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Donatra

the1tiggletthe1tigglet Member Posts: 1,421 Arc User
Absolutely ridiculous took 45 minutes to kill her now. She cloaks no matter what's happening. She'll remained cloaked for exceedingly long amounts of time. Damage post revealing herself is all but nullified. She will actually heal herself WHILE you are doing damage to her. AND to top it all off her shields remain up when cloaked. The reason I know this is due to timing my Herpeng torp to explode while she's cloaked and it doing 0 damage to her when she comes back up. Someone messed up somewhere.
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  • thomas12255thomas12255 Member Posts: 0 Arc User
    edited April 2013
    I have to admit, this change hasn't made the STF more challenging, it has simply made it more time consuming and frustrating to complete, she cloaks far to often and it isn't fun to fight her.
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  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited April 2013
    I find the battle still too easy, and short...she still dies fast if you have a good team, and a SCI who spams her.
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  • brigadooombrigadooom Member Posts: 0 Arc User
    edited April 2013
    It's fun seeing her do 10km long power slides out of cloak though.
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  • rustiswordzrustiswordz Member Posts: 824 Arc User
    edited April 2013
    For a good team she's still easy to take down though however she is a lot more unpredictable now.
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  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited April 2013
    Donatra.

    SInce she's so nasty now can we have a Soundeffect go off when ever anyone types her name anywhere in STO?

    Similiar to the "Frau Bl?cher " moments from Young Frankenstein.
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  • sirokksirokk Member Posts: 990 Arc User
    edited April 2013
    Absolutely ridiculous took 45 minutes to kill her now. She cloaks no matter what's happening. She'll remained cloaked for exceedingly long amounts of time. Damage post revealing herself is all but nullified. She will actually heal herself WHILE you are doing damage to her. AND to top it all off her shields remain up when cloaked. The reason I know this is due to timing my Herpeng torp to explode while she's cloaked and it doing 0 damage to her when she comes back up. Someone messed up somewhere.

    You need to stay more than 5km away from her otherwise she cloaks, good luck with this in a pug. She does some healing but not all, unless the damage is slight.
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  • lordfuzunlordfuzun Member Posts: 54 Arc User
    edited April 2013
    sirokk wrote: »
    You need to stay more than 5km away from her otherwise she cloaks, good luck with this in a pug. She does some healing but not all, unless the damage is slight.

    You haven't been reading you patch notes. Donatra (all Scimitar NPCs in fact) got their AI reworked. They'll cloak and frikkin' teleport elsewhere and open up with the Thaloran attack. It doesn't matter where you are located.

    And personally, I've fought her in PUGs 4 or 5 times. It's actually been quicker taking her out. I think player me be using more abilities at once rather then hording waiting to see if/when she cloaks.
  • kaiserkactokaiserkacto Member Posts: 482 Arc User
    edited April 2013
    After the patch, some of my fleetmates and I were wondering about the changes so we did KASE... and we found no apreciable difference, we blew her in less than 6 minutes...



    Although when she decloacks she seems to be always in front of some guy ready to fire her Thalaron wapon.Before the patch she usually fired at a random direction, sometimes shooting at an empty space.:D

    But you shouldn't have trouble getting out of range of the wapon before it fires
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  • dm19deltadm19delta Member Posts: 206 Arc User
    edited April 2013
    I love the changes personally. She seems to fight much smarter than before, and in regards to her apparent ability to keep her shields raised while cloaked, that was established in Nemisis that the Scimitar had a perfect cloak, and while that may not be the same case with follow on ships of the class, Donatra's Scimitar has been enhanced with Borg technology, so I find it entirely within the realm of possibility to for Donatra to be able to keep her shields up while cloaked. Just be glad that she can't fire while cloaked. Again, I really like the changes. Fighting her now feels more like TOS episode, "Balance of Terror."
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,672 Community Moderator
    edited April 2013
    sirokk wrote: »
    You need to stay more than 5km away from her otherwise she cloaks, good luck with this in a pug. She does some healing but not all, unless the damage is slight.

    The 5k rule is null and void. Doesn't matter how far you are. She's cloak happy.
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  • nicha0nicha0 Member Posts: 1,456 Arc User
    edited April 2013
    I guess this is one way cryptic will stop fail build PUG matches with 5 people barely able to keep the probes under control, they'll have no hope to dps Donatra enough to kill it anymore.

    However the patch notes were very wrong about it's behaviour, it is not an unpredictable or exciting fight, its very predictable, very patterned and very easy to beat.
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  • jam3s1701jam3s1701 Member Posts: 1,825 Arc User
    edited April 2013
    Ok so in this thread you have given them 2 ideas how to do us over lol

    Fire while cloaked lol no thanks lol
    And
    Saying it's easy lol
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  • robdmcrobdmc Member Posts: 1,619 Arc User
    edited April 2013
    From what I can tell she seems to have some kinda subspace jump. When she is cloaked she manages to jump at least 10 km. I have been watching the target info of the pets. I know the targetable plasmas get confused by it which makes sense but one minute is 7km in front of you she cloaks jumps and decloaks 10 km off to your side about to fire a blast. If only our jump consoles worked that frequently.
  • captpeacemakercaptpeacemaker Member Posts: 230 Arc User
    edited April 2013
    Absolutely ridiculous took 45 minutes to kill her now. She cloaks no matter what's happening. She'll remained cloaked for exceedingly long amounts of time. Damage post revealing herself is all but nullified. She will actually heal herself WHILE you are doing damage to her. AND to top it all off her shields remain up when cloaked. The reason I know this is due to timing my Herpeng torp to explode while she's cloaked and it doing 0 damage to her when she comes back up. Someone messed up somewhere.

    Maybe your team just sucks.

    Donatra is usually the quickest part of the mission when my fleet plays.

    and OF COURSE she heals while being attacked, if she didn't, the fight wouldn't last very long. Come to think of it, NO ONE would last very long if you couldn't heal during combat.

    Maybe that is why you are having difficulty? Your team doesn't know you can heal under red alert?
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  • truewarpertruewarper Member Posts: 930 Arc User
    edited April 2013
    She Jumps? Who the heck on that Dev team plays Dungeons and Dragons? Using a Dimension Door spell in a scifi setting...is CHEATING!!!!

    Yes I said it...didn't think someone will recognize that little stinct, eh?
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  • lilitaly5179lilitaly5179 Member Posts: 0 Arc User
    edited April 2013
    The only issue I have with her now is that when she fires her Tholoron, she still nukes you even when you are like 2KM outside of the fire arc.
  • the1tiggletthe1tigglet Member Posts: 1,421 Arc User
    edited April 2013
    I have to admit, this change hasn't made the STF more challenging, it has simply made it more time consuming and frustrating to complete, she cloaks far to often and it isn't fun to fight her.

    Absolutely my point, not only is it not new it's not improved. just spent another 50 min in a pug.

    Won't be doing this one again until it's fixed this is ridiculous.

    She cloaks 2 seconds after each pass, she does spiradic sudden blasts instead of it being the build up before the burst attack.

    And we can kill the spheres all day right after they appear, when her shields arent touched by weapons because she heals them constantly it's just ridiculous and it has nothing to do with a "good group" thanks but nothanks for the leetist comments.
  • gojoredgojored Member Posts: 90 Arc User
    edited April 2013
    look, have a ship spam the rommie hyperplas torps...and other torps too lol, they follow her cloaked and still hit her. Also, if you have a jem dread with the jhas pets, have him send them staggered, one then the other hangar always one is up and hit target enemy each time, the first thing the pet does is hit her with thorium sweep (thoron,...whatever), she either is unable to cloak, comes out of cloak faster, (and gets hit more with the hyperplas torps) or y oucan see where she is going cloaked (follow the sparkly cloud), works absolutely well for me everytime :)
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  • pokersmith1pokersmith1 Member Posts: 2 Arc User
    edited April 2013
    truewarper wrote: »
    She Jumps? Blah blah..

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  • goltzhargoltzhar Member Posts: 0 Arc User
    edited April 2013
    The only issue I have with her now is that when she fires her Tholoron, she still nukes you even when you are like 2KM outside of the fire arc.

    +1
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  • zztopperszztoppers Member Posts: 0 Arc User
    edited April 2013
    Donatra gameplay was never realistic in the first place. She should not be able to cloak with a tractor beam applied or gravity well or many other attacks. If she were to warp out of the effected area. Then cloak it would be more realistic. But Cloaking when taking so much damage on top of the other Sci attacks is completely wrong. If they are going to take the time to change the behavior. They need to make it more like what might happen in the TV show. You never saw a ship that could cloak whenever it wanted. And when a ship had taken serious damage it would never be able to cloak. And would never be able to cloak while being effected by gravity well. Or being held by a tractor beam.

    Make this gameplay real not Unreal!!
  • diogene0diogene0 Member Posts: 0 Arc User
    edited April 2013
    I like the new Donatra. It's definitely not longer, since she stays for shorter amounts of time out of cloak (IIRC gravity well still works quite well to keep her visible anyway). She's more unpredictable and will try to trap players in her thalaron projector with nice tricks. Good job, devs! :)
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  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited April 2013
    zztoppers wrote: »
    Donatra gameplay was never realistic in the first place. She should not be able to cloak with a tractor beam applied or gravity well or many other attacks. If she were to warp out of the effected area. Then cloak it would be more realistic. But Cloaking when taking so much damage on top of the other Sci attacks is completely wrong. If they are going to take the time to change the behavior. They need to make it more like what might happen in the TV show. You never saw a ship that could cloak whenever it wanted. And when a ship had taken serious damage it would never be able to cloak. And would never be able to cloak while being effected by gravity well. Or being held by a tractor beam.

    Make this gameplay real not Unreal!!

    Might want to watch Nemesis where the semitar took damage and stayed cloak.

    There have been times where ships were under fire and have cloaked on the shows.
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  • questeriusquesterius Member Posts: 8,502 Arc User
    edited April 2013
    Gravity wells and tractor mines are your friend here. I actually got bored with donatra yesterday.

    Took 3-4 hits from within 7km and my hull never was damaged. Before Donatra did frightening damage, but now she's laughable.

    Give donatra back her old damage.
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  • szerontzurszerontzur Member Posts: 2,724 Arc User
    edited April 2013
    She doesn't actually 'jump' - she moves that fast while doing a powerslide. I've seen her move a couple times with the cloak deactivating prematurely. Quite amusing - reminds me of escort pilots trying to drop out of full impulse with a Bortas.

    I will say that mines, fighters, heavy torps, and skills that leave a particle effect(like antiproton sweep) are quite useful now though. They follow her and let you know exactly where she will appear. If you have an idea of who she's after, it's fairly simple to predict where she will be firing. Tanking her is actually quite easy now once you get that down. All the time she spends spamming her Thalaron weapon means she isn't doing much else(I only see her actually unload the pain-train on people maybe once every 5-6 runs).

    On a side note, it's also possible to interrupt her Thalaron attack with the Nadeon Detonator/Shockwave Torpedos(possibly other disables/shockwaves as well). The charge-up animation will continue to play, but there won't be an actual blast at the end.
  • rblaher988rblaher988 Member Posts: 46 Arc User
    edited April 2013
    Cloaking more frequently is annoying, but I have to say it's really not all that bad. To be honest her not cloaking when we stayed out 5km was just unrealistic much like being on top of a cube and not getting shot with a heavy plasma was. Yeah it's frustrating now, but they could have made it much worse.
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  • cidstormcidstorm Member Posts: 1,220 Arc User
    edited April 2013
    I love her new style, it's so much funner now that you don't have to stay 5 km away. She heals less from what I can tell too.
  • cidstormcidstorm Member Posts: 1,220 Arc User
    edited April 2013
    I played some more matches with her, it completely changed my stance on it. She is terrible now, I had three well made Kumari's with me and it still took us ages. Absolutely terrible, if we could get it back closer to the way it was but without obscene cloak times that would be great.
  • cptjhuntercptjhunter Member Posts: 2,288 Arc User
    edited April 2013
    bitemepwe wrote: »
    Donatra.

    SInce she's so nasty now can we have a Soundeffect go off when ever anyone types her name anywhere in STO?

    Similiar to the "Frau Bl?cher " moments from Young Frankenstein.

    Howling Targs.

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  • wildweasalwildweasal Member Posts: 1,053 Arc User
    edited April 2013
    Maybe your team just sucks.

    Donatra is usually the quickest part of the mission when my fleet plays.

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