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Costume Editor Feedback

cuatelacuatela Member Posts: 296 Arc User
Didn't see a thread for it yet, so I'll post a new thread.


Over the past 3 years, I've gotten used to several features of the costume creator. Features that I love and really don't want to be removed. Here's a few of those features:

1. The ability to "undo" and "reset" without having to cancel and start over. In the new creator, the global undo/reset options are either not available at all, or very well hidden. This is probably the biggest one for me, because every time I go to edit my non-uniform costumes, it defaults to Uniform and screws up what i had. normally I can just "reset" and be fine, but with the new editor there is no global reset, meaning I would have to rebuild the costume from scratch.

2. Having the face, body, and uniform options separate. In the new editor, even with the "advanced" options open, I still have the "Default" body and face options on either side of the character, which fills up the editor and forces me to work harder to see the changes I've made so far.

3. Being able to see my character without straining my eyes or changing my screen brightness every time. With the Tribble build (every build since you started introducing the new content), my character is darker than in the rest of the game, and very hard to see. The gradient introduced with the new editor only makes things worse.

4. Being able to zoom into or away from my character, so I can see the whole character or focus on something close, regardless of what I'm actually editing. In the new editor, I can never see my legs or feet, because I cannot zoom at all. (note that if the buttons were simply removed in favor of using the scroll wheel, I do not have a scroll wheel, so it's still a problem for me).



Other issues that don't remove anything, but are probably bugs:

5. The editor shows the "gender choice" options at the top, despite the fact that neither my character or my bridge officers can get a sex change.

6. All boffs seem to be editable, including the Borg Science officer (from Khitomer Accord), the Romulan boffs (both male and female), the Reman Science officer (from the Romulan featured episodes), the Breen tactical officer (from the Breen featured episodes), and the Jem'hadar tactical officer (from the Dominion featured episodes).
- The Romulan officers appear to be actual Romulans, and have access to both Federation and Klingon outfits, as well as the three Romulan costume options.
- The Reman, Jem'hadar, and Breen officers appears to be a combination of Klingon and Federation, with access to costume options from both sides, as well as alien-generator options.



Now, that being said, there are some features I do like:

1. The separation of Captain and Bridge Officers. Now I don't have to worry about accidentally editing my first officer's costume when I really want mine.

2. The "preview" option. Being able to see those costumes without having to go in to edit them will save some time.

Post edited by Unknown User on
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Comments

  • thomas28ththomas28th Member Posts: 2 Arc User
    edited April 2013
    It's also worth mentioning, that while the "special" boffs mentioned above are editable, edits can not be saved... and the editor doesn't let you know this until you try and purchase them.
  • frtoasterfrtoaster Member Posts: 3,352 Arc User
    edited April 2013
    cuatela wrote: »
    2. Having the face, body, and uniform options separate. In the new editor, even with the "advanced" options open, I still have the "Default" body and face options on either side of the character, which fills up the editor and forces me to work harder to see the changes I've made so far.

    I don't any basic body options at all. Where do you see them? I only see face and hair options. Granted the basic body options have been broken for a while: only the height changes, not the rest of the body. However, it seems that this feature has been removed entirely in the new tailor.
    Waiting for a programmer ...
    qVpg1km.png
  • tsurutafan01tsurutafan01 Member Posts: 0 Arc User
    edited April 2013
    6. All boffs seem to be editable, including the Borg Science officer (from Khitomer Accord), the Romulan boffs (both male and female), the Reman Science officer (from the Romulan featured episodes), the Breen tactical officer (from the Breen featured episodes), and the Jem'hadar tactical officer (from the Dominion featured episodes).

    If this were to happen it would be about bleebin' time. I have no idea what locking those out of having costume options is supposed to achieve anyway.

    In general a lot of the editor changes have me nervous, though I'm not saying much for now because I assume it is very WIP. But I generally agree with the OP at this time.


    "We are smart." - Grebnedlog

    Member of Alliance Central Command/boq botlhra'ghom
  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited April 2013
    cuatela wrote: »
    3. Being able to see my character without straining my eyes or changing my screen brightness every time. With the Tribble build (every build since you started introducing the new content), my character is darker than in the rest of the game, and very hard to see. The gradient introduced with the new editor only makes things worse.

    I fixed this today. You should be able to see your character again next week. (Someone pointed the sun in the wrong direction. . . )
    Only YOU can prevent forum fires!
    19843299196_235e44bcf6_o.jpg
  • captaind3captaind3 Member Posts: 2,449 Arc User
    edited April 2013
    I too have a bone to pick with the editor.

    First I love the new lightened background. But there's no spotlight on the character for me to be able to see things in detail. Please fix.

    Now the hair options and facial options running alongside the character. I hate it. Now I do have a limitation as my screen is relatively small, so the elements are a little bunched. But the OP having the same issue leads me to believe that it's not just me. I would appreciate an option to minimize those to tabs/windows so that I can view the character model completely unobstructed while I work.

    I also missed the undo buttons, they were very useful.

    As has been mentioned elsewhere the lack of markers along the adjustment bars can make things more difficult.

    And this is a question as much as anything else. You guys haven't actually implemented the new options yet have you? One of the things I've been looking forward to is new facial details and hair. I didn't see any. But seeing as how this is the first day you've even let us at the tailor itself, I'm guessing the new stuff isn't implemented yet, but I want to be sure.

    All that said, I like the new aesthetic. And I love the clothing descriptions, I dig fluff like that. Can't wait to see what you have for my Jupiter uniforms on Holodeck.

    And it's an interesting decision to leave the chat window available in the tailor. I've received messages while creating Boffs, so I could actually get some use out of it.

    All in all though, good work.

    EDIT: Thanks for the lighting fix Tacofangs.

    Is there a reason I can't get a human or Vulcan female shorter than 5'6"?
    tumblr_mr1jc2hq2T1rzu2xzo9_r1_400.gif
    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
  • felderburgfelderburg Member Posts: 853 Arc User
    edited April 2013
    cuatela wrote: »
    6. All boffs seem to be editable, including the Borg Science officer (from Khitomer Accord), the Romulan boffs (both male and female), the Reman Science officer (from the Romulan featured episodes), the Breen tactical officer (from the Breen featured episodes), and the Jem'hadar tactical officer (from the Dominion featured episodes).

    1. The separation of Captain and Bridge Officers. Now I don't have to worry about accidentally editing my first officer's costume when I really want mine.

    2. The "preview" option. Being able to see those costumes without having to go in to edit them will save some time.

    Woo hoo! Editable alien BOs! About time!

    Regarding the last two items - aren't those already in the current tailor?
  • tsurutafan01tsurutafan01 Member Posts: 0 Arc User
    edited April 2013
    tacofangs wrote: »
    I fixed this today. You should be able to see your character again next week. (Someone pointed the sun in the wrong direction. . . )

    Q Jr. has been up to no good again, hasn't he?


    "We are smart." - Grebnedlog

    Member of Alliance Central Command/boq botlhra'ghom
  • darknessmutadarknessmuta Member Posts: 187 Arc User
    edited April 2013
    tacofangs wrote: »
    I fixed this today. You should be able to see your character again next week. (Someone pointed the sun in the wrong direction. . . )

    Will this also fix the super dark character portraits?
  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited April 2013
    tacofangs wrote: »
    I fixed this today. You should be able to see your character again next week. (Someone pointed the sun in the wrong direction. . . )

    I hope a fix comes to these KHG ground set costumes. At first I thought it was limited to just the chest piece but as I went through various races since on KDF side I have 1-3 of every race just about I've found different problems so I figured the reason for it not being fixed yet is due to all the work on each KDF race to get it properly fixed.
  • frtoasterfrtoaster Member Posts: 3,352 Arc User
    edited April 2013
    1. On Holodeck, the "Basic" choices for body shape have been broken for a while now. Choosing different variants only changes the height; the rest of the body remains unchanged. The new tailor on Tribble seems to lack this feature entirely. Has this feature been discontinued?

    2. The lines and bars on the sliders have been removed. This makes it hard to judge the position of the slider. I suggest adding a mouseover that shows the numerical value of the setting as you adjust the slider. I would also like the option to save and load tailor settings as text files so that they can be edited with a text editor.

    3. The colors of different parts are sometimes linked. For example, changing the hair color sets the eyebrows to the same color; on males, the beard is also set to the same color. I have noticed this behavior on the following boffs: human male, human female, alien male, Klingon female. Note that this bug may be related to the boffs themselves rather than just the tailor. The bug doesn't affect the captain or the boffs you acquire from the tutorial and "Stranded in Space". This bug is currently live on Holodeck as well as on Tribble.

    3. The face and hair previews are too large, obscuring view of the character. Give us the option to hide these previews.

    4. The "Modify" button is enabled for boffs that you cannot edit. The "Rename" button is also enabled, but attempting to rename the costume results in an error message. I think the "Rename" function should be allowed on all boffs, even those whose appearance you cannot edit. Renaming the costume doesn't affect its appearance.

    5. When "Small Previews" is selected in the "Bridge Officers" tab, the string "[NULL MESSAGE]" is displayed above the costume name in the mouseovers.

    6. The male and female buttons still appear, even though you cannot change the sex of your character after creation.
    Waiting for a programmer ...
    qVpg1km.png
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited April 2013
    Are jupiter outfit parts only disabled for Tribble, or will they be taken out of holodeck too?
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • cuatelacuatela Member Posts: 296 Arc User
    edited April 2013
    tacofangs wrote: »
    I fixed this today. You should be able to see your character again next week. (Someone pointed the sun in the wrong direction. . . )

    Awesome. Thanks fangs. :cool:

    felderburg wrote: »
    Woo hoo! Editable alien BOs! About time!

    Regarding the last two items - aren't those already in the current tailor?

    In the current Tribble tailor, yeah. But they're not in holodeck at the moment.

    tpalelena wrote: »
    Are jupiter outfit parts only disabled for Tribble, or will they be taken out of holodeck too?

    I think they just didn't add them to Tribble. Most of the c-store items that are currently on Tribble are only there because they did a major Tribble update in season 7. You might notice other costume options missing too, like Section 31 and the Mirror universe costumes. They just never added them to tribble, because they only needed a selection to test purchasing, and the focus was more on new ships than anything else.

  • felderburgfelderburg Member Posts: 853 Arc User
    edited April 2013
    cuatela wrote: »
    1. The separation of Captain and Bridge Officers. Now I don't have to worry about accidentally editing my first officer's costume when I really want mine.

    2. The "preview" option. Being able to see those costumes without having to go in to edit them will save some time.
    cuatela wrote: »
    In the current Tribble tailor, yeah. But they're not in holodeck at the moment.

    Really? I swear that all my BOs are separated from my captain in the tailor on Holodeck. And that I can click on them and see what they're wearing without having to go in and edit them. So I'm a little confused.
  • ajddominionajddominion Member Posts: 0 Arc User
    edited April 2013
    I like a lot of the new tailor look/feel. One suggestion I want to make is to show the different hair styles applied (without applying) when you are mousing over them, like the faces are doing now.
  • captaind3captaind3 Member Posts: 2,449 Arc User
    edited April 2013
    felderburg wrote: »
    Really? I swear that all my BOs are separated from my captain in the tailor on Holodeck. And that I can click on them and see what they're wearing without having to go in and edit them. So I'm a little confused.
    Mine too. I've never actually had an instance of mistaking any of my officers and my Captains.
    I like a lot of the new tailor look/feel. One suggestion I want to make is to show the different hair styles applied (without applying) when you are mousing over them, like the faces are doing now.

    It did that for me.
    tumblr_mr1jc2hq2T1rzu2xzo9_r1_400.gif
    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
  • fraghul2000fraghul2000 Member Posts: 1,590 Arc User
    edited April 2013
    Now the hair options and facial options running alongside the character. I hate it. Now I do have a limitation as my screen is relatively small, so the elements are a little bunched. But the OP having the same issue leads me to believe that it's not just me. I would appreciate an option to minimize those to tabs/windows so that I can view the character model completely unobstructed while I work.

    I have the same problem on my laptop and my second computer (laptop having a rather small screen, the other being a 5:4 display). It's impossible to edit the profile of a face for example.

    The character editor is simply too cluttered with huge menues, leaving almost no room for the character to display.

    /edit:
    While the character creation process is being reworked, could someone take a look at the T4 marauding Boffs? They're still impossible to edit...
  • myrnwynmyrnwyn Member Posts: 103 Arc User
    edited April 2013
    I'm going to echo the complaints about the always-on face and hair options; they're too small to see properly (note, I have a 1080p monitor and I still can't see the darn things) and constantly change my character's appearance whenever I want to rotate or zoom the model to see how something looks (because my cursor scrolls over the options). I'll need to go back and check to see if those are the only way to pick hair types too, because if it is then you will have somehow found a way to make picking a specific hairstyle harder than in already is.

    No global undo is bad. Really bad. It's surprisingly easy to make a dramatic mistake in the costume creator (never mind the current issues on Holodeck where your head and body settings get changed every time you switch costume types, e.g. Omega/MACO) and the huge pile of reset buttons in this new version with no global one to go with it makes only 3/4ths undoing a mistake frustratingly possible.

    While we're on the subject of missing buttons, the "do not show unowned costume parts" toggle is the single most useful button in the entire character creator on the Fed side, so naturally it's missing from this new version. I have enough uniforms as it is without having to wade through another 20-30 extra variations I can't even use.

    I do like the little descriptions on the preset costumes and the inclusion of the chatbox. I just wish the editor felt half as "usable" as the rest of the new UI.
  • masumunemasumune Member Posts: 18 Arc User
    edited April 2013
    Character Editor

    Things i don't like:

    - Remove the pre-made options for faces & hair style. First they don't funtion the same way and
    second, they hide the character.

    Things i want:

    - Being able to move my character Upward & Downward to better visualize costume modifications

    Things to fix:
    - Not enough light on the character and background is too bright, making it hard to see some details.
    - Can't modify costume if armor's visual effect are activated.
    - Characters always moving (remove it or put a "static stance" button)
    - Combadges do not properly rest on uniforms.
  • captaind3captaind3 Member Posts: 2,449 Arc User
    edited April 2013
    I have the same problem on my laptop and my second computer (laptop having a rather small screen, the other being a 5:4 display). It's impossible to edit the profile of a face for example.

    The character editor is simply too cluttered with huge menues, leaving almost no room for the character to display.

    /edit:
    While the character creation process is being reworked, could someone take a look at the T4 marauding Boffs? They're still impossible to edit...
    Well that settles that.

    On this last subject I have a request.

    The Orion female officer that I received through Diplomacy in the story I have for her is a Starfleet cadet. I would've bought the Cadet Uniform for her, but there's no way for her to wear any Starfleet uniforms. She serves on my ship so she should wear a Starfleet uniform. If you guys could unlock it so that she could wear the uniforms for my faction it would be greatly appreciated. And an open collar version of the cadet uniform would be nice too :P
    masumune wrote: »
    Character Editor

    Things i don't like:

    - Remove the pre-made options for faces & hair style. First they don't funtion the same way and
    second, they hide the character.

    Things i want:

    - Being able to move my character Upward & Downward to better visualize costume modifications

    Things to fix:
    - Not enough light on the character and background is too bright, making it hard to see some details.
    - Can't modify costume if armor's visual effect are activated.
    - Characters always moving (remove it or put a "static stance" button)
    - Combadges do not properly rest on uniforms.
    The lighting fix goes in next week :)

    Please move the premades back to where they were at least. It's obstructive.

    I've experienced both. The static stance button would be a welcome re-addition.

    And moving the character up and down is an excellent idea and a feature I've wanted for a while. When I first opened the tailor I thought that it was going to focus on the part of the body I was editing. Up Close to the face for head, focusing on the body for body, and then the whole view for uniform. I was a touch disappointed.

    Another thing I'd like. A true black color for uniforms (MACO included) and a dark brown eye color.
    tumblr_mr1jc2hq2T1rzu2xzo9_r1_400.gif
    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited April 2013
    Two things.

    I noticed under the alien generator, the second option for head type allows you to pick a reman.

    I assume this is there by mistake as its an unlockable race.

    Also sometimes when changing the appearance with those pre-set options down the vertical column, the character itself will go black, almost as if the lights had done out. it comes back again as soon as you select something else.

    finally when you change a colour, the mouse often finishes hovering over one of the pre-sets. this changes the appearance of the head. while taking your mouse away fixes it, its slightly cumbersome.
  • tmichctmichc Member Posts: 164 Arc User
    edited April 2013
    So, having messed about with the new revamped editor on Tribble, I'd have to say that I echo the others here in calling for the head/hair presets to be able to be minimised when in the uniform editing section. I have found myself inadvertantly clicking on a preset during some random graphics lag, resulting in my previous work being undone (which is obviously annoying).

    Since we're also talking costumes, is there any way you could get the costume guys to tweak the Korath trousers? I'd love to use them on my female KDF characters, but the 'bagginess' just below the knees means they clip through virtually any set of boots, which ruins the look (see pics for what I mean). Otherwise I'd use them on all the characters I could! Also, can I have the ability to create this when the LoR goes live:

    Rommie Pic

    This is basically me glitching the 'Winter Coat' so that it has a green layer instead of the grey usually seen on the black winter coat. I've also got some Omega armour and mercenary parts in there too. Here's the full character pic: full body.

    Tim
  • sharialashariala Member Posts: 46 Arc User
    edited April 2013
    Reading through these I would have to say alot of my complaint falls into the same catgory as alot of the others here. The Hair/face options on the sides of the character clutter things up, and lead to mistakes.


    I Also miss the little indicator tick marks on the sliders. They make it mucyh easier to copy minor changes you've made on one costume to another if you want/need to. Someone earlier mentioned maybe a numerical value on mouse over, that would be good too really. Anything to indicate where you are on the slide bar for manual replication purposes on alternate costumes etc would be Lovely. :^) I quite enjoy playing dress up with my captians. lol :^D so I spend alot of time tweeking over all looks, as well as uniform combinations.
  • captaind3captaind3 Member Posts: 2,449 Arc User
    edited April 2013
    tmichc wrote: »
    So, having messed about with the new revamped editor on Tribble, I'd have to say that I echo the others here in calling for the head/hair presets to be able to be minimised when in the uniform editing section. I have found myself inadvertantly clicking on a preset during some random graphics lag, resulting in my previous work being undone (which is obviously annoying).

    Since we're also talking costumes, is there any way you could get the costume guys to tweak the Korath trousers? I'd love to use them on my female KDF characters, but the 'bagginess' just below the knees means they clip through virtually any set of boots, which ruins the look (see pics for what I mean). Otherwise I'd use them on all the characters I could! Also, can I have the ability to create this when the LoR goes live:

    Rommie Pic

    This is basically me glitching the 'Winter Coat' so that it has a green layer instead of the grey usually seen on the black winter coat. I've also got some Omega armour and mercenary parts in there too. Here's the full character pic: full body.

    Tim
    She's beautiful. That's not a bad idea at all. That's what I call a good glitch. Great outfit. And a piece of armor on a civilian coat is the type of thing you would expect a survivor of a cataclysm to wear.
    shariala wrote: »
    Reading through these I would have to say alot of my complaint falls into the same catgory as alot of the others here. The Hair/face options on the sides of the character clutter things up, and lead to mistakes.


    I Also miss the little indicator tick marks on the sliders. They make it mucyh easier to copy minor changes you've made on one costume to another if you want/need to. Someone earlier mentioned maybe a numerical value on mouse over, that would be good too really. Anything to indicate where you are on the slide bar for manual replication purposes on alternate costumes etc would be Lovely. :^) I quite enjoy playing dress up with my captians. lol :^D so I spend alot of time tweeking over all looks, as well as uniform combinations.
    That makes two of us. The numerical values....the more I think about it, the more I think that being able to download a character to text just makes sense.

    I've been considering upgrading a green quality boff to a purple quality. But essentially copying everything about them over, just upping their traits. Being able to copy the numbers would make it easy. (though I've noticed that they aren't restricted to character).
    tumblr_mr1jc2hq2T1rzu2xzo9_r1_400.gif
    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
  • frtoasterfrtoaster Member Posts: 3,352 Arc User
    edited April 2013
    captaind3 wrote: »
    I've been considering upgrading a green quality boff to a purple quality. But essentially copying everything about them over, just upping their traits. Being able to copy the numbers would make it easy. (though I've noticed that they aren't restricted to character).

    You can do this currently. There is an option to save and load tailor settings. It saves the settings as metadata in a JPEG file. However, you can only load settings for the same species and gender. This makes it hard to do things like copy body proportions from a human female to a Trill female. Being able to edit settings as text files would give us a lot more flexibility and control. That's why I requested that feature.
    Waiting for a programmer ...
    qVpg1km.png
  • foundrelicfoundrelic Member Posts: 1,380 Arc User
    edited April 2013
    Two things,



    First, Reman and Romulan BOFF's should have costume change options as of May 21st. There will be costumes for them, it would make sense to have access to some of them.


    Second, The cross faction BOFF needs access to the Wintercoat. If I can put them on my bridge crew on both sides then I should be able to put it on my "Officer exchange program" officer too.
  • tmichctmichc Member Posts: 164 Arc User
    edited April 2013
    captaind3 wrote: »
    She's beautiful. That's not a bad idea at all. That's what I call a good glitch. Great outfit. And a piece of armor on a civilian coat is the type of thing you would expect a survivor of a cataclysm to wear.

    That makes two of us. The numerical values....the more I think about it, the more I think that being able to download a character to text just makes sense.

    I've been considering upgrading a green quality boff to a purple quality. But essentially copying everything about them over, just upping their traits. Being able to copy the numbers would make it easy. (though I've noticed that they aren't restricted to character).

    Thanks for that! If I can somehow perform the same glitch on Holodeck I'd be over the moon! :D To be honest I'd just love them to unlock the colours for the Winter Coats so we can change them around a bit.

    I do agree that without the vertical graduations (or numbers) it is a bit hit and miss when recreating characters (particularly if you've managed to hit a preset when you didn't mean to - as I discovered to my cost), so being able to change them outside the game via simple text editing (Notepad for example) would be wonderful and make importing things back in a lot easier.

    Also, as an aside to the Devs, you may have noted that my Avatar is Mirror Malcolm Reed (mainly because 'In A Mirror Darkly' was the best part of ENT). Would it be possible to get the Mirror MACO too (i.e. black tactical vets/body armour and no plastic rucksack)? :)

    Tim
  • bberge1701bberge1701 Member Posts: 726 Bug Hunter
    edited April 2013
    I think my observations have been pretty well covered by other posters, so I'm just adding for emphasis.

    The head/hairstyle selections are very intrusive. Please give us a way to minimize or close those panels.

    Please bring back the subdivisions on the sliders. I've been able to copy characters across factions/species by duplicating slider settings; this will be much harder with no scales.

    Suggestion: give us the ability to "lock" individual tailor settings. I've seen this in other games, it would be nice to have here.

    Suggestion: player adjustable lighting. It would be nice to see how characters look under day/night lighting conditions, etc.
  • tmichctmichc Member Posts: 164 Arc User
    edited April 2013
    So I did some further experimentation on Tribble, and aside from the massive slowdown that I experienced whenever I tried to select costume pieces or modify the colours of said costume pieces (I guess that's to do with having access to more options than I should - or it could be the starships flying around in the background), I discovered that the male versions get a lot more love...

    Remember my earlier Rommie lady? Well, I did a rough retake of it using a male character, but instead of using the Omega Force armour 'trousers' I used the Korath ones. Here are the results:

    Pic 1 Pic 2 Pic 3

    Notice that it all seems to blend quite nicely and the belt looks good? Here's the same test with the female version:

    Pic 1 Pic 2 Pic 3

    I lightened the trousers in this version to make it a bit clearer. Basic gist; the trousers sit too low, so the top and bottom don't meet at the waist, and it clips through everything, including the Omega Boots. I think, essentially, this is the problem with the female version of the Korath trousers, so I'd love them to be fixed for the LoR expansion, please! :)

    But, I do like the way the Winter Jacket works well with the Romulan kit (the chest-belt both are wearing is classed as 'Romulan Neutral 1' in the costume editor), so I hope we can use them on our Romulan characters.

    Tim
  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    edited April 2013
    cuatela wrote: »
    Didn't see a thread for it yet, so I'll post a new thread.


    Over the past 3 years, I've gotten used to several features of the costume creator. Features that I love and really don't want to be removed. Here's a few of those features:

    1. The ability to "undo" and "reset" without having to cancel and start over. In the new creator, the global undo/reset options are either not available at all, or very well hidden. This is probably the biggest one for me, because every time I go to edit my non-uniform costumes, it defaults to Uniform and screws up what i had. normally I can just "reset" and be fine, but with the new editor there is no global reset, meaning I would have to rebuild the costume from scratch.

    2. Having the face, body, and uniform options separate. In the new editor, even with the "advanced" options open, I still have the "Default" body and face options on either side of the character, which fills up the editor and forces me to work harder to see the changes I've made so far.

    3. Being able to see my character without straining my eyes or changing my screen brightness every time. With the Tribble build (every build since you started introducing the new content), my character is darker than in the rest of the game, and very hard to see. The gradient introduced with the new editor only makes things worse.

    4. Being able to zoom into or away from my character, so I can see the whole character or focus on something close, regardless of what I'm actually editing. In the new editor, I can never see my legs or feet, because I cannot zoom at all. (note that if the buttons were simply removed in favor of using the scroll wheel, I do not have a scroll wheel, so it's still a problem for me).



    Other issues that don't remove anything, but are probably bugs:

    5. The editor shows the "gender choice" options at the top, despite the fact that neither my character or my bridge officers can get a sex change.

    6. All boffs seem to be editable, including the Borg Science officer (from Khitomer Accord), the Romulan boffs (both male and female), the Reman Science officer (from the Romulan featured episodes), the Breen tactical officer (from the Breen featured episodes), and the Jem'hadar tactical officer (from the Dominion featured episodes).
    - The Romulan officers appear to be actual Romulans, and have access to both Federation and Klingon outfits, as well as the three Romulan costume options.
    - The Reman, Jem'hadar, and Breen officers appears to be a combination of Klingon and Federation, with access to costume options from both sides, as well as alien-generator options.



    Now, that being said, there are some features I do like:

    1. The separation of Captain and Bridge Officers. Now I don't have to worry about accidentally editing my first officer's costume when I really want mine.

    2. The "preview" option. Being able to see those costumes without having to go in to edit them will save some time.

    #1 I was just going to post about that. The missing "undo" button is annoying. It makes it easy so if I adjust a slider or change a color but don't like it and can't remember what it was last set to I can click the undo button, multiple times if I made several adjustments, to put it back to the way it was.

    #2 I agree. To be honest the whole thing just looks cluttered. Those preset faces on the sides of your character are for people to lazy to click the dropdowns and color pallets.

    #3 I didn't notice much of a problem there.

    #4 Scroll your mouse wheel to zoom in and out. But I agree, the missing zoom buttons is another sacrifice to put a bunch of premade faces on the sides of your character.:(

    Edit: Forgot to mention I have a bone to pick. I do like the dropdown for premade uniforms with proper career colors selected but.......the TNG (Films) outfit has the wrong boots. It has the leather boots selected and this is shown in the preview below the dropdown showing the front and back of both genders with the full uniform. The Short Boots are more canon and look better than those thick leather boots, but it's probably too late to change that. :P
  • shantavishantavi Member Posts: 129 Arc User
    edited April 2013
    frtoaster wrote: »
    You can do this currently. There is an option to save and load tailor settings. It saves the settings as metadata in a JPEG file. However, you can only load settings for the same species and gender. This makes it hard to do things like copy body proportions from a human female to a Trill female. Being able to edit settings as text files would give us a lot more flexibility and control. That's why I requested that feature.

    Except it doesn't work if the BOFFs aren't exactly the same race. For example, if someone had a Liberated Borg Captain and wanted to make the Borg BOFF a twin, saving the design on one will *not* let you load it on the other because they're different racially.

    Numbers/ticks/whatever on the sliders are a *necessary* and easy to implement (especially ticks/lines) and would help people who need to remember slider settings. Without it, its nearly impossible.


    "Back on topic. Destinii is correct."

    (Formerly Destinii until the 'Great PWE Forum Shakeup of 2012')
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