The Romulans are Coming, the Romulans are Coming!!!! Now what ? The Answer: Focus back on the Fleets.
For the next update I'm putting forth an idea that I will need help promoting and hope others will support as well, Fleets Revisited. I purpose that all fleets get taken care of in this update.
1. EXPANDISON OF FLEET RANKS (7 RANKS ARE NOT ENOUGH).
2. INCREASE FLEET MEMBER CAP.
3. INDIVIDUAL FLEET PERMISSIONS.
4. FLEET REPORTING TO INCLUDE PROVISIONS FROM STARBASE AND EMBASSY.
It's not that much but would improve fleets through out the game.
I look forward to the discussion this will start and hopefully we will get enough support to cause some change in game.
I also look forward to hearing from Fleet leaders on this as well (your input and insight should be at the forfront of this discussion) and as always DEVs please feel free to post as well ( it always good to hear from you guys) on this topic.
Let do this as a community and be heard.
Thank you for you time and contribution in advance.
mooey@mooeyncc-1701
I have to agree to all the above points. Well said and hope DEVs would notice and my fleet supports it.
2.In-Game recogition of Fleet Alliances ( instead of increasing fleet member caps) a.Allied Fleet would be able to help with starbase and embassy projects rewarding the helping fleet provisions and rewarding the helped fleet XP for the project. b.Access to starbases and embassies buy items from an allied store would take from members home fleet.
3.Individual Fleet member permissions.
4. A revamped fleet reporting that includes provisions used by that fleet member instead of when a member trains a BOFF and finishes an accolade.
5.A revamped Fleet roster that shows who recruited member and when they were recruited.
6.Additional fleet bank slots.
Let's keep those ideas coming. Thank you all for your help.
Mooey@mooeyncc-1701
[SIGPIC][/SIGPIC] Check out "Welcome to the 77th" in the foundry!!!!
Reduce Fleet costs of missions and upgrades by the number of Fleet members using the 500 member cap as standard and applying a straight % discount to smaller Fleets.
Leave Fleets where they currently are until a fair system that also benefits the casual player Fleet, that according to Cryptic are the majority of players, can be put in place.
Put Fleet exclusive rewards in the Reputation System to cut down on Fleet Elitism and make this a kinder game.
The main disagreement I have with a straight discount for smaller fleets.
It would devalue the effort that others already put into the game.
An Alliance between fleets would help small Fleet and large Fleets, Small fleets need help finishing project while large fleets need projects to do. One hand washes the other. Because they both have what the other needs and both prosper together. I feel that if this was developed it would help both parties involved and not alienate any type of player.
[SIGPIC][/SIGPIC] Check out "Welcome to the 77th" in the foundry!!!!
They don't seem to have a problem with devaluing things ingame:
Galaxy X, Kumari Escort Phasers, I'm sure there's lots more.
The effort put forth by others was merely to keep them engaged until more end game was available, Mission accomplished.
Now it would be nice if more people could be interested in Fleets before their demographics show declining numbers and they decide to mothball the system resulting in those same others getting the same devaluing.
The game is already much too fleet centric for no good reason. So before Cryptic spends even more time on fleets they should first address some other problems the game has first (yes, I know, it wont happen...).
-A complete overhaul of the crafting system.
-Ship interors be turned into something that is actually a fun and meaningful place(there's a ton of untapped potential for them to make money here as well if they go the 'player housing' route like, say, Everquest 2).
-An expansion of the exploration clusters - perhaps with an associated reputation grind that gives access to new doff species and such.
-More variety for those crazy PVP people - some ship-based "capture the flag" with patches of environmental hazards and such.
-Grand Admiral rank/levels with the ability to assign Boffs to your other ships - as has been talked about for ages..
2.In-Game recogition of Fleet Alliances ( instead of increasing fleet member caps) a.Allied Fleet would be able to help with starbase and embassy projects rewarding the helping fleet provisions and rewarding the helped fleet XP for the project. b.Access to starbases and embassies buy items from an allied store would take from members home fleet.
3.Individual Fleet member permissions.
4. A revamped fleet reporting that includes provisions used by that fleet member instead of when a member trains a BOFF and finishes an accolade.
5.A revamped Fleet roster that shows who recruited member and when they were recruited.
6.Additional fleet bank slots.
Let's keep those ideas coming. Thank you all for your help.
Let's keep on topic. Thanks. Mooey@mooeyncc-1701
Let's keep on topic thanks.
Mooey@mooeyncc-1701
[SIGPIC][/SIGPIC] Check out "Welcome to the 77th" in the foundry!!!!
Days in the fleet would be good to see as well. These are changes that are I believe are under the best interests for any size and type of fleets. Keep those ideas coming. I feel we are get a great list of updates that would improve the fleet system. Let's try and keep on topic and positive as well, this meant to help fleets and change the system that we all talk about in other venues.
[SIGPIC][/SIGPIC] Check out "Welcome to the 77th" in the foundry!!!!
The main disagreement I have with a straight discount for smaller fleets.
It would devalue the effort that others already put into the game.
lets see little timmy in a 500 man fleet plopped on avg maybe a week to a month worth of grinding TRIBBLE into fleet.
Kenny over yonder in a 10 man fleet that's a tier behind timmy dumped everything including the kitchen sink that accrued since launch and had to treat the game like a 2nd job since S6. People have, are, and will leave the game over this issue(among others) and STO isn't exactly blessed with a huge player base that can fund content development to begin with. they killed Kenny Jim
You might want to re-evaluate just what de-valued actually means.
Scaling costs based on fleet size does not de-value larger fleets input. But keep harping on de-valuation, now that NW is in the works Cryptic can ignore STO and let it die once the pop drops below crit mass.
The game is already much too fleet centric for no good reason. So before Cryptic spends even more time on fleets they should first address some other problems the game has first (yes, I know, it wont happen...).
yes!
As Joe Player, the only purpose I see to any of this fleet stuff is buying a better ship. Other than that I could care less about Star Bases and projects.
If you arent in fleet then fleet updates are useless.
I currently feel like I am spammed every couple of minutes with fleet invites simply because they want more drones to supply resources for their base.
Days in the fleet would be good to see as well. These are changes that are I believe are under the best interests for any size and type of fleets. Keep those ideas coming. I feel we are get a great list of updates that would improve the fleet system. Let's try and keep on topic and positive as well, this meant to help fleets and change the system that we all talk about in other venues.
I agree as well. Fleets need more support since now there is so much more interest than when STO launched 3 years ago yet we have the same infraestructure with same arcane settings....hope some DEV reads this thread....:D
I agree as well. Fleets need more support since now there is so much more interest than when STO launched 3 years ago yet we have the same infraestructure with same arcane settings....hope some DEV reads this thread....:D
Nicely said.
[SIGPIC][/SIGPIC] Check out "Welcome to the 77th" in the foundry!!!!
lets see little timmy in a 500 man fleet plopped on avg maybe a week to a month worth of grinding TRIBBLE into fleet.
Kenny over yonder in a 10 man fleet that's a tier behind timmy dumped everything including the kitchen sink that accrued since launch and had to treat the game like a 2nd job since S6. People have, are, and will leave the game over this issue(among others) and STO isn't exactly blessed with a huge player base that can fund content development to begin with. they killed Kenny Jim
You might want to re-evaluate just what de-valued actually means.
Scaling costs based on fleet size does not de-value larger fleets input. But keep harping on de-valuation, now that NW is in the works Cryptic can ignore STO and let it die once the pop drops below crit mass.
In case you didn t read the whole post I'll repost it for you.
The main disagreement I have with a straight discount for smaller fleets.
It would devalue the effort that others already put into the game.
An Alliance between fleets would help small Fleet and large Fleets, Small fleets need help finishing project while large fleets need projects to do. One hand washes the other. Because they both have what the other needs and both prosper together. I feel that if this was developed it would help both parties involved and not alienate any type of player.
There is a problem with small fleets having to contribute per member whether it is by choice or not getting quality recruits but in the same token the larger fleets have a problem not having enough projects open so members can donate. Working together would be the logical course of action. I am sure there are Fleets out there that would love to help out smaller fleets and it would benefit all involved. Thus growing the fleet community more instead of creating an exploit.
[SIGPIC][/SIGPIC] Check out "Welcome to the 77th" in the foundry!!!!
The problem with discounts based on fleet size is that it is too easy to abuse. A possible solution is have the recognize certain fleet member size limits to determine what type of fleet it is. Solo fleet, 2 to 10 and it is a small fleet, 10 to 50 and it is a medium size fleet, 50-100 and it is a large size fleet, and 100+ is a very large fleet. Numbers are merely examples and should be adjusted accordingly. When the fleet passes a certain threshold, then they reach a different fleet type and have lowered fleet discounts. Trying to go back to a lower size fleet would take a week or two for the discounts to be properly adjusted. Of course, the discounts shouldn't be large enough that one person can build the fleet easily. Maybe a 20% or 25% discount from current levels for solo fleets.
The problem with open recruiting is you only get 3 types of players that way. Ones who will only accept tier 5 fleet invites, ones that want to loot your bank, or ones that want to be instantly promoted to fleet leader. I even got an unsolicited message in game earlier this week, "Will join your fleet if you make me a leader." Recruiting is killer for small fleets and making it the only way to advance a starbase even 1 tier without months and months of grind is a bad idea. I support alliances or graduated project cost as long as something is done to balance the per player effort.
The only thing I'd be interested in seeing added to fleets is a purpose (an in-game reason for their existence I mean). Give them a region of space that they are responsible for; a private sector in which stuff happens that they have to deal with. Stuff that they can deal with as a fleet, that is just for that fleet; so that the fleet system provides more accomplishments than just 'unlocked a new tier of grind'.
I'm dying for this. As I've hit the seven day upgrades for my starbase I realised the mindless grind is keeping me here. I've been kept busy enough to forget about the lack of depth. I was barely motivated to doff during these project windows. I think had I been in a larger fleet where there wasn't a constant demand for my inputs I'd have gotten bored and left.
Giving fleets their own mini sector to explore, maybe based on fleet/holdings level, would create the missing game activity I'm longing for. Establishing colonies and mines and perhaps meeting new races from which our fleet doff contact could draw from would be awesome.
Each map could have a number of systems equal to max fleet level but only a number corresponding to current fleet level could be reached. That would give me incentive to keep growing my base.
If a fleet explores their map, but thinks they can do better, they could start a special project for 200k dil to get a new random map.
This game needs very fundamental upgrades like explore, better pvp / territorial control, and meaningful crafting. All else is fluff. These are repeatable activities that add years to the life of a game.
There is no easy answer for the small fleets in STO.
An alliance system would be an easy answer for it but it seems that some are set on a tiered fleet system, where a fleet size would dictate how much the fleet spends on projects. Others want a discount system so the projects don't take so long. But are these fleets open to the public? Will they recruit me? Or are they closed to their own group not excepting new members? These are the questions I'd like the answers to as this thread progresses. It be nice to know why a group of people are so passionate about this besides the per capita contribution. Why is that the fleets are small to begin with?
[SIGPIC][/SIGPIC] Check out "Welcome to the 77th" in the foundry!!!!
Comments
I have to agree to all the above points. Well said and hope DEVs would notice and my fleet supports it.
Check out "Welcome to the 77th" in the foundry!!!!
1. Increase Fleet Ranks from 7 to 12.
2. In-Game recogition of Fleet Alliances ( instead of increasing fleet member caps)
a. Allied Fleet would be able to help with starbase and embassy projects rewarding the helping fleet provisions and rewarding the helped fleet XP for the project.
b. Access to starbases and embassies buy items from an allied store would take from members home fleet.
3. Individual Fleet member permissions.
4. A revamped fleet reporting that includes provisions used by that fleet member instead of when a member trains a BOFF and finishes an accolade.
5. A revamped Fleet roster that shows who recruited member and when they were recruited.
6. Additional fleet bank slots.
Let's keep those ideas coming. Thank you all for your help.
Mooey@mooeyncc-1701
Check out "Welcome to the 77th" in the foundry!!!!
Reduce Fleet costs of missions and upgrades by the number of Fleet members using the 500 member cap as standard and applying a straight % discount to smaller Fleets.
Leave Fleets where they currently are until a fair system that also benefits the casual player Fleet, that according to Cryptic are the majority of players, can be put in place.
Put Fleet exclusive rewards in the Reputation System to cut down on Fleet Elitism and make this a kinder game.
It would devalue the effort that others already put into the game.
An Alliance between fleets would help small Fleet and large Fleets, Small fleets need help finishing project while large fleets need projects to do. One hand washes the other. Because they both have what the other needs and both prosper together. I feel that if this was developed it would help both parties involved and not alienate any type of player.
Check out "Welcome to the 77th" in the foundry!!!!
Galaxy X, Kumari Escort Phasers, I'm sure there's lots more.
The effort put forth by others was merely to keep them engaged until more end game was available, Mission accomplished.
Now it would be nice if more people could be interested in Fleets before their demographics show declining numbers and they decide to mothball the system resulting in those same others getting the same devaluing.
Check out "Welcome to the 77th" in the foundry!!!!
-A complete overhaul of the crafting system.
-Ship interors be turned into something that is actually a fun and meaningful place(there's a ton of untapped potential for them to make money here as well if they go the 'player housing' route like, say, Everquest 2).
-An expansion of the exploration clusters - perhaps with an associated reputation grind that gives access to new doff species and such.
-More variety for those crazy PVP people - some ship-based "capture the flag" with patches of environmental hazards and such.
-Grand Admiral rank/levels with the ability to assign Boffs to your other ships - as has been talked about for ages..
Let's keep on topic thanks.
Mooey@mooeyncc-1701
Check out "Welcome to the 77th" in the foundry!!!!
Check out "Welcome to the 77th" in the foundry!!!!
lets see little timmy in a 500 man fleet plopped on avg maybe a week to a month worth of grinding TRIBBLE into fleet.
Kenny over yonder in a 10 man fleet that's a tier behind timmy dumped everything including the kitchen sink that accrued since launch and had to treat the game like a 2nd job since S6. People have, are, and will leave the game over this issue(among others) and STO isn't exactly blessed with a huge player base that can fund content development to begin with. they killed Kenny Jim
You might want to re-evaluate just what de-valued actually means.
Scaling costs based on fleet size does not de-value larger fleets input. But keep harping on de-valuation, now that NW is in the works Cryptic can ignore STO and let it die once the pop drops below crit mass.
yes!
As Joe Player, the only purpose I see to any of this fleet stuff is buying a better ship. Other than that I could care less about Star Bases and projects.
If you arent in fleet then fleet updates are useless.
I currently feel like I am spammed every couple of minutes with fleet invites simply because they want more drones to supply resources for their base.
I agree as well. Fleets need more support since now there is so much more interest than when STO launched 3 years ago yet we have the same infraestructure with same arcane settings....hope some DEV reads this thread....:D
Nicely said.
Check out "Welcome to the 77th" in the foundry!!!!
In case you didn t read the whole post I'll repost it for you.
The main disagreement I have with a straight discount for smaller fleets.
It would devalue the effort that others already put into the game.
An Alliance between fleets would help small Fleet and large Fleets, Small fleets need help finishing project while large fleets need projects to do. One hand washes the other. Because they both have what the other needs and both prosper together. I feel that if this was developed it would help both parties involved and not alienate any type of player.
There is a problem with small fleets having to contribute per member whether it is by choice or not getting quality recruits but in the same token the larger fleets have a problem not having enough projects open so members can donate. Working together would be the logical course of action. I am sure there are Fleets out there that would love to help out smaller fleets and it would benefit all involved. Thus growing the fleet community more instead of creating an exploit.
Check out "Welcome to the 77th" in the foundry!!!!
I'm dying for this. As I've hit the seven day upgrades for my starbase I realised the mindless grind is keeping me here. I've been kept busy enough to forget about the lack of depth. I was barely motivated to doff during these project windows. I think had I been in a larger fleet where there wasn't a constant demand for my inputs I'd have gotten bored and left.
Giving fleets their own mini sector to explore, maybe based on fleet/holdings level, would create the missing game activity I'm longing for. Establishing colonies and mines and perhaps meeting new races from which our fleet doff contact could draw from would be awesome.
Each map could have a number of systems equal to max fleet level but only a number corresponding to current fleet level could be reached. That would give me incentive to keep growing my base.
If a fleet explores their map, but thinks they can do better, they could start a special project for 200k dil to get a new random map.
This game needs very fundamental upgrades like explore, better pvp / territorial control, and meaningful crafting. All else is fluff. These are repeatable activities that add years to the life of a game.
An alliance system would be an easy answer for it but it seems that some are set on a tiered fleet system, where a fleet size would dictate how much the fleet spends on projects. Others want a discount system so the projects don't take so long. But are these fleets open to the public? Will they recruit me? Or are they closed to their own group not excepting new members? These are the questions I'd like the answers to as this thread progresses. It be nice to know why a group of people are so passionate about this besides the per capita contribution. Why is that the fleets are small to begin with?
Check out "Welcome to the 77th" in the foundry!!!!