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Really Cryptic? Adapted maco engine warp 10?

kar1972kar1972 Member Posts: 0 Arc User
So, I spent lots of time, grinding, for omega marks to complete my set, dilithium, time, and when I finally manage to get the full set, I get warp 10 in sector space?

Wtf?:mad:
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  • captainbmoneycaptainbmoney Member Posts: 1,323 Arc User
    edited April 2013
    Adapted MACO is basically a Mk XII Klingon Honor Guard Set.

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  • dichtbringerdichtbringer Member Posts: 120 Arc User
    edited April 2013
    When LOR hits Warp Speed will be determined by Warp Core anyway so no matter.
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  • kar1972kar1972 Member Posts: 0 Arc User
    edited April 2013
    Yea... but still... com on...

    So we back at changing engines again? That sucks, I remember when the "normal" engine mk xii gave 17 warp speed. What we do? We had the borg engine on our inv. So, now I have to the same thing again?

    I am starting to get tired of so much griding for nothing and basically many mmo's are following this way also.

    No content, just shiny things and stuff to trow sand to the players eyes.

    ...and im not even going to talk about the "casino gambling" here.
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  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited April 2013
    Reading descriptions really helps a lot ;)
  • calaminthacalamintha Member Posts: 0 Arc User
    edited April 2013
    kar1972 wrote: »
    Yea... but still... com on...

    So we back at changing engines again?

    Again? Do you realize that KDF has had to do that the whole time?
  • chalpenchalpen Member Posts: 2,207 Arc User
    edited April 2013
    I mentioned this a while ago but cryptic answered that the engines are still powerful.
    And yes, the engines are powerful.
    But useless in sector space.
    And cryptic reiterated again that the engines were still powerful.


    I guess "situationally powerful" != "powerful" to me
    Should I start posting again after all this time?
  • tebsutebsu Member Posts: 372 Arc User
    edited April 2013
    besides from anything above warp 10 is rather unrealistic and slipstream should be slightly below that (if you can even measure), no one should even be able to fly warp 10 the whole time but have a cooldown on it (=>transwarp?). whats the matter of sector space if you can be everywhere in no time.. well.. i cannot answer this question either.. i dont like sector space at all. i would rather be in somekinda space all the time like in freelancer.. not having to switch to other instances to actually fight enemies. but thats just me (and probably a few thousand other captains)
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  • squonkmansquonkman Member Posts: 119 Arc User
    edited April 2013
    Oh man!

    Couldn't have you whined before? You know? Like it took ONE fed whining about the cooldown on the Honor Guard grenade launcher for Cryptic to "fix" what KDF players had to deal with forever?
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  • nicha0nicha0 Member Posts: 1,456 Arc User
    edited April 2013
    I really don't understand why we have some end game engines sitting at warp 10 while others don't? Its pretty non-sense, don't give a bonus to all the engines but allow them to exceed warp 10 for anything end game.
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  • amosov78amosov78 Member Posts: 1,495 Arc User
    edited April 2013
    Cryptic needs to decide what scale it wants to use; the old TNG-Voyger scale where warp 10 couldn't be reached; or the alternate future adjusted warp scale where warp speeds of 13 could be achieved.

    If they want to stick to the old warp scale, no ship using conventional warp engines should be reaching higher than warp 9.995
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  • hevachhevach Member Posts: 2,777 Arc User
    edited April 2013
    When LOR hits Warp Speed will be determined by Warp Core anyway so no matter.
    So the Borg set won't do Warp 14 anymore? If so, that's pretty lame.

    Not completely - M/A warp cores cap at warp 10 (remains to be seen if the same is true of singularity cores), which is tuned to be higher than warp 10 is right now. Borg and MACO engines still go transwarp, everything else still doesn't.
    If they want to stick to the old warp scale, no ship using conventional warp engines should be reaching higher than warp 9.995

    It's only goes out to 2 decimal places. 9.995 would be displayed as 10.
  • hachanshachans Member Posts: 0 Arc User
    edited April 2013
    Actually, if you read the tribble forums you'll see that the speed hasn't changed, only the display and the way it is calculated. I guess the easiest way to find out if it's true or not is to time how long it takes to fly on tribble and then on holodeck.
  • a3001a3001 Member Posts: 1,132 Arc User
    edited April 2013
    kar1972 wrote: »
    So, I spent lots of time, grinding, for omega marks to complete my set, dilithium, time, and when I finally manage to get the full set, I get warp 10 in sector space?

    Wtf?:mad:

    does anyone ever bother reading the labels carefully anymore?
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  • hevachhevach Member Posts: 2,777 Arc User
    edited April 2013
    Actually, if you read the tribble forums you'll see that the speed hasn't changed, only the display and the way it is calculated. I guess the easiest way to find out if it's true or not is to time how long it takes to fly on tribble and then on holodeck.

    This is how it's worded there:
    Additionally, the scale of Warp Speed throughout the game has been recalculated to allow players to go faster in Sector Space but maintain Warp 10 as the fastest displayed non-Transwarp speed.

    A speed that previously displayed as Warp 7 now displays as Warp 5, but is actually the same speed.
    This means captains moving at Warp 10 will now reach their destinations more quickly than they could before.

    I'll time a warp 10 sector crossing after I get holodeck patched to compare if you'd like. I'm on standby for jury duty today, though, I'll find out in about 12 minutes if I'll have time.
  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited April 2013
    On Tribble ludicrous speed is a go, and everyone will be going to plaid.


    Warp 5 in Tribble is warp 7 on holo deck warp 10 is super fast now...... tour the galaxy mission will go a lot faster now
    GwaoHAD.png
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited April 2013
    valoreah wrote: »
    I'd rather not spend my limited playtime waiting to get to my destination or travelling.

    Isn't that one of the main points of Star Trek itself? The voyage? The travelling?
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  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited April 2013
    neoakiraii wrote: »
    On Tribble ludicrous speed is a go, and everyone will be going to plaid.


    Warp 5 in Tribble is warp 7 on holo deck warp 10 is super fast now...... tour the galaxy mission will go a lot faster now


    this the subtranswarp borg engines are faster on tribble do to the rescaling (they still hit transwarp 14 with no driver coil skill)
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  • pokersmith1pokersmith1 Member Posts: 2 Arc User
    edited April 2013
    OP is mad because OP was stupid enough not to read the description of what he was buying, and instead of living with his mistake, he decides to come to forum and rant about it. Seriously? :rolleyes:
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  • squonkmansquonkman Member Posts: 119 Arc User
    edited April 2013
    Isn't that one of the main points of Star Trek itself? The voyage? The travelling?

    In Star Trek, we understood that there was travelling involved but most of the stories took part at a destination.

    I know that there are some freaks out there but how many people would have watched in awe an episode portraying Jean-Luc reading a book for three weeks while going somewhere?
  • istvaanshogaatsuistvaanshogaatsu Member Posts: 134 Arc User
    edited April 2013
    Isn't that one of the main points of Star Trek itself? The voyage? The travelling?

    The point of Star Trek, perhaps.

    The point of STO, where exploration has been dumbed down to flying around in rectangular rooms with a (glitchy) space background, invisible walls blocking your progress, no real 3d movement but rather movement restricted to a flat plane, and generic boring alien species relegated to tiny, prefabricated exploration areas containing poorly designed missions... is to avoid as much of that drudgery as possible.
  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited April 2013
    Isn't that one of the main points of Star Trek itself? The voyage? The travelling?

    What you call travel in Star trek I called commercial breaks.:cool:
    GwaoHAD.png
  • mekhtahmekhtah Member Posts: 24 Arc User
    edited April 2013
    kar1972 wrote: »
    I remember when the "normal" engine mk xii gave 17 warp speed.

    I've been playing the game since shortly after release. This has never been, and hopefully never will be, a factual statement.
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  • projectfrontierprojectfrontier Member Posts: 0 Arc User
    edited April 2013
    OP is mad because OP was stupid enough not to read the description of what he was buying, and instead of living with his mistake, he decides to come to forum and rant about it. Seriously? :rolleyes:

    pokersmith1 is mad because OP said something that made them angry, and instead of living with their mistake of being easily angered as undoubtedly the world does not care, they decided to come on the forum and fail-troll rant about it with ad hominems directed at the OP. Seriously? :rolleyes:
  • hevachhevach Member Posts: 2,777 Arc User
    edited April 2013
    neoakiraii wrote: »
    What you call travel in Star trek I called commercial breaks.:cool:

    Yeah, if they ever showed the ship traveling at warp for longer than it took the captain to dictate a log entry, you could be sure something was about to blow up or it was going to be a character episode. For all the infinity of space, Star Trek overwhelmingly takes place inside star systems.
  • qjuniorqjunior Member Posts: 2,023 Arc User
    edited April 2013
    squonkman wrote: »
    In Star Trek, we understood that there was travelling involved but most of the stories took part at a destination.

    I know that there are some freaks out there but how many people would have watched in awe an episode portraying Jean-Luc reading a book for three weeks while going somewhere?

    Actually, if he had read it out loud, I would have listened.... :o
  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited April 2013
    Part of the time-sink of any MMO is travel time. How long it takes someone to get from point A to point B is factored into the /played hours it takes to go from 1 to 50. The faster the travel time the less /played hours it takes to reach end-game. That's always been why the super-warp engines and Captain's ability generally come around end-game.

    It will be interesting to see how these new engines impact overall play-time.
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • ricorosebudricorosebud Member Posts: 11 Arc User
    edited April 2013
  • atatassaultatatassault Member Posts: 1,008 Arc User
    edited April 2013
    When LOR hits Warp Speed will be determined by Warp Core anyway so no matter.
    Untrue. Warp cores will determine you max subtranswarp speed. The STF engines that have transwarp speeds still have them.
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