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Cannons are not canon

induperatorinduperator Member Posts: 806 Arc User
edited March 2013 in Federation Discussion
I realise this is the 500th thread complaining about cannon gameplay issues so just humour me.

Cannons are not canon, whenever I start an STF or any PVE event I have at least 1 escort with nothing but turrets and Dual Heavy Cannons and when they use rapid-fire or scatter volley they annihilate anything in their path so no wonder the KDF rule the PVP arenas. Almost all their ships can equip dual cannons and they are unfortunately the only way to deal the best damage. Beam Weapons are weak Even though they are the most used types of starship weaponry the ONLY class of Starfleet ship in the entire Federation that actually used cannons was the defiant class yet the most players of Star Trek Online don't miss a chance to spam dual cannons.

Take the Prometheus class it is an escort yet in the episode when it is first seen (Message in a Bottle) we see the ship disable a nebula class with a few shots to the warp drive and it used beams not cannons the Akira, Saber and all the other cannon "escorts" used beam weapons yet it didn't make their fire-power any weaker, the main reason escorts have more fire-power than almost every ship is because they can equip dual cannons.


I'm not suggesting that we remove cannons but at least add some "beam" weapons with a 45 degree arc that can deal equivalent damage to the DHCs perhaps "Beam Cannons" Or maybe even a "Heavy Beam Array" I'm not the only one that finds STO to be lacking in that "Star Trek" feeling but in my opinion this change would help add a more canon feeling to the game.

This is just my opinion if you are going to tell me to "deal with it" do us both a favour and don't waste my time, if you want a game with over powered cannon weapons go play Star Wars.
Post edited by induperator on
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    mustafatennickmustafatennick Member Posts: 868 Arc User
    edited February 2013
    Kdf only rule pug land because Feds don't get taught well through there careers therefore their pvp skills are poor

    Whereas kdf player are normally bored Feds or people who want to play kdf for a reason

    That and the fact that for some reason Feds dont seem to be able to put a pug together to save their lives a couple of arenas yesterday the Feds had us outgunned I think we have 3 voquvs a bop and A Guramba but down to the fact they just refused to cross heal and work together they fell to pieces

    I've seen some assault cruisers and excelsiors tear down ships in lighting time with beams equipped purely down to good communication well timed debuffs and cross healing

    Plus all the modern trek stuff uses turrets and torps so...
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    lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited February 2013
    Is your beam boat running 2 copies of TT , apa and apo3 while your 4 tac consoles are boosting your cannons @ 125 weps power to melt everything in that 45* arc ?
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    capnmanxcapnmanx Member Posts: 1,452 Arc User
    edited February 2013
    Heavy beams would be one way of doing it; though Cryptic would need to add some kind of 'Beam Rapid Fire' ability to match 'Cannon Rapid Fire', otherwise they wouldn't really work as alternatives to DHCs.

    Personally, I prefer the idea of merging individual beams into a single more powerful one. It would make 'Beam Overload' a much more potent ability (making beams capable of delivering some serious spike damage, if not as consistently as cannons), and make space combat look more like what we saw on TV. Ideally, it would be optional, so that you could still have AOE 'Fire at Will' builds that use several beams.
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    madblooddollmadblooddoll Member Posts: 6 Arc User
    edited February 2013
    I realise this is the 500th thread complaining about cannon gameplay issues so just humour me.

    Cannons are not canon, whenever I start an STF or any PVE event I have at least 1 escort with nothing but turrets and Dual Heavy Cannons and when they use rapid-fire or scatter volley they annihilate anything in their path so no wonder the KDF rule the PVP arenas. Almost all their ships can equip dual cannons and they are unfortunately the only way to deal the best damage. Beam Weapons are weak Even though they are the most used types of starship weaponry the ONLY class of Starfleet ship in the entire Federation that actually used cannons was the defiant class yet the most players of Star Trek Online don't miss a chance to spam dual cannons.

    Take the Prometheus class it is an escort yet in the episode when it is first seen (Message in a Bottle) we see the ship disable a nebula class with a few shots to the warp drive and it used beams not cannons the Akira, Saber and all the other cannon "escorts" used beam weapons yet it didn't make their fire-power any weaker, the main reason escorts have more fire-power than almost every ship is because they can equip dual cannons.


    I'm not suggesting that we remove cannons but at least add some "beam" weapons with a 45 degree arc that can deal equivalent damage to the DHCs perhaps "Beam Cannons" Or maybe even a "Heavy Beam Array" I'm not the only one that finds STO to be lacking in that "Star Trek" feeling but in my opinion this change would help add a more canon feeling to the game.

    This is just my opinion if you are going to tell me to "deal with it" do us both a favour and don't waste my time, if you want a game with over powered cannon weapons go play Star Wars.

    I hate the feel of anything but dual heavy cannons.
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    sander233sander233 Member Posts: 3,992 Arc User
    edited February 2013
    Cannons are definitely canon for the KDF.

    And don't you suppose that maybe in the 35 years that have passed since the Dominion war, Starfleet took a look at its arsenal and said "You know, those phaser cannons on the Defiant class kicked TRIBBLE. We should equip more of our ships with those."
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    row124row124 Member Posts: 77 Arc User
    edited February 2013

    at least add some "beam" weapons with a 45 degree arc that can deal equivalent damage to the DHCs perhaps "Beam Cannons" Or maybe even a "Heavy Beam Array".

    Wow heavy beam array does sound nice. But I would not limit it to a 45 degree firing arc. Now that's not fair. I would think 180 or 270 would make more sense.
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    lagunadlagunad Member Posts: 198 Arc User
    edited March 2013
    Phase cannons were the first energy weapons ever mounted on a Starfleet high-warp vessel (NX-01).

    http://en.memory-alpha.org/wiki/File:Phase_cannon_schematic.jpg

    Granted, this model was more like a turret, but how are they "not canon"?
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    dixa1dixa1 Member Posts: 92 Arc User
    edited March 2013
    with a proper build a beam boat can do just fine in kase, ise and cse. anything over 4k dps on a single target is overkill for ise and kase. beam fire at will is sick as is beam overload, and if you are insistent on playing a beam boat fed side it's a good idea to buy the assault cruiser refit for the 180 degree torpedo launcher, allowing 100% time on target of 7 beams and a quantum torpedo while broadsiding.

    the tv shows and movies are not the only sources of trek canon. and do remember this is a game, and games especially mmorpg's require variety. if everyone only had beams and photon/quantum/tricobalt torpedos the game would be rather boring.
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    travelingmastertravelingmaster Member Posts: 0 Arc User
    edited March 2013
    sander233 wrote: »
    Cannons are definitely canon for the KDF.

    And don't you suppose that maybe in the 35 years that have passed since the Dominion war, Starfleet took a look at its arsenal and said "You know, those phaser cannons on the Defiant class kicked TRIBBLE. We should equip more of our ships with those."

    Agreed, KDF ships are usually depicted carrying either disruptor cannons, disruptor beams, or both. . .along with torpedoes.

    The stretch is when you put cannons on lots of Federation ships. Yeah, you'd think they would wise up to the advantages of putting cannons on light-and-swift escorts. . .so that's explainable.

    That's one of the reasons why I'd disagree with putting cannons on Federation cruisers. The Dreadnaught is a one-off, a special case. Canonically, there's nothing backing something like that.

    Then there's the fact that battlecruisers are one of the few perks the KDF has left (though Cryptic's doing a fine job of encroaching on that slowly).
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    trickster34trickster34 Member Posts: 0 Arc User
    edited March 2013
    f2pdrakron wrote: »
    The NX-01 was not a Starfleet ship.

    First Federation to bear the name Enterprise was the U.S.S. Enterprise NCC-1701, says so on the plaque.

    Mild correction: the NX-01 was a Starfleet ship, but wasn't a Federation ship, Starfleet did exist before the UFP was formed. :)
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    johnstewardjohnsteward Member Posts: 1,073 Arc User
    edited March 2013
    But since in the end of the series at least following our timetraveller daniels where he shows the founding ceremony of the federation to archer implies that archer and also hin ship will probably be there when the federation is founded an thus making the nx-01 and similar build nx-02 ships of the federation;)
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    boglejam73boglejam73 Member Posts: 890 Arc User
    edited March 2013
    Cannons are canon fed-side, too. The Defiant was equipped with them.

    Granted, in some episodes it also had beams, but it most definitely had cannons.

    Oh, and OP - you're trite little "if you don't agree with me, go play Star Wars" isn't really necessary. If you want to enjoy a discussion where everyone shares your opinion, talk to yourself and avoid the internet.
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    snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited March 2013
    f2pdrakron wrote: »
    And it was all a holo simulation meaning it was all a dream and didnt happen.

    Wasn't that a holo run by Riker? Of the Enterprise-D?
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    snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited March 2013
    Bee Tee Dubs ... Cannons are canon now.
    [SIGPIC][/SIGPIC]
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    unangbangkayunangbangkay Member Posts: 10 Arc User
    edited March 2013
    Agreed, KDF ships are usually depicted carrying either disruptor cannons, disruptor beams, or both. . .along with torpedoes.

    The stretch is when you put cannons on lots of Federation ships. Yeah, you'd think they would wise up to the advantages of putting cannons on light-and-swift escorts. . .so that's explainable.

    That's one of the reasons why I'd disagree with putting cannons on Federation cruisers. The Dreadnaught is a one-off, a special case. Canonically, there's nothing backing something like that.

    Then there's the fact that battlecruisers are one of the few perks the KDF has left (though Cryptic's doing a fine job of encroaching on that slowly).
    Cannons are canon now.

    These, pretty much. The Abrams-prise was shooting nothing BUT cannons, and is a cruiser. In fact the only ship that shot beams in the movie was the Kelvin, and even it had cannon-like rapid-fire devices (that Abrams claimed were actually photon torpedo launchers).

    Sure, it's an "alternate timeline" (which as far as the people in charge are concerned is THE timeline), but hey, cannons on a cruiser.

    As for the state of 2409, consider that at this time the Federation is in a near-constant state of conflict. The Klingons and the Borg are just the most open aspects of its war, but anyone who actually played missions instead of doffing and mirror-incursion-ing their way to 50 will know that your average Starfleet captain gets into more scrapes in a week than the Enterprise-D got in during her whole career. Whether or not that's truly "Trek" is a different discussion.

    Suffice it to say that given modern times and modern technology (particularly O'Brien and LaForge's modular ship system) Starfleet is in no position NOT to maximize the combat potential of its captains and its ships. Even a dinky Oberth or Miranda has to be capable of taking down an Orion battlecruiser (see your very first space mission to rescue the Azura).
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    millimidgetmillimidget Member Posts: 0 Arc User
    edited March 2013
    Then there's the fact that battlecruisers are one of the few perks the KDF has left (though Cryptic's doing a fine job of encroaching on that slowly).
    Why does the KDF need perks? Why is there a KDF faction at all?
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    boglejam73boglejam73 Member Posts: 890 Arc User
    edited March 2013
    Bee Tee Dubs ... Cannons are canon now.

    Bee Tee Dubs, Dubs ... Cannons were already canon.

    And I am not referencing the memory beta info (which isn't canon) but the pic is obviously a TV screen grab of the Defiant firing phaser cannons. Canon defined but what we see on the tv and in the movies, right?

    Mods - you can close this thread down now, please. I think the OP has been thoroughly debunked. :)
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    snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited March 2013
    Why does the KDF need perks?

    Primarily to offset the faction's lack of development. Also, originally there were a few reasons for the KDF's unique differences.

    1- They could only gain XP through PVP at launch. So the ships had an advantage in PVP (things like cloak, the ability to equip cannons on battlecruisers, stuff like that). They also gained more XP bang for their buck when they did finally complete missions (like the PVP action missions, like Kill X feds, or Die X times).

    2- Faction differences. The KDF had BoP's, Cloaks, and Carriers, to attract more people to try the faction.
    Why is there a KDF faction at all?

    Probably because of things like this. There's a market for it. Cryptic just failed miserably to tap into that market. But shoddy work will usually do that among Trek fans. The amount of ire over the half-done job they did on the KDF is really similar to the amount of ire they incurred with things like the Galaxy Class model on launch day, the completely different look of Earth Space Dock, the problems with uniform details, and so on and so forth.
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    startrekronstartrekron Member Posts: 231 Arc User
    edited March 2013
    The Defiant class had cannons so that makes cannons canon.

    Its been decades since the Defiant hit the scene maybe Star Fleet saw how successful they've been in combat and decided to refit more ships with them.

    I'll also remind everyone that Quantum torpedo's aren't canon at least not in Archer or Kirk's time.

    The Federation has been at war with the Borg, Dominion, and Klingons for quite some time, they now have the Undine, Breen, Iconians, and other new enemies to deal with. It makes sense that more ships would be outfitted with more powerful and varied weapons than in the past (which is what the Defiant was created for in the first place).
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    a3001a3001 Member Posts: 1,132 Arc User
    edited March 2013
    U.S.S. Defiant, Klingon Bird-of-Prey

    Your argument is invalid
    Rejoice JJ Trek people....

    http://www.arcgames.com/en/games/star-trek-online/news/detail/10052253

    Why are you not rejoicing?
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    crusty8maccrusty8mac Member Posts: 1,381 Arc User
    edited March 2013
    I realise this is the 500th thread complaining about cannon gameplay issues so just humour me.

    Cannons are not canon, whenever I start an STF or any PVE event I have at least 1 escort with nothing but turrets and Dual Heavy Cannons and when they use rapid-fire or scatter volley they annihilate anything in their path so no wonder the KDF rule the PVP arenas. Almost all their ships can equip dual cannons and they are unfortunately the only way to deal the best damage.

    Every Fed ship is capable of equipping cannons. Every Fed escort and several other ships can equip dual cannons. Honestly, you start from a false premise, so whatever your point is, is pretty much moot.
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    induperatorinduperator Member Posts: 806 Arc User
    edited March 2013
    I agree a heavy beam array should have 180 arc and maybe a "Heavy Dual Beam bank" should have 45.
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    induperatorinduperator Member Posts: 806 Arc User
    edited March 2013
    I've already explained that the defiant had cannons but the other "escorts" had phaser arrays I'm not saying that cannons are unused but equipping every escort with them is not canon.
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    induperatorinduperator Member Posts: 806 Arc User
    edited March 2013
    I know that cannons were effective but the defiant was the "only" ship to use them all the other ships as I have explained used phaser beam strips.
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    induperatorinduperator Member Posts: 806 Arc User
    edited March 2013
    capnmanx wrote: »
    Heavy beams would be one way of doing it; though Cryptic would need to add some kind of 'Beam Rapid Fire' ability to match 'Cannon Rapid Fire', otherwise they wouldn't really work as alternatives to DHCs.

    Personally, I prefer the idea of merging individual beams into a single more powerful one. It would make 'Beam Overload' a much more potent ability (making beams capable of delivering some serious spike damage, if not as consistently as cannons), and make space combat look more like what we saw on TV. Ideally, it would be optional, so that you could still have AOE 'Fire at Will' builds that use several beams.
    "I prefer the idea of merging individual beams into a single more powerful one"

    Good Idea and would make much more scene too having cruisers firing 8 beams at once isn't very cannon either.
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    skyranger1414skyranger1414 Member Posts: 1,785 Arc User
    edited March 2013
    capnmanx wrote: »
    Heavy beams would be one way of doing it; though Cryptic would need to add some kind of 'Beam Rapid Fire' ability to match 'Cannon Rapid Fire', otherwise they wouldn't really work as alternatives to DHCs.

    I wonder why Heavy Beams have become a mantra to mostly bad players? Do they not realize that a Beam version of a DHC would have a similarly punishing arc of fire? What Fed cruiser could hope to use a weapon wiht a 45 or even 60 degree arc?
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    a3001a3001 Member Posts: 1,132 Arc User
    edited March 2013
    If one considers the books to be atleast somewhat canon: http://memory-beta.wikia.com/wiki/Vesta_class

    The vesta does have phaser cannons
    Rejoice JJ Trek people....

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    naeviusnaevius Member Posts: 0 Arc User
    edited March 2013
    The damage penalty incurred by beams in exchange for a better firing arc is presumably a function of expected turn mode - if escorts could turn instantly the penalty should be zero, since there would be no downside to using cannons. But this implies that as escorts have gotten better and better turn modes, beams should have been doing more damage (or cannons doing less.)
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