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Playing "Elite Difficulty" turns out to be a waste

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  • altai8008altai8008 Member Posts: 43 Arc User
    edited February 2013
    radkip wrote: »
    Everything else is white or green garbage that I don't even pick up unless they're engines, deflectors or shields that actually vendor for a decent chunk of change.


    and you can tell what they are before you pick them up?
  • exsteeleexsteele Member Posts: 113 Arc User
    edited February 2013
    altai8008 wrote: »
    and you can tell what they are before you pick them up?

    Every drop has a white, green, blue, or purple glow emanating from it before you pick it up. =) And I think different objects have different containers...
  • altai8008altai8008 Member Posts: 43 Arc User
    edited February 2013
    the difference between a green engine, and a bottle of chateau picard isnt obvious until you pick up the item. or is it?

    there may be a difference in apearance between different items, but if there is, its lost on me.
  • tyne123tyne123 Member Posts: 36 Arc User
    edited June 2014
    caelrassto wrote: »
    Cryptic needs to modify how Advanced and Elite difficulty reward players. The extra drop percentage isn't significant for end game, and the extra expertise isn't needed. They need to give incentive for well geared players to turn up the difficulty in solo missions.

    They should increase mission rewards from the difficulty level and have it apply to all earned currencys (dilithium, fleet/romulan/omega marks, etc.) It doesn't need to be and should not be as large as the per-kill expertise bonus (i.e. say 15%/30%). Earning 30% more marks or dilithium on a mission is definitely worth moving the slider up.

    I will say that running some of these foundry missions on Elite certainly ups the game. Lots of fun.

    Just reading old post's, and one thing I have always done. Is play Elite difficulty. Normal difficulty is a waste of time and a laugh at how easy it is.

    One Normal difficulty I get whites frequently the odd green and a rare blue and once in a blue moon a purple drop.

    On Elite Difficulty what I receive in return is far greater , I receive countless greens more blues and a purple more often like once a day!

    One thing you have to factor in to your play style and Elite difficulty is how much time you spend doing this. One mission will not be enough to see the difference. There is such a thing as RNG. Random Number Generator. This is a lot higher for Elite always has been, but you still have the randomness of it. But it definitely pays off. Specially since now a lot of Green Mods sell for 500k and blue mods sell for 1 million on ground. and if you are lucky enough to get a purple that sells for 6 million to 10 million

    Play Elite for a Month and see the difference! The rewards do not need to be upped there are tons of purples flooding the Market and where do you think they come from? Players who play Elite all the time.

    Play normal and feed my pockets if you dare!

    Where the River flows there is only...
    Tyne
  • nickodaemusnickodaemus Member Posts: 711 Arc User
    edited June 2014
    My experience is this: playing elite by moving the difficulty slider for episodes or foundry missions is not worth it. Too much effort for too little reward, and it takes too long as well. Jump into the elite stf queues (once your& your ship are ready) for better drops, and play the battle zones for vendor trash loot (ec) & marks + gizmos (to trade for dil) after you've "crafted" your gear, of course. You will roll up $ pretty quickly. To get uber wealthy, win the lottery by buying keys with your ec from time to time, and open boxes. Find that one ship, and sell it.
  • wilbor2wilbor2 Member Posts: 1,684 Arc User
    edited June 2014
    Doing elite in foundry kill grind missions does give better rewards then playing them on normal. But u get better rewards from killing boss NPC not the normal ships which are very few in the story missions.
    gs9kwcxytstg.jpg
  • roujin346roujin346 Member Posts: 34 Arc User
    edited June 2014
    I very rarely play elite but have observed that the drops are alot less outstanding than previous.
    It would be nice if they did the drops according to player difficulty setting. Normal: Green, Advanced: Blue, Elite: Purple and go by MK 1- ect. with additional rewards upon playing at a ceratin level.
    This way players who don't feel they're being challenged can play through the difficulties and be rewarded substantially. It trully isn't fair that those who do pay for the game and are playing at max level because they already did everything in game to be given crappy drops and rewards.
  • policestate76policestate76 Member Posts: 1,424 Arc User
    edited June 2014
    The op is totally right. I only play on elite because of the challenge, but drops are not better than playing in normal or advanced. Since ages ago. Maybe you will get more purple items than playing in easier levels, but those purple items will appear only twice or three times in an hours, lets say. The difference is, in normal and advanced, instead of those purple items, you will get probably blue ones (but you can get purples as well) and more often. Its a "trick" to think people that get MORE better rewards, but it not real..
  • sonnikkusonnikku Member Posts: 77 Arc User
    edited June 2014
    One of the oldest pages in Blizzard's rulebook is that harder and harder difficulties can work, but you have to make sure the reward is always in direct proportion to the challenge. If it isn't, even if it's a smidge better than the rewards from the difficulty one notch below, it tends not to be worth it due to the longer time investment diluting the ratio of reward to time commitment. Playing the highest difficulty and succeeding with superior play should be the most efficient way to gear for players worth their salt. If it isn't, no one will run it. Not even those up for the challenge. Just more efficient to run 5 minute conduit and jump into the next 5 minute khitomer and so on.
  • admiraltrappittadmiraltrappitt Member Posts: 444 Arc User
    edited June 2014
    Wow. This is a necro post, and no-one has noticed it?
    The necro-er even started by saying that they read old posts, so they know it was a old post, and yet the necro-ees still respond to it.
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  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited June 2014
    thunaeris wrote: »
    I recently decided to have a go at Elite Difficulty during missions, both for the challenge and for the alleged higher value drops.
    I found it harder work and a more interesting challenge but still doable, it just takes a little more time to take down enemies rather than insta-kill, which is good and expected.

    I was expecting to get maybe slightly less frequent drops but slightly better ones, yet oddly the drops are actually worse, despite the efforts. I end up with endless drops of various batteries and commodities (seemingly more than before) and if I end up with anything like an engine I'm lucky to find it to be even equal to what I might have gotten playing normal and so people are aware I tested it out playing the same missions over and over to compare results.

    I wouldn't mind if I got less frequent drops or if they were really harder to get, so long as it was worth the bother.

    Currently it seems Elite and possibly Advanced ( I haven't bothered with the latter) are totally pointless except for extra frustration or masochistic flagellation.

    This is especially true with the increased chance of taking damage and needing to trudge off to get things repaired.

    What are other peoples experiences playing "Elite" and does it ever pay?
    It seems broken, so for me; I think I will no longer bother.

    Working as intended. It's for more challenge. It is more challenge.

    The rewards are mathematically better, but in practical application relatively insignificant.
    [SIGPIC][/SIGPIC]
  • inkrunnerinkrunner Member Posts: 407 Arc User
    edited June 2014
    Wow. This is a necro post, and no-one has noticed it?
    The necro-er even started by saying that they read old posts, so they know it was a old post, and yet the necro-ees still respond to it.

    I guess it was harder to spot because there are no 'Archived Post's.
    2iBFtmg.png
  • razar2380razar2380 Member Posts: 1,187 Arc User
    edited June 2014
    Wow. This is a necro post, and no-one has noticed it?
    The necro-er even started by saying that they read old posts, so they know it was a old post, and yet the necro-ees still respond to it.

    I just figured it was because it is still a valid topic, and talked about off and on so much that no one noticed. Necroed or not, it is a good topic.
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  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited June 2014
    razar2380 wrote: »
    I just figured it was because it is still a valid topic, and talked about off and on so much that no one noticed. Necroed or not, it is a good topic.

    In light of the significant changes coming to vendor loot, it's also once again extremely relevant.
    [SIGPIC][/SIGPIC]
  • edited June 2014
    This content has been removed.
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited June 2014
    Vendor loot changes? This makes everything different.
  • bluegeekbluegeek Member Posts: 0 Arc User
    edited June 2014
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