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Beam Overload At Will

praxi5praxi5 Member Posts: 1,562 Arc User
edited May 2013 in PvP Gameplay
Nukara stuff.

Looks like you can get Beam Overload to hit multiple targets.

And am I reading those mines right? PSW mines?

Also, a fun little tidbit from Tribble notes:
Plasma-Generating Science consoles from the Romulan Reputation system have been updated to increase all Plasma damage, as opposed to just Plasma damage from Directed Energy weapons.
Post edited by praxi5 on
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Comments

  • maicake716maicake716 Member Posts: 0 Arc User
    edited April 2013
    im more interested in the free constant (% chance) feed back pulse.

    -edit- just freaking noticed its also a resilient shield! WHAT THE FRACK!?

    i mean seriously... escorts will now more then likely kill themselves i think when shooting a target with these shields and all these god damn shield heals/resists.

    also....

    will a shield reflected shot bounce back from a shield reflected shot?

    i guess that "1%" chance on the snb doffs didnt teach them a damn thing....



    history is doomed to repeat itself it seams with this game.
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited April 2013
    Nice for tetryon users. We Phaser traditionalist won't profit from it a bit. The deflector dish is nice thought.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • kinetic78kinetic78 Member Posts: 90 Arc User
    edited April 2013
    Yeeeeeehaaaaaa,,,,,,,

    More bumps PLZ
  • khayuungkhayuung Member Posts: 1,876 Arc User
    edited April 2013
    That is FUN. Even more reason to just burn people right through the shields.

    Oh and btw, no plasma resistance on that resilient yo. ;)


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  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited April 2013
    Not to concerned due to the very reliable possibility they will be nerfed long before I get a chance to acquire them.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited April 2013
    khayuung wrote: »
    That is FUN. Even more reason to just burn people right through the shields.

    Oh and btw, no plasma resistance on that resilient yo. ;)

    Maybe they'll be a viable alternative to Trannies.
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited April 2013
    maicake716 wrote: »
    will a shield reflected shot bounce back from a shield reflected shot?

    That would almost be hilarious.


    Almost.
  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited April 2013
    The weapons set is interesting. Looks like we might finally have an additional reason to use tetryon besides cost. (may want to begin stocking up on tetryon consoles) Feels like it might be nice on a beam sci-ship.

    The other set.....seems like it's supposed to be rather defensive, but the set bonus is offensive. I don't know......
  • stirling191stirling191 Member Posts: 0 Arc User
    edited April 2013
    That would almost be hilarious.


    Almost.

    What would be more hilarious is whether a reflection can occur even if the original target get's destroyed. Would be rather amusing to watch a reflected BO alpha blow up the firing ship.
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited April 2013
    scurry5 wrote: »
    The weapons set is interesting. Looks like we might finally have an additional reason to use tetryon besides cost. (may want to begin stocking up on tetryon consoles) Feels like it might be nice on a beam sci-ship.
    It's still the same awful proc
    The other set.....seems like it's supposed to be rather defensive, but the set bonus is offensive. I don't know......
    looks like the set for a recluse healer
  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited April 2013
    I'm concerned by the weapons for obvious reasons, and the fact that the deflectors, engines & partical conv. make for the best healing abilities in the game imo.

    Let's see:
    Defl:
    +26.2 shield emitters
    + 8.8 struc int.
    +26.2 shield sys.

    Eng.:
    +5 Shield Sys.
    +7.5 add. shield power

    Par. Conv.:
    +5 Shield power
    10% acc for beams

    And then.....

    Web Mines:
    +Hold +3 stun for 3.1 secs

    Sigh.

    Now put all that on a ship with either KHG shields or anything half-respectable and I don't need to paint the picture.
  • webdeathwebdeath Member Posts: 1,570 Arc User
    edited April 2013
    I did some testing of the new gear and some things are definitely interesting..

    The Web Mines are going to be down right silly.

    First of all, it spits out two mines on it's own.. The mines can be Dispersal Patterned to increase that number. The Mines worked on practically everything from what I saw in Ker'rat.. (Which will make the image of the Web around the Gate or bigger borg ships that much more hilarious.) Though the Hold only lasted for a second or two from what I witnessed. Still it'll get really silly if your using Dispersal Pattern Beta 3 with those. :rolleyes:

    I didn't see the DHC's do any Jumping to other targets when I tried them out, but that could have also been due to the fact I just didn't have a good way to test them out properly. *Shrug*

    The Hyper Tetryon Dual Beam bank with the 3 Piece set is pretty fun when you Beam Overload with it. You'll clearly see a Beam spit off from one enemy to another. Though The damage felt lack luster in comparison to the original beam. Which I believe is how it should work. Not sure on if other effects traveled with it from my Tests. Didn't notice anything on other targets.. but can only get so far fireing on Probes in Ker'rat.

    Didn't try out the new shields but I get the feeling it might not be any better then the PH Doff's FBP effect.
    You think that your beta test was bad?
    Think about this:
    American Football has been in open beta for 144 years. ~Kotaku
    [SIGPIC][/SIGPIC]
  • thegrimcorsairthegrimcorsair Member Posts: 0 Arc User
    edited April 2013
    I'm concerned by the weapons for obvious reasons, and the fact that the deflectors, engines & partical conv. make for the best healing abilities in the game imo.

    Let's see:
    Defl:
    +26.2 shield emitters
    + 8.8 struc int.
    +26.2 shield sys.

    Eng.:
    +5 Shield Sys.
    +7.5 add. shield power

    Par. Conv.:
    +5 Shield power
    10% acc for beams

    And then.....

    Web Mines:
    +Hold +3 stun for 3.1 secs

    Sigh.

    Now put all that on a ship with either KHG shields or anything half-respectable and I don't need to paint the picture.

    Scatter Volley, KHG Shield, Rom T4 placate proc, Vesta w/ Fleet Danubes, Web Mines, Tractor Beam Mines, DOff'd up... hmm... VM3 (reoccurence)? PSW(multi-shocks)? SS 3 (cooldown set back)? Maybe mix in the Temporal Inversion Set, too.

    /theorycrafting an even more annoying Vesta.
    If you feel Keel'el's effect is well designed, please, for your own safety, be very careful around shallow pools of water.
  • edited April 2013
    This content has been removed.
  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited April 2013
    Hopefully I am too close to all of this and not seeing the larger picture.

    These sets look fantastic and scary by themselves. Thats the problem I think.

    I am not able to see the endgame of all the proposed sets that Cryptic may have planned which someone juxtapose themselves against each other.

    As someone else mentioned, perhaps this will spicy things up. Allows more options. Anything from all the plasma on the skyways!

    I am going to give them the benefit of the doubt this time and just try and enjoy the game.

    So perhaps my nerd-rage doesn't feel as fulfilling as usual? Could it be ... me? LOL
  • sgtstarfallsgtstarfall Member Posts: 205 Arc User
    edited April 2013
    maicake716 wrote: »
    im more interested in the free constant (% chance) feed back pulse.

    -edit- just freaking noticed its also a resilient shield! WHAT THE FRACK!?

    i mean seriously... escorts will now more then likely kill themselves i think when shooting a target with these shields and all these god damn shield heals/resists.

    also....

    will a shield reflected shot bounce back from a shield reflected shot?

    i guess that "1%" chance on the snb doffs didnt teach them a damn thing....

    From my understanding, it's literally a 1% proc chance...which means that chance of it proc'ing specifically on the Alpha Strike BO is extremely low. Also, it never said how much the "portion" of the damage is, though I assume it'll scale with Aux power. In that case, I wonder if it's possible to reflect more damage than what they deal.

    Though my main question for the ability is: Would it reflect just that one hit that proc the 1% or the entire burst of fire at the moment? If it's just 1% chance to reflect 1 shot, I find the proc to be rather...ineffective.
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  • wildweasalwildweasal Member Posts: 1,053 Arc User
    edited April 2013
    maicake716 wrote: »
    im more interested in the free constant (% chance) feed back pulse.

    -edit- just freaking noticed its also a resilient shield! WHAT THE FRACK!?

    i mean seriously... escorts will now more then likely kill themselves i think when shooting a target with these shields and all these god damn shield heals/resists.

    also....

    will a shield reflected shot bounce back from a shield reflected shot?

    i guess that "1%" chance on the snb doffs didnt teach them a damn thing....



    history is doomed to repeat itself it seams with this game.

    good escort need to be tamed anyway its ubsurd all the pew pew they do but have no consequences I like it mor please
    3ondby_zpsikszslyx.jpg
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited April 2013
    Another Super Flaky Fail Build, courtesy of VirDan Corp...

    Fleet Ha'apax Advanced Warbird Refit w/ KDF Sci Captain

    Traits - WIP (as would be the race - perhaps Hybrid, eh?)

    Reputation
    New Rom - Enhanced Shield Systems, Emergency Secondary Shielding, Quantum Singularity Manipulation
    Omega - Hull-Repairing Nanites, Superior Shield Repair
    Nukara - Fortified Hull, Auxiliary Power Configuration - Defense, Refracting Tetryon Cascade

    FAW1, DPB1
    TT1

    EPtS1, AtS1
    TB1, ST2, TSS3, FBP3
    PH1, HE2, CPB2


    DOFFs - 2x SDO(BFI), TBO(TB), RLS(CPB), DCE(AtS)

    Deflector - Nukara Mk XII
    Impulse - Nukara Mk XII
    Singularity - Overcharged Mk X [SingA][Wave] (Got to be a better rarity/quality out there.)
    Shields - Nukara Mk XII

    Weapons
    Fore - Hyper-Dual R-Tet DBB, Chron DBA, Cutting Beam, R-Tet Array Mk XII [Dmg]x2
    Aft - Nukara Web Mine, Temporal Disruption, Tachyon Mine, R-Tet Array Mk XII [Dmg]x2

    Consoles
    Tac - Haakona Separation (Haakona), Borg, Nukara
    Eng - Neut Mk XII, Tachyokinetic
    Sci - Rom Flow Mk XII [ShH], Rom Flow Mk XII [HuH], Shield Destabilizer (Qaw'Dun), Plasmonic Leech, Shield Absorptive Frequency Generator (Valdore)

    Devices - SFM, RMC, Batt of Choice

    Okay, sure - you're very unlikely (extremely unlikely - you might choke from laughing if you actually saw this)...it's trying to do too much, so it's not doing it well. But it's kind of a concept collage, if you will... spread this out amongst 2-3 ships, eh? It's not a single-player game - it's not a 1v1 game...it's the combination of what those 5 or more folks bring and start doing, eh?

    edit: forgot the Valdore for the SAFG console.
  • webdeathwebdeath Member Posts: 1,570 Arc User
    edited April 2013
    Singularity - Overcharged Mk X [SingA][Wave] (Got to be a better rarity/quality out there.)

    I've seen some Mk XI and MK XII Greens while flying around in Ker'rat/N'vak from time to time so I'm sure you can get better ones. But will just take time.
    You think that your beta test was bad?
    Think about this:
    American Football has been in open beta for 144 years. ~Kotaku
    [SIGPIC][/SIGPIC]
  • maicake716maicake716 Member Posts: 0 Arc User
    edited May 2013
    From my understanding, it's literally a 1% proc chance...which means that chance of it proc'ing specifically on the Alpha Strike BO is extremely low. Also, it never said how much the "portion" of the damage is, though I assume it'll scale with Aux power. In that case, I wonder if it's possible to reflect more damage than what they deal.

    Though my main question for the ability is: Would it reflect just that one hit that proc the 1% or the entire burst of fire at the moment? If it's just 1% chance to reflect 1 shot, I find the proc to be rather...ineffective.

    i would assume the 1% chance is per shot. there really is no other way to determin a "cycle of fire" a target is receiving, unlike the 1% cycle assosiated with the snb doff.

    remember when it was detrmined that the snb doff at 1% would proc what.... like every 8 seconds?

    and that was only per weapon cycle.

    this will be like that but worse!

    they need to tell us how much damage itll do, if its boosted by anything (consoles or aux power) etc etc.

    their lack of information is always what gets them in trouble.
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2013
    maicake716 wrote: »
    their lack of information is always what gets them in trouble.

    They wouldn't be Cryptic if they weren't cryptic. :D
  • webdeathwebdeath Member Posts: 1,570 Arc User
    edited May 2013
    Did a quick test in Ker'rat..


    [11:46] Probe's Plasma Array dealt 232 (217) shield damage to you.

    [11:46] Probe's Plasma Array dealt 228 (214) shield damage to you.

    [11:46] Probe deals 11 (300) Plasma Damage to you with Plasma Array.

    [11:46] Probe deals 11 (296) Plasma Damage to you with Plasma Array.

    [11:46] Probe deals 0 Physical Damage to you with Plasma Array.

    [11:46] Probe deals 57 (75) Plasma Damage to you with Plasma Torpedo.

    [11:46] Your Crystalline Refraction - Plasma dealt 181 (272) shield damage to Probe.

    [11:46] Your Crystalline Refraction - Plasma deals 333 (467) Plasma Damage to Probe.



    Not sure on the EXACT percentage of reflection.. But it looks pretty high. Might be a 1 or even a 1.2 But the chance of it going off from just the Borg was EXTREMELY low.. it took 2 Probes and a Sphere a good 5 minutes of shooting me to finally cause the above to happen. And it looked and sounded like a Plasma Single Beam Array Beam Overload.
    You think that your beta test was bad?
    Think about this:
    American Football has been in open beta for 144 years. ~Kotaku
    [SIGPIC][/SIGPIC]
  • disposeableh3r0disposeableh3r0 Member Posts: 1,927 Arc User
    edited May 2013
    With my testing I only saw the beam refraction fire maybe 5 ot 6 times per encounter. With FAW3 it was harder to tell but still the damage it does on the jump is minimal.

    I have yet to notice the cannons do anything since I can just melt anything I shoot at prety quickly.

    As for the space set I tried to solo a borg red alert and the cubes there had no issue droping my shields. I assume a player will likewise have no issue getting through.

    I was using a tac oddy with a tac captain and a tac in the LTC slot so I was prety short on heals.

    On a side note that oddy on holodeck has a 12.9 degree turn rate, on tribble its 17.0
    As a time traveller, Am I supposed to pack underwear or underwhen?

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  • maicake716maicake716 Member Posts: 0 Arc User
    edited May 2013
    webdeath wrote: »
    Did a quick test in Ker'rat..


    [11:46] Probe's Plasma Array dealt 232 (217) shield damage to you.

    [11:46] Probe's Plasma Array dealt 228 (214) shield damage to you.

    [11:46] Probe deals 11 (300) Plasma Damage to you with Plasma Array.

    [11:46] Probe deals 11 (296) Plasma Damage to you with Plasma Array.

    [11:46] Probe deals 0 Physical Damage to you with Plasma Array.

    [11:46] Probe deals 57 (75) Plasma Damage to you with Plasma Torpedo.

    [11:46] Your Crystalline Refraction - Plasma dealt 181 (272) shield damage to Probe.

    [11:46] Your Crystalline Refraction - Plasma deals 333 (467) Plasma Damage to Probe.



    Not sure on the EXACT percentage of reflection.. But it looks pretty high. Might be a 1 or even a 1.2 But the chance of it going off from just the Borg was EXTREMELY low.. it took 2 Probes and a Sphere a good 5 minutes of shooting me to finally cause the above to happen. And it looked and sounded like a Plasma Single Beam Array Beam Overload.

    so 5 mins of pve fire= about 10 seconds of pvp fire? :P
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • webdeathwebdeath Member Posts: 1,570 Arc User
    edited May 2013
    maicake716 wrote: »
    so 5 mins of pve fire= about 10 seconds of pvp fire? :P

    Wish I could tell you for sure. The above test was just me trying to see what the damage reflection looked like. And it looks pretty good. As far as how Viable will it be in PVP? No Idea because I don't have the time to do that kind of a test my self. So some one else would have to be willing to do that kind of test. :(
    You think that your beta test was bad?
    Think about this:
    American Football has been in open beta for 144 years. ~Kotaku
    [SIGPIC][/SIGPIC]
  • shookyangshookyang Member Posts: 1,122
    edited May 2013
    maicake716 wrote: »
    remember when it was detrmined that the snb doff at 1% would proc what.... like every 8 seconds?
    No, it was not one SNB doff would proc every 8 seconds.

    It was 8 SNB doffs (among 3 players) procing every 7.5 seconds before the change to a 15 second immunity.
  • maicake716maicake716 Member Posts: 0 Arc User
    edited May 2013
    webdeath wrote: »
    Wish I could tell you for sure. The above test was just me trying to see what the damage reflection looked like. And it looks pretty good. As far as how Viable will it be in PVP? No Idea because I don't have the time to do that kind of a test my self. So some one else would have to be willing to do that kind of test. :(

    IM just thinking that how rapidly a single player can spit out an insane amount of shots... compaired to a single pve ship. (yes i know you said you had multiple ships firing on you)

    pve ships fire so freaking slowly compaired to player ships...
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • maicake716maicake716 Member Posts: 0 Arc User
    edited May 2013
    shookyang wrote: »
    No, it was not one SNB doff would proc every 8 seconds.

    It was 8 SNB doffs (among 3 players) procing every 7.5 seconds before the change to a 15 second immunity.

    ok, so my math is a little off here... 8 at .5% per doff or 1% per doff? if its 1% thats only 8% chance if its .5% per doff thats 4% chance per weapon cycle among 3 players correct?

    well imagine that but per weapon shot. from one player. (since a target on the recieving end of fire has no way of telling when a cycle of fire from the enemy has started or finished im only naturally assuming they can only base it off of a per shot cycle like fbp does.)

    any weapon that fires more then once per shot has a higher chance to hit himself and the more weapons he fires the more he will hit himself.

    and its 50% shield pen.

    and from the earlier testing against a pve oppenent it looked like it was a pretty high damage modifier.

    either way...

    its too often.
    so....

    im not saying this is op, im saying this is bad. there is a difference.
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • darkfader1988darkfader1988 Member Posts: 0 Arc User
    edited May 2013
    maicake716 wrote: »
    im more interested in the free constant (% chance) feed back pulse.

    -edit- just freaking noticed its also a resilient shield! WHAT THE FRACK!?

    i mean seriously... escorts will now more then likely kill themselves i think when shooting a target with these shields and all these god damn shield heals/resists.

    also....

    will a shield reflected shot bounce back from a shield reflected shot?

    i guess that "1%" chance on the snb doffs didnt teach them a damn thing....



    history is doomed to repeat itself it seams with this game.

    Sorry if off topic but did you want to ask me something on steam a day ago?
    MT - Sad Pandas
  • mavhaxmavhax Member Posts: 127 Arc User
    edited May 2013
    So I should get a Feedback pulse shield... to go with my Feed back pulse 2s that are tac buffed, so that maybe someone somewhere on the battlefield will actually die through the over healing going on, and drop psw mines to knock extends off to hopefully kill my target faster than I kill myself.
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