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  • stirling191stirling191 Member Posts: 0 Arc User
    edited April 2013
    akurie666 wrote: »
    I have confirmed that as untrue.

    Elaborate.
  • akurie666akurie666 Member Posts: 289 Arc User
    edited April 2013
    Elaborate.

    I once heard that rumor a few months ago but the word was it was BOP from there, and unlike the rest of the player base I can handle terradome with ease. We hunted for it for several weeks and saw nothing. I took to the forums again and it would seem that it never dropped in the Terradome to begin with.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited April 2013
    akurie666 wrote: »
    I once heard that rumor a few months ago but the word was it was BOP from there, and unlike the rest of the player base I can handle terradome with ease. We hunted for it for several weeks and saw nothing. I took to the forums again and it would seem that it never dropped in the Terradome to begin with.

    How many runs?
  • akurie666akurie666 Member Posts: 289 Arc User
    edited April 2013
    How many runs?

    Plenty. Have you seen it?
  • stirling191stirling191 Member Posts: 0 Arc User
    edited April 2013
    akurie666 wrote: »
    Plenty. Have you seen it?

    I've been through Terradome several times, yes.

    You however, are doing very little to get people to believe that you've statistically ruled out the borg kit from dropping in said mission.

    Saying "I've run it a bunch, and I got nothing" doesn't cut it.
  • akurie666akurie666 Member Posts: 289 Arc User
    edited April 2013
    I've been through Terradome several times, yes.

    You however, are doing very little to get people to believe that you've statistically ruled out the borg kit from dropping in said mission.

    Saying "I've run it a bunch, and I got nothing" doesn't cut it.

    Have you seen the kit drop? That was the question.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited April 2013
    akurie666 wrote: »
    Have you seen the kit drop? That was the question.

    Considering I haven't run Terradome in over a year, the question is irrelevant.

    You've made a claim as to an item not dropping. You've backed it up with nothing more than "I've never seen it drop".

    Did you research the drop rate? Did you run the mission enough times to reasonably rule out a streaky rng keeping you from the drop?
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited April 2013
    Considering I haven't run Terradome in over a year, the question is irrelevant.

    You've made a claim as to an item not dropping. You've backed it up with nothing more than "I've never seen it drop".

    Did you research the drop rate? Did you run the mission enough times to reasonably rule out a streaky rng keeping you from the drop?
    I find it kind of funny that in a thread asking for more unique and very hard to obtain/super rare items, the OP is frustrated that they can't confirm the continued drop rate for such an item. I mean isn't this exactly the kind of thing the OP would want? Especially if it does indeed no longer drop?
    [SIGPIC][/SIGPIC]
  • xlocutusofborgxxlocutusofborgx Member Posts: 1,376 Arc User
    edited April 2013
    Id personally like to see more unique items drop in certain hard locations. Its the one thing that this mmo doesnt have unlike others.

    For example have some very rare weapon drop like mentioned on the borg queen, or have some very snazy armor drop on the crystal entity, it would get people actually rolling these things.

    Just my 0.02 $
    borgsignaturecopy2-zpse8618517.png
    R E S I S T A N C E - I S - F U T I L E
  • frtoasterfrtoaster Member Posts: 3,354 Arc User
    edited April 2013
    I really don't understand the appeal of random drops. I think many players like me dislike the luck-based component. If you want to make an item hard to obtain, then make the mission harder and the reward guaranteed. That way, it is about skill rather than luck. For example, I think a mission with difficulty level of the No Win Scenario should probably drop something.
    Waiting for a programmer ...
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  • akurie666akurie666 Member Posts: 289 Arc User
    edited April 2013
    Id personally like to see more unique items drop in certain hard locations. Its the one thing that this mmo doesnt have unlike others.

    For example have some very rare weapon drop like mentioned on the borg queen, or have some very snazy armor drop on the crystal entity, it would get people actually rolling these things.

    Just my 0.02 $

    Thank you, Loku. Some rare drops might even attract players to the Defera Invasion or New Romulus. Rare items are great motivation for players. P2W community aside, of course.
  • akurie666akurie666 Member Posts: 289 Arc User
    edited April 2013
    frtoaster wrote: »
    I really don't understand the appeal of random drops. I think many players like me dislike the luck-based component. If you want to make an item hard to obtain, then make the mission harder and the reward guaranteed. That way, it is about skill rather than luck. For example, I think a mission with difficulty level of the No Win Scenario should probably drop something.

    No Win should definatly have a drop.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited April 2013
    akurie666 wrote: »
    No Win should definatly have a drop.

    It does.

    The titles.
  • frtoasterfrtoaster Member Posts: 3,354 Arc User
    edited April 2013
    akurie666 wrote: »
    No Win should definatly have a drop.

    I agree, but why do you want drops to be random? I would rather have the drops be guaranteed and scale with the difficulty of the mission. Harder missions would have better drops. Then, the difficulty of obtaining an item wouldn't be about luck.
    Waiting for a programmer ...
    qVpg1km.png
  • akurie666akurie666 Member Posts: 289 Arc User
    edited April 2013
    It does.

    The titles.

    Titles are trash.
  • akurie666akurie666 Member Posts: 289 Arc User
    edited April 2013
    frtoaster wrote: »
    I agree, but why do you want drops to be random? I would rather have the drops be guaranteed and scale with the difficulty of the mission. Harder missions would have better drops. Then, the difficulty of obtaining an item wouldn't be about luck.

    Random drops mean you have to keep comming back opposed to completing it one time, getting your item and never returning. Random drops stimulate gameplay and give teams motivation to keep on trucking.
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited April 2013
    akurie666 wrote: »
    Titles are trash.
    The title is something visible for all to see, showcasing that they have something others do not. Isn't that exactly what you are asking for?
    [SIGPIC][/SIGPIC]
  • stirling191stirling191 Member Posts: 0 Arc User
    edited April 2013
    The title is something visible for all to see, showcasing that they have something others do not. Isn't that exactly what you are asking for?

    I guess it's not shiny enough for him.
  • akurie666akurie666 Member Posts: 289 Arc User
    edited April 2013
    I will comit a felony if I want a title. I want relevant items to enhance my gameplay.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited April 2013
    akurie666 wrote: »
    I will comit a felony if I want a title. I want relevant items to enhance my gameplay.

    Which you get by means other than random drops.
  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    edited April 2013
    akurie666 wrote: »
    Random drops mean you have to keep comming back opposed to completing it one time, getting your item and never returning. Random drops stimulate gameplay and give teams motivation to keep on trucking.

    "Random drops mean you have to keep coming back"

    Not really, in the old system I saw plenty of peeps do very few stfs and were lucky enough to get drop after drop. Once they completed the set they did no more, while others who had done hundreds with not one single drop!

    How is that any different to how it is now?

    More so, by your own definition, the way the reputation system is setup now is made for you to keep coming back to grind the same stuff over and over again.

    The only difference now though, is the new system actually gives you a chance and a goal to work towards.
    Fed: Eng Lib Borg (Five) Tac Andorian (Shen) Sci Alien/Klingon (Maelrock) KDF:Tac Romulan KDF (Sasha) Tac Klingon (K'dopis)
    Founder, member and former leader to Pride Of The Federation Fleet.
    What I feel after I hear about every decision made since Andre "Mobile Games Generalisimo" Emerson arrived...
    3oz8xC9gn8Fh4DK9Q4.gif





  • akurie666akurie666 Member Posts: 289 Arc User
    edited April 2013
    You're missing the point... The random drops should exist aside from rep to encourage players who may have maxed out their omega rep to continue doing stf missions and lend their skill to the community while hunting those items.
  • wildweasalwildweasal Member Posts: 1,053 Arc User
    edited April 2013
    akurie666 wrote: »
    but they would rather grind for the guarentee opposed to play for the eventuality or never get it at all. .

    in effect you just answered your own question ......(pushes button to close thread)
    3ondby_zpsikszslyx.jpg
  • frtoasterfrtoaster Member Posts: 3,354 Arc User
    edited April 2013
    akurie666 wrote: »
    Random drops mean you have to keep comming back opposed to completing it one time, getting your item and never returning. Random drops stimulate gameplay and give teams motivation to keep on trucking.

    I still dislike the idea of random rewards. If you want people to repeatedly play a mission in order to get the reward, then increase the difficulty to make the mission harder to complete or only give the reward after a fixed number of completions.
    Waiting for a programmer ...
    qVpg1km.png
  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    edited April 2013
    akurie666 wrote: »
    You're missing the point... The random drops should exist aside from rep to encourage players who may have maxed out their omega rep to continue doing stf missions and lend their skill to the community while hunting those items.


    No one is stopping you from still doing the stfs. I reached T5 months ago and still do stfs on a regular basis, at least one or more a day.

    I still do them because they are a very good source of Dilithium.

    I get your point very clear, but its just another "What I want" post in the end.
    Fed: Eng Lib Borg (Five) Tac Andorian (Shen) Sci Alien/Klingon (Maelrock) KDF:Tac Romulan KDF (Sasha) Tac Klingon (K'dopis)
    Founder, member and former leader to Pride Of The Federation Fleet.
    What I feel after I hear about every decision made since Andre "Mobile Games Generalisimo" Emerson arrived...
    3oz8xC9gn8Fh4DK9Q4.gif





  • akurie666akurie666 Member Posts: 289 Arc User
    edited April 2013
    sunfrancks wrote: »
    I get your point very clear, but its just another "What I want" post in the end.

    Squeeky hindges get oiled first.
  • frtoasterfrtoaster Member Posts: 3,354 Arc User
    edited April 2013
    akurie666 wrote: »
    You're missing the point... The random drops should exist aside from rep to encourage players who may have maxed out their omega rep to continue doing stf missions and lend their skill to the community while hunting those items.

    Let us consider two models:

    Model 1: Complete a mission 100 times to get the reward.
    Model 2: The reward drops with a probability of 1/100 each time you complete the mission.

    The average number of completions required to obtain the reward is 100 under both models. Under model 2, some players would require more than 100 completions; let's call them group A. Other players would require fewer than 100 completions; let's call them group B.

    Consider the following possibilities:

    (i) The average number of people playing the mission would be higher under model 2 than model 1.

    (ii) The average number of people playing the mission is the same under both models, because the players in group A are offset by the players in group B.

    Why do you believe (i) is the case rather than (ii)?
    Waiting for a programmer ...
    qVpg1km.png
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