Why shouldn't the Borg Queen, or any borg boss, drop a special armor or weapon on occasion? I popped t5 Omega and I havn't ran an STF since.
An assimilated shotgun would be awsome as well as some borg armor/sheilds. Why not all special named mobs have a chance at this? Remember the Borg analyzer kit?
That's what they did before the reputation system. Everyone complained about it.
Now we have to grind 3 times more for the same item, but it's not luck anymore. Dunno what's best, or worst.
We had that once. It didnt work for everyone. Simple solution would be to increase the droprate compared to the old system, that however would make the "special" drops pretty common.
Its pretty sad that they only invented Omega marks instead of Omega Marks - Ground an Omega Marks - Space. That way nobody does ground and every...one can get the full ground that without doing anything to earn it.
Our community suffers from a unique mentallity amoung the mmo realm. They think if one player has something they should have it too, but they would rather grind for the guarentee opposed to play for the eventuality or never get it at all. That's what makes unique items so special. Not everyone has one. I have the Warlord gloves on my Champions dude and everyone drools on them. I love it.
Our community suffers from a unique mentallity amoung the mmo realm. They think if one player has something they should have it too, but they would rather grind for the guarentee opposed to play for the eventuality or never get it at all. That's what makes unique items so special. Not everyone has one. I have the Warlord gloves on my Champions dude and everyone drools on them. I love it.
Given that there were people who went months to years without getting specific drops from STFs, a token based system is an improvement. All a purely RNG based system does is sow insanity based on the random hand of fate.
That's not to say there aren't major issues with Cryptic's implementation of the reputation systems, but that's an argument for another thread.
They think if one player has something they should have it too,
Insult confirmed.
Practically every mmo is about grinding for better gear at endgame. One player doesn't want the best endgame gear just because others have it. They want it because it's the best gear.
but they would rather grind for the guarentee opposed to play for the eventuality or never get it at all. That's what makes unique items so special. Not everyone has one. I have the Warlord gloves on my Champions dude and everyone drools on them. I love it.
So you want to have a unique piece of gear and you don't want everyone else to have it so they can drool at your awesomeness when in reality you spent as much effort as they did and merely got lucky. That's nice. Meanwhile back in the real world that doesn't think too much of self-absorbed narcissists, mmo developers will be busy making rewards obtainable by all through perseverence and determination, and will reward players as they deserve.
Although there is one type of gear that fits your description: lockbox ships. Anyone can scrape together the energy credits to obtain one, but not everyone can, because the supply is far fewer than the number of active players.
Our community suffers from a unique mentallity amoung the mmo realm. They think if one player has something they should have it too, but they would rather grind for the guarentee opposed to play for the eventuality or never get it at all. That's what makes unique items so special. Not everyone has one. I have the Warlord gloves on my Champions dude and everyone drools on them. I love it.
If you think that mentality is unique to this game, you've been leading a sheltered life.
absolutely not. I love how they have the rep system now. I was here at the beginning of this title and I'm not going back to that old horrible model riddled with problems. You'd basically have to do a thousand runs to get your gear in the beginning because it was so bad. Not to mention that old system is way old, you should just go build yourself a time machine right now OP and go back to the infancy of mmo's entirely to enjoy that model again. Just port on back to 1998 and you'll be happy, that model doesn't belong in 2013
Our community suffers from a unique mentallity amoung the mmo realm. They think if one player has something they should have it too, but they would rather grind for the guarentee opposed to play for the eventuality or never get it at all. That's what makes unique items so special. Not everyone has one. I have the Warlord gloves on my Champions dude and everyone drools on them. I love it.
Aren't you the same poster that wants a free respec in the May update?
I asked if we get a respecc with the retrait and it is a valid question to which I have not gotten an answer.
Why would you want one though? You seem to be in favor of having special unique items that you have to work for in this thread. To help separate you from the masses and make your toon awesome by being unique. Why would you want something free, for everyone, that takes away the uniqueness of the respec token itself?
Why would you want one though? You seem to be in favor of having special unique items that you have to work for in this thread. To help separate you from the masses and make your toon awesome by being unique. Why would you want something free, for everyone, that takes away the uniqueness of the respec token itself?
Have you even looked at some of the new traits? Ex: engineering ground trait, fabrications have more defense. I don't run a fabrication kit and do not want that trait. If I get stuck with that trait I may require to respecc into fabrications. Get it?
Why shouldn't the Borg Queen, or any borg boss, drop a special armor or weapon on occasion? I popped t5 Omega and I havn't ran an STF since.
An assimilated shotgun would be awsome as well as some borg armor/sheilds. Why not all special named mobs have a chance at this? Remember the Borg analyzer kit?
Because raiding for chance drops sucks. That's why.
♪ I'm going around not in circles but in spirographs.
It's pretty much this hard to keep just one timeline intact. ♪
Have you even looked at some of the new traits? Ex: engineering ground trait, fabrications have more defense. I don't run a fabrication kit and do not want that trait. If I get stuck with that trait I may require to respecc into fabrications. Get it?
You don't get STUCK with any trait. You choose your traits. You DO get a free Re-Trait.
I wouldn't mind something like this being put in-game, but with the caveat that it is only a cosmetic difference, or something that does not affect play in-combat. For example, in CSE, a special MACO/Omega engine would drop that had the same stats as the current ones, but gave your ship a different look, or gave a somewhat bigger bonus to warp speed, plus an accolade of some sort.
This would allow the existence of something really rare for players to get lucky with, without it messing with balance or having players complaining about missing out.
However, it would require work from Cryptic that I just don't see them putting in.
I wouldn't mind something like this being put in-game, but with the caveat that it is only a cosmetic difference, or something that does not affect play in-combat. For example, in CSE, a special MACO/Omega engine would drop that had the same stats as the current ones, but gave your ship a different look, or gave a somewhat bigger bonus to warp speed, plus an accolade of some sort.
This would allow the existence of something really rare for players to get lucky with, without it messing with balance or having players complaining about missing out.
However, it would require work from Cryptic that I just don't see them putting in.
I would settle for cosmetic as long as it was rare and could help define me as the snobbish, elitist I am.
You're missing the point and this is off topic, per usuall... move along folks, nothing to see here.
This topic's point was addressed in your first reply ...
That's what they did before the reputation system. Everyone complained about it.
Now we have to grind 3 times more for the same item, but it's not luck anymore. Dunno what's best, or worst.
The players complained. The system was changed. /end thrad
You don't get STUCK with any trait. You choose your traits. You DO get a free Re-Trait.
To be fair, I believe you are still forced to take the species specific trait. That being said, given how much of a WIP the trait system is on Tribble right now, that may very well change.
To be fair, I believe you are still forced to take the species specific trait. That being said, given how much of a WIP the trait system is on Tribble right now, that may very well change.
True, but if you didn't want to get stuck with a Vulcan or Klingon or Trill trait, you probably wouldn't have chosen that species in the beginning?
True, but if you didn't want to get stuck with a Vulcan or Klingon or Trill trait, you probably wouldn't have chosen that species in the beginning?
Given the number of iterations that some species traits have gone through, and the fact that not everyone chose their original species based solely on trait stats, I don't think it would be unreasonable to not be forced to take the species-specific trait.
Given the number of iterations that some species traits have gone through, and the fact that not everyone chose their original species based solely on trait stats, I don't think it would be unreasonable to not be forced to take the species-specific trait.
I'm not going to argue against that. And I think a re-trait is a great solution to this along with freeing up the selection of traits.
Respec though ... for the skill tree? I don't think it's justified by the changes in traits.
One half I like it because you're guaranteed the gear for your work no matter what.
The other half absolutely hates it because there's nothing "special" about the missions anymore. They're just throw away grindy missions, STFs used to have meaning and now they're as epic as an explore strange new worlds daily. Sure they had a lot of bugs but they were still fun to play (for me at least), but I already posted about this and I'm in a VERY small minority of players that doesn't like how STFs are now.
Anyways, one thing you're going to have to realize is a huge chunk of STO players are older people who have busy lives who's time is very precious. Maybe I'm wrong but judging by interviews with Gecko I think STO makes the majority of their cash from those groups and that's why they changed the STFs - Those crowds don't have the time nor the patience to play STFs the way you're asking (or the way I'd want them for that matter).
One half I like it because you're guaranteed the gear for your work no matter what.
The other half absolutely hates it because there's nothing "special" about the missions anymore. They're just throw away grindy missions, STFs used to have meaning and now they're as epic as an explore strange new worlds daily. Sure they had a lot of bugs but they were still fun to play (for me at least), but I already posted about this and I'm in a VERY small minority of players that doesn't like how STFs are now.
Anyways, one thing you're going to have to realize is a huge chunk of STO players are older people who have busy lives who's time is very precious. Maybe I'm wrong but judging by interviews with Gecko I think STO makes the majority of their cash from those groups and that's why they changed the STFs - Those crowds don't have the time nor the patience to play STFs the way you're asking (or the way I'd want them for that matter).
Indeed the STF mission have been reduced to a zergy pile of grind to be discarded once you max omega rep. And, you can not count on an "older crowd" to sustain an mmo. There are too few of them and they can only buy so much before they decide enough is enough. The devs need to always be on the look out for ways to attract and keep new players. Unless they intend to discard this game sooner then we could anticipate.
CBS allows this game to exist for now, but if it ever starts getting drab reviews AGAIN they may find it in the best intrest of the franchise to close the game and disassociate it from their product.
Remember, this game gets reviewed by GAMERS for its game play not trekkies.
Now we have to grind 3 times more for the same item.
No we don't. The drop rate for proto tech was about 1 in 200. Assuming an average of say, 90 marks per run and 1 BNP per run, it takes 10 runs per one item.
That's what they did before the reputation system. Everyone complained about it.
Now we have to grind 3 times more for the same item, but it's not luck anymore. Dunno what's best, or worst.
It's slow but I do think it is an improvement. Besides, we get more stuff now.
Why shouldn't the Borg Queen, or any borg boss, drop a special armor or weapon on occasion? I popped t5 Omega and I havn't ran an STF since.
An assimilated shotgun would be awsome as well as some borg armor/sheilds. Why not all special named mobs have a chance at this? Remember the Borg analyzer kit?
You can still get that kit from Terradome. If you live that is.... It's nutso hard. IIRC there was also a few unique ground weapons, that while cool, only went up to MKX.... IIRC one was like a hybrid of a pulsewave and Full auto...
Why shouldn't the Borg Queen, or any borg boss, drop a special armor or weapon on occasion? I popped t5 Omega and I havn't ran an STF since.
An assimilated shotgun would be awsome as well as some borg armor/sheilds. Why not all special named mobs have a chance at this? Remember the Borg analyzer kit?
The Borg Kit is still around, it's a rare drop in Terrordrome.
Comments
Now we have to grind 3 times more for the same item, but it's not luck anymore. Dunno what's best, or worst.
Its pretty sad that they only invented Omega marks instead of Omega Marks - Ground an Omega Marks - Space. That way nobody does ground and every...one can get the full ground that without doing anything to earn it.
Given that there were people who went months to years without getting specific drops from STFs, a token based system is an improvement. All a purely RNG based system does is sow insanity based on the random hand of fate.
That's not to say there aren't major issues with Cryptic's implementation of the reputation systems, but that's an argument for another thread.
Stealth insult detected.
Insult confirmed.
Practically every mmo is about grinding for better gear at endgame. One player doesn't want the best endgame gear just because others have it. They want it because it's the best gear.
So you want to have a unique piece of gear and you don't want everyone else to have it so they can drool at your awesomeness when in reality you spent as much effort as they did and merely got lucky. That's nice. Meanwhile back in the real world that doesn't think too much of self-absorbed narcissists, mmo developers will be busy making rewards obtainable by all through perseverence and determination, and will reward players as they deserve.
Although there is one type of gear that fits your description: lockbox ships. Anyone can scrape together the energy credits to obtain one, but not everyone can, because the supply is far fewer than the number of active players.
If you think that mentality is unique to this game, you've been leading a sheltered life.
I asked if we get a respecc with the retrait and it is a valid question to which I have not gotten an answer.
Have you even looked at some of the new traits? Ex: engineering ground trait, fabrications have more defense. I don't run a fabrication kit and do not want that trait. If I get stuck with that trait I may require to respecc into fabrications. Get it?
Because raiding for chance drops sucks. That's why.
It's pretty much this hard to keep just one timeline intact. ♪
Get it?
This would allow the existence of something really rare for players to get lucky with, without it messing with balance or having players complaining about missing out.
However, it would require work from Cryptic that I just don't see them putting in.
You're missing the point and this is off topic, per usuall... move along folks, nothing to see here.
I would settle for cosmetic as long as it was rare and could help define me as the snobbish, elitist I am.
The players complained. The system was changed. /end thrad
To be fair, I believe you are still forced to take the species specific trait. That being said, given how much of a WIP the trait system is on Tribble right now, that may very well change.
Given the number of iterations that some species traits have gone through, and the fact that not everyone chose their original species based solely on trait stats, I don't think it would be unreasonable to not be forced to take the species-specific trait.
Respec though ... for the skill tree? I don't think it's justified by the changes in traits.
Ah, didn't realize you were talking about a different respec type (I was thinking you meant Traits). Context ftw.
One half I like it because you're guaranteed the gear for your work no matter what.
The other half absolutely hates it because there's nothing "special" about the missions anymore. They're just throw away grindy missions, STFs used to have meaning and now they're as epic as an explore strange new worlds daily. Sure they had a lot of bugs but they were still fun to play (for me at least), but I already posted about this and I'm in a VERY small minority of players that doesn't like how STFs are now.
Anyways, one thing you're going to have to realize is a huge chunk of STO players are older people who have busy lives who's time is very precious. Maybe I'm wrong but judging by interviews with Gecko I think STO makes the majority of their cash from those groups and that's why they changed the STFs - Those crowds don't have the time nor the patience to play STFs the way you're asking (or the way I'd want them for that matter).
Indeed the STF mission have been reduced to a zergy pile of grind to be discarded once you max omega rep. And, you can not count on an "older crowd" to sustain an mmo. There are too few of them and they can only buy so much before they decide enough is enough. The devs need to always be on the look out for ways to attract and keep new players. Unless they intend to discard this game sooner then we could anticipate.
CBS allows this game to exist for now, but if it ever starts getting drab reviews AGAIN they may find it in the best intrest of the franchise to close the game and disassociate it from their product.
Remember, this game gets reviewed by GAMERS for its game play not trekkies.
My character Tsin'xing
The Borg Kit is still around, it's a rare drop in Terrordrome.
I have confirmed that as untrue.