). Depending on what you have equipped, you'll probably see a +1 or +2 bonus to your turn rate for doing nothing at all.

    Hmmm...was not aware of this. Looking forward to LoR even more now.
  • darkkindness2darkkindness2 Member Posts: 257 Arc User
    edited May 2013
    spork87 wrote: »
    this is how i view the Fed Cruisers in this game at top level from best to worst, lockbox ships not included

    Fleet Assault Cruiser > Fleet Advanced Heavy Cruiser > Fleet Support Cruiser > Odyssey Tactical > Odyssey Science > Fleet Heavy Cruiser > Fleet Star Cruiser > Odyssey Engineering > Odyssey Cruiser > Fleet Exploration Cruiser > Dreadnought

    I agree with almost the entirety of this list, though I'd be inclined to bump the Fleet Heavy Cruiser ahead of the Odyssey Sci and maybe push the Fleet Support behind the Odyssey Tac. It's pretty clear that the top two Cruisers currently available are the Fleet AC and the Fleet Advanced, though.

    And, if you don't feel like waiting for a T5 shipyard to get the Fleet AC, the Ferengi D'kora from the lockbox/Exchange has the exact same BOff setup and a console setup that isn't horrible.
    __________________________________________________
    Joined January 2010.

    In regard to hating Star Trek 2009:
    kain9prime wrote: »
    IDIC fail.
  • frasier13frasier13 Member Posts: 74 Arc User
    edited May 2013
    Thanks again all for the inputs. I did end up geting the AC...but I went back to the Oddy (with a new wide angle torpedo). As I get used to the slow turn rate I find it actually can be quiet a power house. Loaded it up with seven anti-proton MkXII beams and just shreads through things. Unless I get too much in over my head I have great survivability. I am going to see if I can find a good/nice guild to contribut to and maybe look at a Fleet Excelsior down the road...at least till LoR where I may get suduced by the Mogi.
  • red01999red01999 Member Posts: 0 Arc User
    edited May 2013
    frasier13 wrote: »
    Thanks again all for the inputs. I did end up geting the AC...but I went back to the Oddy (with a new wide angle torpedo). As I get used to the slow turn rate I find it actually can be quiet a power house. Loaded it up with seven anti-proton MkXII beams and just shreads through things. Unless I get too much in over my head I have great survivability. I am going to see if I can find a good/nice guild to contribut to and maybe look at a Fleet Excelsior down the road...at least till LoR where I may get suduced by the Mogi.

    Give it some time. When I first got the AC-R, I went back to the Ody, too, but some time afterwards I took a liking to the AC-R and haven't looked back much on my tac.
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