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[Bug Report] Andorian Ship - Shield Cap

heegoo419heegoo419 Member Posts: 42 Arc User
edited February 2013 in PC Gameplay Bug Reports
Just wondering if this was just me or what, but I bought the 3 pack of this ship and when I equipped everything and when to Sol system for the first time and looked at all my stats on the new ship I noticed that the shield cap was very low. I have the Elite Fleet shields Resilient with a 5495 max shield capacity or somewhere in that neighborhood, and when I looks that the ship status window the cap on all 4 facing actually only showed 5040. Is this just me or anyone else?

Here's a screen shot:

http://s1301.beta.photobucket.com/user/Aternal99/media/newship_zpsb973ba6e.png.html
Risa Squadron
[SIGPIC][/SIGPIC]
Post edited by heegoo419 on
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    illcadiaillcadia Member Posts: 1,412 Bug Hunter
    edited February 2013
    It's everyone.
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    orondisorondis Member Posts: 1,447 Arc User
    edited February 2013
    It's not just the shield cap, the healing also is messed up.

    Emergency power to shields 1 only heals 448 shield points.

    Hazard Emitters 1 only heals 2200 hull points over 15 seconds.
    Previously Alendiak
    Daizen - Lvl 60 Tactical - Eclipse
    Selia - Lvl 60 Tactical - Eclipse
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    borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited February 2013
    The Andorian Escorts have a Shield Multiplier of 0.9 as stated in the Dev Blog, and any store where they appear.

    5617.4 * 0.9 = 5055.66

    So, the values you are seeing in the screenshot above closely correspond to what is expected.

    (Note: This is not the actual calculation that is used. It's actually a table-driven sliding scale. But the above figures are close enough to illustrate the point.)
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
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    nigel2751nigel2751 Member Posts: 0 Arc User
    edited February 2013
    nice to see all the complaints going in on the new ship wait until they Nerf it .
    i cant believe how silly people are buying something they don't know anything about giving away your money hope you learned your lesson for future purchases.
    its gonna be next week now before anything gets fixed by that time they would have Nerf it
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    toivatoiva Member Posts: 3,276 Arc User
    edited February 2013
    The Andorian Escorts have a Shield Multiplier of 0.9 as stated in the Dev Blog, and any store where they appear.

    5617.4 * 0.9 = 5055.66

    So, the values you are seeing in the screenshot above closely correspond to what is expected.

    (Note: This is not the actual calculation that is used. It's actually a table-driven sliding scale. But the above figures are close enough to illustrate the point.)

    What you miss here is that the mouseover already shows the shield value after the ship's bonus is applied. Then what the stats in the window should show is either the same value when on ground or in sector space. Or the value along with all the skill bonuses when in system space (afaik, there are no negative boosts from any skills, so you should never get the 4 facings' values lower than the mouseover on the shield).
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
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    borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited February 2013
    toiva wrote: »
    What you miss here is that the mouseover already shows the shield value after the ship's bonus is applied. Then what the stats in the window should show is either the same value when on ground or in sector space. Or the value along with all the skill bonuses when in system space (afaik, there are no negative boosts from any skills, so you should never get the 4 facings' values lower than the mouseover on the shield).

    Y'know, you're absolutely right. I should respond to these issues AFTER I've had my morning coffee...

    We'll look into it, and get back to you.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
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    toivatoiva Member Posts: 3,276 Arc User
    edited February 2013
    Y'know, you're absolutely right. I should respond to these issues AFTER I've had my morning coffee...

    We'll look into it, and get back to you.

    Savour your coffee.

    Looks like you've got a lot to do. ;)
    I'm just happy I only buy ships a good while after they're released.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
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    sunfranckssunfrancks Member Posts: 3,925 Arc User
    edited February 2013
    Y'know, you're absolutely right. I should respond to these issues AFTER I've had my morning coffee...

    We'll look into it, and get back to you.

    There's coffee in that nebula ;)
    Fed: Eng Lib Borg (Five) Tac Andorian (Shen) Sci Alien/Klingon (Maelrock) KDF:Tac Romulan KDF (Sasha) Tac Klingon (K'dopis)
    Founder, member and former leader to Pride Of The Federation Fleet.
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    zionlythzionlyth Member Posts: 0 Arc User
    edited February 2013
    Y'know, you're absolutely right. I should respond to these issues AFTER I've had my morning coffee...

    We'll look into it, and get back to you

    Also note the ship is not applying the skill bonus from skills that give max shield value.

    Could you also confirm if the wing abilities putting cannon rapid fire/scatter on global cooldown is intended. It makes the consoles pretty useless because they put your boff skills on cooldown.
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    borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited February 2013
    We have located the source of both the Shield Scaling and Heal Scaling issues, which was being caused by an interaction with our Squad Leader system (the auto-level adjustments used to alter your relative effectiveness in content that is higher or lower level than yourself), and the ship-based items/powers that allow that system to work.

    Turns out, it was working a little TOO well for Andorian ships. :o

    A fix has been submitted to QA for review. We're very sorry for the inconvenience!

    As a potential up-side, the ship's damage output is unaffected by this bug, since weapons scale with their individual level instead of the ship's. So even though it's risky, you can still potentially be an asset to teams while flying this vessel before we can push the bug fix out, as long as you don't mind having fragile shields and subpar healing (two areas this ship wasn't designed to excel in, anyway).
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
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    crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    edited February 2013
    I know since STO went F2P - except for the Ody, new C-Store ships don't get a testing by the playerbase on Tribble before they go live; but I really think Cryptic NEEDS to have A system in place where players CAN test and report ship bugs on Tribble (and I'm not talking balance issues; although I'm sure they'd have feedback on that aspect too) so they can be corrected (or at least identified and work started on correcting such bugs) before you put them up in the Store (or lockboxes) for real cash.


    It really seems that some people at Cryptic have the attitude - "This stuff is simple, it's not a big change; what could really go wrong" <--- And that comes from the way major issues and bugs that hurt the game (how many new players do you think gave up the game when they finished the tutorial and found they couldn't slot any Boffs in their new ship?)

    I'm not trying to single out anyone individual per se - but the one thing that seems to come across with regards to patches and release is; if it doesn't outright crash the server - go ahead and push it Live. I haven't seen a situation were you guys put something on Tribble and 6 hours later pushed it live; but I have to say that the current:

    Put it on Tribble Monday or Tuesday and push it Live Thursday (IMO) isn't conducive to showing to really want player testing or player feedback. If you pushed something Monday or Tuesday and pushed it Live Thursday of the NEXT week (IE leaving it on Tribble for at least a week to nine days - and maybe getting one further Tribble iteration on the patch in that week <-- That would seem a better systemic approach. (And yes stuff will till slip through, but at least you have time to react to a major bug/issue that you see on Tribble.

    Yes, we players want things fast; but we also want things that work right on the day they're released. The issue here isn't one of Cryptic devs or QA being lazy; it's a systemic issue where the system in place wants new things pushed fast above all else.

    How many times do we have to see this type of release situation before upper management changes the system so that the Devs and QA have the actual time and ability to do what they are paid to do. In the 3 years STO's been on-line; the situation where something is released broken is (unfortunately) more the norm than the exception; and that's (IMO) due to the way their current patch release procedure is structured.
    Formerly known as Armsman from June 2008 to June 20, 2012
    TOS_Connie_Sig_final9550Pop.jpg
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    vinru821vinru821 Member Posts: 0 Arc User
    edited February 2013
    ah poo, i was hoping it would take longer than 1 day to find this bug hahaha.

    Good job though guys, that was really fast.
    :eek:
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    djconcentusdjconcentus Member Posts: 177 Media Corps
    edited February 2013
    I know since STO went F2P - except for the Ody, new C-Store ships don't get a testing by the playerbase on Tribble before they go live; but I really think Cryptic NEEDS to have A system in place where players CAN test and report ship bugs on Tribble (and I'm not talking balance issues; although I'm sure they'd have feedback on that aspect too) so they can be corrected (or at least identified and work started on correcting such bugs) before you put them up in the Store (or lockboxes) for real cash.


    I had a chat with Branflakes about this back in November during the Vesta testing when I interviewed him. The big reason why the public testing of ships on Tribble stopped was the fact that 99% of the feedback they got about the ships was people just going "looks cool, I'd buy it," with a very minimal amount of people going and actually attempting to test the ships. Personally, I'd like to see if they did more testing like they did with the Vesta series, with a group of players who they know will put the ship through its paces and attempt to find any bugs it may have.

    EDIT: The interview in question can be found here.
    The opinions expressed in my posts are not necessarily those of my employer or Subspace Radio.
    Host of the Borg Boombox, 0300 GMT on Fridays on Subspace Radio
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    lordagamemnonb5lordagamemnonb5 Member Posts: 0 Arc User
    edited February 2013
    Building three ships with all those lines of code is a relatively difficult thing to do.

    Having someone look at the ships after completion and comparing what it's modifiers and values are and what its cooldowns are and compare it to what the designer(s) have decided what they should be is not hard at all.

    The player base can mouse over and read a tooltip. Why is it so hard for the devs to do the same?
    How the Devs see Star Trek, apparently:
    Star Trek: The Original Grind
    Star Trek: The Next Grind
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    starlancedstarlanced Member Posts: 0 Arc User
    edited February 2013
    Building three ships with all those lines of code is a relatively difficult thing to do.

    Having someone look at the ships after completion and comparing what it's modifiers and values are and what its cooldowns are and compare it to what the designer(s) have decided what they should be is not hard at all.

    The player base can mouse over and read a tooltip. Why is it so hard for the devs to do the same?

    I have to agree 100%, it's not hard to do, and when talking about an item that is 5000 Zen aka $50.00 there is no excuse.
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    lyanaarlyanaar Member Posts: 148 Arc User
    edited February 2013
    When you fix this, please fix the wing cannons too...i cannot discard/sell them...they waste inventory space for me :D
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    brigadooombrigadooom Member Posts: 0 Arc User
    edited February 2013
    This is all in line with Cryptic's unwritten 'have the players pay us to do our testing' law.
    ----
    [SIGPIC][/SIGPIC]
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    sean2448sean2448 Member Posts: 815 Arc User
    edited February 2013
    yep there is a shield hull repair issue with ship i did cure space normal was almost a one shot i have maco 12 sheil fleet combat enging fleet deflector
    i know this is new ship but why allmost every new ship why does qa miss this one
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    countesscorvinnacountesscorvinna Member Posts: 12 Arc User
    edited February 2013
    Out of curiousity, is this same bug affecting the wing cannon platforms? One beam array hit in The Cure Found (Normal) dropped a shield facing and did 30% hull damage. I don't even think the Peregrine fighters were that fragile.
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    thorson88thorson88 Member Posts: 0 Arc User
    edited February 2013
    I've also been having issues with the shield capacity and shield healing abilities with all of the Andorian escort ships. I compared the shield cap and shield healing boff abilities of the Andorians escorts to the tactical escort which also has a .9 shield modifier like the Andorian escorts. The Andorian escorts shields and healing abilities were significantly less than a comparable tactical escort.

    Cryptic/PerfectWorldEntertainment I wish you well on working out these issues and thank you for your hard work. I continue to anticipate all the future content that you will be releasing and am confident that you'll do you best to make it the best it can be.
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    starlancedstarlanced Member Posts: 0 Arc User
    edited February 2013
    So how long do we wait for this fix?
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    tsurutafan01tsurutafan01 Member Posts: 0 Arc User
    edited February 2013
    The big reason why the public testing of ships on Tribble stopped was the fact that 99% of the feedback they got about the ships was people just going "looks cool, I'd buy it," with a very minimal amount of people going and actually attempting to test the ships.

    Not to beat a dead horse, but again this is more Cryptic's goof in how the test server is run and operated than a knock on eager gamers who are just taking advantage of the local Movie Preview Channel.

    Stuff should be out on Tribble a couple weeks in advance, not days (or in some cases even hours). And access to it should be far more limited to people that are seriously willing to actually test something.

    Not saying it would be easy to do. But that doesn't mean it wouldn't be worthwhile. I love the concept of a test server, I just wish it was better executed in practice.


    "We are smart." - Grebnedlog

    Member of Alliance Central Command/boq botlhra'ghom
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    cmdrskyfallercmdrskyfaller Member Posts: 0 Arc User
    edited February 2013
    Fed New ship release. Day 0.

    Bug found.

    WHINE.

    Dev response same day. Fix on the works.


    KDF new ship release 3 years ago.

    Bug found. Comm popups decloaking ships. In the most unfortunate moments.

    WHINE.

    Devs have yet to do squat about it.
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    nandospcnandospc Member Posts: 1,260 Arc User
    edited February 2013
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    lordmanzelotlordmanzelot Member Posts: 468 Arc User
    edited February 2013
    That isn't funny cryptic thats incompetent this pack costst 40 euro and you assemble bugs.
    Subscribed For: 2300+ Days
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    admgreeradmgreer Member Posts: 0 Arc User
    edited February 2013
    Perhaps if test were allowed on Tribble and issues were found, by then players reviews and opinions on the Forums would alter the release date sales. Im sure they are watching the sales by the second on this to see if they made their nut on it or not. Releasing it to the public on a test server would decrease the opening day explosion of sales and Zen purchases. This is not a Cryptic issue as much as a PWE issue. Im sure the Dev's at Cryptic would love to do more QA on these items but PWE wants it live on this day at this time with no sneak peaks to spoil opening day numbers
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    dave18193dave18193 Member Posts: 416 Arc User
    edited February 2013
    I'm having the same problem wth my shields. The capacity is significantly lower even than a Sabre Refit, before the recent buff.

    In addition, the regen rate seems awful and isnt even showing up in my ships stats.

    Shield resistance seems a little off as well, although that may just seem that way because of the low capacity.
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    zorena#3961 zorena Member Posts: 254 Arc User
    edited February 2013
    ... sent to q&a for testing ...

    really, really?
    Noone.
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    es5001es5001 Member Posts: 25 Arc User
    edited February 2013
    Fed New ship release. Day 0.

    Bug found.

    WHINE.

    Dev response same day. Fix on the works.


    KDF new ship release 3 years ago.

    Bug found. Comm popups decloaking ships. In the most unfortunate moments.

    WHINE.

    Devs have yet to do squat about it.

    If I remember correctly they said it was working as intended which is unfortunate as it is annoying.
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