I was thinking about tier 6 and our tier 5 ships. When Cryptic is ready to increase level cap, are there going to be dreadnoughts which are impossible to kill, warships which instakill, and something terrible which will shut down your whole ship. I personally would like to continue to fly my Fleet Advanced Escort, and I think that there are more captains who think the same way.
My question is, what should these new versions for current retrofits be?
[SIGPIC][/SIGPIC]
"There is coffee in that nebula." - Kathryn Janeway
My rihansu character: S'tarleya ch'Rihan Rahaen'fvil, commander of warbird Hnoiyika
Tier 6 ships are basically going to be the Battleship and Dreadnought tier. You won't see escorts, cruisers, destroyers, hybrids, science ships, or anything really small up there (supposedly). I highly doubt you will see any current ships having retrofits up at tier 6, except maybe the carriers and largest of cruisers.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
[SIGPIC][/SIGPIC]
"There is coffee in that nebula." - Kathryn Janeway
My rihansu character: S'tarleya ch'Rihan Rahaen'fvil, commander of warbird Hnoiyika
So? Those large ships will probably be very expensive, and not be able to move around easily. They will make up for it with incredible durability and hellishly strong firepower. Smaller ships will still be valuable and useful for other duties and can probably get away from/out-maneuver the larger ships. Don't worry, your Escorts Online dominion is not threatened.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
I don't expect T6 ships will be better than fleet ships. They'll probably be balanced in some way. Predicting that they'll be super duper uber pwnage dreadnoughts is a little silly.
They will just be a massively different style of play
Besides the devs won't want to ruin their precious escort franchise
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
I don't expect Tier 6 at all, because Cryptic has never actually used the term "Tier 6" when talking about new ships.
Tier 5 already covers Rear Admiral and Vice Admiral, it'll probably cover the new Admiral rank, too. We'll see new ships exclusive to this new Admiral rank (just like there are ships exclusive to Vice Admirals), but it won't be a new tier of ships.
Cryptic would not throw away its entire catalog of C-Store ships and the Fleet variants, as it would have to come up with a large number of ships right away to maintain sales.
I said it was likely. I don't actually know any of that for a fact. But it makes sense if you think about it. Imagine a large ship that is slow, and can't really turn that well. But if it gets you in it's killzone, you're toast. There has to be some compensation for that level of OMAGERD I CAN'T MOVE!!
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
We don't need a sixth tier and I hope we never see one, would TRIBBLE off a lot of people if they lost their c store ships and fleet ships.
If they did that then it might be the straw that broke the camels back, a lot less people aren't going to want to purchase stuff and even more would be outraged about all of the time and money.
Can't have a honest conversation because of a white knight with power
We don't need a sixth tier and I hope we never see one, would TRIBBLE off a lot of people if they lost their c store ships and fleet ships.
If they did that then it might be the straw that broke the camels back, a lot less people aren't going to want to purchase stuff and even more would be outraged about all of the time and money.
That fits with my view of things. It makes a lot of the current C-Store stuff obsolete but in turn, adds more stuff for people to buy.
We don't need a sixth tier and I hope we never see one, would TRIBBLE off a lot of people if they lost their c store ships and fleet ships.
If they did that then it might be the straw that broke the camels back, a lot less people aren't going to want to purchase stuff and even more would be outraged about all of the time and money.
And I would be one of them. I find it insane that people are actually -asking- for Tier 6. We don't need higher level caps, or more pushing back of the goalposts. The higher the level caps and ship tiers get, the more punishment that is to new players just getting in to the game.
Many many players I see play through the game once, then rush to reach Level 50 on their subsequent characters so that they can get into endgame ESTFs and such. So what we need is MORE LEVEL 50 CONTENT, especially KDF side, and more refinement of the ships we already have.
Hell, they could actually get more mileage out of the game if they -reduced- the level cap and renamed the ranks so that the highest rank is Admiral. I'm completely serious. That way we'd have less time spent grinding away at new characters, replaying content seen before. The fact is, second, third, fourth etc. characters is a chore, which is odd because they charge us for respec tokens, which seems to be to discourage using only one character all the time. So if they want us to buy character slots and make lots of characters, why the massive grind between level 1 and 50?
I believe the Galaxy-X was promised saucer separation a while ago. There is so much we could be doing with the -existing- levels and tiers.
Maybe the best thing would be to increase level cap and make fleet ships little more powerful. That's cause I like story missions.
[SIGPIC][/SIGPIC]
"There is coffee in that nebula." - Kathryn Janeway
My rihansu character: S'tarleya ch'Rihan Rahaen'fvil, commander of warbird Hnoiyika
I've pretty much "gone with the flow" with a lot of changes from Cryptic. However, this particular one would render a good 5 or so purchases I've made essentially worthless (Excelsior-R, Defiant-R, MVAE, Odyssey Pack, and Regent), and possibly end up severely diminishing two other purchases (Fleet AC, Steamrunner), so I'd be hard pressed to purchase anything from them again.
I don't think I'm alone. While it is true that, to my understanding, the forum-goers here are the few thousand hard-core players largely, the fact that your $25 ship - which you may enjoy immensely - is suddenly useless is a little hard for even the most casual player to ignore. I'd have to seriously consider my subscription at that point, as well.
I've pretty much "gone with the flow" with a lot of changes from Cryptic. However, this particular one would render a good 5 or so purchases I've made essentially worthless (Excelsior-R, Defiant-R, MVAE, Odyssey Pack, and Regent), and possibly end up severely diminishing two other purchases (Fleet AC, Steamrunner), so I'd be hard pressed to purchase anything from them again.
I don't think I'm alone. While it is true that, to my understanding, the forum-goers here are the few thousand hard-core players largely, the fact that your $25 ship - which you may enjoy immensely - is suddenly useless is a little hard for even the most casual player to ignore. I'd have to seriously consider my subscription at that point, as well.
I've pretty much "gone with the flow" with a lot of changes from Cryptic. However, this particular one would render a good 5 or so purchases I've made essentially worthless (Excelsior-R, Defiant-R, MVAE, Odyssey Pack, and Regent), and possibly end up severely diminishing two other purchases (Fleet AC, Steamrunner), so I'd be hard pressed to purchase anything from them again.
I don't think I'm alone. While it is true that, to my understanding, the forum-goers here are the few thousand hard-core players largely, the fact that your $25 ship - which you may enjoy immensely - is suddenly useless is a little hard for even the most casual player to ignore. I'd have to seriously consider my subscription at that point, as well.
To be fair, no matter how good the Andorian ships are, most of the current Escorts will be just as good when those ships are in the game as they are now. The STF content will remain the same (which is already very easy with a decently equipped Escort like the Fleet Defiant).
If you PVP a lot, though, then I can see this possibly being a problem... especially for KDF players.
Cryptic will only introduce Tier 6 ships when they raise the level cap beyond 50 and allow players to be Fleet Admirals. Players who get promoted to Fleet Admiral will get a free tier 6 ship token, allowing them to pick one of the six ship classes (2 cruisers, 2 escorts, 2 science vessels for feds, similar for kdf).
At the same time, Cryptic will also be introducing a series of tougher encounters designed for Fleet Admirals with Tier 6 ships. Sure, you can still use a Tier 5 ship for these new encounters. But it would be like a level 50 using a tier 3 or tier 4 ship in STFs and getting mad because the ships don't perform well.
If the current 25 dollar ships or the fleet ships that people grinded really hard to get become obsolete I beleive a massive amount of people will immediatly quit.
Cryptic will only introduce Tier 6 ships when they raise the level cap beyond 50 and allow players to be Fleet Admirals. Players who get promoted to Fleet Admiral will get a free tier 6 ship token, allowing them to pick one of the six ship classes (2 cruisers, 2 escorts, 2 science vessels for feds, similar for kdf).
At the same time, Cryptic will also be introducing a series of tougher encounters designed for Fleet Admirals with Tier 6 ships. Sure, you can still use a Tier 5 ship for these new encounters. But it would be like a level 50 using a tier 3 or tier 4 ship in STFs and getting mad because the ships don't perform well.
Except that, even when they did raise the level cap, the ship tiers remained the same. They added new ships at the Vice Admiral level that were different but, beyond having extra powers (cloak, saucer sep, etc.), the VA ships were balanced with the RA ships.
In fact, the current Lockbox ships all require only Rear Admiral (level 40).
Clearly there's no reason why level 60 has to be any different -- there will be some ships that you have to be level 60 to use, but they'll likely still be in line with the current endgame.
Except that, even when they did raise the level cap, the ship tiers remained the same.
They added new ships at the Vice Admiral level that were different but, beyond having extra powers (cloak, saucer sep, etc.), the VA ships were balanced with the RA ships.
There are two additional ship "tiers" beyond RA. There's the VA only C-Store ships such as the Odysseys, Vestas, Atrox, Multi-Vector Prometheus, Armitage, Regent and Chimera. These are ships that the playerbase has labelled as Tier 5.5. And there's the fleet ships, especially the fleet ships that are only available from Tier 4-5 Shipyard.
Ships from these two tiers have more hull and shields, more exotic abilities and for fleet ships, more console slots which further enhances their power. To say ships from these two tiers are no better than level 40 RA ships is flat out wrong.
In fact, the current Lockbox ships all require only Rear Admiral (level 40).
I don't think you can simply lump Lockbox and Lobi store ships together with RA ships just because RAs can also use them. To me, being able to use these ships at RA level is simply one of the advantages of the lockbox & lobi ships.
There are two additional ship "tiers" beyond RA. There's the VA only C-Store ships such as the Odysseys, Vestas, Atrox, Multi-Vector Prometheus, Armitage, Regent and Chimera. These are ships that the playerbase has labelled as Tier 5.5. And there's the fleet ships, especially the fleet ships that are only available from Tier 4-5 Shipyard.
Ships from these two tiers have more hull and shields, more exotic abilities and for fleet ships, more console slots which further enhances their power. To say ships from these two tiers are no better than level 40 RA ships is flat out wrong.
I was talking about when they increased the level cap, not right now. I said as much.
Besides, the Atrox, MVAE, Armitage, Regent, and Chimera are all 9-console ships with special abilities. Take away their abilities, and they're about on par with the RA ships -- it's the special abilities and consoles that really set them apart.
The Fleet ships are an obvious step up, with a 10th console slot and an (average) 10% boost to Hull and Shields. I'm not disputing that. They're still officially at the Tier 5 level, though, and any other Tier designation is just an unofficial fan thing.
I don't think you can simply lump Lockbox and Lobi store ships together with RA ships just because RAs can also use them. To me, being able to use these ships at RA level is simply one of the advantages of the lockbox & lobi ships.
I definitely can simply lump lockbox ships in with RA ships. If you're a level 40 character, and you purchase a lockbox ship off of the Exchange (or open a lockbox with it), then you're able to use that ship right away. It even has Fleet-level stats, a full 10 levels before you can fly any actual Fleet ship. The way you acquire the ship has no bearing on what Tier the ship is at.
Whether or not you agree is certainly your opinion, but the fact is that these ships are available at level 40, meaning they're officially RA ships.
Cryptic will only introduce Tier 6 ships when they raise the level cap beyond 50 and allow players to be Fleet Admirals. Players who get promoted to Fleet Admiral will get a free tier 6 ship token, allowing them to pick one of the six ship classes (2 cruisers, 2 escorts, 2 science vessels for feds, similar for kdf).
At the same time, Cryptic will also be introducing a series of tougher encounters designed for Fleet Admirals with Tier 6 ships. Sure, you can still use a Tier 5 ship for these new encounters. But it would be like a level 50 using a tier 3 or tier 4 ship in STFs and getting mad because the ships don't perform well.
The problem is this - a lot of people have put a lot of money into the current ships, thinking they were (and would remain) end-game ships. Some of these even have fairly unique play styles (e.g. the MVAE) and many are particularly enamored with those ships.
However, suddenly the pile of ships they have is no longer good for end-game. Instead, it's in the position occupied by those T3 or T4 ships that few people buy from the C-Store because they get chucked out a week later. $100 of ships turned into a handful of (maybe) salvageable gimmick consoles and trash.
Some may say, "well, what do you expect, they have to make money somehow, lol," well, yes, they do. This does not change the reaction that people will have to watching their well-worn ships turned to space junk.
While this may make sense from a quick-profit standpoint - or at least it would on paper, assuming that the players will mindlessly buy an upgrade - it stands to alienate a LOT of customers. What's the solution? I don't know, there could be several approaches. However, it would be a definite disincentive from buying end-game ships, particularly from a lot of their repeat customers. The reason I laid down cash was that I figured the ships would continue to be useful, and if these changes stick, then they are categorically no longer useful.
This may fly in the face of conventional MMO design, but, there you go.
Most of the solutions I can think of involve upgrading the ship itself. That said, that may take some major overhauls on the code side, but I think that's the most viable way, really, painful - or outright impractical - as it may be.
The way I see it the admiral level ships will most likely be comparable in stats to fleet ships and some of the newer C-store and lockbox ships at the moment. Like hereticknight says they will probably be a new type of very slow command type ships or some strange new type but you will still be on par with them if you grab a fleet ship.
As for the young gentleman that was stating the 4 C-store and 1 lifer ships that only had 9 consoles, 3 of them you may purchase a fleet variant for 1 ship module. This will cost either 500 Zen or 4-5 million ec on the exchange. I doubt the chimera will have a fleet variant (I hope it just gets boosted like the JHAS did) but the Atrox will most likely get a fleet version.
Also don't be so worried about balance, something exploitable by a few people will get nerfed into the ground (see tric mines and the bad players getting killed by them) and even if it's a great ship, if piloted badly it will still go boom as fast as a connie in elite STF.
I would like to see them rename the ranks so we all end up being captains because it's just silly having so many VA's running around and will be even worse if everyone was an admiral. Almost as silly as time travel, cyborg death machines that are WAY too friendly and creating small singularities =D
So aside from baseless speculation, has a dev said anything about this? If so, source please? Until Cryptic says they are doing something I'd just chill and shoot more borg.
Tier 6 ships are basically going to be the Battleship and Dreadnought tier. You won't see escorts, cruisers, destroyers, hybrids, science ships, or anything really small up there (supposedly). I highly doubt you will see any current ships having retrofits up at tier 6, except maybe the carriers and largest of cruisers.
Wrong ... You will keep the current level of ships that we have now but will command secondary and support ships that are with you as you move around.
You will be a fleet admiral with a growing fleet of ships to play and command.
I think we are missing something here. While I agree that fleet level ships are already like Tier 6 I cant help but notice one big difference that defines the tiers. The boff layout. If we get promoted to Admiral then we can promote our boffs to captain giving them a 5th level skill for ground and space. All current ships would either be obsolete from the lack of captain boff ability or they would need to be updated.
Tier 6 ships are basically going to be the Battleship and Dreadnought tier. You won't see escorts, cruisers, destroyers, hybrids, science ships, or anything really small up there (supposedly). I highly doubt you will see any current ships having retrofits up at tier 6, except maybe the carriers and largest of cruisers.
BUT...this is DPS -Trek....They would only make Cruisers for T6? Ya don't say.
Comments
Tier 6 ships are basically going to be the Battleship and Dreadnought tier. You won't see escorts, cruisers, destroyers, hybrids, science ships, or anything really small up there (supposedly). I highly doubt you will see any current ships having retrofits up at tier 6, except maybe the carriers and largest of cruisers.
"There is coffee in that nebula." - Kathryn Janeway
My rihansu character: S'tarleya ch'Rihan Rahaen'fvil, commander of warbird Hnoiyika
They will just be a massively different style of play
Besides the devs won't want to ruin their precious escort franchise
Tier 5 already covers Rear Admiral and Vice Admiral, it'll probably cover the new Admiral rank, too. We'll see new ships exclusive to this new Admiral rank (just like there are ships exclusive to Vice Admirals), but it won't be a new tier of ships.
Cryptic would not throw away its entire catalog of C-Store ships and the Fleet variants, as it would have to come up with a large number of ships right away to maintain sales.
hereticknight085 did.
I said it was likely. I don't actually know any of that for a fact. But it makes sense if you think about it. Imagine a large ship that is slow, and can't really turn that well. But if it gets you in it's killzone, you're toast. There has to be some compensation for that level of OMAGERD I CAN'T MOVE!!
Fixed that for you.
If they did that then it might be the straw that broke the camels back, a lot less people aren't going to want to purchase stuff and even more would be outraged about all of the time and money.
That fits with my view of things. It makes a lot of the current C-Store stuff obsolete but in turn, adds more stuff for people to buy.
And I would be one of them. I find it insane that people are actually -asking- for Tier 6. We don't need higher level caps, or more pushing back of the goalposts. The higher the level caps and ship tiers get, the more punishment that is to new players just getting in to the game.
Many many players I see play through the game once, then rush to reach Level 50 on their subsequent characters so that they can get into endgame ESTFs and such. So what we need is MORE LEVEL 50 CONTENT, especially KDF side, and more refinement of the ships we already have.
Hell, they could actually get more mileage out of the game if they -reduced- the level cap and renamed the ranks so that the highest rank is Admiral. I'm completely serious. That way we'd have less time spent grinding away at new characters, replaying content seen before. The fact is, second, third, fourth etc. characters is a chore, which is odd because they charge us for respec tokens, which seems to be to discourage using only one character all the time. So if they want us to buy character slots and make lots of characters, why the massive grind between level 1 and 50?
I believe the Galaxy-X was promised saucer separation a while ago. There is so much we could be doing with the -existing- levels and tiers.
"There is coffee in that nebula." - Kathryn Janeway
My rihansu character: S'tarleya ch'Rihan Rahaen'fvil, commander of warbird Hnoiyika
I don't think I'm alone. While it is true that, to my understanding, the forum-goers here are the few thousand hard-core players largely, the fact that your $25 ship - which you may enjoy immensely - is suddenly useless is a little hard for even the most casual player to ignore. I'd have to seriously consider my subscription at that point, as well.
dead on id be incredibly mad
Excelscior-R
Galaxy-R
Dreadnaught
Promethus-R
Defiant-R
Intrepid-R
Odessy Bundle
Id hate for them to all become worthless even if i dont use any of them because I fly a Mobius, a Wells, Ambassador Fleet, and Excelscior Fleet
To be fair, no matter how good the Andorian ships are, most of the current Escorts will be just as good when those ships are in the game as they are now. The STF content will remain the same (which is already very easy with a decently equipped Escort like the Fleet Defiant).
If you PVP a lot, though, then I can see this possibly being a problem... especially for KDF players.
Cryptic will only introduce Tier 6 ships when they raise the level cap beyond 50 and allow players to be Fleet Admirals. Players who get promoted to Fleet Admiral will get a free tier 6 ship token, allowing them to pick one of the six ship classes (2 cruisers, 2 escorts, 2 science vessels for feds, similar for kdf).
At the same time, Cryptic will also be introducing a series of tougher encounters designed for Fleet Admirals with Tier 6 ships. Sure, you can still use a Tier 5 ship for these new encounters. But it would be like a level 50 using a tier 3 or tier 4 ship in STFs and getting mad because the ships don't perform well.
Except that, even when they did raise the level cap, the ship tiers remained the same. They added new ships at the Vice Admiral level that were different but, beyond having extra powers (cloak, saucer sep, etc.), the VA ships were balanced with the RA ships.
In fact, the current Lockbox ships all require only Rear Admiral (level 40).
Clearly there's no reason why level 60 has to be any different -- there will be some ships that you have to be level 60 to use, but they'll likely still be in line with the current endgame.
I see it more "Battle Ship, Dreadnaught, larger Carriers" types. Only time will tell.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
There are two additional ship "tiers" beyond RA. There's the VA only C-Store ships such as the Odysseys, Vestas, Atrox, Multi-Vector Prometheus, Armitage, Regent and Chimera. These are ships that the playerbase has labelled as Tier 5.5. And there's the fleet ships, especially the fleet ships that are only available from Tier 4-5 Shipyard.
Ships from these two tiers have more hull and shields, more exotic abilities and for fleet ships, more console slots which further enhances their power. To say ships from these two tiers are no better than level 40 RA ships is flat out wrong.
I don't think you can simply lump Lockbox and Lobi store ships together with RA ships just because RAs can also use them. To me, being able to use these ships at RA level is simply one of the advantages of the lockbox & lobi ships.
I was talking about when they increased the level cap, not right now. I said as much.
Besides, the Atrox, MVAE, Armitage, Regent, and Chimera are all 9-console ships with special abilities. Take away their abilities, and they're about on par with the RA ships -- it's the special abilities and consoles that really set them apart.
The Fleet ships are an obvious step up, with a 10th console slot and an (average) 10% boost to Hull and Shields. I'm not disputing that. They're still officially at the Tier 5 level, though, and any other Tier designation is just an unofficial fan thing.
I definitely can simply lump lockbox ships in with RA ships. If you're a level 40 character, and you purchase a lockbox ship off of the Exchange (or open a lockbox with it), then you're able to use that ship right away. It even has Fleet-level stats, a full 10 levels before you can fly any actual Fleet ship. The way you acquire the ship has no bearing on what Tier the ship is at.
Whether or not you agree is certainly your opinion, but the fact is that these ships are available at level 40, meaning they're officially RA ships.
The problem is this - a lot of people have put a lot of money into the current ships, thinking they were (and would remain) end-game ships. Some of these even have fairly unique play styles (e.g. the MVAE) and many are particularly enamored with those ships.
However, suddenly the pile of ships they have is no longer good for end-game. Instead, it's in the position occupied by those T3 or T4 ships that few people buy from the C-Store because they get chucked out a week later. $100 of ships turned into a handful of (maybe) salvageable gimmick consoles and trash.
Some may say, "well, what do you expect, they have to make money somehow, lol," well, yes, they do. This does not change the reaction that people will have to watching their well-worn ships turned to space junk.
While this may make sense from a quick-profit standpoint - or at least it would on paper, assuming that the players will mindlessly buy an upgrade - it stands to alienate a LOT of customers. What's the solution? I don't know, there could be several approaches. However, it would be a definite disincentive from buying end-game ships, particularly from a lot of their repeat customers. The reason I laid down cash was that I figured the ships would continue to be useful, and if these changes stick, then they are categorically no longer useful.
This may fly in the face of conventional MMO design, but, there you go.
Most of the solutions I can think of involve upgrading the ship itself. That said, that may take some major overhauls on the code side, but I think that's the most viable way, really, painful - or outright impractical - as it may be.
As for the young gentleman that was stating the 4 C-store and 1 lifer ships that only had 9 consoles, 3 of them you may purchase a fleet variant for 1 ship module. This will cost either 500 Zen or 4-5 million ec on the exchange. I doubt the chimera will have a fleet variant (I hope it just gets boosted like the JHAS did) but the Atrox will most likely get a fleet version.
Also don't be so worried about balance, something exploitable by a few people will get nerfed into the ground (see tric mines and the bad players getting killed by them) and even if it's a great ship, if piloted badly it will still go boom as fast as a connie in elite STF.
I would like to see them rename the ranks so we all end up being captains because it's just silly having so many VA's running around and will be even worse if everyone was an admiral. Almost as silly as time travel, cyborg death machines that are WAY too friendly and creating small singularities =D
It is through repetition that we learn our weakness.
A master with a stone is better than a novice with a sword.
Has damage got out of control?
This is the last thing I will post.
Immobile starbases.
You betchya.
Wrong ... You will keep the current level of ships that we have now but will command secondary and support ships that are with you as you move around.
You will be a fleet admiral with a growing fleet of ships to play and command.
U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
BUT...this is DPS -Trek....They would only make Cruisers for T6? Ya don't say.