I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
KDF Elite Fleet weapons are all disruptors, with [dmg]x2 [one of acc/crth/crtd] and an extra proc that has 2.5% change to reduce targets shields damage resistance by 25% for 10 seconds.
KDF Elite Fleet weapons are all disruptors, with [dmg]x2 [one of acc/crth/crtd] and an extra proc that has 2.5% change to reduce targets shields damage resistance by 25% for 10 seconds.
only disruptors? wtf? :mad:
Grinding for MkIV epic gear?
Ain't Nobody Got Time for That
Thanks to all the fleet members for making us reach Tier 5 Starbase!
I suppose the main reason behind this post is to make the others envious? If it was just to say thanks you could have posted a fleet message. But I guess that wouldn't have had the desired effect.
Congratulations, and not too shabby for a faction that supposedly only 18% of the player-base plays. Since many people of that 18% just use their KDF toon to farm dil you guys must of worked your fingers to the bone reaching that T5. I'm impressed.
KDF Elite Fleet weapons are all disruptors, with [dmg]x2 [one of acc/crth/crtd] and an extra proc that has 2.5% change to reduce targets shields damage resistance by 25% for 10 seconds.
Seems the elite disruptors are suffering from the same bad mods the elite phasers have on the fed side. You'd figure with the massive resource cost it takes to get to T5, a few [acc]x3's could be tossed in there just to make the investment feel truly rewarding. These weapons are suppose to be the end game content after all.
The speed in which the fleet projects fill up and close has been really remarkable. More than half the time, I log in and see that I can't actually contribute anything - six or seven starbase/embassy projects, and all are full, many of them opened less than 24hrs earlier. :eek:
A true testament to the Iron Will of the Klingon heart! I got bored with the starbase grind, 3 days after it dropped. Another Cryptic, epic fail, IMHO.
I suppose the main reason behind this post is to make the others envious? If it was just to say thanks you could have posted a fleet message. But I guess that wouldn't have had the desired effect.
I suppose the main reason behind this post is to make the others envious? If it was just to say thanks you could have posted a fleet message. But I guess that wouldn't have had the desired effect.
That's a bit harsh. I mean, if you really achieve the big deal you might want to share that to the general community. That's one of the reasons why there are forums. If people are envious, they've done something wrong so far.
I can see nothing wrong with saying "Congratulations!"
Seems the elite disruptors are suffering from the same bad mods the elite phasers have on the fed side. You'd figure with the massive resource cost it takes to get to T5, a few [acc]x3's could be tossed in there just to make the investment feel truly rewarding. These weapons are suppose to be the end game content after all.
Yes, but they do work, I have chosen mine with [acc] and in PvE they annihilate stuff much faster then other energy weapons. Especially shielded targets. In PvP the jury is still out, as long as you shot slow lumbering ships like cruisers or carriers, they hurt, a lot. hitting Escorts on the other hand is a slight problem. Do you want 20% higher hit rate or 30% more damage on a hit?
Comments
"...just look at my track record for making the improvements that I said we would with the KDF and judge by that." - Dan Stahl
Could you fellas please post:
Stat of tier 5 carrier pets.
Elite weapon stats.
Thanks!
Weapons i know we have - T5 fab is complete - I will have to look. But from others in the fleet have said they are not that great.
Carrier pets I don't know - they may come with Sci upgrade - have to check.
We are working toward T5 shipyard - approx 35 days till launch.
I still don't think there is any Fed base in the game that has T5 upgrade and 2 mods done yet - there may be 1 or 2 that are very close.
A fully complete Fed base is still at least 2 months away
Awesome work. I know many great folks at the HBO.
PS. I'm still waiting on my visitors parking bay, somewhere near the exit.
10chars.
YOU WIN NOTHING
:-)
"We are smart." - Grebnedlog
Member of Alliance Central Command/boq botlhra'ghom
Congrats!
I agree! PICS OR GTFO!
Congrats guys, i have my fdk there.
www.divisionhispana.com
You guys need to start a second base.
only disruptors? wtf? :mad:
Ain't Nobody Got Time for That
[SIGPIC][/SIGPIC]
I suppose the main reason behind this post is to make the others envious? If it was just to say thanks you could have posted a fleet message. But I guess that wouldn't have had the desired effect.
How long it takes to build it and how much aprox resource did u consume?
Seems the elite disruptors are suffering from the same bad mods the elite phasers have on the fed side. You'd figure with the massive resource cost it takes to get to T5, a few [acc]x3's could be tossed in there just to make the investment feel truly rewarding. These weapons are suppose to be the end game content after all.
The speed in which the fleet projects fill up and close has been really remarkable. More than half the time, I log in and see that I can't actually contribute anything - six or seven starbase/embassy projects, and all are full, many of them opened less than 24hrs earlier. :eek:
But if Fed fleets post about it is ok, yes?
That's a bit harsh. I mean, if you really achieve the big deal you might want to share that to the general community. That's one of the reasons why there are forums. If people are envious, they've done something wrong so far.
I can see nothing wrong with saying "Congratulations!"
Yes, but they do work, I have chosen mine with [acc] and in PvE they annihilate stuff much faster then other energy weapons. Especially shielded targets. In PvP the jury is still out, as long as you shot slow lumbering ships like cruisers or carriers, they hurt, a lot. hitting Escorts on the other hand is a slight problem. Do you want 20% higher hit rate or 30% more damage on a hit?
See, that is the question. If that is still true when the extra damage gets so large? I'm not sure.