I have been reading all of the dev blogs and other info related to the LoR update and I am wondering if our characters will be able to select a different class (tactical, science, engineering) after the update.
Given the changes that are planned to character development, it may be possible to allow all of the players to simply re-select a class, traits, and spend earned skill points. I know that a respec is planned for all players, but given all the nerfs and buffs that are on the docket, I think the option to re-class should be considered.
Not nerfs and buffs to classes, per se, but definitely to traits and species. Also, there is a slew of new abilities on the way that add additional input to the class selection.
Not nerfs and buffs to classes, per se, but definitely to traits and species.
You'll be able to change your traits, they're giving a full respect. As far as I know the trait system has nothing to do with species, that would require that you change your species. If anything it should make the choice of species less imporant.
Also, there is a slew of new abilities on the way that add additional input to the class selection.
The abilities from the trait system and rep system work the same for all classes. So again there's nothing happening that is going to have a massive impact on how a class plays.
I think people need to stop asking for freebies that are completely unrelated to the changes actually being made. New traits are not a reason to be able to reselect your class.
Outside of MMO mechanics, the changes to a character's career path is a part of Star Trek canon. Worf returned to a command path after being in a security career in DS9 (he was in a command path prior to Tasha Yar's death). Riker was an engineering officer when he had the transporter accident that created Thomas Riker. Geordi was a command officer before becoming chief engineer.
Outside of MMO mechanics, the changes to a character's career path is a part of Star Trek canon. Worf returned to a command path after being in a security career in DS9 (he was in a command path prior to Tasha Yar's death). Riker was an engineering officer when he had the transporter accident that created Thomas Riker. Geordi was a command officer before becoming chief engineer.
Helm/Navigation is what he usually did. Why they had him in a red uniform, I will never understand.
Well, first of all, several characters multi-tracked in Trek..
Data wore gold because he was COO. He was also identified by producers as chief science officer.
The reality is that the folks behind these shows picked colors based on what looked good on an actor and what was handy in wardrobe. Generally, series principals would be paired with the most flattering color even if it didn't match the division they served in and writers would justify it. Guest stars were often rewritten based on what was available in wardrobe but I do think one reason almost every woman in TOS wears red or blue is because gold skirts weren't seen as being as flattering.
They made Data an Operations officer because they thought he looked better in gold than blue. As a rule, they put Worf in red for similar reasons although they put in him in gold mainly because Tasha wore gold.
And to this day, nobody has made sense of the TMP colors. Any guide you see out there winds up contradicting half of the extras in TMP.
From:
Legacy of Romulus Dev Blog #6
By PWE_BranFlakes @ April 15, 2013 at 12:00pm
"... we want to stop asking you to make permanent choices about your character?s gameplay abilities before you have played the character at all."
If there is any truth at all to that, then they will either have to add an option to change your character's profession or they will have to eliminate professions altogether and allow us to cherry pick our abilities.
I read this too. It would seem that if the plan is to allow players to see the effects of their decisions and then make changes to fit their play-style (at least for abilities), reason would follow that players should be allowed to change their career choice, especially given the LoR update.
In my opinion, making it possible for people to change class would ruin the idea of being able to make other characters in that faction. It would be essentially trying to weasel out of leveling up another toon to level 50 mostly because you just want to play as "something else" without having to do the work.
It is not an attempt to "weasel out" of anything. There are many players that spend hundreds of hours playing a single character and when abilities, traits, etc. get changed (as this is an ever changing game), players should be able to change. Also, many items, such as ships, consoles, weapons, are bound to character, thus making it impossible to transfer to another character created to play a different class.
From:
Legacy of Romulus Dev Blog #6
By PWE_BranFlakes @ April 15, 2013 at 12:00pm
"... we want to stop asking you to make permanent choices about your character?s gameplay abilities before you have played the character at all."
If there is any truth at all to that, then they will either have to add an option to change your character's profession or they will have to eliminate professions altogether and allow us to cherry pick our abilities.
more or less thats what you do with ships and boffs, or kits. The class choice in STO is not defining as it is in other MMOs or RPGs.
in STO the ship you fly and the kit you use define your role more than actually your class does.
If you ask me, instead of unlocking trainable abilities for your boffs in the skilltree, they could have just made those abilities for the character you play.
Example:6 points in starship shield systems allows your character to use remodulate schield frequency.
9 points unlocks
He wore red because he was the combat medic and pretty much the secondary medical officer for 4 of the 7 seasons they were in the delta quadrant! ZING!
He wore red because he was the combat medic and pretty much the secondary medical officer for 4 of the 7 seasons they were in the delta quadrant! ZING!
Paris was commissioned as a lieutenant assigned to the conn by Janeway. His primary duty was piloting the ship, therefore the red shirt. Your zing has been assimilated. Resistance is futile.
I'd like to get a one time species change with the LoR. Some of us picked a species based upon the traits they have that'd help out the best in space and/or ground combat. Since the trait system is being reworked I think people should be allowed to take their toon and make them the species they really want to play.
Paris was commissioned as a lieutenant assigned to the conn by Janeway. His primary duty was piloting the ship, therefore the red shirt. Your zing has been assimilated. Resistance is futile.
Paris was then later assigned to sick bay duties and took over chief medical officer responsibilities on more than one occasion. Yet for some strange reason never wore blue?
In my opinion, making it possible for people to change class would ruin the idea of being able to make other characters in that faction. It would be essentially trying to weasel out of leveling up another toon to level 50 mostly because you just want to play as "something else" without having to do the work.
Or you simply want to adapt your game-play to accommodate the latest boneheaded decision by the devs without having to regrind all the things for which you've already done the grind.
more or less thats what you do with ships and boffs, or kits. The class choice in STO is not defining as it is in other MMOs or RPGs.
in STO the ship you fly and the kit you use define your role more than actually your class does.
If you ask me, instead of unlocking trainable abilities for your boffs in the skilltree, they could have just made those abilities for the character you play.
Example:6 points in starship shield systems allows your character to use remodulate schield frequency.
9 points unlocks
That would be an example of eliminating the professions entirely and allowing players to build based on the skill tree. That is how pre-nuke SWG worked.
Or you simply want to adapt your game-play to accommodate the latest boneheaded decision by the devs without having to regrind all the things for which you've already done the grind.
Profession really amounts to the captain skills. And Evasive Manuevers and Brace for Impact are shared by all three.
What's there to accomodate? Retraining your skill tree, changing ships and changing weapons, all of which costs a ton of in-game resources, is what people have to do to react to development changes.
Changing your profession to go from Subnuc to Attack Pattern Alpha to Miracle Worker? That's so not a big deal.
more or less thats what you do with ships and boffs, or kits. The class choice in STO is not defining as it is in other MMOs or RPGs.
in STO the ship you fly and the kit you use define your role more than actually your class does.
If you ask me, instead of unlocking trainable abilities for your boffs in the skilltree, they could have just made those abilities for the character you play.
Example:6 points in starship shield systems allows your character to use remodulate schield frequency.
9 points unlocks
Your argument is invalid:
Back when we made our chars, the captain classes were sort of decently balanced, the ships were all very close in terms of "explosiveness when coughed at".
But over the Years Engineering and science captain got nerfed again and again. Tanking was hard capped, science powers got defanged and also outsourced to pets and consoles, often allowing escorts to wield them (or rather powers of the same general effect).
Escorts have become very tanky since their defense is 2 fold: not getting hit and standard tanking on top of it. Try not to get hit in a cruiser...
You know what never got nerfed: damage. There is no upper ceiling for damage, like there is for tanking.
Engineers bring 4 space powers to play:
Miracle worker: an inconsequential instant heal on a back breaking long cool down. and no synergies.
Nadion inversion: which sadly does nothing of note has, no synergies again. Nothing benefits from this but your weapon power level.
EPS: The 1st decent space skill - it has synergy effects with basically everything tied to power - which is good.
Rotate Shield frequency: Got nerfed in the sense that tanking is hard capped, the shield regen per second also never got quite adjusted to the inflated damage.
What you will notice here is a severe lack of damage - which was not a problem back when we made the character: cruisers were as potent in killing escort as escorts were potent in killing cruisers. Then the paradigms shifted over and over again and now we have a situation where the tanking of cruisers is hardcapped which allows escorts to power through while at the same time escorts can tank the usual cruiser weapons - unless the cruiser captain happens to anything but engineer - then you get either sensor scan/snb/snuggle field to TRIBBLE the escort out of its kill or you are tac yourself: which means that suddenly you can spike the TRIBBLE out of that escort.
Sadly this does not help your engineer - who is better of in either a carrier loaded with sci skills to cripple a target or in an escort himself, where he can at least profit from the dual defense nature of escorts while his rsf and eps increase the tankyness.
The core problem is: engineers got shafted over the years. It might well be time to either fix them or release people from that hell if they choose to do so.
I know there are people who are happy with their engineers and no-one will force you to switch. But let others make their choice.
It will not harm you or your characters. I will not impact you. You have no reason to stand against this but some warped form of logic i cannot even fathom (what do you plan from getting this denial stance at any rate? Are you happy you managed to stand between people and their enjoyment of the game? Wow.... a great accomplishment there...). + lore and common sense are against you in any case:
You can change jobs in life.
Star Trek had Job changes too.
Why not offer such token ? The mass-exodus from engineering class to tac and perhaps some sci would be hillarious.
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In dcuo, dc universe online, you can respec your abilities for 500 EC which is nearly cost free.
If you want to change your class you have to buy a token.
I don't see what the problem is in releasing class tokens? They afraid everyone will roll tactical?
Or they afraid people will use it to score a double token in getting both skillpoints and traits reset?
Just makes sense to release it I think especially when they are doing tokens for the other stuff.
While it's not LIKELY to happen in-game, I would like to see a character re-class (if only to stick to canon - Worf went from Tactical to Operations and back in the show). I'd IMAGINE, because of how difficult it would be, it'd take a long time to make, and probably be a larger-price C-Store item.
Comments
I'd say it's 99.99999~% to not happen. No game that I know of lets people change class, regardless of changes made.
What nerfs and buffs to classes are you talking about?
You'll be able to change your traits, they're giving a full respect. As far as I know the trait system has nothing to do with species, that would require that you change your species. If anything it should make the choice of species less imporant.
The abilities from the trait system and rep system work the same for all classes. So again there's nothing happening that is going to have a massive impact on how a class plays.
I think people need to stop asking for freebies that are completely unrelated to the changes actually being made. New traits are not a reason to be able to reselect your class.
Classes in STO are more like skill trees in other games.
The classes in STO don't use different resources like rage/focus/mana.
Professions in STO don't use radically different mechanics like pets or exclusive weapons.
I'd argue that Tac/Sci/Engineer are closer than, say, Unholy and Holy Priests or the various Druid or Paladin trees in WoW.
In many ways, I'd say the closest analogy are Ret, Holy, and Protection Paladins.
Respecs between trees are VERY common in MMOs.
Helm/Navigation is what he usually did. Why they had him in a red uniform, I will never understand.
Paris also wore a red uniform.
Knowing that would require me to have watched Voyager.
Why do you hate me?
The point is TNG era, Helm/Navigation was always red. O'brien was also red before we officially saw him as transporter chief.
Data wore gold because he was COO. He was also identified by producers as chief science officer.
The reality is that the folks behind these shows picked colors based on what looked good on an actor and what was handy in wardrobe. Generally, series principals would be paired with the most flattering color even if it didn't match the division they served in and writers would justify it. Guest stars were often rewritten based on what was available in wardrobe but I do think one reason almost every woman in TOS wears red or blue is because gold skirts weren't seen as being as flattering.
They made Data an Operations officer because they thought he looked better in gold than blue. As a rule, they put Worf in red for similar reasons although they put in him in gold mainly because Tasha wore gold.
And to this day, nobody has made sense of the TMP colors. Any guide you see out there winds up contradicting half of the extras in TMP.
Legacy of Romulus Dev Blog #6
By PWE_BranFlakes @ April 15, 2013 at 12:00pm
"... we want to stop asking you to make permanent choices about your character?s gameplay abilities before you have played the character at all."
If there is any truth at all to that, then they will either have to add an option to change your character's profession or they will have to eliminate professions altogether and allow us to cherry pick our abilities.
more or less thats what you do with ships and boffs, or kits. The class choice in STO is not defining as it is in other MMOs or RPGs.
in STO the ship you fly and the kit you use define your role more than actually your class does.
If you ask me, instead of unlocking trainable abilities for your boffs in the skilltree, they could have just made those abilities for the character you play.
Example:6 points in starship shield systems allows your character to use remodulate schield frequency.
9 points unlocks
He wore red because he was the combat medic and pretty much the secondary medical officer for 4 of the 7 seasons they were in the delta quadrant! ZING!
Paris was commissioned as a lieutenant assigned to the conn by Janeway. His primary duty was piloting the ship, therefore the red shirt. Your zing has been assimilated. Resistance is futile.
Paris was then later assigned to sick bay duties and took over chief medical officer responsibilities on more than one occasion. Yet for some strange reason never wore blue?
Re-Race? Yes.
I mean, they won't do it. But they should.
Profession really amounts to the captain skills. And Evasive Manuevers and Brace for Impact are shared by all three.
What's there to accomodate? Retraining your skill tree, changing ships and changing weapons, all of which costs a ton of in-game resources, is what people have to do to react to development changes.
Changing your profession to go from Subnuc to Attack Pattern Alpha to Miracle Worker? That's so not a big deal.
Your argument is invalid:
Back when we made our chars, the captain classes were sort of decently balanced, the ships were all very close in terms of "explosiveness when coughed at".
But over the Years Engineering and science captain got nerfed again and again. Tanking was hard capped, science powers got defanged and also outsourced to pets and consoles, often allowing escorts to wield them (or rather powers of the same general effect).
Escorts have become very tanky since their defense is 2 fold: not getting hit and standard tanking on top of it. Try not to get hit in a cruiser...
You know what never got nerfed: damage. There is no upper ceiling for damage, like there is for tanking.
Engineers bring 4 space powers to play:
Miracle worker: an inconsequential instant heal on a back breaking long cool down. and no synergies.
Nadion inversion: which sadly does nothing of note has, no synergies again. Nothing benefits from this but your weapon power level.
EPS: The 1st decent space skill - it has synergy effects with basically everything tied to power - which is good.
Rotate Shield frequency: Got nerfed in the sense that tanking is hard capped, the shield regen per second also never got quite adjusted to the inflated damage.
What you will notice here is a severe lack of damage - which was not a problem back when we made the character: cruisers were as potent in killing escort as escorts were potent in killing cruisers. Then the paradigms shifted over and over again and now we have a situation where the tanking of cruisers is hardcapped which allows escorts to power through while at the same time escorts can tank the usual cruiser weapons - unless the cruiser captain happens to anything but engineer - then you get either sensor scan/snb/snuggle field to TRIBBLE the escort out of its kill or you are tac yourself: which means that suddenly you can spike the TRIBBLE out of that escort.
Sadly this does not help your engineer - who is better of in either a carrier loaded with sci skills to cripple a target or in an escort himself, where he can at least profit from the dual defense nature of escorts while his rsf and eps increase the tankyness.
The core problem is: engineers got shafted over the years. It might well be time to either fix them or release people from that hell if they choose to do so.
I know there are people who are happy with their engineers and no-one will force you to switch. But let others make their choice.
It will not harm you or your characters. I will not impact you. You have no reason to stand against this but some warped form of logic i cannot even fathom (what do you plan from getting this denial stance at any rate? Are you happy you managed to stand between people and their enjoyment of the game? Wow.... a great accomplishment there...). + lore and common sense are against you in any case:
You can change jobs in life.
Star Trek had Job changes too.
There is no reason to deny people this.
If you want to change your class you have to buy a token.
I don't see what the problem is in releasing class tokens? They afraid everyone will roll tactical?
Or they afraid people will use it to score a double token in getting both skillpoints and traits reset?
Just makes sense to release it I think especially when they are doing tokens for the other stuff.
Reclass Token, sure, 10,000 Zen please.
Commander, Starfleet Corps of Engineers • 7th Fleet
Commanding Officer, U.S.S. HEART OF OAK • NX-1759-B • Odyssey class Star Cruiser ( Lexington Tactical Configuration))
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ill do you one better ill go 100% they will respond as they should reroll