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U.S.S. Challenger: A tribute to the Shuttle Challenger

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  • dkeith2011dkeith2011 Member Posts: 595 Arc User
    edited February 2013
    As I understand it, the only way these designs could be used in STO is if the artist donated them for free.

    The same tax laws that kept him out of the Enterprise-F contest would keep him out of any future contest as well, unless something has changed that is.

    But if the designs were simply donated and he received no payment that carried a cash value (only a design credit for example) then it should be fine.

    But I don't see Cryptic going fishing for a fan design any time soon.
  • blagormblagorm Member Posts: 0 Arc User
    edited February 2013
    a90211 wrote: »
    Hi all,

    I'm new to these forums so bear with me, but I'd like to submit an idea for you to mull over. I was looking for pictures of the enterprise on Google when I came across a pic from when STO was designing the new Enterprise. The name on this ship was the USS Challenger NCC-30099, but what really caught my eye was the chevron section. It looked like it could vector into eight pie shaped sections while the drive section still had the main bridge attached. "light bulb" what if each section of this ship was to be named after one member of the shuttle Challenger crew. A perfect tribute to a crew that didn't escape tragedy. the chevron would have to be either 7 or 6 sections to account for each person, and with six, the drive could be named for the captain of this crew. So, what do you think? I wish I could put that picture I saw in this forum so you can see it for your self. I would also want very nice specs on it (if cryptic makes this ship) such as:

    "Escort: Challenger Class

    Required Rank: Vice Admiral

    Faction: Federation

    Hull Strength: 52,500

    Shield Modifier: 1.9

    Crew: 200

    Weapons: 4 Fore, 4 Aft

    Device Slots: 4

    Bridge Officer Stations: 1 Commander Tactical; 1 Lt. Commander Tactical; 1 Commander Engineering; 1 Lieutenant Engineering; 1 Commander Science

    Console Upgrades: 4 Tactical, 3 Engineering, 3 Science

    Base Turn Rate: 22 degrees per second

    Impulse Modifier: 2.9

    Can Equip Cannons

    Multi-Vector Chevron Module

    +25 Power to Weapons and Shields

    Enhanced Multi-Vector Battle Cloaking Device"


    So, what do you think? Am I crazy or would this be an awesome thing for PWE to do in memory and honor of the shuttle Challenger???

    (the specs might be a little, A LITTLE, exaggerated)

    I would like to thank who ever drew the picture that I saw, and (if cryptic makes this ship) I would ask that this person gets a free one ;)

    Again: This is a FED Topic. Please dont put FED topics in General Discussion
    R'tolves Will Spread Thier Peace and Will Prevail Over the Hostiles Who Dare Hurt Such A Isolationist Consitutional Monarchy!
    [SIGPIC][/SIGPIC]
  • blagormblagorm Member Posts: 0 Arc User
    edited February 2013
    a90211 wrote: »
    Hi all,

    I'm new to these forums so bear with me, but I'd like to submit an idea for you to mull over. I was looking for pictures of the enterprise on Google when I came across a pic from when STO was designing the new Enterprise. The name on this ship was the USS Challenger NCC-30099, but what really caught my eye was the chevron section. It looked like it could vector into eight pie shaped sections while the drive section still had the main bridge attached. "light bulb" what if each section of this ship was to be named after one member of the shuttle Challenger crew. A perfect tribute to a crew that didn't escape tragedy. the chevron would have to be either 7 or 6 sections to account for each person, and with six, the drive could be named for the captain of this crew. So, what do you think? I wish I could put that picture I saw in this forum so you can see it for your self. I would also want very nice specs on it (if cryptic makes this ship) such as:

    "Escort: Challenger Class

    Required Rank: Vice Admiral

    Faction: Federation

    Hull Strength: 52,500

    Shield Modifier: 1.9

    Crew: 200

    Weapons: 4 Fore, 4 Aft

    Device Slots: 4

    Bridge Officer Stations: 1 Commander Tactical; 1 Lt. Commander Tactical; 1 Commander Engineering; 1 Lieutenant Engineering; 1 Commander Science

    Console Upgrades: 4 Tactical, 3 Engineering, 3 Science

    Base Turn Rate: 22 degrees per second

    Impulse Modifier: 2.9

    Can Equip Cannons

    Multi-Vector Chevron Module

    +25 Power to Weapons and Shields

    Enhanced Multi-Vector Battle Cloaking Device"


    So, what do you think? Am I crazy or would this be an awesome thing for PWE to do in memory and honor of the shuttle Challenger???

    (the specs might be a little, A LITTLE, exaggerated)

    I would like to thank who ever drew the picture that I saw, and (if cryptic makes this ship) I would ask that this person gets a free one ;)

    FYI: 2 Commander Slots Really? Do you want the Empire to have to have a fleet to kill one ship!?!?!
    R'tolves Will Spread Thier Peace and Will Prevail Over the Hostiles Who Dare Hurt Such A Isolationist Consitutional Monarchy!
    [SIGPIC][/SIGPIC]
  • hevachhevach Member Posts: 2,777 Arc User
    edited February 2013
    Three, actually.

    And "a LITTLE exaggerated"? Do you not understand why this entire enterprise is sickeningly crass? Here, try this:

    Hull: 40,000
    Shields: 1.1
    Crew: 200 (I'll let you keep this one)
    Turn rate: 10
    Impulse modifier: .20 (tied for fastest in the game - do you realize what impule modifier does and how ridiculous 1.0 would be, let alone almost 3?)
    Bridge: CM tac, LTC universal, LTC eng, LT sci (carrier style, trade ensign for a second LTC)
    4/4 weapons
    Consoles: 4 tac, 3/3
    Equips cannons
    MVC module
    +10 weapons/shields

    These stats are already OP enough that it would probably beat out the three packs, at least individually and not in sets. Overpowered is a game of inches and feet, not parsecs.
  • acoldtacoldt Member Posts: 64 Arc User
    edited February 2013
    We should all collectively disregard this post. There's no way it's serious.
  • wirtddwirtdd Member Posts: 211 Arc User
    edited February 2013
    a90211 wrote: »
    Is this better stats for you all >:/

    Bridge Officer Stations: 1 Commander Tactical; ... 1 Commander Engineering; ... 1 Commander Science
    ]
    :eek: Lol, 3 commander stations?!
    blagorm wrote: »
    Again: This is a FED Topic. Please dont put FED topics in General Discussion

    Here, have a cookie.
    Bastet
  • a90211a90211 Member Posts: 27 Arc User
    edited February 2013
    I'm just going to keep saying this until you all get it, I almost couldn't care less about the stats of this ship. all I want is something that pays the ultimate homage to the sacrifices made in the shuttle program. THAT'S IT. please just tell me what you think of my idea to put something like this in the game, the stats don't matter, the ship name/class doesn't matter. I want to know what you think of my idea to have an in-game ship that directly honors the memory of one of the space shuttles.
  • a90211a90211 Member Posts: 27 Arc User
    edited February 2013
    hevach wrote: »
    Three, actually.

    And "a LITTLE exaggerated"? Do you not understand why this entire enterprise is sickeningly crass? Here, try this:

    Hull: 40,000
    Shields: 1.1
    Crew: 200 (I'll let you keep this one)
    Turn rate: 10
    Impulse modifier: .20 (tied for fastest in the game - do you realize what impule modifier does and how ridiculous 1.0 would be, let alone almost 3?)
    Bridge: CM tac, LTC universal, LTC eng, LT sci (carrier style, trade ensign for a second LTC)
    4/4 weapons
    Consoles: 4 tac, 3/3
    Equips cannons
    MVC module
    +10 weapons/shields

    These stats are already OP enough that it would probably beat out the three packs, at least individually and not in sets. Overpowered is a game of inches and feet, not parsecs.
    although I could live with some of your stats, hevach
  • a90211a90211 Member Posts: 27 Arc User
    edited February 2013
    I have to say, though, I'm really surprised that no one has said anything about the enhanced multi-vector battle cloaking device yet
  • laportejlaportej Member Posts: 20 Arc User
    edited February 2013
    I get the concept and it only took reading the first post one time. The topic in discussion is honoring tragedy regardless of HOW it is done. The original poster simply provided a ship idea that they could do it with.

    I for one like the idea. It would be neat to see something done in honor of real space exploration and the brave men and women who gave their lives in that pursuit.

    Let Cryptic come up with the stats of the ship and all that stuff. The idea of doing a tribute is actually very cool in my opinion.

    Please people, READ the entire post and see what the person is asking before jumping to conclusions.
  • edited February 2013
    This content has been removed.
  • dkeith2011dkeith2011 Member Posts: 595 Arc User
    edited February 2013
    I was watching the launch live myself. Come to think of it, I never watched another one live after that.

    I have no problem with a new design honoring the memory of the Challenger and her crew.
  • pingaheadpingahead Member Posts: 249 Arc User
    edited February 2013
    How about we forget about the ship.

    Have cryptic put a Space Exploration Museum on Earth's moon that you can transport to and have a good time "Path to 2409" style.

    And let them charge 100 dil admission.
  • a90211a90211 Member Posts: 27 Arc User
    edited March 2013
    pingahead wrote: »
    How about we forget about the ship.

    Have cryptic put a Space Exploration Museum on Earth's moon that you can transport to and have a good time "Path to 2409" style.

    And let them charge 100 dil admission.
    That would be an awesome idea as well (minus the dill charge)
  • captainmooshroomcaptainmooshroom Member Posts: 2 Arc User
    edited April 2013
    Star Trek - USS Challenger

    GENERAL INFORMATION

    Name: United Star Ship Challenger
    Registry Number: NCC-30099
    Class Designation: Insignia-Class Starship
    Ship Category: Multi-role Explorer
    Commanding Officer: Rear Adm. Nathan Benjamin

    CONSTRUCTION & DEVELOPMENT

    ASDB Research & Development: SD233801.22
    Construction Began: SD239203.05
    Construction Completed: SD240711.10
    Shakedown Cruise: SD240711.20
    Maiden Voyage: SD240808.10 - Onward
    Next Scheduled Major Upgrade: SD241001.22
    Expected Hull Life: 120 Years
    Construction Site: Utopia Planitia Fleet Yards

    Senior Designers:
    Admiral Jonathan Decker (Project Administrator)
    Admiral Mark Kingsnorth (Original Designer)
    Admiral Jessica Deborah Derin Ferr (Finalize Construction 2385)

    >> Armaments >>
    Phasers

    Total Arrays - 15 Type XII
    Core

    6 ventral strips [3 mid-fore, 2 aft, 1 belly-aft (across the aft curve)]
    5 dorsal strips [3 mid-fore, 2 mid-aft]
    Type-I Module (x2)

    1 dorsal strip
    Type-III Module (x2)

    1 ventral strip
    Range - 300,000 Km

    Torpedoes (Quantum/Photon)

    Launcher Arrays - 2; fore/aft

    Launchers Per Array - 2 Launchers
    Range: 4,500,000 Km
    Maximum Spread - 6 torpedoes per array
    Standard Torpedo Capacity

    Mark Q-II Quantum - 200 (350 maximum)
    Warhead: Class-A (300 isotons)
    Mark V Photon - 350 (400 maximum)
    Warhead: Class-7 (225 isotons)
    Mark T07 Tricolbalt Devices - 12 (16 max; optional)
    Warhead: Class-1 (1,000 isotons)
    >> Hide Defenses >>
    Primary Hull
    Heavy Duranium/Tritanium Triple Layer
    Dual-Layer High Density Ablative Armor (15cm)

    Secondary Hull Bulkheads
    Insulated Duranium Layer

    Multi-Layered Shield Output Systems
    Regenerative Shielding
    Adaptive Metaphasic Shielding
    Emergency Structural Integrity Fields

    Internal Systems
    Emergency Blast Doors & Bulkheads
    Level 12 Force-Field Emitters

    >> DIMENSIONS >>
    Length: 650m
    Beam : 357m (saucer beam=325m)
    Height: 67m
    Decks : 20

    >> SHIP'S COMPLIMENT >>
    Starfleet Officers
    Core: 36 (max: 38)
    Modules: 145

    Starfleet Enlisted
    Core: 144 (max: 150)
    Modules: 435

    Total Starfleet Crew: 760

    Starfleet Marines
    Core: 84 (max:100)
    Core MACOs: 16 (4 fire-teams, including unit command)

    Civilian/VIP Personnel
    Core: 16 (multi-occupant suites on deck 3)
    Modules: varies per module

    Total Personnel: 116

    Grand Total: 876

    Emergency Capacity: 1,000 Additional personnel
    Emergency Capacity w/8 Evac modules: 24,000 (8-evac modules) + 1,000 (core) = 25,000

    >> CORE SUPPORT VESSELS >>
    1 Insignia-Class Captain's Yacht (embedded in ventral saucer)
    A medium- to long-ranged craft that can act independently of its origin vessel. It can be used by the captain to get away from the stresses of command, shuttle VIPs or be used on away missions that the captain needs only to attend. Much like the Sovereign class the Insignia's yacht is safely tucked away near the forward torpedo array. Unlike the Sovereign's, it has been outfitted for a more multirole operation, rather than strictly the captain and VIP shuttle. The tactical abilities have been uprated to compensate for the possible missions into hostile territory, the aft compartment has been made module and advances in propulsion has made it faster.

    Cockpit has a similar layout, albeit shorter, layout than the Danube runabout. Not constructed to facilitate multiple Starfleet officers, it has a station for both pilot and operations with both stations capable of performing tactical and scientific functions. To make use of space there is a stand up console for the 2-person transporter that can be rotated 180-degrees where certain functions can be transferred to a third flight officer.

    Amidships there is a modular compartment that serves as a flight lounge for passengers and crew. A number of couches, chairs and replicator service allows for a comfortable flight. Like the lounge the aft compartment contains access corridor with two VIP staterooms on either side with bunk beds and minimal furnishings. In the aft is the captain's cabin which has nearly twice the amount of room of a single stateroom. Each VIP stateroom can sleep 2 people comfortably in bunks and there is a queen-sized bed in the captain's cabin.
    Designation: - Anisha ICCY-018
    Capacity: 1-3 flight crew, 24 passengers comfortably (40 emergency capacity)
    Dimensions: 33.38m (l) x 22.5m (w) x 12.0m (h); 1 deck with cargo attic and external engineering compartments
    Tactical: 6 Type-VI phasers (2-fore arcs, 1-dorsal, 1-ventral, 2-aft arcs), 2 micro-torpedo launchers (fore), regenerative-shielding, tritanium/deuranium hull with emergency forcefields generators
    Power: 5500-millicochrane warp core transferring power to two lateral nacelles, one impulse reactor driving 2 750-millicochrane impulse engines
    Speed: Warp 5.2 (cruise), 5.7 max (12-hours); 0.25c impulse power; standard RCS thruster assemblies
    Layout: front to aft, Cockpit [6.70m x 3.65m], Doorway corridor [1.93m x 9.31m], Passenger Cabin/Lounge [7.38m x 12.20m] (including cargo storage), staterooms 1 & 2 [3.21m x 5.2m], staterooms 3 & 4 [3.21m x 4.8m], engineering rooms 1 & 2 [3.21m x 3.85m], captain's cabin [6.74m x 5.78m]

    2 Delta Flyer-Class Runabouts (following housed in aft shuttle bay)
    - Sally Ride DFC-025
    - Weitz DFC-019

    2 Type-8 Personnel Shuttles
    - McAuliffe 30099/1
    - Jarvis 3009/2

    3 Type-9 Personnel Shuttles
    - Resnik 30099/3
    - Onizuka 30099/4
    - McNair 30099/5

    2 Type-11 Personnel Shuttles
    - Scobee 30099/6
    - Smith 30099/7

    2 Type-II Modular Workbees
    - WB-9901
    - WB-9902

    2 Type-M1 Sphinx Workpods
    - SWP-09901
    - SWP-09902

    >> COMPUTER SYSTEMS >>
    Primary Core (Main) - AC16-Y7 Bio-Neural Series Core
    Operating System - LCARS & HCARS
    Number of Dedicated Core Modules - 1000
    Computations per picosecond - 650 million
    Storage Capacity/Module - 200 million petaquads

    Secondary Core (Engineering) - AC-10E Bio-Neural Engineering Core
    Operating System - LCARS & HCARS
    Number of Dedicated Core Modules - 700
    Computations per picosecond - 250 million
    Storage Capacity/Module - 500 million teraquads

    Optical Data Network (ODN) - Bio/Neural R2 (gelpacks)
    ODN Bandwidth - 100 teraquads/picosecond
    Diagnostic Framework - Organic contamination and infection correction routines

    >> PROPULSION SYSTEMS >>
    WARP DRIVE PROPULSION SYSTEMS
    Primary Propulsion Engines
    1600+ Cochrane Warp Drive generated between two warp nacelles of 17 coils
    Maximum Output - 4500 teradynes
    Cruising Speed - Warp 8 (W8)
    Cruising Speed Duration - 50 days
    Max Speed - Warp 9.8
    Max Speed Duration - 18 hours

    SLIPSTREAM PROPULSION SYSTEMS
    Quantum Slipstream Drive Assembly
    Secondary and Escape Engines
    Cruising Speed - Quantum 1 (Q1)*
    Cruising Warp Equivalent - ~9.995 (3.32 l.yrs per hour)
    Cruising Duration - 3 days
    Maximum Speed - Quantum 1.15 (Q1.15)
    Maximum Warp Equivalent - ~9.997 (4.27 l.yrs per hour)
    Maximum Duration - 6 hours

    This is a prototype and as such the first stable factor achieved has been set as Factor 1. This is not the same as USS Voyager's projected speed which would have eventually torn the ship apart.
    Note: The slipstream drive is still highly experimental. The drive does work, but at the cost of greater consumption of fuel and reserves. At this time Starfleet Command does not recommend its use as a primary propulsion engine.
    IMPULSE PROPULSION SYSTEMS
    Inter-planetary System Engine
    IPS Fuel - Slush Cryogenic Deuterium/Tritium
    Impulse Cell Reactors - 2 clusters of 8 reactors
    Impulse Engines - 2 standard mass drivers designed for Insignia Class
    Cruise Speed - 0.25c
    Maximum Speed - 0.75c

    >> MAIN POWER SYSTEM >>
    Primary Reactor (Warp) - Type 9 Matter/Anti-Matter Reaction Assembly (M/ARA)
    Fuel (MRI) - Supercritical Cryogenic Deuterium
    Fuel (ARI) - Supercritical Cryogenic Anti-Hydrogen
    M/A Reaction Moderating Element - Dilithium
    Fuel Replenishment - Bussard Scoops / Antimatter Generator

    AUXILIARY AND EMERGENCY POWER SYSTEMS
    Fusion Reactor Cells - 12 clusters of 4 reactors
    Emergency Power Batteries - 12 rechargeable banks (~2 hours recharge at full power)
    Emergency Power Duration - Typically 21 days, depending on energy usage

    >> TRANSPORTER SYSTEMS >>
    Personnel Transporters
    Number - 14
    Capacity - 8 persons + 1 cargo (centre)
    Rate - 5 minutes per energize; 96 persons per hour per transporter
    Max Payload - 900kg (1,763 lbs)
    Range - 40,000 Km

    Emergency Transporters (send only)
    Number - 8
    Capacity - 12 persons
    Rate - 5 minutes per energize; 144 persons per hour per transporter
    Max Payload - 900kg (1,763 lbs)
    Range - 15,000 Km

    Cargo Transporters
    Number - 6
    Capacity - 25 persons
    Rate - 5 minutes per energize; 300 persons per hour per transporter
    Max Payload - 900 metric tonnes
    Range - 40,000 Km

    >> TRACTOR SYSTEMS >>
    Number of emitters - 2 (fore/aft)
    Type - Multiphase subspace graviton beam
    Output - 475 millicochranes
    Range - varies on size (less massive = more range); typical ~30,000km
    Capable of warp towing
    Towing through a slipstream has been untested

    >> COMMUNICATIONS SYSTEMS >>
    Ship-to-Ship/Ground Transmissions - Holographic, Voice & Data
    Personal Communicator Range - 2,000 Km
    Ship to Ground Range - 60,000 - 120,000 Km
    Communications Bandwidth - 40 kiloquads/second
    Subspace Speed - 9.99999 warp
    Subspace Communications Array

    >> EMERGENCY EVACUATION >>
    Maximum Transport Capacity per hour (Total = 454)
    Personnel Transporters = 14 transporters x 8 people = 112
    Cargo Bay Transporters = 6 transporters x 25 people = 150
    Emergency Transporters = 16 transporters x 12 people = 192

    Escape pods/lifeboats (Core Capacity = 512 People; Capacity with modules = 1,264)
    Type: 8 Person Pods that are heavily shielded with independent integrated systems and provisions for several weeks
    Saucer Section (132)

    38 core (permanent)
    94 in standard module set
    Secondary Hull (26)

    26 core (permanent)

    All 100% true from the wiki and forums. Thanks for reading and subscribe! youtube.com/cmooshroom
  • captainmooshroomcaptainmooshroom Member Posts: 2 Arc User
    edited April 2013
    Anyway here's the full deck layout of the USS Challenger.

    Deck Layout

    Deck 1

    Bridge (mid-fore)
    CO Office (middeck)
    Central Saucer Distribution Column
    Captain's Ready Room (fore of bridge)
    Escape Pods (middeck)
    Observation Lounge (behind bridge)
    Primary Communications Array
    Reinforcing bulkheads, superstructure and shielding nodes
    XO Office (middeck)
    VIP Conference Room (aft)
    Weapons Locker 1-2
    Deck 2

    Auxiliary Reactors and fuel assemblies
    Captain's Dining Room (mid-aft)
    Central Saucer Distribution Column
    CO Quarters (aft)
    Emergency Batteries
    Emergency Transporters (mid)
    Escape Pods (mid-fore)
    EVA Airlocks (mid)
    Officer's Mess (fore; capacity: 50)
    Senior Staff's Quarters
    XO Quarters (aft)
    Deck 3

    Administrative Complex
    Chief of the Boat's (COB) Office
    Chief of Operations (COO) Office
    Spare Guest Offices 1-4
    Arboretum (upper; aft)
    Central Saucer Distribution Column
    Counselling Offices
    Chief Counsellor?s (CC) Office
    Therapy Rooms 1-5
    Temporary Lockdown
    Dorsal Sensor Net Arrays
    Forward Sensor Net Arrays
    Main Sickbay Complex (mid-deck)
    Chief Nursing Officer's (CNO) Office
    Chief Medical Officer's (CMO) Office
    Clinic Labs 1-2 [4-person labs used for lab, microbiology, pathology and blood specimen tests]
    Examination Rooms 1-4 [private rooms with examination bio-table, sterile basin, storage and chair]
    Medical Isolation & Intensive Care Units 1-5 [4-bed isolated units]
    Operating Theatre 1-2
    Recovery Ward [36-beds]; with advanced in medicine most treatments don't require any bedtime that cannot be done in a crewman's quarters
    Stasis Drawers 1-24
    Treatment Rooms 1-2 [minor surgery, private treatments..etc]
    Triage [8-biobeds, 2 isolation-biobeds with full-body diagnostic arrays]
    Medical Research Labs 1-4
    Module Connector Systems
    Morgue
    Officer's Quarters (Senior)
    Transporter Rooms (1-4; mid-fore)
    VIP Quarters
    Weapons Locker 1-2
    Deck 4

    Arboretum (lower; aft)
    Atmospheric Reprocessing Systems and sub-controls (life support)
    Central Saucer Distribution Column
    Emergency Transporters (mid)
    EVA Airlocks (mid)
    Fitness Center (Locker Room, Showers, Exercise Chambers, Health Club)
    Library and Research Centre
    Movie Theatre
    Module Connector Systems
    Officer Quarters (Junior)
    Transporter Rooms' Assemblies
    Deck 5

    Astrometrics Dome (upper)
    Central Saucer Distribution Column
    Crew Lounge (fore; smaller leisure and games lounge)
    Crew "Main" Mess Hall (mid-deck; capacity: 150)
    Crew Quarters (Senior Enlisted)
    Computer Core (primary, upper)
    Deuterium Storage (impulse; auxiliary)
    Deuterium filler assemblies
    Deuterium distribution pumps
    Escape Pods
    Module Connector Systems
    Officer Quarters (Junior)
    Weapons Lockers 1-2
    Deck 6

    Atmospheric Reprocessing and sub-controls
    Astrometrics Dome (mid; entry)
    Central Saucer Distribution Column
    Computer Core (primary, mid)
    Computer Core Control Room
    Crew Quarters
    Emergency Transporters (mid)
    EVA Airlocks (mid)
    Holodeck (1-6, upper)
    Module Connector Systems
    Deck 7

    Auxiliary Reactors and fuel assemblies
    Astrometrics Dome (lower; entry)
    Central Saucer Distribution Column
    Computer Core (primary, mid)
    Crew Quarters
    Emergency Batteries
    Engineering Storage (aft)
    Holodeck (1-6, entry)
    Holodeck Optical Processors
    Holodeck Emitter assemblies
    Hydroponic Bays 1-6
    Impulse Engines & Reactors (upper)
    Main Shuttlebay (upper)
    Main Shuttlebay Operations/Mezzanine
    Matter/Antimatter Reactor Core (upper)
    Matter Stream Assembly (upper)
    Module Connector Systems
    Science Labs 1-10
    Stellar Cartography (mid)
    Deck 8

    Atmospheric Reprocessing and sub-controls
    Auditorium (upper)
    Central Saucer Distribution Column
    Computer Core (primary, lower)
    Crew "Engineering" Mess Hall (mid-aft; capacity: 100)
    Crew Quarters
    Emergency Transporters (mid)
    EVA Airlocks (mid)
    Flight Briefing Room (aft)
    Holodeck Power Cores and Support
    Impulse Engines & Reactors (lower)
    Main Shuttle bay (launch deck; entry; 73.3m x 32.5m-65.0m [ceiling rounds] (~2382.25 sq.m avg.))
    Main Shuttle bay Elevator
    Matter/Antimatter Reactor Core
    Module Connector Systems
    Weapons Locker 1-2
    Deck 9

    Auditorium (entry)
    Central Saucer Distribution Column
    Chief Science Officer's (CSO) Office
    Crew Quarters
    Emergency Transporters (mid)
    EVA Airlocks (mid)
    Fitness Center (Locker Room, Showers, Exercise Chambers, Health Club; mid-aft)
    Forward Lounge (fore; similar to Enterprise-D ten-forward)
    Holodeck (7-8, upper)
    Matter/Antimatter Reactor Core
    Module Connector Systems
    Shuttle Maintenance (upper)
    Transporter Rooms (5-8; mid-fore)
    Transporter Room (11-12; aft)
    Deck 10

    Atmospheric Reprocessing and sub-controls
    Central Saucer Distribution Column
    Crew Quarters
    Emergency Transporters (mid)
    Engineering Sickbay
    Engineering Machine Room
    Engineering Workshops
    Environmental Control (primary; mid)
    EVA Airlocks (mid)
    Holodeck (7-8, entry)
    Matter/Antimatter Reactor Core
    Module Connector Systems
    Peripheral Sensor Net Arrays
    Rear Sensor Net Array (upper)
    Shuttle Maintenance (lower; entry; 86.6m x 65.0m (5633.3 sq.m))
    Shuttle Bay Elevators
    Transporter Rooms' Assemblies
    Deck 11

    Aft Lounge (aft; for all those hardworking engineers and shuttle support staff)
    Auxiliary Reactors and fuel assemblies
    Central Saucer Distribution Column
    Emergency Batteries
    Emergency Transporters (mid)
    EVA Airlocks (mid)
    Matter/Antimatter Reactor Core
    Module Connector Systems
    Training & Educational Facilities (mid-fore)
    Weapons Locker 1-2
    Deck 12

    Aft Phaser Control Room
    Captain's Yacht Docking Bay
    Central Saucer Distribution Column
    Crew Quarters
    Engineering Labs 1-4
    Escape Pods
    Module Connector Systems
    Rear Sensor Net Array (lower)
    M/AM Reaction Chamber (upper)
    Main Engineering (upper)
    Secondary Navigation Array
    Tractor Beam (upper; fore)
    Deck 13

    Armoury (primary)
    Atmospheric Reprocessing and sub-controls
    Auxiliary Reactors and fuel assemblies
    Central Saucer Distribution Column (Lower)
    Chief Engineer's (CEO) Office
    Crew Quarters
    Emergency Batteries
    Engineering Labs 4-6
    Industrial Replicators 1-4
    Main Engineering (lower)
    M/AM Reaction Chamber (lower)
    Marine Quarters (mid), enough for 100 marine/MACOs
    Marine Briefing Room
    Matter/Antimatter Reactor Core
    Peripheral Sensor Net Arrays
    Photon Torpedo Launcher & Bay (fore)
    Primary Machine/Engineering Workshop
    Secondary Bridge (similar to Sovereign; used only when primary is inoperable, seized or destroyed)
    Secondary Communications Array
    Security Complex
    Brig 12 2-person cells
    Briefing Conference Room
    Chief Security Office
    Chief Tactical Office
    Intelligence/Tactical Office
    Interrogation Rooms 1-4
    Training Room
    Weapons Range
    Tractor Beam (lower; fore)
    Deck 14

    Cargo Bay 3 (upper; aft)
    Crew Quarters
    Engineering Computer Core (upper)
    Matter/Antimatter Reactor Core
    Weapon Lockers 1-2
    Deck 15

    Cargo Bay 3 (entry; aft)
    Crew Quarters
    Deflector Assembly (upper)
    Emergency Transporters (mid)
    Engineering Computer Core
    Escape Pods
    EVA Airlocks (mid)
    Life Support Systems (Atmospheric & Water Reprocessing Systems)
    Main Sensor & Navigational Array (upper)
    Matter/Antimatter Reactor Core
    Transporter Room (9-10; aft)
    Deck 16

    Crew Quarters
    Deflector Dish
    Engineering Computer Core
    Environmental Control (auxiliary; fore)
    Focusing Coils
    Long Ranged Sensor Assembly
    Navigational Array
    Matter/Antimatter Reactor Core
    Tractor Beam (upper; aft)
    Transporter Rooms' Assemblies
    Deck 17

    Armoury (secondary)
    Aft Torpedo Storage and Control
    Antimatter Filler Ports
    Antimatter Generator
    Antimatter Storage Tanks
    Atmospheric Reprocessing and sub-controls+ Cargo Bay 1 & 2 (upper; mid)
    Auxiliary Reactors and fuel assemblies
    Crew Quarters
    Deflector Assembly (lower)
    Deflector Control
    Emergency Batteries
    Engineering Computer Core (lower)
    Matter/Antimatter Reactor Core (lower)
    Tractor Beam (lower; aft)
    Deck 18

    Aft Torpedo Array and Launchers
    Antimatter Stream Assembly (lower)
    Cargo Bay 1 & 2 (entry; mid)
    Crew Quarters
    Deck 19

    Cargo Bay Transporter Assemblies
    Primary Replicator BioMatter Storage Tanks
    Waste Management and Recycling (upper)
    Warp Core Ejection Accelerator Conduit
    Deck 20

    Atmospheric Reprocessing and sub-controls
    Auxiliary Reactors and fuel assemblies
    Emergency Batteries
    Warp Core Ejection Assembly & Hatch
    Waste Management and Recycling (lower)
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