Looks like you can get Beam Overload to hit multiple targets.
And am I reading those mines right? PSW mines?
Also, a fun little tidbit from Tribble notes:
Plasma-Generating Science consoles from the Romulan Reputation system have been updated to increase all Plasma damage, as opposed to just Plasma damage from Directed Energy weapons.
im more interested in the free constant (% chance) feed back pulse.
-edit- just freaking noticed its also a resilient shield! WHAT THE FRACK!?
i mean seriously... escorts will now more then likely kill themselves i think when shooting a target with these shields and all these god damn shield heals/resists.
also....
will a shield reflected shot bounce back from a shield reflected shot?
i guess that "1%" chance on the snb doffs didnt teach them a damn thing....
history is doomed to repeat itself it seams with this game.
Nice for tetryon users. We Phaser traditionalist won't profit from it a bit. The deflector dish is nice thought.
"Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
The weapons set is interesting. Looks like we might finally have an additional reason to use tetryon besides cost. (may want to begin stocking up on tetryon consoles) Feels like it might be nice on a beam sci-ship.
The other set.....seems like it's supposed to be rather defensive, but the set bonus is offensive. I don't know......
What would be more hilarious is whether a reflection can occur even if the original target get's destroyed. Would be rather amusing to watch a reflected BO alpha blow up the firing ship.
The weapons set is interesting. Looks like we might finally have an additional reason to use tetryon besides cost. (may want to begin stocking up on tetryon consoles) Feels like it might be nice on a beam sci-ship.
It's still the same awful proc
The other set.....seems like it's supposed to be rather defensive, but the set bonus is offensive. I don't know......
I'm concerned by the weapons for obvious reasons, and the fact that the deflectors, engines & partical conv. make for the best healing abilities in the game imo.
I did some testing of the new gear and some things are definitely interesting..
The Web Mines are going to be down right silly.
First of all, it spits out two mines on it's own.. The mines can be Dispersal Patterned to increase that number. The Mines worked on practically everything from what I saw in Ker'rat.. (Which will make the image of the Web around the Gate or bigger borg ships that much more hilarious.) Though the Hold only lasted for a second or two from what I witnessed. Still it'll get really silly if your using Dispersal Pattern Beta 3 with those. :rolleyes:
I didn't see the DHC's do any Jumping to other targets when I tried them out, but that could have also been due to the fact I just didn't have a good way to test them out properly. *Shrug*
The Hyper Tetryon Dual Beam bank with the 3 Piece set is pretty fun when you Beam Overload with it. You'll clearly see a Beam spit off from one enemy to another. Though The damage felt lack luster in comparison to the original beam. Which I believe is how it should work. Not sure on if other effects traveled with it from my Tests. Didn't notice anything on other targets.. but can only get so far fireing on Probes in Ker'rat.
Didn't try out the new shields but I get the feeling it might not be any better then the PH Doff's FBP effect.
You think that your beta test was bad?
Think about this: American Football has been in open beta for 144 years. ~Kotaku
I'm concerned by the weapons for obvious reasons, and the fact that the deflectors, engines & partical conv. make for the best healing abilities in the game imo.
im more interested in the free constant (% chance) feed back pulse.
-edit- just freaking noticed its also a resilient shield! WHAT THE FRACK!?
i mean seriously... escorts will now more then likely kill themselves i think when shooting a target with these shields and all these god damn shield heals/resists.
also....
will a shield reflected shot bounce back from a shield reflected shot?
i guess that "1%" chance on the snb doffs didnt teach them a damn thing....
From my understanding, it's literally a 1% proc chance...which means that chance of it proc'ing specifically on the Alpha Strike BO is extremely low. Also, it never said how much the "portion" of the damage is, though I assume it'll scale with Aux power. In that case, I wonder if it's possible to reflect more damage than what they deal.
Though my main question for the ability is: Would it reflect just that one hit that proc the 1% or the entire burst of fire at the moment? If it's just 1% chance to reflect 1 shot, I find the proc to be rather...ineffective.
__________________________________________________
All hands! Prepare the popcorn and tinfoil hats!
im more interested in the free constant (% chance) feed back pulse.
-edit- just freaking noticed its also a resilient shield! WHAT THE FRACK!?
i mean seriously... escorts will now more then likely kill themselves i think when shooting a target with these shields and all these god damn shield heals/resists.
also....
will a shield reflected shot bounce back from a shield reflected shot?
i guess that "1%" chance on the snb doffs didnt teach them a damn thing....
history is doomed to repeat itself it seams with this game.
good escort need to be tamed anyway its ubsurd all the pew pew they do but have no consequences I like it mor please
Deflector - Nukara Mk XII
Impulse - Nukara Mk XII
Singularity - Overcharged Mk X [SingA][Wave] (Got to be a better rarity/quality out there.)
Shields - Nukara Mk XII
Weapons
Fore - Hyper-Dual R-Tet DBB,Chron DBA, Cutting Beam, R-Tet Array Mk XII [Dmg]x2
Aft - Nukara Web Mine,Temporal Disruption, Tachyon Mine,R-Tet Array Mk XII [Dmg]x2
Consoles
Tac - Haakona Separation (Haakona), Borg, Nukara
Eng - Neut Mk XII,Tachyokinetic
Sci - Rom Flow Mk XII [ShH], Rom Flow Mk XII [HuH], Shield Destabilizer (Qaw'Dun), Plasmonic Leech, Shield Absorptive Frequency Generator (Valdore)
Devices - SFM, RMC, Batt of Choice
Okay, sure - you're very unlikely (extremely unlikely - you might choke from laughing if you actually saw this)...it's trying to do too much, so it's not doing it well. But it's kind of a concept collage, if you will... spread this out amongst 2-3 ships, eh? It's not a single-player game - it's not a 1v1 game...it's the combination of what those 5 or more folks bring and start doing, eh?
Singularity - Overcharged Mk X [SingA][Wave] (Got to be a better rarity/quality out there.)
I've seen some Mk XI and MK XII Greens while flying around in Ker'rat/N'vak from time to time so I'm sure you can get better ones. But will just take time.
You think that your beta test was bad?
Think about this: American Football has been in open beta for 144 years. ~Kotaku
From my understanding, it's literally a 1% proc chance...which means that chance of it proc'ing specifically on the Alpha Strike BO is extremely low. Also, it never said how much the "portion" of the damage is, though I assume it'll scale with Aux power. In that case, I wonder if it's possible to reflect more damage than what they deal.
Though my main question for the ability is: Would it reflect just that one hit that proc the 1% or the entire burst of fire at the moment? If it's just 1% chance to reflect 1 shot, I find the proc to be rather...ineffective.
i would assume the 1% chance is per shot. there really is no other way to determin a "cycle of fire" a target is receiving, unlike the 1% cycle assosiated with the snb doff.
remember when it was detrmined that the snb doff at 1% would proc what.... like every 8 seconds?
and that was only per weapon cycle.
this will be like that but worse!
they need to tell us how much damage itll do, if its boosted by anything (consoles or aux power) etc etc.
their lack of information is always what gets them in trouble.
[11:46] Probe deals 11 (300) Plasma Damage to you with Plasma Array.
[11:46] Probe deals 11 (296) Plasma Damage to you with Plasma Array.
[11:46] Probe deals 0 Physical Damage to you with Plasma Array.
[11:46] Probe deals 57 (75) Plasma Damage to you with Plasma Torpedo.
[11:46] Your Crystalline Refraction - Plasma dealt 181 (272) shield damage to Probe.
[11:46] Your Crystalline Refraction - Plasma deals 333 (467) Plasma Damage to Probe.
Not sure on the EXACT percentage of reflection.. But it looks pretty high. Might be a 1 or even a 1.2 But the chance of it going off from just the Borg was EXTREMELY low.. it took 2 Probes and a Sphere a good 5 minutes of shooting me to finally cause the above to happen. And it looked and sounded like a Plasma Single Beam Array Beam Overload.
You think that your beta test was bad?
Think about this: American Football has been in open beta for 144 years. ~Kotaku
With my testing I only saw the beam refraction fire maybe 5 ot 6 times per encounter. With FAW3 it was harder to tell but still the damage it does on the jump is minimal.
I have yet to notice the cannons do anything since I can just melt anything I shoot at prety quickly.
As for the space set I tried to solo a borg red alert and the cubes there had no issue droping my shields. I assume a player will likewise have no issue getting through.
I was using a tac oddy with a tac captain and a tac in the LTC slot so I was prety short on heals.
On a side note that oddy on holodeck has a 12.9 degree turn rate, on tribble its 17.0
As a time traveller, Am I supposed to pack underwear or underwhen?
Not everything you see on the internet is true - Abraham Lincoln
[11:46] Probe deals 11 (300) Plasma Damage to you with Plasma Array.
[11:46] Probe deals 11 (296) Plasma Damage to you with Plasma Array.
[11:46] Probe deals 0 Physical Damage to you with Plasma Array.
[11:46] Probe deals 57 (75) Plasma Damage to you with Plasma Torpedo.
[11:46] Your Crystalline Refraction - Plasma dealt 181 (272) shield damage to Probe.
[11:46] Your Crystalline Refraction - Plasma deals 333 (467) Plasma Damage to Probe.
Not sure on the EXACT percentage of reflection.. But it looks pretty high. Might be a 1 or even a 1.2 But the chance of it going off from just the Borg was EXTREMELY low.. it took 2 Probes and a Sphere a good 5 minutes of shooting me to finally cause the above to happen. And it looked and sounded like a Plasma Single Beam Array Beam Overload.
so 5 mins of pve fire= about 10 seconds of pvp fire? :P
so 5 mins of pve fire= about 10 seconds of pvp fire? :P
Wish I could tell you for sure. The above test was just me trying to see what the damage reflection looked like. And it looks pretty good. As far as how Viable will it be in PVP? No Idea because I don't have the time to do that kind of a test my self. So some one else would have to be willing to do that kind of test.
You think that your beta test was bad?
Think about this: American Football has been in open beta for 144 years. ~Kotaku
Wish I could tell you for sure. The above test was just me trying to see what the damage reflection looked like. And it looks pretty good. As far as how Viable will it be in PVP? No Idea because I don't have the time to do that kind of a test my self. So some one else would have to be willing to do that kind of test.
IM just thinking that how rapidly a single player can spit out an insane amount of shots... compaired to a single pve ship. (yes i know you said you had multiple ships firing on you)
pve ships fire so freaking slowly compaired to player ships...
No, it was not one SNB doff would proc every 8 seconds.
It was 8 SNB doffs (among 3 players) procing every 7.5 seconds before the change to a 15 second immunity.
ok, so my math is a little off here... 8 at .5% per doff or 1% per doff? if its 1% thats only 8% chance if its .5% per doff thats 4% chance per weapon cycle among 3 players correct?
well imagine that but per weapon shot. from one player. (since a target on the recieving end of fire has no way of telling when a cycle of fire from the enemy has started or finished im only naturally assuming they can only base it off of a per shot cycle like fbp does.)
any weapon that fires more then once per shot has a higher chance to hit himself and the more weapons he fires the more he will hit himself.
and its 50% shield pen.
and from the earlier testing against a pve oppenent it looked like it was a pretty high damage modifier.
either way...
its too often.
so....
im not saying this is op, im saying this is bad. there is a difference.
im more interested in the free constant (% chance) feed back pulse.
-edit- just freaking noticed its also a resilient shield! WHAT THE FRACK!?
i mean seriously... escorts will now more then likely kill themselves i think when shooting a target with these shields and all these god damn shield heals/resists.
also....
will a shield reflected shot bounce back from a shield reflected shot?
i guess that "1%" chance on the snb doffs didnt teach them a damn thing....
history is doomed to repeat itself it seams with this game.
Sorry if off topic but did you want to ask me something on steam a day ago?
So I should get a Feedback pulse shield... to go with my Feed back pulse 2s that are tac buffed, so that maybe someone somewhere on the battlefield will actually die through the over healing going on, and drop psw mines to knock extends off to hopefully kill my target faster than I kill myself.
Comments
-edit- just freaking noticed its also a resilient shield! WHAT THE FRACK!?
i mean seriously... escorts will now more then likely kill themselves i think when shooting a target with these shields and all these god damn shield heals/resists.
also....
will a shield reflected shot bounce back from a shield reflected shot?
i guess that "1%" chance on the snb doffs didnt teach them a damn thing....
history is doomed to repeat itself it seams with this game.
Do you even Science Bro?
More bumps PLZ
Oh and btw, no plasma resistance on that resilient yo.
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Maybe they'll be a viable alternative to Trannies.
That would almost be hilarious.
Almost.
The other set.....seems like it's supposed to be rather defensive, but the set bonus is offensive. I don't know......
What would be more hilarious is whether a reflection can occur even if the original target get's destroyed. Would be rather amusing to watch a reflected BO alpha blow up the firing ship.
looks like the set for a recluse healer
Let's see:
Defl:
+26.2 shield emitters
+ 8.8 struc int.
+26.2 shield sys.
Eng.:
+5 Shield Sys.
+7.5 add. shield power
Par. Conv.:
+5 Shield power
10% acc for beams
And then.....
Web Mines:
+Hold +3 stun for 3.1 secs
Sigh.
Now put all that on a ship with either KHG shields or anything half-respectable and I don't need to paint the picture.
The Web Mines are going to be down right silly.
First of all, it spits out two mines on it's own.. The mines can be Dispersal Patterned to increase that number. The Mines worked on practically everything from what I saw in Ker'rat.. (Which will make the image of the Web around the Gate or bigger borg ships that much more hilarious.) Though the Hold only lasted for a second or two from what I witnessed. Still it'll get really silly if your using Dispersal Pattern Beta 3 with those. :rolleyes:
I didn't see the DHC's do any Jumping to other targets when I tried them out, but that could have also been due to the fact I just didn't have a good way to test them out properly. *Shrug*
The Hyper Tetryon Dual Beam bank with the 3 Piece set is pretty fun when you Beam Overload with it. You'll clearly see a Beam spit off from one enemy to another. Though The damage felt lack luster in comparison to the original beam. Which I believe is how it should work. Not sure on if other effects traveled with it from my Tests. Didn't notice anything on other targets.. but can only get so far fireing on Probes in Ker'rat.
Didn't try out the new shields but I get the feeling it might not be any better then the PH Doff's FBP effect.
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
Scatter Volley, KHG Shield, Rom T4 placate proc, Vesta w/ Fleet Danubes, Web Mines, Tractor Beam Mines, DOff'd up... hmm... VM3 (reoccurence)? PSW(multi-shocks)? SS 3 (cooldown set back)? Maybe mix in the Temporal Inversion Set, too.
/theorycrafting an even more annoying Vesta.
These sets look fantastic and scary by themselves. Thats the problem I think.
I am not able to see the endgame of all the proposed sets that Cryptic may have planned which someone juxtapose themselves against each other.
As someone else mentioned, perhaps this will spicy things up. Allows more options. Anything from all the plasma on the skyways!
I am going to give them the benefit of the doubt this time and just try and enjoy the game.
So perhaps my nerd-rage doesn't feel as fulfilling as usual? Could it be ... me? LOL
From my understanding, it's literally a 1% proc chance...which means that chance of it proc'ing specifically on the Alpha Strike BO is extremely low. Also, it never said how much the "portion" of the damage is, though I assume it'll scale with Aux power. In that case, I wonder if it's possible to reflect more damage than what they deal.
Though my main question for the ability is: Would it reflect just that one hit that proc the 1% or the entire burst of fire at the moment? If it's just 1% chance to reflect 1 shot, I find the proc to be rather...ineffective.
All hands! Prepare the popcorn and tinfoil hats!
good escort need to be tamed anyway its ubsurd all the pew pew they do but have no consequences I like it mor please
Fleet Ha'apax Advanced Warbird Refit w/ KDF Sci Captain
Traits - WIP (as would be the race - perhaps Hybrid, eh?)
Reputation
New Rom - Enhanced Shield Systems, Emergency Secondary Shielding, Quantum Singularity Manipulation
Omega - Hull-Repairing Nanites, Superior Shield Repair
Nukara - Fortified Hull, Auxiliary Power Configuration - Defense, Refracting Tetryon Cascade
FAW1, DPB1
TT1
EPtS1, AtS1
TB1, ST2, TSS3, FBP3
PH1, HE2, CPB2
DOFFs - 2x SDO(BFI), TBO(TB), RLS(CPB), DCE(AtS)
Deflector - Nukara Mk XII
Impulse - Nukara Mk XII
Singularity - Overcharged Mk X [SingA][Wave] (Got to be a better rarity/quality out there.)
Shields - Nukara Mk XII
Weapons
Fore - Hyper-Dual R-Tet DBB, Chron DBA, Cutting Beam, R-Tet Array Mk XII [Dmg]x2
Aft - Nukara Web Mine, Temporal Disruption, Tachyon Mine, R-Tet Array Mk XII [Dmg]x2
Consoles
Tac - Haakona Separation (Haakona), Borg, Nukara
Eng - Neut Mk XII, Tachyokinetic
Sci - Rom Flow Mk XII [ShH], Rom Flow Mk XII [HuH], Shield Destabilizer (Qaw'Dun), Plasmonic Leech, Shield Absorptive Frequency Generator (Valdore)
Devices - SFM, RMC, Batt of Choice
Okay, sure - you're very unlikely (extremely unlikely - you might choke from laughing if you actually saw this)...it's trying to do too much, so it's not doing it well. But it's kind of a concept collage, if you will... spread this out amongst 2-3 ships, eh? It's not a single-player game - it's not a 1v1 game...it's the combination of what those 5 or more folks bring and start doing, eh?
edit: forgot the Valdore for the SAFG console.
I've seen some Mk XI and MK XII Greens while flying around in Ker'rat/N'vak from time to time so I'm sure you can get better ones. But will just take time.
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
i would assume the 1% chance is per shot. there really is no other way to determin a "cycle of fire" a target is receiving, unlike the 1% cycle assosiated with the snb doff.
remember when it was detrmined that the snb doff at 1% would proc what.... like every 8 seconds?
and that was only per weapon cycle.
this will be like that but worse!
they need to tell us how much damage itll do, if its boosted by anything (consoles or aux power) etc etc.
their lack of information is always what gets them in trouble.
Do you even Science Bro?
They wouldn't be Cryptic if they weren't cryptic.
[11:46] Probe's Plasma Array dealt 232 (217) shield damage to you.
[11:46] Probe's Plasma Array dealt 228 (214) shield damage to you.
[11:46] Probe deals 11 (300) Plasma Damage to you with Plasma Array.
[11:46] Probe deals 11 (296) Plasma Damage to you with Plasma Array.
[11:46] Probe deals 0 Physical Damage to you with Plasma Array.
[11:46] Probe deals 57 (75) Plasma Damage to you with Plasma Torpedo.
[11:46] Your Crystalline Refraction - Plasma dealt 181 (272) shield damage to Probe.
[11:46] Your Crystalline Refraction - Plasma deals 333 (467) Plasma Damage to Probe.
Not sure on the EXACT percentage of reflection.. But it looks pretty high. Might be a 1 or even a 1.2 But the chance of it going off from just the Borg was EXTREMELY low.. it took 2 Probes and a Sphere a good 5 minutes of shooting me to finally cause the above to happen. And it looked and sounded like a Plasma Single Beam Array Beam Overload.
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
I have yet to notice the cannons do anything since I can just melt anything I shoot at prety quickly.
As for the space set I tried to solo a borg red alert and the cubes there had no issue droping my shields. I assume a player will likewise have no issue getting through.
I was using a tac oddy with a tac captain and a tac in the LTC slot so I was prety short on heals.
On a side note that oddy on holodeck has a 12.9 degree turn rate, on tribble its 17.0
Not everything you see on the internet is true - Abraham Lincoln
Occidere populo et effercio confractus
so 5 mins of pve fire= about 10 seconds of pvp fire? :P
Do you even Science Bro?
Wish I could tell you for sure. The above test was just me trying to see what the damage reflection looked like. And it looks pretty good. As far as how Viable will it be in PVP? No Idea because I don't have the time to do that kind of a test my self. So some one else would have to be willing to do that kind of test.
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
It was 8 SNB doffs (among 3 players) procing every 7.5 seconds before the change to a 15 second immunity.
IM just thinking that how rapidly a single player can spit out an insane amount of shots... compaired to a single pve ship. (yes i know you said you had multiple ships firing on you)
pve ships fire so freaking slowly compaired to player ships...
Do you even Science Bro?
ok, so my math is a little off here... 8 at .5% per doff or 1% per doff? if its 1% thats only 8% chance if its .5% per doff thats 4% chance per weapon cycle among 3 players correct?
well imagine that but per weapon shot. from one player. (since a target on the recieving end of fire has no way of telling when a cycle of fire from the enemy has started or finished im only naturally assuming they can only base it off of a per shot cycle like fbp does.)
any weapon that fires more then once per shot has a higher chance to hit himself and the more weapons he fires the more he will hit himself.
and its 50% shield pen.
and from the earlier testing against a pve oppenent it looked like it was a pretty high damage modifier.
either way...
its too often.
so....
im not saying this is op, im saying this is bad. there is a difference.
Do you even Science Bro?
Sorry if off topic but did you want to ask me something on steam a day ago?