As I understand it, the only way these designs could be used in STO is if the artist donated them for free.
The same tax laws that kept him out of the Enterprise-F contest would keep him out of any future contest as well, unless something has changed that is.
But if the designs were simply donated and he received no payment that carried a cash value (only a design credit for example) then it should be fine.
But I don't see Cryptic going fishing for a fan design any time soon.
I'm new to these forums so bear with me, but I'd like to submit an idea for you to mull over. I was looking for pictures of the enterprise on Google when I came across a pic from when STO was designing the new Enterprise. The name on this ship was the USS Challenger NCC-30099, but what really caught my eye was the chevron section. It looked like it could vector into eight pie shaped sections while the drive section still had the main bridge attached. "light bulb" what if each section of this ship was to be named after one member of the shuttle Challenger crew. A perfect tribute to a crew that didn't escape tragedy. the chevron would have to be either 7 or 6 sections to account for each person, and with six, the drive could be named for the captain of this crew. So, what do you think? I wish I could put that picture I saw in this forum so you can see it for your self. I would also want very nice specs on it (if cryptic makes this ship) such as:
I'm new to these forums so bear with me, but I'd like to submit an idea for you to mull over. I was looking for pictures of the enterprise on Google when I came across a pic from when STO was designing the new Enterprise. The name on this ship was the USS Challenger NCC-30099, but what really caught my eye was the chevron section. It looked like it could vector into eight pie shaped sections while the drive section still had the main bridge attached. "light bulb" what if each section of this ship was to be named after one member of the shuttle Challenger crew. A perfect tribute to a crew that didn't escape tragedy. the chevron would have to be either 7 or 6 sections to account for each person, and with six, the drive could be named for the captain of this crew. So, what do you think? I wish I could put that picture I saw in this forum so you can see it for your self. I would also want very nice specs on it (if cryptic makes this ship) such as:
And "a LITTLE exaggerated"? Do you not understand why this entire enterprise is sickeningly crass? Here, try this:
Hull: 40,000
Shields: 1.1
Crew: 200 (I'll let you keep this one)
Turn rate: 10
Impulse modifier: .20 (tied for fastest in the game - do you realize what impule modifier does and how ridiculous 1.0 would be, let alone almost 3?)
Bridge: CM tac, LTC universal, LTC eng, LT sci (carrier style, trade ensign for a second LTC)
4/4 weapons
Consoles: 4 tac, 3/3
Equips cannons
MVC module
+10 weapons/shields
These stats are already OP enough that it would probably beat out the three packs, at least individually and not in sets. Overpowered is a game of inches and feet, not parsecs.
I'm just going to keep saying this until you all get it, I almost couldn't care less about the stats of this ship. all I want is something that pays the ultimate homage to the sacrifices made in the shuttle program. THAT'S IT. please just tell me what you think of my idea to put something like this in the game, the stats don't matter, the ship name/class doesn't matter. I want to know what you think of my idea to have an in-game ship that directly honors the memory of one of the space shuttles.
And "a LITTLE exaggerated"? Do you not understand why this entire enterprise is sickeningly crass? Here, try this:
Hull: 40,000
Shields: 1.1
Crew: 200 (I'll let you keep this one)
Turn rate: 10
Impulse modifier: .20 (tied for fastest in the game - do you realize what impule modifier does and how ridiculous 1.0 would be, let alone almost 3?)
Bridge: CM tac, LTC universal, LTC eng, LT sci (carrier style, trade ensign for a second LTC)
4/4 weapons
Consoles: 4 tac, 3/3
Equips cannons
MVC module
+10 weapons/shields
These stats are already OP enough that it would probably beat out the three packs, at least individually and not in sets. Overpowered is a game of inches and feet, not parsecs.
although I could live with some of your stats, hevach
I get the concept and it only took reading the first post one time. The topic in discussion is honoring tragedy regardless of HOW it is done. The original poster simply provided a ship idea that they could do it with.
I for one like the idea. It would be neat to see something done in honor of real space exploration and the brave men and women who gave their lives in that pursuit.
Let Cryptic come up with the stats of the ship and all that stuff. The idea of doing a tribute is actually very cool in my opinion.
Please people, READ the entire post and see what the person is asking before jumping to conclusions.
Name: United Star Ship Challenger
Registry Number: NCC-30099
Class Designation: Insignia-Class Starship
Ship Category: Multi-role Explorer
Commanding Officer: Rear Adm. Nathan Benjamin
CONSTRUCTION & DEVELOPMENT
ASDB Research & Development: SD233801.22
Construction Began: SD239203.05
Construction Completed: SD240711.10
Shakedown Cruise: SD240711.20
Maiden Voyage: SD240808.10 - Onward
Next Scheduled Major Upgrade: SD241001.22
Expected Hull Life: 120 Years
Construction Site: Utopia Planitia Fleet Yards
Senior Designers:
Admiral Jonathan Decker (Project Administrator)
Admiral Mark Kingsnorth (Original Designer)
Admiral Jessica Deborah Derin Ferr (Finalize Construction 2385)
>> CORE SUPPORT VESSELS >>
1 Insignia-Class Captain's Yacht (embedded in ventral saucer)
A medium- to long-ranged craft that can act independently of its origin vessel. It can be used by the captain to get away from the stresses of command, shuttle VIPs or be used on away missions that the captain needs only to attend. Much like the Sovereign class the Insignia's yacht is safely tucked away near the forward torpedo array. Unlike the Sovereign's, it has been outfitted for a more multirole operation, rather than strictly the captain and VIP shuttle. The tactical abilities have been uprated to compensate for the possible missions into hostile territory, the aft compartment has been made module and advances in propulsion has made it faster.
Cockpit has a similar layout, albeit shorter, layout than the Danube runabout. Not constructed to facilitate multiple Starfleet officers, it has a station for both pilot and operations with both stations capable of performing tactical and scientific functions. To make use of space there is a stand up console for the 2-person transporter that can be rotated 180-degrees where certain functions can be transferred to a third flight officer.
Amidships there is a modular compartment that serves as a flight lounge for passengers and crew. A number of couches, chairs and replicator service allows for a comfortable flight. Like the lounge the aft compartment contains access corridor with two VIP staterooms on either side with bunk beds and minimal furnishings. In the aft is the captain's cabin which has nearly twice the amount of room of a single stateroom. Each VIP stateroom can sleep 2 people comfortably in bunks and there is a queen-sized bed in the captain's cabin.
Designation: - Anisha ICCY-018
Capacity: 1-3 flight crew, 24 passengers comfortably (40 emergency capacity)
Dimensions: 33.38m (l) x 22.5m (w) x 12.0m (h); 1 deck with cargo attic and external engineering compartments
Tactical: 6 Type-VI phasers (2-fore arcs, 1-dorsal, 1-ventral, 2-aft arcs), 2 micro-torpedo launchers (fore), regenerative-shielding, tritanium/deuranium hull with emergency forcefields generators
Power: 5500-millicochrane warp core transferring power to two lateral nacelles, one impulse reactor driving 2 750-millicochrane impulse engines
Speed: Warp 5.2 (cruise), 5.7 max (12-hours); 0.25c impulse power; standard RCS thruster assemblies
Layout: front to aft, Cockpit [6.70m x 3.65m], Doorway corridor [1.93m x 9.31m], Passenger Cabin/Lounge [7.38m x 12.20m] (including cargo storage), staterooms 1 & 2 [3.21m x 5.2m], staterooms 3 & 4 [3.21m x 4.8m], engineering rooms 1 & 2 [3.21m x 3.85m], captain's cabin [6.74m x 5.78m]
2 Type-11 Personnel Shuttles
- Scobee 30099/6
- Smith 30099/7
2 Type-II Modular Workbees
- WB-9901
- WB-9902
2 Type-M1 Sphinx Workpods
- SWP-09901
- SWP-09902
>> COMPUTER SYSTEMS >>
Primary Core (Main) - AC16-Y7 Bio-Neural Series Core
Operating System - LCARS & HCARS
Number of Dedicated Core Modules - 1000
Computations per picosecond - 650 million
Storage Capacity/Module - 200 million petaquads
Secondary Core (Engineering) - AC-10E Bio-Neural Engineering Core
Operating System - LCARS & HCARS
Number of Dedicated Core Modules - 700
Computations per picosecond - 250 million
Storage Capacity/Module - 500 million teraquads
>> PROPULSION SYSTEMS >>
WARP DRIVE PROPULSION SYSTEMS
Primary Propulsion Engines
1600+ Cochrane Warp Drive generated between two warp nacelles of 17 coils
Maximum Output - 4500 teradynes
Cruising Speed - Warp 8 (W8)
Cruising Speed Duration - 50 days
Max Speed - Warp 9.8
Max Speed Duration - 18 hours
SLIPSTREAM PROPULSION SYSTEMS
Quantum Slipstream Drive Assembly
Secondary and Escape Engines
Cruising Speed - Quantum 1 (Q1)*
Cruising Warp Equivalent - ~9.995 (3.32 l.yrs per hour)
Cruising Duration - 3 days
Maximum Speed - Quantum 1.15 (Q1.15)
Maximum Warp Equivalent - ~9.997 (4.27 l.yrs per hour)
Maximum Duration - 6 hours
This is a prototype and as such the first stable factor achieved has been set as Factor 1. This is not the same as USS Voyager's projected speed which would have eventually torn the ship apart.
Note: The slipstream drive is still highly experimental. The drive does work, but at the cost of greater consumption of fuel and reserves. At this time Starfleet Command does not recommend its use as a primary propulsion engine.
IMPULSE PROPULSION SYSTEMS
Inter-planetary System Engine
IPS Fuel - Slush Cryogenic Deuterium/Tritium
Impulse Cell Reactors - 2 clusters of 8 reactors
Impulse Engines - 2 standard mass drivers designed for Insignia Class
Cruise Speed - 0.25c
Maximum Speed - 0.75c
>> MAIN POWER SYSTEM >>
Primary Reactor (Warp) - Type 9 Matter/Anti-Matter Reaction Assembly (M/ARA)
Fuel (MRI) - Supercritical Cryogenic Deuterium
Fuel (ARI) - Supercritical Cryogenic Anti-Hydrogen
M/A Reaction Moderating Element - Dilithium
Fuel Replenishment - Bussard Scoops / Antimatter Generator
AUXILIARY AND EMERGENCY POWER SYSTEMS
Fusion Reactor Cells - 12 clusters of 4 reactors
Emergency Power Batteries - 12 rechargeable banks (~2 hours recharge at full power)
Emergency Power Duration - Typically 21 days, depending on energy usage
>> TRANSPORTER SYSTEMS >>
Personnel Transporters
Number - 14
Capacity - 8 persons + 1 cargo (centre)
Rate - 5 minutes per energize; 96 persons per hour per transporter
Max Payload - 900kg (1,763 lbs)
Range - 40,000 Km
Emergency Transporters (send only)
Number - 8
Capacity - 12 persons
Rate - 5 minutes per energize; 144 persons per hour per transporter
Max Payload - 900kg (1,763 lbs)
Range - 15,000 Km
Cargo Transporters
Number - 6
Capacity - 25 persons
Rate - 5 minutes per energize; 300 persons per hour per transporter
Max Payload - 900 metric tonnes
Range - 40,000 Km
>> TRACTOR SYSTEMS >>
Number of emitters - 2 (fore/aft)
Type - Multiphase subspace graviton beam
Output - 475 millicochranes
Range - varies on size (less massive = more range); typical ~30,000km
Capable of warp towing
Towing through a slipstream has been untested
>> COMMUNICATIONS SYSTEMS >>
Ship-to-Ship/Ground Transmissions - Holographic, Voice & Data
Personal Communicator Range - 2,000 Km
Ship to Ground Range - 60,000 - 120,000 Km
Communications Bandwidth - 40 kiloquads/second
Subspace Speed - 9.99999 warp
Subspace Communications Array
>> EMERGENCY EVACUATION >>
Maximum Transport Capacity per hour (Total = 454)
Personnel Transporters = 14 transporters x 8 people = 112
Cargo Bay Transporters = 6 transporters x 25 people = 150
Emergency Transporters = 16 transporters x 12 people = 192
Escape pods/lifeboats (Core Capacity = 512 People; Capacity with modules = 1,264)
Type: 8 Person Pods that are heavily shielded with independent integrated systems and provisions for several weeks
Saucer Section (132)
38 core (permanent)
94 in standard module set
Secondary Hull (26)
26 core (permanent)
All 100% true from the wiki and forums. Thanks for reading and subscribe! youtube.com/cmooshroom
Anyway here's the full deck layout of the USS Challenger.
Deck Layout
Deck 1
Bridge (mid-fore)
CO Office (middeck)
Central Saucer Distribution Column
Captain's Ready Room (fore of bridge)
Escape Pods (middeck)
Observation Lounge (behind bridge)
Primary Communications Array
Reinforcing bulkheads, superstructure and shielding nodes
XO Office (middeck)
VIP Conference Room (aft)
Weapons Locker 1-2
Deck 2
Auxiliary Reactors and fuel assemblies
Captain's Dining Room (mid-aft)
Central Saucer Distribution Column
CO Quarters (aft)
Emergency Batteries
Emergency Transporters (mid)
Escape Pods (mid-fore)
EVA Airlocks (mid)
Officer's Mess (fore; capacity: 50)
Senior Staff's Quarters
XO Quarters (aft)
Deck 3
Administrative Complex
Chief of the Boat's (COB) Office
Chief of Operations (COO) Office
Spare Guest Offices 1-4
Arboretum (upper; aft)
Central Saucer Distribution Column
Counselling Offices
Chief Counsellor?s (CC) Office
Therapy Rooms 1-5
Temporary Lockdown
Dorsal Sensor Net Arrays
Forward Sensor Net Arrays
Main Sickbay Complex (mid-deck)
Chief Nursing Officer's (CNO) Office
Chief Medical Officer's (CMO) Office
Clinic Labs 1-2 [4-person labs used for lab, microbiology, pathology and blood specimen tests]
Examination Rooms 1-4 [private rooms with examination bio-table, sterile basin, storage and chair]
Medical Isolation & Intensive Care Units 1-5 [4-bed isolated units]
Operating Theatre 1-2
Recovery Ward [36-beds]; with advanced in medicine most treatments don't require any bedtime that cannot be done in a crewman's quarters
Stasis Drawers 1-24
Treatment Rooms 1-2 [minor surgery, private treatments..etc]
Triage [8-biobeds, 2 isolation-biobeds with full-body diagnostic arrays]
Medical Research Labs 1-4
Module Connector Systems
Morgue
Officer's Quarters (Senior)
Transporter Rooms (1-4; mid-fore)
VIP Quarters
Weapons Locker 1-2
Deck 4
Arboretum (lower; aft)
Atmospheric Reprocessing Systems and sub-controls (life support)
Central Saucer Distribution Column
Emergency Transporters (mid)
EVA Airlocks (mid)
Fitness Center (Locker Room, Showers, Exercise Chambers, Health Club)
Library and Research Centre
Movie Theatre
Module Connector Systems
Officer Quarters (Junior)
Transporter Rooms' Assemblies
Deck 5
Astrometrics Dome (upper)
Central Saucer Distribution Column
Crew Lounge (fore; smaller leisure and games lounge)
Crew "Main" Mess Hall (mid-deck; capacity: 150)
Crew Quarters (Senior Enlisted)
Computer Core (primary, upper)
Deuterium Storage (impulse; auxiliary)
Deuterium filler assemblies
Deuterium distribution pumps
Escape Pods
Module Connector Systems
Officer Quarters (Junior)
Weapons Lockers 1-2
Deck 6
Atmospheric Reprocessing and sub-controls
Astrometrics Dome (mid; entry)
Central Saucer Distribution Column
Computer Core (primary, mid)
Computer Core Control Room
Crew Quarters
Emergency Transporters (mid)
EVA Airlocks (mid)
Holodeck (1-6, upper)
Module Connector Systems
Deck 7
Auxiliary Reactors and fuel assemblies
Astrometrics Dome (lower; entry)
Central Saucer Distribution Column
Computer Core (primary, mid)
Crew Quarters
Emergency Batteries
Engineering Storage (aft)
Holodeck (1-6, entry)
Holodeck Optical Processors
Holodeck Emitter assemblies
Hydroponic Bays 1-6
Impulse Engines & Reactors (upper)
Main Shuttlebay (upper)
Main Shuttlebay Operations/Mezzanine
Matter/Antimatter Reactor Core (upper)
Matter Stream Assembly (upper)
Module Connector Systems
Science Labs 1-10
Stellar Cartography (mid)
Deck 8
Atmospheric Reprocessing and sub-controls
Auditorium (upper)
Central Saucer Distribution Column
Computer Core (primary, lower)
Crew "Engineering" Mess Hall (mid-aft; capacity: 100)
Crew Quarters
Emergency Transporters (mid)
EVA Airlocks (mid)
Flight Briefing Room (aft)
Holodeck Power Cores and Support
Impulse Engines & Reactors (lower)
Main Shuttle bay (launch deck; entry; 73.3m x 32.5m-65.0m [ceiling rounds] (~2382.25 sq.m avg.))
Main Shuttle bay Elevator
Matter/Antimatter Reactor Core
Module Connector Systems
Weapons Locker 1-2
Deck 9
Auditorium (entry)
Central Saucer Distribution Column
Chief Science Officer's (CSO) Office
Crew Quarters
Emergency Transporters (mid)
EVA Airlocks (mid)
Fitness Center (Locker Room, Showers, Exercise Chambers, Health Club; mid-aft)
Forward Lounge (fore; similar to Enterprise-D ten-forward)
Holodeck (7-8, upper)
Matter/Antimatter Reactor Core
Module Connector Systems
Shuttle Maintenance (upper)
Transporter Rooms (5-8; mid-fore)
Transporter Room (11-12; aft)
Deck 10
Atmospheric Reprocessing and sub-controls
Central Saucer Distribution Column
Crew Quarters
Emergency Transporters (mid)
Engineering Sickbay
Engineering Machine Room
Engineering Workshops
Environmental Control (primary; mid)
EVA Airlocks (mid)
Holodeck (7-8, entry)
Matter/Antimatter Reactor Core
Module Connector Systems
Peripheral Sensor Net Arrays
Rear Sensor Net Array (upper)
Shuttle Maintenance (lower; entry; 86.6m x 65.0m (5633.3 sq.m))
Shuttle Bay Elevators
Transporter Rooms' Assemblies
Deck 11
Aft Lounge (aft; for all those hardworking engineers and shuttle support staff)
Auxiliary Reactors and fuel assemblies
Central Saucer Distribution Column
Emergency Batteries
Emergency Transporters (mid)
EVA Airlocks (mid)
Matter/Antimatter Reactor Core
Module Connector Systems
Training & Educational Facilities (mid-fore)
Weapons Locker 1-2
Deck 12
Aft Phaser Control Room
Captain's Yacht Docking Bay
Central Saucer Distribution Column
Crew Quarters
Engineering Labs 1-4
Escape Pods
Module Connector Systems
Rear Sensor Net Array (lower)
M/AM Reaction Chamber (upper)
Main Engineering (upper)
Secondary Navigation Array
Tractor Beam (upper; fore)
Deck 13
Armoury (primary)
Atmospheric Reprocessing and sub-controls
Auxiliary Reactors and fuel assemblies
Central Saucer Distribution Column (Lower)
Chief Engineer's (CEO) Office
Crew Quarters
Emergency Batteries
Engineering Labs 4-6
Industrial Replicators 1-4
Main Engineering (lower)
M/AM Reaction Chamber (lower)
Marine Quarters (mid), enough for 100 marine/MACOs
Marine Briefing Room
Matter/Antimatter Reactor Core
Peripheral Sensor Net Arrays
Photon Torpedo Launcher & Bay (fore)
Primary Machine/Engineering Workshop
Secondary Bridge (similar to Sovereign; used only when primary is inoperable, seized or destroyed)
Secondary Communications Array
Security Complex
Brig 12 2-person cells
Briefing Conference Room
Chief Security Office
Chief Tactical Office
Intelligence/Tactical Office
Interrogation Rooms 1-4
Training Room
Weapons Range
Tractor Beam (lower; fore)
Deck 14
Comments
The same tax laws that kept him out of the Enterprise-F contest would keep him out of any future contest as well, unless something has changed that is.
But if the designs were simply donated and he received no payment that carried a cash value (only a design credit for example) then it should be fine.
But I don't see Cryptic going fishing for a fan design any time soon.
Again: This is a FED Topic. Please dont put FED topics in General Discussion
FYI: 2 Commander Slots Really? Do you want the Empire to have to have a fleet to kill one ship!?!?!
And "a LITTLE exaggerated"? Do you not understand why this entire enterprise is sickeningly crass? Here, try this:
Hull: 40,000
Shields: 1.1
Crew: 200 (I'll let you keep this one)
Turn rate: 10
Impulse modifier: .20 (tied for fastest in the game - do you realize what impule modifier does and how ridiculous 1.0 would be, let alone almost 3?)
Bridge: CM tac, LTC universal, LTC eng, LT sci (carrier style, trade ensign for a second LTC)
4/4 weapons
Consoles: 4 tac, 3/3
Equips cannons
MVC module
+10 weapons/shields
These stats are already OP enough that it would probably beat out the three packs, at least individually and not in sets. Overpowered is a game of inches and feet, not parsecs.
Here, have a cookie.
I for one like the idea. It would be neat to see something done in honor of real space exploration and the brave men and women who gave their lives in that pursuit.
Let Cryptic come up with the stats of the ship and all that stuff. The idea of doing a tribute is actually very cool in my opinion.
Please people, READ the entire post and see what the person is asking before jumping to conclusions.
I have no problem with a new design honoring the memory of the Challenger and her crew.
Have cryptic put a Space Exploration Museum on Earth's moon that you can transport to and have a good time "Path to 2409" style.
And let them charge 100 dil admission.
GENERAL INFORMATION
Name: United Star Ship Challenger
Registry Number: NCC-30099
Class Designation: Insignia-Class Starship
Ship Category: Multi-role Explorer
Commanding Officer: Rear Adm. Nathan Benjamin
CONSTRUCTION & DEVELOPMENT
ASDB Research & Development: SD233801.22
Construction Began: SD239203.05
Construction Completed: SD240711.10
Shakedown Cruise: SD240711.20
Maiden Voyage: SD240808.10 - Onward
Next Scheduled Major Upgrade: SD241001.22
Expected Hull Life: 120 Years
Construction Site: Utopia Planitia Fleet Yards
Senior Designers:
Admiral Jonathan Decker (Project Administrator)
Admiral Mark Kingsnorth (Original Designer)
Admiral Jessica Deborah Derin Ferr (Finalize Construction 2385)
>> Armaments >>
Phasers
Total Arrays - 15 Type XII
Core
6 ventral strips [3 mid-fore, 2 aft, 1 belly-aft (across the aft curve)]
5 dorsal strips [3 mid-fore, 2 mid-aft]
Type-I Module (x2)
1 dorsal strip
Type-III Module (x2)
1 ventral strip
Range - 300,000 Km
Torpedoes (Quantum/Photon)
Launcher Arrays - 2; fore/aft
Launchers Per Array - 2 Launchers
Range: 4,500,000 Km
Maximum Spread - 6 torpedoes per array
Standard Torpedo Capacity
Mark Q-II Quantum - 200 (350 maximum)
Warhead: Class-A (300 isotons)
Mark V Photon - 350 (400 maximum)
Warhead: Class-7 (225 isotons)
Mark T07 Tricolbalt Devices - 12 (16 max; optional)
Warhead: Class-1 (1,000 isotons)
>> Hide Defenses >>
Primary Hull
Heavy Duranium/Tritanium Triple Layer
Dual-Layer High Density Ablative Armor (15cm)
Secondary Hull Bulkheads
Insulated Duranium Layer
Multi-Layered Shield Output Systems
Regenerative Shielding
Adaptive Metaphasic Shielding
Emergency Structural Integrity Fields
Internal Systems
Emergency Blast Doors & Bulkheads
Level 12 Force-Field Emitters
>> DIMENSIONS >>
Length: 650m
Beam : 357m (saucer beam=325m)
Height: 67m
Decks : 20
>> SHIP'S COMPLIMENT >>
Starfleet Officers
Core: 36 (max: 38)
Modules: 145
Starfleet Enlisted
Core: 144 (max: 150)
Modules: 435
Total Starfleet Crew: 760
Starfleet Marines
Core: 84 (max:100)
Core MACOs: 16 (4 fire-teams, including unit command)
Civilian/VIP Personnel
Core: 16 (multi-occupant suites on deck 3)
Modules: varies per module
Total Personnel: 116
Grand Total: 876
Emergency Capacity: 1,000 Additional personnel
Emergency Capacity w/8 Evac modules: 24,000 (8-evac modules) + 1,000 (core) = 25,000
>> CORE SUPPORT VESSELS >>
1 Insignia-Class Captain's Yacht (embedded in ventral saucer)
A medium- to long-ranged craft that can act independently of its origin vessel. It can be used by the captain to get away from the stresses of command, shuttle VIPs or be used on away missions that the captain needs only to attend. Much like the Sovereign class the Insignia's yacht is safely tucked away near the forward torpedo array. Unlike the Sovereign's, it has been outfitted for a more multirole operation, rather than strictly the captain and VIP shuttle. The tactical abilities have been uprated to compensate for the possible missions into hostile territory, the aft compartment has been made module and advances in propulsion has made it faster.
Cockpit has a similar layout, albeit shorter, layout than the Danube runabout. Not constructed to facilitate multiple Starfleet officers, it has a station for both pilot and operations with both stations capable of performing tactical and scientific functions. To make use of space there is a stand up console for the 2-person transporter that can be rotated 180-degrees where certain functions can be transferred to a third flight officer.
Amidships there is a modular compartment that serves as a flight lounge for passengers and crew. A number of couches, chairs and replicator service allows for a comfortable flight. Like the lounge the aft compartment contains access corridor with two VIP staterooms on either side with bunk beds and minimal furnishings. In the aft is the captain's cabin which has nearly twice the amount of room of a single stateroom. Each VIP stateroom can sleep 2 people comfortably in bunks and there is a queen-sized bed in the captain's cabin.
Designation: - Anisha ICCY-018
Capacity: 1-3 flight crew, 24 passengers comfortably (40 emergency capacity)
Dimensions: 33.38m (l) x 22.5m (w) x 12.0m (h); 1 deck with cargo attic and external engineering compartments
Tactical: 6 Type-VI phasers (2-fore arcs, 1-dorsal, 1-ventral, 2-aft arcs), 2 micro-torpedo launchers (fore), regenerative-shielding, tritanium/deuranium hull with emergency forcefields generators
Power: 5500-millicochrane warp core transferring power to two lateral nacelles, one impulse reactor driving 2 750-millicochrane impulse engines
Speed: Warp 5.2 (cruise), 5.7 max (12-hours); 0.25c impulse power; standard RCS thruster assemblies
Layout: front to aft, Cockpit [6.70m x 3.65m], Doorway corridor [1.93m x 9.31m], Passenger Cabin/Lounge [7.38m x 12.20m] (including cargo storage), staterooms 1 & 2 [3.21m x 5.2m], staterooms 3 & 4 [3.21m x 4.8m], engineering rooms 1 & 2 [3.21m x 3.85m], captain's cabin [6.74m x 5.78m]
2 Delta Flyer-Class Runabouts (following housed in aft shuttle bay)
- Sally Ride DFC-025
- Weitz DFC-019
2 Type-8 Personnel Shuttles
- McAuliffe 30099/1
- Jarvis 3009/2
3 Type-9 Personnel Shuttles
- Resnik 30099/3
- Onizuka 30099/4
- McNair 30099/5
2 Type-11 Personnel Shuttles
- Scobee 30099/6
- Smith 30099/7
2 Type-II Modular Workbees
- WB-9901
- WB-9902
2 Type-M1 Sphinx Workpods
- SWP-09901
- SWP-09902
>> COMPUTER SYSTEMS >>
Primary Core (Main) - AC16-Y7 Bio-Neural Series Core
Operating System - LCARS & HCARS
Number of Dedicated Core Modules - 1000
Computations per picosecond - 650 million
Storage Capacity/Module - 200 million petaquads
Secondary Core (Engineering) - AC-10E Bio-Neural Engineering Core
Operating System - LCARS & HCARS
Number of Dedicated Core Modules - 700
Computations per picosecond - 250 million
Storage Capacity/Module - 500 million teraquads
Optical Data Network (ODN) - Bio/Neural R2 (gelpacks)
ODN Bandwidth - 100 teraquads/picosecond
Diagnostic Framework - Organic contamination and infection correction routines
>> PROPULSION SYSTEMS >>
WARP DRIVE PROPULSION SYSTEMS
Primary Propulsion Engines
1600+ Cochrane Warp Drive generated between two warp nacelles of 17 coils
Maximum Output - 4500 teradynes
Cruising Speed - Warp 8 (W8)
Cruising Speed Duration - 50 days
Max Speed - Warp 9.8
Max Speed Duration - 18 hours
SLIPSTREAM PROPULSION SYSTEMS
Quantum Slipstream Drive Assembly
Secondary and Escape Engines
Cruising Speed - Quantum 1 (Q1)*
Cruising Warp Equivalent - ~9.995 (3.32 l.yrs per hour)
Cruising Duration - 3 days
Maximum Speed - Quantum 1.15 (Q1.15)
Maximum Warp Equivalent - ~9.997 (4.27 l.yrs per hour)
Maximum Duration - 6 hours
This is a prototype and as such the first stable factor achieved has been set as Factor 1. This is not the same as USS Voyager's projected speed which would have eventually torn the ship apart.
Note: The slipstream drive is still highly experimental. The drive does work, but at the cost of greater consumption of fuel and reserves. At this time Starfleet Command does not recommend its use as a primary propulsion engine.
IMPULSE PROPULSION SYSTEMS
Inter-planetary System Engine
IPS Fuel - Slush Cryogenic Deuterium/Tritium
Impulse Cell Reactors - 2 clusters of 8 reactors
Impulse Engines - 2 standard mass drivers designed for Insignia Class
Cruise Speed - 0.25c
Maximum Speed - 0.75c
>> MAIN POWER SYSTEM >>
Primary Reactor (Warp) - Type 9 Matter/Anti-Matter Reaction Assembly (M/ARA)
Fuel (MRI) - Supercritical Cryogenic Deuterium
Fuel (ARI) - Supercritical Cryogenic Anti-Hydrogen
M/A Reaction Moderating Element - Dilithium
Fuel Replenishment - Bussard Scoops / Antimatter Generator
AUXILIARY AND EMERGENCY POWER SYSTEMS
Fusion Reactor Cells - 12 clusters of 4 reactors
Emergency Power Batteries - 12 rechargeable banks (~2 hours recharge at full power)
Emergency Power Duration - Typically 21 days, depending on energy usage
>> TRANSPORTER SYSTEMS >>
Personnel Transporters
Number - 14
Capacity - 8 persons + 1 cargo (centre)
Rate - 5 minutes per energize; 96 persons per hour per transporter
Max Payload - 900kg (1,763 lbs)
Range - 40,000 Km
Emergency Transporters (send only)
Number - 8
Capacity - 12 persons
Rate - 5 minutes per energize; 144 persons per hour per transporter
Max Payload - 900kg (1,763 lbs)
Range - 15,000 Km
Cargo Transporters
Number - 6
Capacity - 25 persons
Rate - 5 minutes per energize; 300 persons per hour per transporter
Max Payload - 900 metric tonnes
Range - 40,000 Km
>> TRACTOR SYSTEMS >>
Number of emitters - 2 (fore/aft)
Type - Multiphase subspace graviton beam
Output - 475 millicochranes
Range - varies on size (less massive = more range); typical ~30,000km
Capable of warp towing
Towing through a slipstream has been untested
>> COMMUNICATIONS SYSTEMS >>
Ship-to-Ship/Ground Transmissions - Holographic, Voice & Data
Personal Communicator Range - 2,000 Km
Ship to Ground Range - 60,000 - 120,000 Km
Communications Bandwidth - 40 kiloquads/second
Subspace Speed - 9.99999 warp
Subspace Communications Array
>> EMERGENCY EVACUATION >>
Maximum Transport Capacity per hour (Total = 454)
Personnel Transporters = 14 transporters x 8 people = 112
Cargo Bay Transporters = 6 transporters x 25 people = 150
Emergency Transporters = 16 transporters x 12 people = 192
Escape pods/lifeboats (Core Capacity = 512 People; Capacity with modules = 1,264)
Type: 8 Person Pods that are heavily shielded with independent integrated systems and provisions for several weeks
Saucer Section (132)
38 core (permanent)
94 in standard module set
Secondary Hull (26)
26 core (permanent)
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Deck Layout
Deck 1
Bridge (mid-fore)
CO Office (middeck)
Central Saucer Distribution Column
Captain's Ready Room (fore of bridge)
Escape Pods (middeck)
Observation Lounge (behind bridge)
Primary Communications Array
Reinforcing bulkheads, superstructure and shielding nodes
XO Office (middeck)
VIP Conference Room (aft)
Weapons Locker 1-2
Deck 2
Auxiliary Reactors and fuel assemblies
Captain's Dining Room (mid-aft)
Central Saucer Distribution Column
CO Quarters (aft)
Emergency Batteries
Emergency Transporters (mid)
Escape Pods (mid-fore)
EVA Airlocks (mid)
Officer's Mess (fore; capacity: 50)
Senior Staff's Quarters
XO Quarters (aft)
Deck 3
Administrative Complex
Chief of the Boat's (COB) Office
Chief of Operations (COO) Office
Spare Guest Offices 1-4
Arboretum (upper; aft)
Central Saucer Distribution Column
Counselling Offices
Chief Counsellor?s (CC) Office
Therapy Rooms 1-5
Temporary Lockdown
Dorsal Sensor Net Arrays
Forward Sensor Net Arrays
Main Sickbay Complex (mid-deck)
Chief Nursing Officer's (CNO) Office
Chief Medical Officer's (CMO) Office
Clinic Labs 1-2 [4-person labs used for lab, microbiology, pathology and blood specimen tests]
Examination Rooms 1-4 [private rooms with examination bio-table, sterile basin, storage and chair]
Medical Isolation & Intensive Care Units 1-5 [4-bed isolated units]
Operating Theatre 1-2
Recovery Ward [36-beds]; with advanced in medicine most treatments don't require any bedtime that cannot be done in a crewman's quarters
Stasis Drawers 1-24
Treatment Rooms 1-2 [minor surgery, private treatments..etc]
Triage [8-biobeds, 2 isolation-biobeds with full-body diagnostic arrays]
Medical Research Labs 1-4
Module Connector Systems
Morgue
Officer's Quarters (Senior)
Transporter Rooms (1-4; mid-fore)
VIP Quarters
Weapons Locker 1-2
Deck 4
Arboretum (lower; aft)
Atmospheric Reprocessing Systems and sub-controls (life support)
Central Saucer Distribution Column
Emergency Transporters (mid)
EVA Airlocks (mid)
Fitness Center (Locker Room, Showers, Exercise Chambers, Health Club)
Library and Research Centre
Movie Theatre
Module Connector Systems
Officer Quarters (Junior)
Transporter Rooms' Assemblies
Deck 5
Astrometrics Dome (upper)
Central Saucer Distribution Column
Crew Lounge (fore; smaller leisure and games lounge)
Crew "Main" Mess Hall (mid-deck; capacity: 150)
Crew Quarters (Senior Enlisted)
Computer Core (primary, upper)
Deuterium Storage (impulse; auxiliary)
Deuterium filler assemblies
Deuterium distribution pumps
Escape Pods
Module Connector Systems
Officer Quarters (Junior)
Weapons Lockers 1-2
Deck 6
Atmospheric Reprocessing and sub-controls
Astrometrics Dome (mid; entry)
Central Saucer Distribution Column
Computer Core (primary, mid)
Computer Core Control Room
Crew Quarters
Emergency Transporters (mid)
EVA Airlocks (mid)
Holodeck (1-6, upper)
Module Connector Systems
Deck 7
Auxiliary Reactors and fuel assemblies
Astrometrics Dome (lower; entry)
Central Saucer Distribution Column
Computer Core (primary, mid)
Crew Quarters
Emergency Batteries
Engineering Storage (aft)
Holodeck (1-6, entry)
Holodeck Optical Processors
Holodeck Emitter assemblies
Hydroponic Bays 1-6
Impulse Engines & Reactors (upper)
Main Shuttlebay (upper)
Main Shuttlebay Operations/Mezzanine
Matter/Antimatter Reactor Core (upper)
Matter Stream Assembly (upper)
Module Connector Systems
Science Labs 1-10
Stellar Cartography (mid)
Deck 8
Atmospheric Reprocessing and sub-controls
Auditorium (upper)
Central Saucer Distribution Column
Computer Core (primary, lower)
Crew "Engineering" Mess Hall (mid-aft; capacity: 100)
Crew Quarters
Emergency Transporters (mid)
EVA Airlocks (mid)
Flight Briefing Room (aft)
Holodeck Power Cores and Support
Impulse Engines & Reactors (lower)
Main Shuttle bay (launch deck; entry; 73.3m x 32.5m-65.0m [ceiling rounds] (~2382.25 sq.m avg.))
Main Shuttle bay Elevator
Matter/Antimatter Reactor Core
Module Connector Systems
Weapons Locker 1-2
Deck 9
Auditorium (entry)
Central Saucer Distribution Column
Chief Science Officer's (CSO) Office
Crew Quarters
Emergency Transporters (mid)
EVA Airlocks (mid)
Fitness Center (Locker Room, Showers, Exercise Chambers, Health Club; mid-aft)
Forward Lounge (fore; similar to Enterprise-D ten-forward)
Holodeck (7-8, upper)
Matter/Antimatter Reactor Core
Module Connector Systems
Shuttle Maintenance (upper)
Transporter Rooms (5-8; mid-fore)
Transporter Room (11-12; aft)
Deck 10
Atmospheric Reprocessing and sub-controls
Central Saucer Distribution Column
Crew Quarters
Emergency Transporters (mid)
Engineering Sickbay
Engineering Machine Room
Engineering Workshops
Environmental Control (primary; mid)
EVA Airlocks (mid)
Holodeck (7-8, entry)
Matter/Antimatter Reactor Core
Module Connector Systems
Peripheral Sensor Net Arrays
Rear Sensor Net Array (upper)
Shuttle Maintenance (lower; entry; 86.6m x 65.0m (5633.3 sq.m))
Shuttle Bay Elevators
Transporter Rooms' Assemblies
Deck 11
Aft Lounge (aft; for all those hardworking engineers and shuttle support staff)
Auxiliary Reactors and fuel assemblies
Central Saucer Distribution Column
Emergency Batteries
Emergency Transporters (mid)
EVA Airlocks (mid)
Matter/Antimatter Reactor Core
Module Connector Systems
Training & Educational Facilities (mid-fore)
Weapons Locker 1-2
Deck 12
Aft Phaser Control Room
Captain's Yacht Docking Bay
Central Saucer Distribution Column
Crew Quarters
Engineering Labs 1-4
Escape Pods
Module Connector Systems
Rear Sensor Net Array (lower)
M/AM Reaction Chamber (upper)
Main Engineering (upper)
Secondary Navigation Array
Tractor Beam (upper; fore)
Deck 13
Armoury (primary)
Atmospheric Reprocessing and sub-controls
Auxiliary Reactors and fuel assemblies
Central Saucer Distribution Column (Lower)
Chief Engineer's (CEO) Office
Crew Quarters
Emergency Batteries
Engineering Labs 4-6
Industrial Replicators 1-4
Main Engineering (lower)
M/AM Reaction Chamber (lower)
Marine Quarters (mid), enough for 100 marine/MACOs
Marine Briefing Room
Matter/Antimatter Reactor Core
Peripheral Sensor Net Arrays
Photon Torpedo Launcher & Bay (fore)
Primary Machine/Engineering Workshop
Secondary Bridge (similar to Sovereign; used only when primary is inoperable, seized or destroyed)
Secondary Communications Array
Security Complex
Brig 12 2-person cells
Briefing Conference Room
Chief Security Office
Chief Tactical Office
Intelligence/Tactical Office
Interrogation Rooms 1-4
Training Room
Weapons Range
Tractor Beam (lower; fore)
Deck 14
Cargo Bay 3 (upper; aft)
Crew Quarters
Engineering Computer Core (upper)
Matter/Antimatter Reactor Core
Weapon Lockers 1-2
Deck 15
Cargo Bay 3 (entry; aft)
Crew Quarters
Deflector Assembly (upper)
Emergency Transporters (mid)
Engineering Computer Core
Escape Pods
EVA Airlocks (mid)
Life Support Systems (Atmospheric & Water Reprocessing Systems)
Main Sensor & Navigational Array (upper)
Matter/Antimatter Reactor Core
Transporter Room (9-10; aft)
Deck 16
Crew Quarters
Deflector Dish
Engineering Computer Core
Environmental Control (auxiliary; fore)
Focusing Coils
Long Ranged Sensor Assembly
Navigational Array
Matter/Antimatter Reactor Core
Tractor Beam (upper; aft)
Transporter Rooms' Assemblies
Deck 17
Armoury (secondary)
Aft Torpedo Storage and Control
Antimatter Filler Ports
Antimatter Generator
Antimatter Storage Tanks
Atmospheric Reprocessing and sub-controls+ Cargo Bay 1 & 2 (upper; mid)
Auxiliary Reactors and fuel assemblies
Crew Quarters
Deflector Assembly (lower)
Deflector Control
Emergency Batteries
Engineering Computer Core (lower)
Matter/Antimatter Reactor Core (lower)
Tractor Beam (lower; aft)
Deck 18
Aft Torpedo Array and Launchers
Antimatter Stream Assembly (lower)
Cargo Bay 1 & 2 (entry; mid)
Crew Quarters
Deck 19
Cargo Bay Transporter Assemblies
Primary Replicator BioMatter Storage Tanks
Waste Management and Recycling (upper)
Warp Core Ejection Accelerator Conduit
Deck 20
Atmospheric Reprocessing and sub-controls
Auxiliary Reactors and fuel assemblies
Emergency Batteries
Warp Core Ejection Assembly & Hatch
Waste Management and Recycling (lower)