Tired of getting stuck in STF's with turret oddeseys.
Hello.
Anyone else agree the difference in damage between dual cannon/beam, beams and turrets is just too great?
It's hampering the quality of the game. Either the dps needs to be closer together (but still based on arcs, or remove turrets from the game entirely. Beams aren't exactly great either.
Why not add ship based bonuses either?
+25% damage to dual beams/cannons on escorts
+25% damage to beam arrays and single cannons on cruisers and science ships.
Turrets can then do more damage since they're unaffected by the ship bonusses.
Either way, something needs to change.
Seeing cruisers with turret setups do 100-200 damage per hit is HORRIBLE
Tired of getting stuck in STF's with turret oddeseys.
Hello.
Anyone else agree the difference in damage between dual cannon/beam, beams and turrets is just too great?
It's hampering the quality of the game. Either the dps needs to be closer together (but still based on arcs, or remove turrets from the game entirely. Beams aren't exactly great either.
Why not add ship based bonuses either?
+25% damage to dual beams/cannons on escorts
+25% damage to beam arrays and single cannons on cruisers and science ships.
Turrets can then do more damage since they're unaffected by the ship bonusses.
Either way, something needs to change.
Seeing cruisers with turret setups do 100-200 damage per hit is HORRIBLE
No buff/bonus are enough when people are bad players....
[SIGPIC][/SIGPIC]
Playing STO spamming FAW is like playing chess using always the computer's suggested moves
+25% damage to dual beams/cannons on escorts
+25% damage to beam arrays and single cannons on cruisers and science ships.
I hate to say it but this will simply lead to more cannon/turret cruisers because they will remain superior in terms of DPS than arrays
Seeing cruisers with turret setups do 100-200 damage per hit is HORRIBLE
Yes it is but seeing that a properly built cannon cruiser will do more DPS than even the best min/maxed beamboat doing everything in its power to counter the drain is equally horrible
Um... The problem is not the turrets it is the folks who believe that flying with all turrets is a good idea that is the problem. Turrets are for maximum forward arc damage and NOTHING else.
Turret cruisers? Lol?
Well beam turrets would be nice to go with dbbs but otherwise i feel beams are fine. And much better looking then single cannons with turrets.
Yes it is but seeing that a properly built cannon cruiser will do more DPS than even the best min/maxed beamboat doing everything in its power to counter the drain is equally horrible
A good build is not a good build because you have dps or you do not have power draining when firing... Even if playing stf is simple if you have dps, you do not need 10k dps and a beamboat can have enough dps with no horrible power draining if properly built, moreover first of all you need to know how to play (ex. the 10% rule in ise, avoid cube spawning in kase if you can't manage it).
[SIGPIC][/SIGPIC]
Playing STO spamming FAW is like playing chess using always the computer's suggested moves
You want them to nerf stuff due to certain players having no idea how to set a ship up?
So everyone who does know how to set a ship up effectively suffers.
I fly a cannon/turret cruiser occasionally and do wonders in it. I think the biggest problem with any build is the tac console slots, either people fill it up with gimmick consoles or perhaps at times there aren't enough of said consoles. I find just filling this up with the appropriate energy enhancing consoles (i.e. AP Mag Regulators Blue Quality or better) does wonders! Of course, the rest of the build is important too, but this in particular, in my experience, is key to holding your own as opposed to throwing rocks against the broad side of a barn, so to speak.
Food for thought. :rolleyes:
"The world ain't all sunshine and rainbows. It's a very mean and nasty place and I don't care how tough you are it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard ya hit. It's about how hard you can get hit and keep moving forward." - Rocky Balboa (2006)
You want them to nerf stuff due to certain players having no idea how to set a ship up?
So everyone who does know how to set a ship up effectively suffers.
I never said anything about nerfing. I hinted at either making turret ships viable (or at least, a step up from useless) so people who chose a full turret setup don't hamper their team so much. An alternate idea could be to make turrets restricted to the aft weapon slots of the ship.
There's a huge issue with the game favouring dps right now. Particularly in the escort department.
By putting the different weapon systems more closely in dps (instead of 100dps difference between turrets and dual cannons for example). No one is saying anything about nerfing something. You have to realise there's a point when balance is the better term to call a change.
The game will not benefit if it becomes "Escort Trek Online". All ship and weapon types must be viable to some extent. The different between dual cannon/beam escorts and other weapon systems right now is just too large.
That or they build a skittle blaster (coined after reading an amusing comment about a bag of skittles exploding).
Yesterday seemed to be the day of rainbow warriors. ISE was utterly atrocious, it looked like the skittle factory had exploded.
The point of turrets is they are weak unless buffed, they have a 360 degree arc, you nerf them to be nearly as powerful as a single cannon with a 180 degree firing arc, only the turret has a faster rate of fire, what do you think will suddenly get fitted to escorts!
I have seen an Atrox being very effective with 6 turrets fitted, in fact I have seen many turret ships being effective.
I'm an in awe though, people fit one of the weakest weapons available and expect it to perform like a DHC!
Here's an amusing thought: Introduce range benefits along with the arc differences. Turning a ship is so minimal effort it sort of makes the damage based on the fire ring arcs a moot mechanic.
Dual weapon systems remain the same
Single weapon systems +5km range
Turrets +10km range.
Tired of getting stuck in STF's with turret oddeseys.
Hello.
Anyone else agree the difference in damage between dual cannon/beam, beams and turrets is just too great?
It's hampering the quality of the game. Either the dps needs to be closer together (but still based on arcs, or remove turrets from the game entirely. Beams aren't exactly great either.
Why not add ship based bonuses either?
+25% damage to dual beams/cannons on escorts
+25% damage to beam arrays and single cannons on cruisers and science ships.
Turrets can then do more damage since they're unaffected by the ship bonusses.
Either way, something needs to change.
Seeing cruisers with turret setups do 100-200 damage per hit is HORRIBLE
Nope. Nothing wrong. You just need to learn how to build a ship. Stop crying.
That or they build a skittle blaster (coined after reading an amusing comment about a bag of skittles exploding).
Yesterday seemed to be the day of rainbow warriors. ISE was utterly atrocious, it looked like the skittle factory had exploded.
The point of turrets is they are weak unless buffed, they have a 360 degree arc, you nerf them to be nearly as powerful as a single cannon with a 180 degree firing arc, only the turret has a faster rate of fire, what do you think will suddenly get fitted to escorts!
I have seen an Atrox being very effective with 6 turrets fitted, in fact I have seen many turret ships being effective.
I'm an in awe though, people fit one of the weakest weapons available and expect it to perform like a DHC!
Nope. Nothing wrong. You just need to learn how to build a ship. Stop crying.
How is my ability to "learn to build a ship" going to change how other people build ships? If you're not going to bother reading and constructively commenting, don't comment at all. The tone of your comment really makes me question your emotional maturity. Unless you plan to add to the discussion, don't come near my thread.
The irony of quoting my post then complaining of my maturity is amazing!
Where did I say 'your build'?
So read my posts correctly.
You say its not a nerf you want but it is a nerf, changing a damage output of a weapon to be closer to that of a narrower firing arc is a nerf, a nerf to 'help' the ones incapable of building skills and ships correctly!
You question my maturity yet resort to personal insults. I bet with my background and experience outside of the game, I can beat you at that too.
The irony of quoting my post then complaining of my maturity is amazing!
Where did I say 'your build'?
So read my posts correctly.
You say its not a nerf you want but it is a nerf, changing a damage output of a weapon to be closer to that of a narrower firing arc is a nerf, a nerf to 'help' the ones incapable of building skills and ships correctly!
You question my maturity yet resort to personal insults. I bet with my background and experience outside of the game, I can beat you at that too.
Truth. There are too many people lately crying that this or that needs to be nerfed so that their inability to play this game won't be highlighted. It's getting old. People like this won't be happy until they have an indestructible ship that kills everything within 10 km by it's mere presence.
I think the biggest problem with any build is the tac console slots, either people fill it up with gimmick consoles or perhaps at times there aren't enough of said consoles. I find just filling this up with the appropriate energy enhancing consoles (i.e. AP Mag Regulators Blue Quality or better) does wonders!
I don't see that as a problem at all. Tactical consoles are the simplest consoles in the game. I don't think people are using them improperly. It's everything else that's getting complicated and getting the way for players. I can't even tell you how many times I've seen someone post their build on these forums and they are equipping an EPS Flow Regulator in their engineering slot, confident that it helps with their weapons power drain.
Truth. There are too many people lately crying that this or that needs to be nerfed so that their inability to play this game won't be highlighted. It's getting old. People like this won't be happy until they have an indestructible ship that kills everything within 10 km by it's mere presence.
I too am tired of getting stuck in STF's with turret odysseys. But I think a better solution would be to simply let me shoot them and put them out of my misery. Hopefully being shot down by their own teammates a few times will make them rethink their design.
Truth. There are too many people lately crying that this or that needs to be nerfed so that their inability to play this game won't be highlighted. It's getting old. People like this won't be happy until they have an indestructible ship that kills everything within 10 km by it's mere presence.
Totally agreed. They also seem to be the ones in PVP that go up against a fully kitted out ship that has the best equipment in game, and they are butthurt they loose with mark x blue gear.
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
Turrets are meant to be the weakest of the weapons. If anything needs to be done then make them classify as both a beam weapon or a cannon weapon so they are not cut off from half the Tac buff abilities.
Other than that the fault of those who use turretboats in a STF is on the player not the turret.
Personally, I would like to see a beam turret and a dual heavy beam ship weapon. Cannons are good and all, but I'd like to have more flexibility in making 'canon' escorts. I am pretty sure that aside from the defiant, there wasn't much in the way of phaser cannons in stafleet, but if you want to fly escorts, cannons seem like the better choice all-around.
I don't care if the hypothetical beam turrets ahve exactly the same stats as the cannon turrets, I just think adding them in would make dual beams better, and would offer greater flexibility with beams than just broadsiding.
Turrets are great if you're simply trying to proc as much as possible in fact I once use 7 turrets on my Jem'Hadar dreadnought with the Jem'Hadar set on with CR3 for major buff stripping and subsystem drain.
Wanting Cryptic to compensate for some players' incompetence is not the right way.
Either they learn by themselves, or you teach them, or you avoid them. But there's no cure for stupid.
Besides I think that 'properly' fit, with rapid fire 3, pattern Beta and the right tac consoles, even a turret cruiser should do fine in STFs.
The problem is usually located in front of the screen.
Turret cruisers (assuming they use 1-2 slots for something else) still put out good enough damage. Just like rainbow boats and any number of other seemingly odd builds.
A bad build is bad yes, but those traits (rainbow/turret/whatever) are not why they are bad.
Really though just learn to carry. I promise you their is someone out there that things your build is bad because you are only doing 8k DPS to his or her 14k DPS.
I'm not so sure. The real problem here has nothing to do with Turrets. As I learned to my horror when building my Vo'Quv, the game breaking problem is FaW being terrible.
Maybe if beamships were viable players wouldn't be turning to turrets just to get access to the Boff cannon skills.
I'm not so sure. The real problem here has nothing to do with Turrets. As I learned to my horror when building my Vo'Quv, the game breaking problem is FaW being terrible.
Maybe if beamships were viable players wouldn't be turning to turrets just to get access to the Boff cannon skills.
I run a galor beam boat on my fed eng toon with no problems at all. It's very effective. I can keep my weapon power levels up above 100 90% of the time, even with FAW2 without sacrificing shields or maneuverability. It's all in the build and spec.
Can someone Clarify 'Rainbow Cannonboats' or 'Skittles Cannonboats'? is it Eejits Mixing Phaser with Polaron with Tetryon with Disruptor?
SLIGHT OFFTOP BELOW:
I use a Defiant Retrofit i got from the C-store as a gift, i got Phaser DHCS and Turrets, waiting to actually get enough Dilithium for Antiproton full, the only part i am stuck on is 'Consoles'. I admit it, i am one of the worst Console Outfitters, i am neither good at this game, i'm getting better with the help of a guy, but what about consoles?
Can someone Clarify 'Rainbow Cannonboats' or 'Skittles Cannonboats'? is it Eejits Mixing Phaser with Polaron with Tetryon with Disruptor?
It's a pejorative aimed at folks who put multiple (usually three or more) damage types on a single ship, and in the process sacrifice a great deal of damage potential.
Because of the way damage type consoles are setup (damage type consoles are markedly superior to weapon type consoles) if you mix your damage types you're by definition reducing the amount of damage you do by a not insignificant margin.
Comments
No buff/bonus are enough when people are bad players....
Playing STO spamming FAW is like playing chess using always the computer's suggested moves
I hate to say it but this will simply lead to more cannon/turret cruisers because they will remain superior in terms of DPS than arrays
Yes it is but seeing that a properly built cannon cruiser will do more DPS than even the best min/maxed beamboat doing everything in its power to counter the drain is equally horrible
Well beam turrets would be nice to go with dbbs but otherwise i feel beams are fine. And much better looking then single cannons with turrets.
A good build is not a good build because you have dps or you do not have power draining when firing... Even if playing stf is simple if you have dps, you do not need 10k dps and a beamboat can have enough dps with no horrible power draining if properly built, moreover first of all you need to know how to play (ex. the 10% rule in ise, avoid cube spawning in kase if you can't manage it).
Playing STO spamming FAW is like playing chess using always the computer's suggested moves
You want them to nerf stuff due to certain players having no idea how to set a ship up?
So everyone who does know how to set a ship up effectively suffers.
Food for thought. :rolleyes:
I never said anything about nerfing. I hinted at either making turret ships viable (or at least, a step up from useless) so people who chose a full turret setup don't hamper their team so much. An alternate idea could be to make turrets restricted to the aft weapon slots of the ship.
There's a huge issue with the game favouring dps right now. Particularly in the escort department.
By putting the different weapon systems more closely in dps (instead of 100dps difference between turrets and dual cannons for example). No one is saying anything about nerfing something. You have to realise there's a point when balance is the better term to call a change.
The game will not benefit if it becomes "Escort Trek Online". All ship and weapon types must be viable to some extent. The different between dual cannon/beam escorts and other weapon systems right now is just too large.
sig
http://img825.imageshack.us/img825/5451/om71.jpg
It is a peculiar phenomenon that we can imagine events that defy the laws of the universe.
Yesterday seemed to be the day of rainbow warriors. ISE was utterly atrocious, it looked like the skittle factory had exploded.
The point of turrets is they are weak unless buffed, they have a 360 degree arc, you nerf them to be nearly as powerful as a single cannon with a 180 degree firing arc, only the turret has a faster rate of fire, what do you think will suddenly get fitted to escorts!
I have seen an Atrox being very effective with 6 turrets fitted, in fact I have seen many turret ships being effective.
I'm an in awe though, people fit one of the weakest weapons available and expect it to perform like a DHC!
Dual weapon systems remain the same
Single weapon systems +5km range
Turrets +10km range.
sig
http://img825.imageshack.us/img825/5451/om71.jpg
It is a peculiar phenomenon that we can imagine events that defy the laws of the universe.
Nope. Nothing wrong. You just need to learn how to build a ship. Stop crying.
How is my ability to "learn to build a ship" going to change how other people build ships? If you're not going to bother reading and constructively commenting, don't comment at all. The tone of your comment really makes me question your emotional maturity. Unless you plan to add to the discussion, don't come near my thread.
sig
http://img825.imageshack.us/img825/5451/om71.jpg
It is a peculiar phenomenon that we can imagine events that defy the laws of the universe.
Where did I say 'your build'?
So read my posts correctly.
You say its not a nerf you want but it is a nerf, changing a damage output of a weapon to be closer to that of a narrower firing arc is a nerf, a nerf to 'help' the ones incapable of building skills and ships correctly!
You question my maturity yet resort to personal insults. I bet with my background and experience outside of the game, I can beat you at that too.
Truth. There are too many people lately crying that this or that needs to be nerfed so that their inability to play this game won't be highlighted. It's getting old. People like this won't be happy until they have an indestructible ship that kills everything within 10 km by it's mere presence.
I don't see that as a problem at all. Tactical consoles are the simplest consoles in the game. I don't think people are using them improperly. It's everything else that's getting complicated and getting the way for players. I can't even tell you how many times I've seen someone post their build on these forums and they are equipping an EPS Flow Regulator in their engineering slot, confident that it helps with their weapons power drain.
Nail, head right there.
Totally agreed. They also seem to be the ones in PVP that go up against a fully kitted out ship that has the best equipment in game, and they are butthurt they loose with mark x blue gear.
Other than that the fault of those who use turretboats in a STF is on the player not the turret.
R.I.P
I don't care if the hypothetical beam turrets ahve exactly the same stats as the cannon turrets, I just think adding them in would make dual beams better, and would offer greater flexibility with beams than just broadsiding.
Either they learn by themselves, or you teach them, or you avoid them. But there's no cure for stupid.
Besides I think that 'properly' fit, with rapid fire 3, pattern Beta and the right tac consoles, even a turret cruiser should do fine in STFs.
The problem is usually located in front of the screen.
Bingo. We have a winner.
A bad build is bad yes, but those traits (rainbow/turret/whatever) are not why they are bad.
Really though just learn to carry. I promise you their is someone out there that things your build is bad because you are only doing 8k DPS to his or her 14k DPS.
I'm not so sure. The real problem here has nothing to do with Turrets. As I learned to my horror when building my Vo'Quv, the game breaking problem is FaW being terrible.
Maybe if beamships were viable players wouldn't be turning to turrets just to get access to the Boff cannon skills.
I run a galor beam boat on my fed eng toon with no problems at all. It's very effective. I can keep my weapon power levels up above 100 90% of the time, even with FAW2 without sacrificing shields or maneuverability. It's all in the build and spec.
SLIGHT OFFTOP BELOW:
I use a Defiant Retrofit i got from the C-store as a gift, i got Phaser DHCS and Turrets, waiting to actually get enough Dilithium for Antiproton full, the only part i am stuck on is 'Consoles'. I admit it, i am one of the worst Console Outfitters, i am neither good at this game, i'm getting better with the help of a guy, but what about consoles?
It's a pejorative aimed at folks who put multiple (usually three or more) damage types on a single ship, and in the process sacrifice a great deal of damage potential.
Because of the way damage type consoles are setup (damage type consoles are markedly superior to weapon type consoles) if you mix your damage types you're by definition reducing the amount of damage you do by a not insignificant margin.