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Beam Fire at Will bug also affecting Beam Overload?

istvaanshogaatsuistvaanshogaatsu Member Posts: 134 Arc User
edited April 2013 in PvP Gameplay
Right, this has been bothering me for quite a while. I'm an accuracy trait captain, and I have some lovely [acc]x2 [dmg]x2 Advanced Fleet beam weapons. Well, they would be lovely... if every time I used Beam: Overload in PVP, it didn't miss.

I exaggerate slightly, but it really does feel as though whenever BO is used, my accuracy disappears. In PVE, this isn't an issue, but I've seen my beams go wide when targeting a huge-TRIBBLE cruiser in PVP. Could the B:FaW bug be affecting BO?
Post edited by istvaanshogaatsu on
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  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited April 2013
    Nope.

    We investigated this when reviewing FAW's accuracy issues and can verify that BO definitely benefits from weapon-based Accuracy enhancements, as well as Captain-based enhancements.

    I'm convinced that the complaints of low-accuracy BO shots is simply selective memory, or a form of confirmation bias. When you wind up for a bit hit, a miss hurts, and is far more memorable than any hit you've ever landed.

    That said, we're considering adding a small +Acc buff in-line to all ranks of BO. We make no promises of this actually coming to pass, but it is being considered.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • emoejoeemoejoe Member Posts: 229 Arc User
    edited April 2013
    Nope.

    We investigated this when reviewing FAW's accuracy issues and can verify that BO definitely benefits from weapon-based Accuracy enhancements, as well as Captain-based enhancements.

    I'm convinced that the complaints of low-accuracy BO shots is simply selective memory, or a form of confirmation bias. When you wind up for a bit hit, a miss hurts, and is far more memorable than any hit you've ever landed.

    That said, we're considering adding a small +Acc buff in-line to all ranks of BO. We make no promises of this actually coming to pass, but it is being considered.

    such a change would be unecesary and unwecomed by seasoned pvpers. bo miss rate is par according to my extensive combat log analysis
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited April 2013
    Nope.

    We investigated this when reviewing FAW's accuracy issues and can verify that BO definitely benefits from weapon-based Accuracy enhancements, as well as Captain-based enhancements.

    I'm convinced that the complaints of low-accuracy BO shots is simply selective memory, or a form of confirmation bias. When you wind up for a bit hit, a miss hurts, and is far more memorable than any hit you've ever landed.

    That said, we're considering adding a small +Acc buff in-line to all ranks of BO. We make no promises of this actually coming to pass, but it is being considered.

    every log ive parsed were i use BO has at least 10% less acc then the weapon it was fired with. small acc buff plz
    emoejoe wrote: »
    such a change would be unecesary and unwecomed by seasoned pvpers. bo miss rate is par according to my extensive combat log analysis

    your BOing is from a bop that specializes in stuns, holds and 1 shots if i recall correctly, your sample size is not going to be that large vs non BO shots
  • hurleybirdhurleybird Member Posts: 909
    edited April 2013
    That said, we're considering adding a small +Acc buff in-line to all ranks of BO. We make no promises of this actually coming to pass, but it is being considered.

    BO is already pretty accurate. 95%+ when we parse it. There was a time, a long while back, when it was far less accurate. Adding in an additional [ACC] buff is completely unnecessary.
  • thishorizonthishorizon Member Posts: 1,158
    edited April 2013
    I find overloads more accurate than a few patches ago. I seem to land 7/10.

    But, this is with an accurate trait captain, and accX3 DBB.

    8/10 would be great. But I'm not that ticked off about it.
  • thishorizonthishorizon Member Posts: 1,158
    edited April 2013
    hurleybird wrote: »
    BO is already pretty accurate. 95%+ when we parse it. There was a time, a long while back, when it was far less accurate. Adding in an additional [ACC] buff is completely unnecessary.

    95% when target is held or stunned maybe.
  • xtremenoob1xtremenoob1 Member Posts: 489 Arc User
    edited April 2013
    95% when target is held or stunned maybe.

    I get around 90% on a non-stun/hold bop and my defiant with ACCx2. It requires a bit of timing but I don't see a issue with that.
    -X-/Pandas - Pheo
    [SIGPIC][/SIGPIC]
  • amosov78amosov78 Member Posts: 1,495 Arc User
    edited April 2013
    Nope.

    We investigated this when reviewing FAW's accuracy issues and can verify that BO definitely benefits from weapon-based Accuracy enhancements, as well as Captain-based enhancements.

    I'm convinced that the complaints of low-accuracy BO shots is simply selective memory, or a form of confirmation bias. When you wind up for a bit hit, a miss hurts, and is far more memorable than any hit you've ever landed.

    That said, we're considering adding a small +Acc buff in-line to all ranks of BO. We make no promises of this actually coming to pass, but it is being considered.

    Would it be possible to add "minor" versions of the modifiers to BOFF's themselves rather than the actual abilities they've been trained in?
    U.S.S. Endeavour NCC-71895 - Nebula-class
    Commanding Officer: Captain Pyotr Ramonovich Amosov
    Dedication Plaque: "Nil Intentatum Reliquit"
  • edited April 2013
    This content has been removed.
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited April 2013

    That said, we're considering adding a small +Acc buff in-line to all ranks of BO. We make no promises of this actually coming to pass, but it is being considered.



    I think you're right about the selective memory, and it's really a two part issue:

    1) You lost a really important shot, and possibly a kill shot.
    2) You crashed your weapon's power sacrificing the damage potential of your other weapons.
  • hurleybirdhurleybird Member Posts: 909
    edited April 2013
    95% when target is held or stunned maybe.

    Pretty sure MT and Naz are at around that margin in premade matches. They can correct me if I'm wrong. I can see how the number would be lower in pug matches though (more escorts, more running, less control from team mates)
  • tangolighttangolight Member Posts: 777 Arc User
    edited April 2013
    emoejoe wrote: »
    such a change would be unecesary and unwecomed by seasoned pvpers. bo miss rate is par according to my extensive combat log analysis
    every log ive parsed were i use BO has at least 10% less acc then the weapon it was fired with. small acc buff plz

    No wonder Cryptic can never do anything right for PVP, when people can never agree on things.
  • thishorizonthishorizon Member Posts: 1,158
    edited April 2013
    hurleybird wrote: »
    Pretty sure MT and Naz are at around that margin in premade matches. They can correct me if I'm wrong. I can see how the number would be lower in pug matches though (more escorts, more running, less control from team mates)

    Oh I trust those two. I'm just saying.

    Missing zippy escorts is one thing.

    Missing a cruiser I'm 2 clicks away from is another. Something is off there.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited April 2013
    id take a fix to the bug that makes it draw power from 125, instead of the level of power your actually overcaped at.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited April 2013
    A 10% ACC buff would not hurt my feelings as a unPvP traited captain with ACCx2 weapons, but I find the missing is not as bad as it used to be in combat.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • darkfader1988darkfader1988 Member Posts: 0 Arc User
    edited April 2013
    I havent seen any new inconsistency with Beam overloads, but i dont have a high enough sample rate since last patch to actually show some accurate numbers that would satisfy the community.

    But from what ive seen so far, doesnt seem different.
    MT - Sad Pandas
  • pokersmith1pokersmith1 Member Posts: 2 Arc User
    edited April 2013
    96% on DBB
    89% on BO3 with same DBB (accx3)

    I try and take care not to BO a target that has APO, and I try and BO from within 5km, if that matters any.
    Elite Defense Starfleet
    Elite Defense Stovokor
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited April 2013
    96% on DBB
    89% on BO3 with same DBB (accx3).

    What's your sample size on those figures? Number of shots with each?
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited April 2013
    TRIBBLE beam overload. Fix Phaser Lance. selective memory my a.... something on 3 min cooldown should not miss 90% of the time.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • moronwmachinegunmoronwmachinegun Member Posts: 0 Arc User
    edited April 2013
    patrickngo wrote: »
    It's always funny when you line up a perfect shot-he's flying straight, you're flying straight, you're straight-on his six and he's not manuevering, at close range...

    and your DBB points straight Down and behind you to miss him.

    Well ideally acceleration would be what boosts your defense (including acceleration due to turning as well as slowing down/speeding up) since any simple targeting computer should be able to handle constant velocity. But that would be difficult to program so we're stuck with high speed == high defense.

    But acc boosts/debuffs for range would make PvP interesting, especially if it is applied differently for different weapons. Has anyone parsed the supposed dmg buff/debuff for range?
  • pokersmith1pokersmith1 Member Posts: 2 Arc User
    edited April 2013
    What's your sample size on those figures? Number of shots with each?

    Number of DBB swings = 1052
    Number of BO3 swings in same period of time = 72

    Let me add that my BO3 hit rate are equal to or slightly better than, my DHC hit rate (~85-90%). DHCs are accx2.
    Elite Defense Starfleet
    Elite Defense Stovokor
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited April 2013
    since BO is fired with energy weapons, it can be hard to control like torps can. what would really help is a fire all beams and fire all cannon button. controling the launch of torps is just as important as controlling BO spike, but there isnt a button that holds off fireing the DBB wile cannons fire

    i even tried making a macro that executes whole row and put all my non DBB weapons on it, to replace the standard fire buttons. but the key so execute the row would not fire the weapons at all.


    so ether make it so the weapon buttons can be activated by macro like all other ability buttons, or five us in the option menu a button for fire all beams, and fire all cannons. its separated for torps and mines, and really it needs to be separated fro cannons and beams too.

    it would be easier to counter an acc problem when we can hold it till exactly when we want it to fire
  • hurleybirdhurleybird Member Posts: 909
    edited April 2013
    There is no acc problem. Naz, MT, you guys want to post some logs?
  • emoejoeemoejoe Member Posts: 229 Arc User
    edited April 2013
    hurleybird wrote: »
    There is no acc problem. Naz, MT, you guys want to post some logs?

    u cant chnk enough to convince some people.

    at any rate, twas easy to see faws accuracy misstep. its harder to accept that bo is actually working fine (should disable all wpns like when game first came out, and darin 100_75_50 for 3_2_1 instead of 50 for all)

    but nope. hits fine, misses when expected
  • lascaillelascaille Member Posts: 78 Arc User
    edited April 2013
    my beam overload (dbb acc3) hit rate is at 80 to 90%. imo it is ok and it wouldn't be wise, to improve it.

    since BO is fired with energy weapons, it can be hard to control like torps can. what would really help is a fire all beams and fire all cannon button. controling the launch of torps is just as important as controlling BO spike, but there isnt a button that holds off fireing the DBB wile cannons fire...
    it is possible, to fire the dbb / beam overload exactly in that moment, that you want. such a change is not necessary
    [SIGPIC][/SIGPIC]
  • naz4naz4 Member Posts: 1,373 Arc User
    edited April 2013
    What's your sample size on those figures? Number of shots with each?

    Mine is around 95% consistently for both BO1 and BO2 using [acc]x2 [dmg]x2 (Dirty, I know) beam banks. Mind you I only use it in very specific circumstances to ensure higher success.
  • seekerkorhilseekerkorhil Member Posts: 472
    edited April 2013
    With regards to BO's accuracy it seems both ranks 1 and 2 are working properly but rank 3 is operating with less accuracy than it should.

    My personal experience is that BO 1 misses a lot less than BO 3 all things being equal. I wonder if it is possible for just rank 3 to be slightly bugged.
  • ocp001ocp001 Member Posts: 0 Arc User
    edited April 2013
    dalnar83 wrote: »
    TRIBBLE beam overload. Fix Phaser Lance. selective memory my a.... something on 3 min cooldown should not miss 90% of the time.

    While I totally understand the frustration with the phaser lance I'd say that constructive feedback is better recieved than voicing our frustration unfiltered.

    Phaser lance, phaser lotus, and BO I think would benefit from accuracy testing.
  • thisslerthissler Member Posts: 2,055 Arc User
    edited April 2013
    A few patches ago when we tested FAW we tested BO. BO3 came out the loser. BO's 1 and 2 didn't seem to have an issue.

    "I got some data.

    Firing on a cruiser with a bonus defense of 60.

    Using dual beam banks of common variety. 15% bonus accuracy from skills.

    Beam Overload 3 and normal beam fire both had 24% miss rate.

    Call me lazy. Those were so close I didn't bother testing 1 and 2. I just moved on to the [acc]x3 test.

    There was a difference there.

    Normal beam fire missed 9%

    Beam Overload 1 and 2 missed only 4%

    Beam Overload 3 missed 20%

    Enough of a difference to think it needs to have a look at.

    So. Funny thing. I am surprised at the 4% results. I haven't parsed any data in a long while. If I could have BO3 hitting like that wow that would be great. I thought 20% was normal. Go figure."

    http://sto-forum.perfectworld.com/showthread.php?t=336981&highlight=beam+overload&page=3

    And I'm going to go out on a limb here and say that I have a bit more experience than most of the posters in this thread on landing BO3 shots. And I have records. But not just combat logs. Records that show the buffs and debuffs on my targets so I know that under actual conditions I'm not experiencing poor results due to poor or unlucky timing/choice of targets.

    So at this time, it did seem that BO3 was following the hit chance table, just not gaining acc from the weapons.

    If something has changed recently then its changed. Since I purchased the Norgh I've been using a tractor so my results are insanely good.

    Cheers
  • marc8219marc8219 Member Posts: 0 Arc User
    edited April 2013
    I agree with Thissler as I use BO3 a lot too, and it does miss more then BO2. Its still great when tractoring and firing immediatley upon decloak, but thats about it, I miss a lot more with BO3 then with BO2 when my tractor is on CD.
    Tala -KDF Tac- House of Beautiful Orions
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