Absolutely. The concepts are still valid today. I do 20-30K damage a piece and crit for 40-65K per strike when fortune smiles on me. While I consider myself a disciple, I have deviated from the teachings and gear myself and the ship for burst damage... not max dps, max burst. Its the lance, and a few special torps. The rest are MK XII phaser arrays with ACCx3 modifiers
The lance is powerful enough, may be nice to have an ACC modifier exp in PvP. Then again, if you are PvPing in a Gal-X, you should be bringing along a subspace jump console to pop up in the enemy's rear facing.
Cruisers are viable ships. Just dont expect it to do everything, stay within yourself, and then its a matter of best pilot wins. Who can ask for more than that?
The lance is powerful enough, may be nice to have an ACC modifier exp in PvP. Then again, if you are PvPing in a Gal-X, you should be bringing along a subspace jump console to pop up in the enemy's rear facing.
Yeah, the Subspace Jump has been the best thing in the world for the Galaxy-X.
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
Had the Galaxy-X some few months after it was initially released. I've used it a few times but always return to another ship. Personally I viewed it as an inferior cruiser to the Excelsior and the Regent, since unlike those ships it couldn't sustain cannon rapid fire.
Recently tried an extreme build (won't mention what it is incase Cryptic nerfs it, but it's totally legit) and found the ship performed excellently. DHC and turret build meant it performed close to the level of an escort (closest a Fed cruiser could get anyway) but with the added bonus of being super tanky.
One thing I did notice is that the spinal lance is a bit rubbish unless enhanced by tactical captain buffs. My DHCs crit so often the unbuffed spinal lance looks puny in comparison. 2x 10,000 just about matches a volley of DHCs. So I wouldn't personally be bothered about it unless you want a nice finishing move or have it buffed.
Still wouldn't fly it into PvP though, it's turnrate is too much of a liability and requires far too much effort.
Will be nice to see how the saucer sep improves the ship.
Comments
More like happy to relentlessly slaughter those poor helpless NPCs and players. :P
http://sto-forum.perfectworld.com/showthread.php?t=285491
Not everything you see on the internet is true - Abraham Lincoln
Occidere populo et effercio confractus
nothing makes me feel more alive than turning little electronic people, into little electronic clouds of pink space mist
Absolutely. The concepts are still valid today. I do 20-30K damage a piece and crit for 40-65K per strike when fortune smiles on me. While I consider myself a disciple, I have deviated from the teachings and gear myself and the ship for burst damage... not max dps, max burst. Its the lance, and a few special torps. The rest are MK XII phaser arrays with ACCx3 modifiers
The lance is powerful enough, may be nice to have an ACC modifier exp in PvP. Then again, if you are PvPing in a Gal-X, you should be bringing along a subspace jump console to pop up in the enemy's rear facing.
Cruisers are viable ships. Just dont expect it to do everything, stay within yourself, and then its a matter of best pilot wins. Who can ask for more than that?
Absolutely, it's still a very good build.
Yeah, the Subspace Jump has been the best thing in the world for the Galaxy-X.
or any other molasses-covered pregnant space whale in the game
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Recently tried an extreme build (won't mention what it is incase Cryptic nerfs it, but it's totally legit) and found the ship performed excellently. DHC and turret build meant it performed close to the level of an escort (closest a Fed cruiser could get anyway) but with the added bonus of being super tanky.
One thing I did notice is that the spinal lance is a bit rubbish unless enhanced by tactical captain buffs. My DHCs crit so often the unbuffed spinal lance looks puny in comparison. 2x 10,000 just about matches a volley of DHCs. So I wouldn't personally be bothered about it unless you want a nice finishing move or have it buffed.
Still wouldn't fly it into PvP though, it's turnrate is too much of a liability and requires far too much effort.
Will be nice to see how the saucer sep improves the ship.
Daizen - Lvl 60 Tactical - Eclipse
Selia - Lvl 60 Tactical - Eclipse