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Why can Jem'Hadar attack ships able to use cannons weapons?

shunofarstarshunofarstar Member Posts: 9 Arc User
It is widely documented that the Jem'hadar attack ship only used polaron/phased polaron BEAM weapons.

At no point was it shown them using any type of cannon style weapon.

What is the reason for this rather blatant mistake?
Post edited by shunofarstar on
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Comments

  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited March 2013
    *Face Palm* oh god not this again
    GwaoHAD.png
  • capnmanxcapnmanx Member Posts: 1,452 Arc User
    edited March 2013
    The reason would be that they are attack ships; which translates as 'escort' in STO terms. Escorts use cannons; an escort that couldn't would be rubbish.
  • a3001a3001 Member Posts: 1,132 Arc User
    edited March 2013
    BUT if you feel compelled to make a beam Jem'Hadar Attack ship, then by all means. However, you might be laughed at and be forced to quit STO out of sheer embarrassment from other Attack Ship captains.
    Rejoice JJ Trek people....

    http://www.arcgames.com/en/games/star-trek-online/news/detail/10052253

    Why are you not rejoicing?
  • shunofarstarshunofarstar Member Posts: 9 Arc User
    edited March 2013
    Well, although it is escort sized, it isnt traditionally a escort in the same context as a Defiant or a raptor.

    It was merely a cheap ship that could be used in a general purpose.
    Only STO configured it as an escort.


    A modern Bird of prey for example should be superior to such a ship.
  • qjuniorqjunior Member Posts: 2,023 Arc User
    edited March 2013
    It is widely documented that the Jem'hadar attack ship only used polaron/phased polaron BEAM weapons.

    At no point was it shown them using any type of cannon style weapon.

    What is the reason for this rather blatant mistake?

    It is also widely documented that Starfleet doesn?t fly around in Dominion ships on a regular basis and annihilate anything standing between them and shiny loot. :D
  • shunofarstarshunofarstar Member Posts: 9 Arc User
    edited March 2013
    I think the nearest facsimile of a JHAS would be maybe a Lt commander Bird of prey.
  • capnmanxcapnmanx Member Posts: 1,452 Arc User
    edited March 2013
    I think the nearest facsimile of a JHAS would be maybe a Lt commander Bird of prey.

    That may be true (or not, I don't know), but if they weren't endgame ships, they wouldn't be anywhere near as desirable. The purpose of lock box ships is to sell master keys; no point putting in a ship hardly anyone is going to want.
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited March 2013
    Removing cannons would certainly make fighting them more fair. :D
  • erei1erei1 Member Posts: 4,081 Arc User
    edited March 2013
    Gameplay balance > small lore point.
    Several ships have a lot less/more weapons than in the tv show. Because they would be OP/useless otherwise.

    It's not a big deal. They may have adapted cannons for those ship when they where retrofited for the feds/kdf. Who knows ?
    [SIGPIC][/SIGPIC]
  • bulabajonesbulabajones Member Posts: 73 Arc User
    edited March 2013
    There don't seem to be any Klingons or Andorians or Vulcans running around in spaceships in reality right now. I must stand in solidarity with the OP/Shunofarstar on this complete lack of canon when it comes to reality. What excuse does God/higher power have for this glaring mistake? When are we going to see some Ferengi ships come through our solar system bartering substandard merchandise? Is it because humans are such a backwater species? I protest this unfair discrimination. It is time we demand to see some real Klingons.
    Patching 11 files, 0 KB/s
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    victorginsocv2_zpsjqzbzllh.png

  • syberghostsyberghost Member Posts: 1,711 Arc User
    edited March 2013
    They use cannons because they were upgraded so they could defeat modern Birds of Prey.
    Former moderator of these forums. Lifetime sub since before launch. Been here since before public betas. Foundry author of "Franklin Drake Must Die".
  • shunofarstarshunofarstar Member Posts: 9 Arc User
    edited March 2013
    There don't seem to be any Klingons or Andorians or Vulcans running around in spaceships in reality right now. I must stand in solidarity with the OP/Shunofarstar on this complete lack of canon when it comes to reality. What excuse does God/higher power have for this glaring mistake? When are we going to see some Ferengi ships come through our solar system bartering substandard merchandise? Is it because humans are such a backwater species? I protest this unfair discrimination. It is time we demand to see some real Klingons.

    Oh don't get me started on Andorian ships.....
  • shunofarstarshunofarstar Member Posts: 9 Arc User
    edited March 2013
    capnmanx wrote: »
    That may be true (or not, I don't know), but if they weren't endgame ships, they wouldn't be anywhere near as desirable. The purpose of lock box ships is to sell master keys; no point putting in a ship hardly anyone is going to want.

    As you say, they were made to have cannons to make cryptic money and ignored ironically canon.
  • a3001a3001 Member Posts: 1,132 Arc User
    edited March 2013
    Like I said before, if YOU don't want to use them, then don't. Beautiful thing about STO is how you can customize load out; you can run the Attack ship with anti-protons and distruptor weapons while screaming "MERRY CHRISTMAS" in the middle of July, arms flailing and eyes fully walled. Quite frankly, you can play it with as many diffrent coloured beams and name it "Taste the Rainbow!" while infuriating every STFer you come across. How you play it, I don't care. As long as it don't affect me in some adverse way (ie, having cannons deleted from the game PURELY for the sake of canon).
    Rejoice JJ Trek people....

    http://www.arcgames.com/en/games/star-trek-online/news/detail/10052253

    Why are you not rejoicing?
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited March 2013
    It is widely documented that the Jem'hadar attack ship only used polaron/phased polaron BEAM weapons.

    At no point was it shown them using any type of cannon style weapon.

    What is the reason for this rather blatant mistake?
    If you haven't noticed...

    --- they just don't care ---


    Most will say:
    "Don't look at it as a Star Trek game look at it as a MMO, just like any other MMO out there."

    People don't want to get used to something new, they want to have the same old, boring and lame game mechanic like in every other MMO worldwide.
    No matter if it fit to the games universe or not.
    No matter if it fits to Star Trek, because most people (and ironicly Devs) don't see anything wrong with it (star trek) being twisted and pressed into a system which was made for fantasy characters using swords, axes and magic and is almost completely incompatible with Star Trek at all.

    Most players (or devs) don't care because they either have no clue about Star Trek or they are so much blunted by previous computer games, they accept everything as long as it superficially fits into the MMO mechanic.
    Similar to game developers, they can get away with almost anything as long as it helps them to make money and doesn't touch the MMO trinity.

    Everyone who opposes the "holy" MMO trinity is considered a traitor and an enemy of the developers, the community and the game. ;)




    Those few that are really bothered by things like that, you and me and some others, are just a small minority.
    ...Welcome to the club, my friend...
    :)
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • millimidgetmillimidget Member Posts: 0 Arc User
    edited March 2013
    yreodred wrote: »
    People don't want to get used to something new, they want to have the same old, boring and lame game mechanic like in every other MMO worldwide.
    I'm pretty sure if they tried a more realistic approach to porting over the IP to an MMO, everyone playing it would be bored out of their minds.

    I also have to question your tanking skills.
    "Tolerance and apathy are the last virtues of a dying society." - Aristotle
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited March 2013
    yreodred wrote: »
    If you haven't noticed...

    --- they just don't care ---


    Most will say:
    "Don't look at it as a Star Trek game look at it as a MMO, just like any other MMO out there."

    People don't want to get used to something new, they want to have the same old, boring and lame game mechanic like in every other MMO worldwide.
    No matter if it fit to the games universe or not.
    No matter if it fits to Star Trek, because most people (and ironicly Devs) don't see anything wrong with it (star trek) being twisted and pressed into a system which was made for fantasy characters using swords, axes and magic and is almost completely incompatible with Star Trek at all.

    Most players (or devs) don't care because they either have no clue about Star Trek or they are so much blunted by previous computer games, they accept everything as long as it superficially fits into the MMO mechanic.
    Similar to game developers, they can get away with almost anything as long as it helps them to make money and doesn't touch the MMO trinity.

    Everyone who opposes the "holy" MMO trinity is considered a traitor and an enemy of the developers, the community and the game. ;)




    Those few that are really bothered by things like you and me and some others, are just a small minority.
    ...Welcome to the club, my friend...
    :)

    I think there has to be two way compromise between "It's an MMO" and "It's Star Trek."

    Maybe more than what we've had. But certainly not absolutely in the direction of "It's Star Trek."

    The internal analogy I have is this:

    How much would you complain about a deck of Bicycle playing cards "getting it wrong"? And how many ways could they "get it right"?

    You could have the four suites be 1701-D, the 1701, Defiant, and Voyager. But do you make Riker the Queen? The Jack? Do you make him the Ace (since he's Number One)? Do you go obscure and for even more puns by putting Jack Crusher out as "The Jack"? Is Q the Joker of the Deck? Or do you model the dynamic of the average TNG episode by making the CAPTAIN the wild card, the seldom seen and slow to speak game changer?

    You can't throw out the fact that it's a playing card deck either if that's the product you set out to make, any more than you can rule out that a Star Trek bicycle has two wheels and probably no warp engine or phasers. Cryptic makes products that are MMOs in the standard vein and the product can't bend so far to Trek that it stops being that. This isn't Second Life nor did anybody making it ever aspire for it to be. It's a theme park MMO with some basis in conventions.

    And even the shows were shaped by their format conventions. Multiple creators (including Gene) thought Starfleet should have nudists serving and pretty wild public sexuality but that didn't fit the mold of the product they were creating and so it was ditched even though it's something a lot of these folks allude to in interviews. (And it wound up shaping the form so much that the characters were always embarrassed and played for comedy when they did Betzoid wedding references even while many of the same creative folks continued to say that they figured public nudity would be pretty common and casual in the future, especially among humans.) And I'm not advocating it. I think it would get prurient or silly fast. But the point is that the format shapes the product. It has to.

    The key (and where Cryptic could always improve I think) is in making the concessions both ways between MMO and Trek MORE FUN and MORE ENGAGING.
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited March 2013
    I think there has to be two way compromise between "It's an MMO" and "It's Star Trek."

    Maybe more than what we've had. But certainly not absolutely in the direction of "It's Star Trek."

    The internal analogy I have is this:

    How much would you complain about a deck of Bicycle playing cards "getting it wrong"? And how many ways could they "get it right"?

    You could have the four suites be 1701-D, the 1701, Defiant, and Voyager. But do you make Riker the Queen? The Jack? Do you make him the Ace (since he's Number One)? Do you go obscure and for even more puns by putting Jack Crusher out as "The Jack"? Is Q the Joker of the Deck? Or do you model the dynamic of the average TNG episode by making the CAPTAIN the wild card, the seldom seen and slow to speak game changer?

    You can't throw out the fact that it's a playing card deck either if that's the product you set out to make, any more than you can rule out that a Star Trek bicycle has two wheels and probably no warp engine or phasers. Cryptic makes products that are MMOs in the standard vein and the product can't bend so far to Trek that it stops being that. This isn't Second Life nor did anybody making it ever aspire for it to be. It's a theme park MMO with some basis in conventions.

    And even the shows were shaped by their format conventions. Multiple creators (including Gene) thought Starfleet should have nudists serving and pretty wild public sexuality but that didn't fit the mold of the product they were creating and so it was ditched even though it's something a lot of these folks allude to in interviews. (And it wound up shaping the form so much that the characters were always embarrassed and played for comedy when they did Betzoid wedding references even while many of the same creative folks continued to say that they figured public nudity would be pretty common and casual in the future, especially among humans.) And I'm not advocating it. I think it would get prurient or silly fast. But the point is that the format shapes the product. It has to.

    The key (and where Cryptic could always improve I think) is in making the concessions both ways between MMO and Trek MORE FUN and MORE ENGAGING.

    I get what you mean,
    you see everyones tolerance for what is acceptable and what not is different, just as it is with everything in the world.

    Althrough i think that i am a mostly tolerant person, i absolutely hate it when things get missinterpreted or made new but in a completely different way as it is supposed to be. I know this also is just a personal opinion but certain things that differ Star Trek from other Sci Fi universes shouldn't be modified, even if it is just a MMO. If those things get changed however, Star Trek becomes "just another" Sci Fi universe.

    Unlike you must think of me, i am not completely against changes in Star Trek, i just don't like it if those things that make it unique just disappear for the sake of the preferences of some game developers.
    For example giving the Bug ship the ability to use cannons is just too arbitrarily and too much MMOirized.
    The same is for Cruisers, Escorts or even the player character classes.
    Everything is just pressed into that MMO mold without making much sense for me.


    If the devs would at least try to show some care and a certain "feeling" for how things work at Star Trek, i would be the last to complain.
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • millimidgetmillimidget Member Posts: 0 Arc User
    edited March 2013
    yreodred wrote: »
    If those things get changed however, Star Trek becomes "just another" Sci Fi universe.
    It is just another sci fi IP. In recent memory, it's not even a strong one.

    Stop making it out to be something its not. The Church of Trek was a Futurama spoof, not an actual religious organization.
    "Tolerance and apathy are the last virtues of a dying society." - Aristotle
  • john98837john98837 Member Posts: 761 Arc User
    edited March 2013
    They use cannons because if it was only able to use beams it would be a completely worthless ship and cryptic would not make a penny everytime they run these doff pack promos, instead of making I would guess in the hundreds of thousands.
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited March 2013
    It is just another sci fi IP. In recent memory, it's not even a strong one.

    Stop making it out to be something its not. The Church of Trek was a Futurama spoof, not an actual religious organization.

    Every Sci Fi universe is special, if it's Star Wars, BSG Mass Effect or some other one.
    Why should anyone play a game with the name "star trek" or "Star Wars" at all, if they're alll the same?

    The point of making a GOOD game (MMO or not) out of such a universe, is to keep its uniqueness and make it fun to play. Sadly, Cryptic has completely failed with that IMO.
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • stirling191stirling191 Member Posts: 0 Arc User
    edited March 2013
    Going to point out that the Jemmy Battleships (at least at the beginning of the war, and possibly in Valiant) were packing cannons.
  • calaminthacalamintha Member Posts: 0 Arc User
    edited March 2013
    john98837 wrote: »
    They use cannons because if it was only able to use beams it would be a completely worthless ship and cryptic would not make a penny everytime they run these doff pack promos, instead of making I would guess in the hundreds of thousands.

    Well, they could start by making beams not worthless.
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited March 2013
    yreodred wrote: »
    Every Sci Fi universe is special, if it's Star Wars, BSG Mass Effect or some other one.
    Why should anyone play a game with the name "star trek" or "Star Wars" at all, if they're alll the same?

    The point of making a GOOD game (MMO or not) out of such a universe, is to keep its uniqueness and make it fun to play. Sadly, Cryptic has completely failed with that IMO.

    I wouldn't say they've completely failed, just failed in some really obvious ways that everyone was expecting them to succeed. No real sense of exploration, no 1v1 balance, combat tends to involve slaughtering hundreds of ships in the same go, too much combat, the bizarre way everything is scaled, and the decided lack of the ladies in my signature are probably the biggest ones. :D
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited March 2013
    calamintha wrote: »
    Well, they could start by making beams not worthless.
    that would be the most obvious sollution IMO.
    But we all know, it's not going to happen. :rolleyes:
    (maybe BECAUSE it's the thing everybody would do :D )

    I wouldn't say they've completely failed, just failed in some really obvious ways that everyone was expecting them to succeed. No real sense of exploration, no 1v1 balance, combat tends to involve slaughtering hundreds of ships in the same go, too much combat, the bizarre way everything is scaled, and the decided lack of the ladies in my signature are probably the biggest ones. :D
    I definitely agree, i've couldn't say it better :)

    As i said in another tread, STO feels more like a DS9 fan mod for a Star Trek game than an professional made game.
    Most things seem to be decided a little too arbitrarily, like the beams vs. cannons (or Escort vs Science, Cruiser game "balance") case and don't feel very sophisticated or elaborated in my eyes.

    All this makes STO feel ... well just unprofessional.
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    edited March 2013
    a3001 wrote: »
    BUT if you feel compelled to make a beam Jem'Hadar Attack ship, then by all means. However, you might be laughed at and be forced to quit STO out of sheer embarrassment from other Attack Ship captains.

    You can do DBBs, those don't lose that much DPS. The extra arc helps mitigate. OR go full goofball and go rainbow turrets on it and revel in the outrage you engender! :D
  • gstamo01gstamo01 Member Posts: 0 Arc User
    edited March 2013
    OP, your line of thinking would also insist that we dump the character creator and only allow for static races seen on tv and movies...

    STO ships are designed to be as diverse as possible in player options, while still ensuring each ship stays unique and within their classification.

    Nothing is stopping you from flying your JHAS with all beams, but your don't have the right to force your canon conformity on other players.

    If I had to make one critique about STO, it is that the player base can often be a bit too Trekkie. I like Star Trek, but I couldn't quote you what episode had what in it..

    This is an MMO first and foremost. Don't expect everything in STO to be canon, because it never will be..

    Any negative change to the JHAS would led to an exodus within the player base. An exodus of players who have no problem opening their wallet.
    You know Cryptic has Jumped the Proverbial Shark when they introduced Tractor Pulling to Star Trek Online! :D
  • syberghostsyberghost Member Posts: 1,711 Arc User
    edited March 2013
    http://www.youtube.com/watch?v=Dyttwwrbdyk

    Watch about about 2:00 in, as numerous Jem'Hadar Attack Ships fire what is clearly cannons over and over at the Odyssey and the Runabouts. Yes, the Captain of the Odyssey calls them "Phased Polaron beams", but they are clearly cannon SFX.

    Cannons are canon.
    Former moderator of these forums. Lifetime sub since before launch. Been here since before public betas. Foundry author of "Franklin Drake Must Die".
  • benovidebenovide Member Posts: 397
    edited March 2013
    neoakiraii wrote: »
    *Face Palm* oh god not this again

    Here I thought the disruptors early Jem Hadar Attackships were firing were actually disruptors. Ever seen the series dude? Early jem Hadar Attack Ships had Polaron disruptors. Watch DS9 in the episodes they first ran into them. Interchangeably throughout the series against Jem Hadar, some ships have disruptors, others don't.
  • vinru821vinru821 Member Posts: 0 Arc User
    edited March 2013
    syberghost wrote: »
    http://www.youtube.com/watch?v=Dyttwwrbdyk

    Watch about about 2:00 in, as numerous Jem'Hadar Attack Ships fire what is clearly cannons over and over at the Odyssey and the Runabouts. Yes, the Captain of the Odyssey calls them "Phased Polaron beams", but they are clearly cannon SFX.

    Cannons are canon.

    Awesome clip.. makes me want to watch DS9 all over again.

    And I saw cannons!
    :eek:
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