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New Romulan Ship Interior

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  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited April 2013
    tacofangs wrote: »
    Many of us on the team keep trying to come up with creative ways to kill the players, but we keep getting shut down. I'd love if the singularity pit stayed open, and just insta-gibbed you. But It's a no go from the top.

    Help us kill you, tell Stahl & Goatshark you want us to!

    I tried to get the same thing on New Romulus when you jumped off the tall bridge over river pig. (And the cliffs into the ocean). The world is not safe. We should not be training future generations to think they can fly. . .

    :::sigh:::

    Like falling off the forcefield bridges in Facility 4028! I think it would be very cool to have a genuine hazard trap. Engine rooms are dangerous places, right? And there are zero consequences to death.
  • abaddon653abaddon653 Member Posts: 1,144 Arc User
    edited April 2013
    tacofangs wrote: »
    Many of us on the team keep trying to come up with creative ways to kill the players, but we keep getting shut down. I'd love if the singularity pit stayed open, and just insta-gibbed you. But It's a no go from the top.

    Help us kill you, tell Stahl & Goatshark you want us to!

    I tried to get the same thing on New Romulus when you jumped off the tall bridge over river pig. (And the cliffs into the ocean). The world is not safe. We should not be training future generations to think they can fly. . .

    :::sigh:::

    You have my vote, you could even throw in achievements for finding the silly death locations. Pass this along to Stahl. "Oh come on man, if you don't I'll keep bugging you :P"
  • kalvorax#3775 kalvorax Member Posts: 1,663 Arc User
    edited April 2013
    Do it do it do it do it do it do it do it do it do it do it do it do it do it do it!

    THIS!!!!

    i would Love to have the interior spiced up a bit lol

    maybe having the crew actively doing something instead of walking around like zombies.
  • theanothernametheanothername Member Posts: 1,512 Arc User
    edited April 2013
    Woah. I already accepted that the Rom Ships might not come with any interior besides a very, very basic bridge. Much less with a high quality interior. Thank you Cryptic! :eek:

    And thank you for these screens! :)
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited April 2013
    abaddon653 wrote: »
    You have my vote, you could even throw in achievements for finding the silly death locations. Pass this along to Stahl. "Oh come on man, if you don't I'll keep bugging you :P"

    This so reminds me of the old Space Quest game, where there was so many stupid, yet funny, ways to die. :D

    Gawd I miss that game.
  • guriphuguriphu Member Posts: 494 Arc User
    edited April 2013
    I agree, the singularity core should instagib us if we fall in!

    EDIT: And trying to fly on New Romulus! And the big river monster thing should eat us if we get too close!
  • hrisvalarhrisvalar Member Posts: 0 Arc User
    edited April 2013
    tacofangs wrote: »
    Listen, if you can't figure out for yourself, not to jump into the giant glowing, spinning blender of death. . . that's your problem.

    Come on now, Bran, where's your spirit of exploration? Go boldly, where no one has gone before! You think that's the Enterprise crashing into the San Francisco bay in the new trailer? Naw. That's Operation Seaquest. Someone found a new mollusc down there that needs to be brought into the Federation. And Spock goes sightseeing in a volcano. All perfectly normal. Now if you'll excuse me...

    I see a sphere of red matter over there I haven't pressed my tongue up against yet.
    [SIGPIC][/SIGPIC]
    Reave
  • direphoenixdirephoenix Member Posts: 0 Arc User
    edited April 2013
    I have a question: on the main deck, in the middle of the map, there is an enclosed room with barred windows all around it, with a chair to sit in next to some control consoles and some huge pipes coming out of the bulkhead. It doesn't seem to correlate to any other space in the other ship interiors. What is this space intended for?

    Identified spaces:
    • Bridge
    • Ready Room
    • Lounge/Mess Hall
      • someone said this seems to be laid out like a redress of the ENT-D's 10-Forward... could this be getting some geometry ready for a TNG pack?
    • Captain's Quarters
    • Sickbay
      • this sickbay reminds me a lot of Dr. Phlox's sickbay on the NX-01... could we get a "Enterprise" ship interior set?
    • Engineering
    • Engineering/Science "Lab"
    • Transporter Room

    Now, KDF interiors also have a Brig (which seems absent in Fed interiors... and don't say that it's not canon for Fed ships to have brigs), but this room doesn't have the facilities to house prisoners, so I doubt it's a brig. Being a romulan ship interior, I'd almost expect it to be some sort of interrogation chamber but again, no facilities to actually interrogate a prisoner. The central location would seem to make it some sort of security area, especially since it is in a central location and has windows looking out to the rest of the main deck, but again I have no idea. Anyone else have any clues?

    Seriously, any ideas? Internal Communications monitoring station? Armory? Payroll/Cashier cage? Internet Kiosk? Internal Plumbing monitoring station? Copy Room?
    [SIGPIC][/SIGPIC]
    Raptr profile
  • zerobangzerobang Member Posts: 0 Arc User
    edited April 2013
    tacofangs wrote: »
    The world is not safe. We should not be training future generations to think they can fly. . .

    :::sigh:::

    In Open Beta i fell from ESD to the bottom of SPAAAAAAAACE.... and died from fall damage! ...not from missing air or eyes popping out of my head... fall damage! :D
    [SIGPIC][/SIGPIC]
  • lordhavelocklordhavelock Member Posts: 2,248 Arc User
    edited April 2013
    tacofangs wrote: »
    ...Help us kill you, tell Stahl & Goatshark you want us to!

    I tried to get the same thing on New Romulus when you jumped off the tall bridge over river pig. (And the cliffs into the ocean). The world is not safe...
    Absolutely!

    Dstahl and Goatshark - Please allow occasional environment kill zones.

    I wish things like insane falls, jumping into warp cores, falling off forcefield bridges (like in Fac4028), etc. should kill us. I remember from the tutorial being "trained" that environmental hazards like fire could do us harm. If you're worried, add another sentence in there to include extreme falls, and you're golden.

    Obviously, these should be easily avoidable hazards, and if you want to keep the training wheels on, and keep some (otherwise in real-life deadly) fall heights ok, then fine. Say up to 50' is "safe" - but if you fling yourself from a bridge over a canyon and fall hundreds of feet, you should die. Likewise falling into a Singularity Core should keeeeeeeeeeeeel you. :D
    abaddon653 wrote: »
    You......why, why!? Now I am addicted to yet another inane youtube video series.....
    You're welcome. :D

    You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
  • vralusvralus Member Posts: 0 Arc User
    edited April 2013
    Absolutely!

    Dstahl and Goatshark - Please allow occasional environment kill zones.

    I wish things like insane falls, jumping into warp cores, falling off forcefield bridges (like in Fac4028), etc. should kill us. I remember from the tutorial being "trained" that environmental hazards like fire could do us harm. If you're worried, add another sentence in there to include extreme falls, and you're golden.

    Obviously, these should be easily avoidable hazards, and if you want to keep the training wheels on, and keep some (otherwise in real-life deadly) fall heights ok, then fine. Say up to 50' is "safe" - but if you fling yourself from a bridge over a canyon and fall hundreds of feet, you should die. Likewise falling into a Singularity Core should keeeeeeeeeeeeel you. :D

    First of all, this.^

    Second, did anyone else notice what appears to be a jettison tube attached to the main surgical table in sickbay?... Very nice touch!

    Romulans are all about efficiency.

    Nurse: "We're losing him doctor."

    Doctor: "Shame" *pushes eject button* *woosh* "Next patient!"
  • cystalsentinelcystalsentinel Member Posts: 1 Arc User
    edited April 2013
    tacofangs wrote: »
    Listen, if you can't figure out for yourself, not to jump into the giant glowing, spinning blender of death. . . that's your problem.



    And the answer is yes, it will blend Romulans.

    But Tacofangs, it's so shiny...
  • captainmerzancaptainmerzan Member Posts: 52 Arc User
    edited April 2013
    tacofangs wrote: »
    Many of us on the team keep trying to come up with creative ways to kill the players, but we keep getting shut down. I'd love if the singularity pit stayed open, and just insta-gibbed you. But It's a no go from the top.

    Help us kill you, tell Stahl & Goatshark you want us to!

    I tried to get the same thing on New Romulus when you jumped off the tall bridge over river pig. (And the cliffs into the ocean). The world is not safe. We should not be training future generations to think they can fly. . .

    :::sigh:::

    absolutely yes we love things like this that can kill us cause when we find new ways to die guess what we love jumping into them and dieing weeeeee, Dsthal we want to die.
  • ransom2375ransom2375 Member Posts: 243 Arc User
    edited April 2013
    tacofangs wrote: »
    Many of us on the team keep trying to come up with creative ways to kill the players, but we keep getting shut down. I'd love if the singularity pit stayed open, and just insta-gibbed you. But It's a no go from the top.

    Help us kill you, tell Stahl & Goatshark you want us to!

    I tried to get the same thing on New Romulus when you jumped off the tall bridge over river pig. (And the cliffs into the ocean). The world is not safe. We should not be training future generations to think they can fly. . .

    :::sigh:::

    I think there is a special Accolade already in game, if you get killed by Stahl himself, right? Remind him of that. ;)

    I totally support lethal environments! :D I think it's fun and adds some sense of realism to the game. And if you get an Accolade for those deaths... it's even more fun!

    Reminds me of the scene (from the TNG episode "Eye of the Beholder") where someone jumped into the Warpplasma stream.

    The Interiors are absolutely amazing by the way. Kudos!
    Star Trek Online: Foundry 02.12.2010 - 11.04.2019
  • blakes7tvseriesblakes7tvseries Member Posts: 704 Arc User
    edited April 2013
    The interiors are just amazing it would be nice if we had missions on our ships so they get used more.
    download.jpg
  • techstepman1techstepman1 Member Posts: 57 Arc User
    edited April 2013
    seeing these screenshots gives me hope for the fed and kling ships.well kling ships arent that bad...the fed ones are terrible...imagine now having a saber for a ship and walking around inside that ship..all those huge corridors...they either need to make the ships bigger or make the interiors at least smaller.not ot mention they are a terrible structural vulnerability.

    especially the odyssey class.when i saw the 2 bridges(one on the collectable and one on the pack) my mind was blown away...then i went to the other parts of the ship and i just wanted to cry...
  • tsurutafan01tsurutafan01 Member Posts: 0 Arc User
    edited April 2013
    The Klingon interiors need a lot of work. Not so much the ships themselves, but every time I go down to the engineering deck... it feels like *literally* 100 officers and crew beam into the hallway right in front of me.

    It's just insane. Divide by 10 please.


    "We are smart." - Grebnedlog

    Member of Alliance Central Command/boq botlhra'ghom
  • bpharmabpharma Member Posts: 2,022
    edited April 2013
    Romulan bridges put the others to shame. A sproose up to the others would be good but I'm happy for it to be later and they concentrate on bugs, balance etc for 3-9 months after LoR.

    Though Gecko did mention something about an interior design mechanic or something in a four hour podcast. So yeah maybe that will be what we ask for and bring good things to both factions.

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited April 2013
    Absolutely!

    Dstahl and Goatshark - Please allow occasional environment kill zones.

    I wish things like insane falls, jumping into warp cores, falling off forcefield bridges (like in Fac4028), etc. should kill us. I remember from the tutorial being "trained" that environmental hazards like fire could do us harm. If you're worried, add another sentence in there to include extreme falls, and you're golden.

    Obviously, these should be easily avoidable hazards, and if you want to keep the training wheels on, and keep some (otherwise in real-life deadly) fall heights ok, then fine. Say up to 50' is "safe" - but if you fling yourself from a bridge over a canyon and fall hundreds of feet, you should die. Likewise falling into a Singularity Core should keeeeeeeeeeeeel you. :D

    You're welcome. :D


    Yeah, in older MMOs like Everquest you could die so many methods from drowning. But can't do that anymore in new MMOs. Guess they are scared of lawsuits. :rolleyes:

    Else I say go for it, even if we respawn with like 30 Critical Injuries. :P
  • theindefatigabletheindefatigable Member Posts: 351 Arc User
    edited April 2013
    Absolutely!

    Dstahl and Goatshark - Please allow occasional environment kill zones.

    I wish things like insane falls, jumping into warp cores, falling off forcefield bridges (like in Fac4028), etc. should kill us. I remember from the tutorial being "trained" that environmental hazards like fire could do us harm. If you're worried, add another sentence in there to include extreme falls, and you're golden.

    Obviously, these should be easily avoidable hazards, and if you want to keep the training wheels on, and keep some (otherwise in real-life deadly) fall heights ok, then fine. Say up to 50' is "safe" - but if you fling yourself from a bridge over a canyon and fall hundreds of feet, you should die. Likewise falling into a Singularity Core should keeeeeeeeeeeeel you. :D

    You're welcome. :D

    Totally seconded. The first thing I did when I got to New Romulus last season was try to jump off the cliff behind the transporter pad in the staging area. :D I enjoy the occasional running jumps off cliffs in Nukara (some kill you some don't but no invisible walls).

    So far though, like many other players I am quite blown away by LoR and am happy to return to my former bubbly self after complaining about various nerfs--however much a part of your game-balancing strategy they might have been--for a while.
    [SIGPIC][/SIGPIC]
    Former/Cryptic Name: Captain_Hans_Langsdorff
    Founding member, Special Service Squadron
    "Fear God and Dread Nought." First Sea Lord, Adm. Jacky Fisher
  • arcadia171earcadia171e Member Posts: 0 Arc User
    edited April 2013
    I really like the interior. But i feel the * cloaking device room* is a thing that should be there.
  • starfish1701starfish1701 Member Posts: 782 Arc User
    edited April 2013
    Yes, they really are well done. I have to agree with the OP.

    The Romulan faction really does feel like it has its own look, and the interior work of the ship is very well made and designed. It is well proportioned, and the attention to detail is just great. :)

    Well done Cryptic, you have done an excellent job with this update.
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