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TRIBBLE Maintenance and Release Notes - February 18, 2013

zer0niusrexzer0niusrex Member Posts: 0 Arc User
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.25.20130128a.17

Added a couple missing items.

General:
  • The Foundry mission description will now always specify what type of rewards will be received.
  • Foundry Spotlight missions should now display the cooldown for the daily bonus reward in the mission journal.
  • The damage dealt by Temporal Disruption Device and Bio-Neural Warheads have been restored to their values from before the prior patch.
  • Engineering Team no longer cancels beneficial effects/modes such as Enhanced Battle Cloak and Garumba Siege Mode.
  • Added "Fleet Support Cruiser Retrofit" and "Fleet Kamarag Battle Cruiser Retrofit" to Shipyard T3 description in the Fleet UI.
  • Players will now be able to access Liberated Borg Duty Officers in the Omega Reputation store after completing the unlock requirements.
  • Resolved an issue that caused some players to have difficulties changing their graphics settings.
  • Using Engineering Team no longer puts all abilities into a 2 minute cooldown.
Post edited by zer0niusrex on
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Comments

  • hokeb1hokeb1 Member Posts: 1 Arc User
    edited February 2013
    [*]The damage dealt by Temporal Disruption Device and Bio-Neural Warheads have been restored to their values from before the prior patch.

    [/LIST]




    Thank you for restoring this.:)
  • asdfjkadfjkasfasdfjkadfjkasf Member Posts: 345 Media Corps
    edited February 2013
    Will the Liberated-Borg Doffs in the reputation store get fixed at any point?
  • boglejam73boglejam73 Member Posts: 890 Arc User
    edited February 2013
    and will this also fix the BOFF seating issue?
    [SIGPIC][/SIGPIC]
  • ozewaozewa Member Posts: 0 Arc User
    edited February 2013
    • The Foundry mission description will now always specify what type of rewards will be received.

    "What type of rewards"?

    Well, what type of rewards are we talking about here? Is it just going to be dilithium or is it going to be other types of rewards?
    President of the Amnian Illithid Public Affairs Committee (AIPAC). Please spread the word that the term "Mind Flayer" is a derogatory term to our kind.
  • zer0niusrexzer0niusrex Member Posts: 0 Arc User
    edited February 2013
    Will the Liberated-Borg Doffs in the reputation store get fixed at any point?

    They were, and the change was not included in these patch notes. I've updated the notes. :)
  • cerritourugcerritourug Member Posts: 1,376 Arc User
    edited February 2013
    Any news on the Embasy Romulans Boff that were suppose to be fixed last week but they were not like many ppl have reported?

    http://sto-forum.perfectworld.com/showpost.php?p=8107271&postcount=70
    __________________________________________________

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  • sean2448sean2448 Member Posts: 815 Arc User
    edited February 2013
    We will be bringing the Tribble server down for maintenance to apply a new update.
    ST.25.20130128a.17



    [*]The damage dealt by Temporal Disruption Device and Bio-Neural Warheads have been restored to their values from before the prior patch.

    settings.
    [/LIST]

    Thakyou :)
  • themariethemarie Member Posts: 1,055 Arc User
    edited February 2013
    boglejam73 wrote: »
    and will this also fix the BOFF seating issue?

    Not as critical as there is a known workaround...

    But I will ask again... is there a permfix in this patch for the issue?


    Oh! Uh, and thanks for fixing the weapons. :)
  • boglejam73boglejam73 Member Posts: 890 Arc User
    edited February 2013
    themarie wrote: »
    Not as critical as there is a known workaround...

    But I will ask again... is there a permfix in this patch for the issue?


    Oh! Uh, and thanks for fixing the weapons. :)

    Yeah, I agree it isn't that crtitical, and the workaround is fine and all but its really interfering with my "I hate Neelix and you should too" screeds in ESD zone chat. Just as soon as I have someone convinced Neelix is lame and creepy, we have to stop and tell someone to go to their bridge to seat their BOFFs for the 300th time. :D
    [SIGPIC][/SIGPIC]
  • ask4spock1ask4spock1 Member Posts: 135 Arc User
    edited February 2013
    We will be bringing the Tribble server down for maintenance to apply a new update.
    ST.25.20130128a.17

    Added a couple missing items.

    General:
    • The Foundry mission description will now always specify what type of rewards will be received.
    • Foundry Spotlight missions should now display the cooldown for the daily bonus reward in the mission journal.
    • The damage dealt by Temporal Disruption Device and Bio-Neural Warheads have been restored to their values from before the prior patch.
    • Engineering Team no longer cancels beneficial effects/modes such as Enhanced Battle Cloak and Garumba Siege Mode.
    • Added "Fleet Support Cruiser Retrofit" and "Fleet Kamarag Battle Cruiser Retrofit" to Shipyard T3 description in the Fleet UI.
    • Players will now be able to access Liberated Borg Duty Officers in the Omega Reputation store after completing the unlock requirements.
    • Resolved an issue that caused some players to have difficulties changing their graphics settings.


    What about the bridge officer slot issue??????

    None of the fixes you or other players worked. I LITERALLY had to dismiss all my bridge officers and claim new ones.
  • themariethemarie Member Posts: 1,055 Arc User
    edited February 2013
    boglejam73 wrote: »
    Yeah, I agree it isn't that crtitical, and the workaround is fine and all but its really interfering with my "I hate Neelix and you should too" screeds in ESD zone chat. Just as soon as I have someone convinced Neelix is lame and creepy, we have to stop and tell someone to go to their bridge to seat their BOFFs for the 300th time. :D

    See this, Devs? This bug is TOTALLY RUINING our enjoyment! How can we mock Neelix if this keeps up! :D:D
    Seriously though. He's like the dang Star Trek version of Jar Jar. :rolleyes: Hope he never gets added to the game at all.
  • ask4spock1ask4spock1 Member Posts: 135 Arc User
    edited February 2013
    themarie wrote: »
    See this, Devs? This bug is TOTALLY RUINING our enjoyment! How can we mock Neelix if this keeps up! :D:D
    Seriously though. He's like the dang Star Trek version of Jar Jar. :rolleyes: Hope he never gets added to the game at all.

    The going to your bridge, changing sectors, changing instance, changing ships... ALL did not work.
  • sc0rpi0besc0rpi0be Member Posts: 0 Arc User
    edited February 2013
    any news on the broken daily Tholian red alerts?
    [SIGPIC][/SIGPIC]
  • tsurutafan01tsurutafan01 Member Posts: 0 Arc User
    edited February 2013
    The BOFF workarounds that have been offered are not, by any stretch of the imagination, guaranteed to work. There's at least one guy in my fleet that is still stuck.

    I'd call that a critical problem.


    "We are smart." - Grebnedlog

    Member of Alliance Central Command/boq botlhra'ghom
  • darkfader1988darkfader1988 Member Posts: 0 Arc User
    edited February 2013
    sc0rpi0be wrote: »
    any news on the broken daily Tholian red alerts?

    They are not broken actually, they work like intended on how they programmed it.

    You simply warp into finished (or failed) instances unless you warp in RIGHT AFTER the Red Alert pops up spontaneously.

    So coming from Sector X to Tau Dewa,
    Changing Instance to X Tau Dewa,
    or coming from System (Patrol etc) to Tau Dewa and there is a Red Alert already lit up, changes are its already finished or failed.

    Now lets not fool each other, ofcourse thats not how it should be working, so factly its a bug for us. For Cryptic however.... we all know why they still haven't fixed it.
    MT - Sad Pandas
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2013
    Some variation of the pieces of the puzzle have managed to resolve the BOFF issue on all my guys. What works for one does not necessarily work for the other. Some require more steps than others. Some require repeating certain steps. It's like a lil' twisted mini-game...

    ...mini-game? Have I been playing too long?
  • deusemperordeusemperor Member Posts: 136 Arc User
    edited February 2013
    Would like to point out devs that the Temporal Disruption Device still has longer cooldown than usual after use of Torp ability. It needs to be set to 20 seconds like the regular cooldown is. There is like some remnant coding that has tricobalt timings after use of torp ability the TDD goes to tricobalt cooldown instead of its own 20 second cooldown. Please fix this :D TY!
  • ikuruyoikuruyo Member Posts: 132 Arc User
    edited February 2013
    ask4spock1 wrote: »
    The going to your bridge, changing sectors, changing instance, changing ships... ALL did not work.

    Same for me. Even went to my Starbase, logged out several times, went on patrols and so on.

    It finally worked when I was invited to someone elses Starbase. No idea why it worked then when it did not work on any of the other cases.

    Others never had the problem and some worked after just zoning a couple of times. It cripples you though if it hits after Temporal Ambassador like happened to me.

    Mission emptied slots, bug kept me from slotting. Could not use the character for 4 days in space combat.
  • deusemperordeusemperor Member Posts: 136 Arc User
    edited February 2013
    The usual catch all is to have a new boff join the crew. Slot that new boff then replace that boff with the right Boff you want. If you have 2 tac slots you just need one new tac boff slot him replace him then slot him on the other station then replace him. Do the same for engineering and sci.

    Another one that works is entering a space pvp scenario. Recommend you try this before above.
  • twg042370twg042370 Member Posts: 2,312 Arc User
    edited February 2013
    The BOFF workarounds that have been offered are not, by any stretch of the imagination, guaranteed to work. There's at least one guy in my fleet that is still stuck.

    I'd call that a critical problem.

    This.

    I've had one toon fix it with a bridge visit. Another needed to change zones, instances, and maps about a dozen times before having it work on an patrol mission. It needs to be focused on.
    <3
  • kagurazaka77kagurazaka77 Member Posts: 0 Arc User
    edited February 2013
    They are not broken actually, they work like intended on how they programmed it.

    You simply warp into finished (or failed) instances unless you warp in RIGHT AFTER the Red Alert pops up spontaneously.
    I have warped into red alerts dozens of times within seconds of the distress call appearing - with no instance change or anything - and it's put me into a failed instance.

    They ARE broken.
    [SIGPIC][/SIGPIC]
    500 years in the future and we still look like schmucks when getting our ID photos taken...
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    edited February 2013
    themarie wrote: »
    Seriously though. He's like the dang Star Trek version of Jar Jar. :rolleyes: Hope he never gets added to the game at all.

    i thought Wesley Crusher was the trek Jar Jar?
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

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    A werewolf goes "Awoo, what's this?"


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    In the chaos of their battle, I bring order.
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  • amayakitsuneamayakitsune Member Posts: 977 Arc User
    edited February 2013
    Still no fix for the Female MACO Operational Chest piece or the entirty of the MACO Striker costume not havine the proper light (blue/black) palette on any piece... all fixes that would likely take 15 minutes for one person... that is annoying.
    7NGGeUP.png

  • edited February 2013
    This content has been removed.
  • arabaturarabatur Member Posts: 410 Arc User
    edited February 2013
    sc0rpi0be wrote: »
    any news on the broken daily Tholian red alerts?


    Agreed, this feature is getting beyond annoying.
    Definitely not an Arc User.
  • issvanoraissvanora Member Posts: 0 Arc User
    edited February 2013
    Still no fix for the Klingon Honour guard set Chest piece option Be'ves. Still gonna bump the problem untill its resolved.

    The option is not shown in the chest piece option. Please address this issue. -.- Including all other STF Related Problems with accolades, styles not showing etc. Pretty please ?:(
  • themariethemarie Member Posts: 1,055 Arc User
    edited February 2013
    HEY GOOD NEWS everyone! Dan has nothing of import to say regarding these or any other bugs in the game but he needs our help!

    http://sto-forum.perfectworld.com/showthread.php?t=558731

    That's right he wants us to make SILLY VIDEOS FOR HIM so he looks good at the next company meeting.

    Meanwhile the backgrounds keep flickering.

    The Red Alerts are broken.

    Certain enemy faction ships can't fire right.

    Can't slot BOFFs properly.

    And thousands of other game-breakingly bad bugs that have gone un-fixed.


    Yet he wants us to make him look good at the next meeting! :mad:
  • havamhavam Member Posts: 1,735 Arc User
    edited February 2013
    how about those fleet marks for pvp, its not like you can't take em out once the pvp rep system goes live, which based on the past history of pvp additions will be in a post-apocalyptic world in which insects have evolved to be fully sentient.
  • suavekssuaveks Member Posts: 1,736 Arc User
    edited February 2013
    Resolved an issue that caused some players to have difficulties changing their graphics settings.
    Partially fixed, at least for me. I can once again select antialiasing without making all the Effect options go off, yet all sliders in the Video Settings suffer from some strange lag. Every time I try to move a slider such as brightness or bloom intensity the game freezes for several seconds to up to a couple of minutes.
    PyKDqad.jpg
  • boglejam73boglejam73 Member Posts: 890 Arc User
    edited February 2013
    themarie wrote: »
    See this, Devs? This bug is TOTALLY RUINING our enjoyment! How can we mock Neelix if this keeps up! :D:D
    Seriously though. He's like the dang Star Trek version of Jar Jar. :rolleyes: Hope he never gets added to the game at all.

    I hope they do add Neelix's species to the game.

    So someone can make a foundry mission that is nothing but my toons shooting an infinite number of Neelixes.

    Neelixi?

    Eh, whatever the plural of Neelix is.
    [SIGPIC][/SIGPIC]
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