test content
What is the Arc Client?
Install Arc

Lets revisit the Fleets for the next update!!!!

2»

Comments

  • kryptonianbadboykryptonianbadboy Member Posts: 88 Arc User
    edited May 2013
    The main disagreement I have with a straight discount for smaller fleets.

    It would devalue the effort that others already put into the game.

    An Alliance between fleets would help small Fleet and large Fleets, Small fleets need help finishing project while large fleets need projects to do. One hand washes the other. Because they both have what the other needs and both prosper together. I feel that if this was developed it would help both parties involved and not alienate any type of player.
    [SIGPIC][/SIGPIC]
    Check out "Welcome to the 77th" in the foundry!!!!
  • thlaylierahthlaylierah Member Posts: 2,985 Arc User
    edited May 2013
    They don't seem to have a problem with devaluing things ingame:

    Galaxy X, Kumari Escort Phasers, I'm sure there's lots more.

    The effort put forth by others was merely to keep them engaged until more end game was available, Mission accomplished.

    Now it would be nice if more people could be interested in Fleets before their demographics show declining numbers and they decide to mothball the system resulting in those same others getting the same devaluing.
  • kryptonianbadboykryptonianbadboy Member Posts: 88 Arc User
    edited May 2013
    Caps on provisions would be a good idea as well to prevent someone from raiding the stores .
    [SIGPIC][/SIGPIC]
    Check out "Welcome to the 77th" in the foundry!!!!
  • ixalmarisixalmaris Member Posts: 0 Arc User
    edited May 2013
    The game is already much too fleet centric for no good reason. So before Cryptic spends even more time on fleets they should first address some other problems the game has first (yes, I know, it wont happen...).
  • szerontzurszerontzur Member Posts: 2,724 Arc User
    edited May 2013
    I would rather see:

    -A complete overhaul of the crafting system.
    -Ship interors be turned into something that is actually a fun and meaningful place(there's a ton of untapped potential for them to make money here as well if they go the 'player housing' route like, say, Everquest 2).
    -An expansion of the exploration clusters - perhaps with an associated reputation grind that gives access to new doff species and such.
    -More variety for those crazy PVP people - some ship-based "capture the flag" with patches of environmental hazards and such.
    -Grand Admiral rank/levels with the ability to assign Boffs to your other ships - as has been talked about for ages..
  • kryptonianbadboykryptonianbadboy Member Posts: 88 Arc User
    edited May 2013
    After 35 posts it s time to revise the list....

    1. Increase Fleet Ranks from 7 to 12.

    2. In-Game recogition of Fleet Alliances ( instead of increasing fleet member caps)
    a. Allied Fleet would be able to help with starbase and embassy projects rewarding the helping fleet provisions and rewarding the helped fleet XP for the project.
    b. Access to starbases and embassies buy items from an allied store would take from members home fleet.

    3. Individual Fleet member permissions.

    4. A revamped fleet reporting that includes provisions used by that fleet member instead of when a member trains a BOFF and finishes an accolade.

    5. A revamped Fleet roster that shows who recruited member and when they were recruited.

    6. Additional fleet bank slots.

    Let's keep those ideas coming. Thank you all for your help.

    Let's keep on topic. Thanks.
    Mooey@mooeyncc-1701


    Let's keep on topic thanks.

    Mooey@mooeyncc-1701
    [SIGPIC][/SIGPIC]
    Check out "Welcome to the 77th" in the foundry!!!!
  • kryptonianbadboykryptonianbadboy Member Posts: 88 Arc User
    edited May 2013
    Days in the fleet would be good to see as well. These are changes that are I believe are under the best interests for any size and type of fleets. Keep those ideas coming. I feel we are get a great list of updates that would improve the fleet system. Let's try and keep on topic and positive as well, this meant to help fleets and change the system that we all talk about in other venues.
    [SIGPIC][/SIGPIC]
    Check out "Welcome to the 77th" in the foundry!!!!
  • daskippadaskippa Member Posts: 0 Arc User
    edited May 2013
    The main disagreement I have with a straight discount for smaller fleets.

    It would devalue the effort that others already put into the game.

    lets see little timmy in a 500 man fleet plopped on avg maybe a week to a month worth of grinding TRIBBLE into fleet.

    Kenny over yonder in a 10 man fleet that's a tier behind timmy dumped everything including the kitchen sink that accrued since launch and had to treat the game like a 2nd job since S6. People have, are, and will leave the game over this issue(among others) and STO isn't exactly blessed with a huge player base that can fund content development to begin with. they killed Kenny Jim :D

    You might want to re-evaluate just what de-valued actually means.

    Scaling costs based on fleet size does not de-value larger fleets input. But keep harping on de-valuation, now that NW is in the works Cryptic can ignore STO and let it die once the pop drops below crit mass.
  • colonelchenchuancolonelchenchuan Member Posts: 0 Arc User
    edited May 2013
    ixalmaris wrote: »
    The game is already much too fleet centric for no good reason. So before Cryptic spends even more time on fleets they should first address some other problems the game has first (yes, I know, it wont happen...).

    yes!

    As Joe Player, the only purpose I see to any of this fleet stuff is buying a better ship. Other than that I could care less about Star Bases and projects.

    If you arent in fleet then fleet updates are useless.

    I currently feel like I am spammed every couple of minutes with fleet invites simply because they want more drones to supply resources for their base.
    [SIGPIC][/SIGPIC]
  • crusader2007crusader2007 Member Posts: 1,883 Arc User
    edited May 2013
    Days in the fleet would be good to see as well. These are changes that are I believe are under the best interests for any size and type of fleets. Keep those ideas coming. I feel we are get a great list of updates that would improve the fleet system. Let's try and keep on topic and positive as well, this meant to help fleets and change the system that we all talk about in other venues.

    I agree as well. Fleets need more support since now there is so much more interest than when STO launched 3 years ago yet we have the same infraestructure with same arcane settings....hope some DEV reads this thread....:D
    DUwNP.gif

  • kryptonianbadboykryptonianbadboy Member Posts: 88 Arc User
    edited May 2013
    I agree as well. Fleets need more support since now there is so much more interest than when STO launched 3 years ago yet we have the same infraestructure with same arcane settings....hope some DEV reads this thread....:D

    Nicely said.
    [SIGPIC][/SIGPIC]
    Check out "Welcome to the 77th" in the foundry!!!!
  • kryptonianbadboykryptonianbadboy Member Posts: 88 Arc User
    edited May 2013
    daskippa wrote: »
    lets see little timmy in a 500 man fleet plopped on avg maybe a week to a month worth of grinding TRIBBLE into fleet.

    Kenny over yonder in a 10 man fleet that's a tier behind timmy dumped everything including the kitchen sink that accrued since launch and had to treat the game like a 2nd job since S6. People have, are, and will leave the game over this issue(among others) and STO isn't exactly blessed with a huge player base that can fund content development to begin with. they killed Kenny Jim :D

    You might want to re-evaluate just what de-valued actually means.

    Scaling costs based on fleet size does not de-value larger fleets input. But keep harping on de-valuation, now that NW is in the works Cryptic can ignore STO and let it die once the pop drops below crit mass.

    In case you didn t read the whole post I'll repost it for you.

    The main disagreement I have with a straight discount for smaller fleets.

    It would devalue the effort that others already put into the game.

    An Alliance between fleets would help small Fleet and large Fleets, Small fleets need help finishing project while large fleets need projects to do. One hand washes the other. Because they both have what the other needs and both prosper together. I feel that if this was developed it would help both parties involved and not alienate any type of player.


    There is a problem with small fleets having to contribute per member whether it is by choice or not getting quality recruits but in the same token the larger fleets have a problem not having enough projects open so members can donate. Working together would be the logical course of action. I am sure there are Fleets out there that would love to help out smaller fleets and it would benefit all involved. Thus growing the fleet community more instead of creating an exploit.
    [SIGPIC][/SIGPIC]
    Check out "Welcome to the 77th" in the foundry!!!!
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited May 2013
    The problem with discounts based on fleet size is that it is too easy to abuse. A possible solution is have the recognize certain fleet member size limits to determine what type of fleet it is. Solo fleet, 2 to 10 and it is a small fleet, 10 to 50 and it is a medium size fleet, 50-100 and it is a large size fleet, and 100+ is a very large fleet. Numbers are merely examples and should be adjusted accordingly. When the fleet passes a certain threshold, then they reach a different fleet type and have lowered fleet discounts. Trying to go back to a lower size fleet would take a week or two for the discounts to be properly adjusted. Of course, the discounts shouldn't be large enough that one person can build the fleet easily. Maybe a 20% or 25% discount from current levels for solo fleets.
  • shillarshillar Member Posts: 0 Arc User
    edited May 2013
    The problem with open recruiting is you only get 3 types of players that way. Ones who will only accept tier 5 fleet invites, ones that want to loot your bank, or ones that want to be instantly promoted to fleet leader. I even got an unsolicited message in game earlier this week, "Will join your fleet if you make me a leader." Recruiting is killer for small fleets and making it the only way to advance a starbase even 1 tier without months and months of grind is a bad idea. I support alliances or graduated project cost as long as something is done to balance the per player effort.
  • fourxgamerfourxgamer Member Posts: 245 Arc User
    edited May 2013
    capnmanx wrote: »
    The only thing I'd be interested in seeing added to fleets is a purpose (an in-game reason for their existence I mean). Give them a region of space that they are responsible for; a private sector in which stuff happens that they have to deal with. Stuff that they can deal with as a fleet, that is just for that fleet; so that the fleet system provides more accomplishments than just 'unlocked a new tier of grind'.


    I'm dying for this. As I've hit the seven day upgrades for my starbase I realised the mindless grind is keeping me here. I've been kept busy enough to forget about the lack of depth. I was barely motivated to doff during these project windows. I think had I been in a larger fleet where there wasn't a constant demand for my inputs I'd have gotten bored and left.

    Giving fleets their own mini sector to explore, maybe based on fleet/holdings level, would create the missing game activity I'm longing for. Establishing colonies and mines and perhaps meeting new races from which our fleet doff contact could draw from would be awesome.

    Each map could have a number of systems equal to max fleet level but only a number corresponding to current fleet level could be reached. That would give me incentive to keep growing my base.

    If a fleet explores their map, but thinks they can do better, they could start a special project for 200k dil to get a new random map.

    This game needs very fundamental upgrades like explore, better pvp / territorial control, and meaningful crafting. All else is fluff. These are repeatable activities that add years to the life of a game.
  • kryptonianbadboykryptonianbadboy Member Posts: 88 Arc User
    edited May 2013
    There is no easy answer for the small fleets in STO.
    An alliance system would be an easy answer for it but it seems that some are set on a tiered fleet system, where a fleet size would dictate how much the fleet spends on projects. Others want a discount system so the projects don't take so long. But are these fleets open to the public? Will they recruit me? Or are they closed to their own group not excepting new members? These are the questions I'd like the answers to as this thread progresses. It be nice to know why a group of people are so passionate about this besides the per capita contribution. Why is that the fleets are small to begin with?
    [SIGPIC][/SIGPIC]
    Check out "Welcome to the 77th" in the foundry!!!!
Sign In or Register to comment.