I'm very surprised that none of the new Dominion Lock box ships have 5 tactical console slots.
When the JHAS bug was first released, it had only 4 tactical console slots. Later on it was given a 5th console slot to remain competitive with fleet ships (I'm guessing one of the Cryptic Dev's had a personal JHAS lol).
I'm very surprised that none of the new Dominion Lock box ships have 5 tactical console slots.
When the JHAS bug was first released, it had only 4 tactical console slots. Later on it was given a 5th console slot to remain competitive with fleet ships (I'm guessing one of the Cryptic Dev's had a personal JHAS lol).
When the JHAS was first released, it only had 9 console slots total. The 5th Tac console was its 10th console, which brought it up to par with Fleet ships.
Both of these Dominion ships have 10 console slots, too, just not in the same spots as the JHAS.
When the JHAS was first released, it only had 9 console slots total. The 5th Tac console was its 10th console, which brought it up to par with Fleet ships.
Both of these Dominion ships have 10 console slots, too, just not in the same spots as the JHAS.
ironic how leaving it at 9 consoles would have actually balanced it out in comparison to most other escorts, but yeah a few devs must have had one themselves.
Well, when the JHAS was first released, it only had 9 console slots total. The 5th Tac console was its 10th console, which brought it up to par with Fleet ships.
Both of these Dominion ships have 10 console slots, too, just not in the same spots as the JHAS.
Given that the JHAS was introduced before fleet ships, there is no reason they should get any retroactive upgrade -- they are relics of the Dominion War. Since JHAS are the most prolific Dominion ship, and the fact that all of them are fleet ships, this implies that the Dominion uses nothing but fleet ships! This puts both the Federation and KDF in a very awkward spot lol with their newer, inferior ship models despite having comparable technology levels with the Gamma Quadrant.
Really, the Dominion should have won the war against the Alpha Quadrant. If only the wormhole was opened, our outnumbered fleet would have been reinforced and there would be a Vorta Overseer on every world of the Alpha Quadrant today.
It will do ok in pve, not better then the Armitage, but will still be able to pull its weight. In pvp it will be useless for most people. You would probaby need to use the lt uni as sci, and use aux2bat build with technician doffs to have enough up time on its single commander tac station. Only problem is with your aux drained so much it will make launching replacement fighters longer.
They should have reintroduced the Jem'Hadar attack ship. So many people wanted it including my brother and I. In order to keep it fair they should fine tune it first to make it more of a balanced escort. Afterwards include it in the Dominion lockbox. So many people are waiting to have the chance to own one. Why not give it to them?
They should have reintroduced the Jem'Hadar attack ship. So many people wanted it including my brother and I. In order to keep it fair they should fine tune it first to make it more of a balanced escort. Afterwards include it in the Dominion lockbox. So many people are waiting to have the chance to own one. Why not give it to them?
The reason the Bug got a 10th console is because of Cryptic's policy that a lockbox ship is equivalent to a Fleet ship, and Fleet ships get 10 consoles.
This is understandable, given how much money it takes on actually GET a lockbox ship, which on paper is far more than you'd pay for any C-Store ship.
The issue here is that the Bug was OP even before its 10th console, so sticking to the "rule" made it even more OP. Since balance takes precedence over canonicity (as should be the case), it's neither feasible nor fair to nerf the Bug solely for the purpose of reintroducing it for another lockbox.
TL;DR Sorry, not gonna happen. Your best chance is another promo like the Reinforcement Pack thing. Cryptic is well aware of the Bug's desirability, and that promo lowered C-store prices significantly thanks to the new influx of Bugs to the Exchange.
Nope. Looks like an outstanding ship. High tactical potential, and it won't instantly die on contact with the enemy. An extra +5 power compared to everything else and a hangar bay for extra dakka.
Their only scared incase the Klingons match the original HEC
Please no more JHAS promotions there's enough in circulation zippy things
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
No they haven't. If they learned from their mistakes, they would fix their mistakes.
Somebody on the design team loves bug ships and Mary Sue'd it up. It's as simple as that.
Not really. Again, fixing the mistake (i.e. nerfing the Bug) would TRIBBLE over legit customers that spent gobs of money in one way or another to get a Bug ship.
Remember, they don't have the subscription safety net to rely on.
Balance may take priority over canon, but business takes priority over balance. Usually good balance is good business, but retroactively tampering with customers' goods in service of balance is bad business.
Without nerfing the Bug or axing the Bug, there are only three viable solutions:
1. Raise the bar for everyone by buffing existing ships to Bug level (within reason) - That's both too much work and messes with what's left of the balance, and devalues the Bug people worked hard for. It might happen indirectly when the level cap is raised, but not right now.
2. Release more Bugs - they did that already once, but again, since not everyone has a Bug, it's even worse for balance.
3. Stop releasing Bugs - This is the solution. Despite their OPness Bugs are in a small minority. Never releasing one again eventually negates its impact on balance at large, INCREASES perceived value for the players that DO have one. And ideally, they never release another ship that's as unbalanced as the Bug, which seems to be the case.
You do know if you have all three ships you get not only the upgrades from the consoles which can both go into the JHAS but you also get the JHAS Fighter Pets, can you imagine two squadrons of these things flying around with 4-5 fighter deck doffs and the upgrades from the two consoles together that not only buff the fighters but ALL of your ALLIES att and def and speed and damage? Seriously guys if you put all that together you have a TRUE capital ship in the JHDC. A ship I would be glad to see on the battle feild... buuuuuut you need all three so lol.
wait a minute... hmmm... oooooh those TRIBBLE.
Seems like they listened when I posted that a cap ship should have abilities that enhance it's allies. Weird lol. Check out the ambass should be link and you'll see the weird little set up i devised and see that in the thread itself i suggested this thing for an op as hell $500.00 Ambass ship and if you pool all those ships togther they will prolly cost near 500.00.
Yup, went and checked, it's on "What an Ambassador should be." Link and on page 12.
As Xantris says, it's a very strong layout and the ship itself is very strong, being a more focused hull tanker then the fleet HEC.
Also people are forgetting the attack pattern console, which IS going to be overpowered. And the fact this ship will get a bonus from the dominion set.
Seriously, some people do seem to want an iWin ship.
As Xantris says, it's a very strong layout and the ship itself is very strong, being a more focused hull tanker then the fleet HEC.
Also people are forgetting the attack pattern console, which IS going to be overpowered. And the fact this ship will get a bonus from the dominion set.
Seriously, some people do seem to want an iWin ship.
The console doesn't have to be good, it could be another Tholian Tetryon Grid.
The problem with the Jem'hadar HEC is it has too many engineer boff slots. If either of them were a tac or sci instead, it would be an excellent ship. Now you're always going to be left short in either tac or sci department, depending on what you put in the universal slot.
And it should've had 4/4 weapons, how could they make it lighter armed than the Breen ship. :eek:
Yeah, the dreadnought should've had 4/4 weapons, too. But at least it has a proper boff layout.
The reason the Bug got a 10th console is because of Cryptic's policy that a lockbox ship is equivalent to a Fleet ship, and Fleet ships get 10 consoles.
This is understandable, given how much money it takes on actually GET a lockbox ship, which on paper is far more than you'd pay for any C-Store ship.
The issue here is that the Bug was OP even before its 10th console, so sticking to the "rule" made it even more OP. Since balance takes precedence over canonicity (as should be the case), it's neither feasible nor fair to nerf the Bug solely for the purpose of reintroducing it for another lockbox.
TL;DR Sorry, not gonna happen. Your best chance is another promo like the Reinforcement Pack thing. Cryptic is well aware of the Bug's desirability, and that promo lowered C-store prices significantly thanks to the new influx of Bugs to the Exchange.
The primary stat that keeps the JHAS at the top of the escort tree is its phenomenal 20-turn rate (the only faster turning ship is the MVAM Beta module at a much lower hull rating). Similar escorts only get 16 or less. Based on Memory Alpha and other Star Trek canon sites, the JHAS was never more maneuverable than the USS Defiant.
If the JHAS won't be re-released, then at the very least Cryptic should make its turn rate comparable with other modern escorts. Its 5 tactical console slots will still give it the edge in most fights. But we know that will not happen since Bugs represent company income on the fly
The problem with the Jem'hadar HEC is it has too many engineer boff slots. If either of them were a tac or sci instead, it would be an excellent ship. Now you're always going to be left short in either tac or sci department, depending on what you put in the universal slot.
And it should've had 4/4 weapons, how could they make it lighter armed than the Breen ship. :eek:
Yeah, the dreadnought should've had 4/4 weapons, too. But at least it has a proper boff layout.
Oh ffs, this is how you fit the JHEC to have a ship that will absolutely destroy stuff.
Stick 3 turrets, 3 DHCs, and a Torp on it. Preferably Romulan Plasma with an Omega/Romulan torp. And add an elite Scorpion hanger pet.
Now put 3 purple technicians doffs in that reduce BO ability recharge times when using Aux to Battery (which you will cycle every 10 seconds). All your tac abilities recharge times will be at or near the system recharge times, so you can cycle them just like you had two versions. Your Emergency powers are the same, and all your science and eng skills will have drastically reduced recharge timers, so while they won't heal as much with reduced Aux, they will have a significantly higher uptime. You can also pop an EptAI if you need a big heal.
Then go ahead and either stick 2 BFI shield doffs or a couple hanger recharge reduction doffs in the the last slots.
End of the day, these new ships are going to be more epic than the recent ships thats been released, but i'm more interested in the mirror escorts, just because i can't be bothered to save up the dilithium for one in ship req. when i'm saving up zen for more important stuff
Not really. Again, fixing the mistake (i.e. nerfing the Bug) would TRIBBLE over legit customers that spent gobs of money in one way or another to get a Bug ship.
Remember, they don't have the subscription safety net to rely on.
Balance may take priority over canon, but business takes priority over balance. Usually good balance is good business, but retroactively tampering with customers' goods in service of balance is bad business.
Without nerfing the Bug or axing the Bug, there are only three viable solutions:
1. Raise the bar for everyone by buffing existing ships to Bug level (within reason) - That's both too much work and messes with what's left of the balance, and devalues the Bug people worked hard for. It might happen indirectly when the level cap is raised, but not right now.
2. Release more Bugs - they did that already once, but again, since not everyone has a Bug, it's even worse for balance.
3. Stop releasing Bugs - This is the solution. Despite their OPness Bugs are in a small minority. Never releasing one again eventually negates its impact on balance at large, INCREASES perceived value for the players that DO have one. And ideally, they never release another ship that's as unbalanced as the Bug, which seems to be the case.
It wouldn't TRIBBLE anyone over. As they say with each release, all stats are subject to change. They're entitled to act within those terms and conditions, and indeed have done. Let's not forget the various nerfs to consoles from C-store ships, many of which are purchased solely for their console since their use at end-game as lower tier ships is negligible.
Fixing a mistake or obvious aberration in terms of balance should not be off of the table because bug pilots won't like it, since this consideration has not come into play in the past, and the game as a whole has benefited from these attempts at balance for the most part.
Stick 3 turrets, 3 DHCs, and a Torp on it. Preferably Romulan Plasma with an Omega/Romulan torp. And add an elite Scorpion hanger pet.
Now put 3 purple technicians doffs in that reduce BO ability recharge times when using Aux to Battery (which you will cycle every 10 seconds). All your tac abilities recharge times will be at or near the system recharge times, so you can cycle them just like you had two versions. Your Emergency powers are the same, and all your science and eng skills will have drastically reduced recharge timers, so while they won't heal as much with reduced Aux, they will have a significantly higher uptime. You can also pop an EptAI if you need a big heal.
Then go ahead and either stick 2 BFI shield doffs or a couple hanger recharge reduction doffs in the the last slots.
Congratulations, you win STO.
agreed, alternatively used phaseredlolarons, and the Mk XII Jem set (maybe) you ll get a free subnuc doff
Comments
Sorry, but in this case, Cryptic and PWE has learned from the OPness that is the JHAS and made it's bigger cousins less OP.
In fact, I will say these are the most balanced Lockbox Ships I have ever seen.
Low Turn Rate? Use Warp Plasma and Tractor Beams to pin your enemies
4 Tac Consoles? It's as good as all but 3 Escorts
Odd Boff setup? I call it an interesting setup.
I'm not 100% through with thinking and looking, but they seem to fill a gap, without outperforming other ships.
When the JHAS bug was first released, it had only 4 tactical console slots. Later on it was given a 5th console slot to remain competitive with fleet ships (I'm guessing one of the Cryptic Dev's had a personal JHAS lol).
When the JHAS was first released, it only had 9 console slots total. The 5th Tac console was its 10th console, which brought it up to par with Fleet ships.
Both of these Dominion ships have 10 console slots, too, just not in the same spots as the JHAS.
ironic how leaving it at 9 consoles would have actually balanced it out in comparison to most other escorts, but yeah a few devs must have had one themselves.
Given that the JHAS was introduced before fleet ships, there is no reason they should get any retroactive upgrade -- they are relics of the Dominion War. Since JHAS are the most prolific Dominion ship, and the fact that all of them are fleet ships, this implies that the Dominion uses nothing but fleet ships! This puts both the Federation and KDF in a very awkward spot lol with their newer, inferior ship models despite having comparable technology levels with the Gamma Quadrant.
Something smells very fishy here lol
Praise the Founders!
Jem HEC_________Fleet HEC
Hull: 37,500_______35,200
Shield Mo: 1_______0.99
Crew: 350_________200
Weapons: 4/3______4/3
Device Slots: 3_____2
Hangar Bays: 1_____1
Boff Stations:
Com Tac__________Com Tac
Lt Com Eng________Lt Com Eng
Lt Eng____________Lt Tac
Lt Un_____________Lt Sci
Ens Sci___________Ens Tac
Consoles:
4 Tactical__________4 Tactical
4 Engineering_______3 Engineering
2 Science__________3 Science
Turn Rate: 12_______15
Impulse Mod: 0.2_____0.2
+10 Weapons Power___+15 Weapons Power
+5 Shield Power
+5 Auxiliary Power
Can equip cannons____Can equip cannons
≡/\≡
The reason the Bug got a 10th console is because of Cryptic's policy that a lockbox ship is equivalent to a Fleet ship, and Fleet ships get 10 consoles.
This is understandable, given how much money it takes on actually GET a lockbox ship, which on paper is far more than you'd pay for any C-Store ship.
The issue here is that the Bug was OP even before its 10th console, so sticking to the "rule" made it even more OP. Since balance takes precedence over canonicity (as should be the case), it's neither feasible nor fair to nerf the Bug solely for the purpose of reintroducing it for another lockbox.
TL;DR Sorry, not gonna happen. Your best chance is another promo like the Reinforcement Pack thing. Cryptic is well aware of the Bug's desirability, and that promo lowered C-store prices significantly thanks to the new influx of Bugs to the Exchange.
Nope. Looks like an outstanding ship. High tactical potential, and it won't instantly die on contact with the enemy. An extra +5 power compared to everything else and a hangar bay for extra dakka.
No they haven't. If they learned from their mistakes, they would fix their mistakes.
Somebody on the design team loves bug ships and Mary Sue'd it up. It's as simple as that.
Please no more JHAS promotions there's enough in circulation zippy things
Not really. Again, fixing the mistake (i.e. nerfing the Bug) would TRIBBLE over legit customers that spent gobs of money in one way or another to get a Bug ship.
Remember, they don't have the subscription safety net to rely on.
Balance may take priority over canon, but business takes priority over balance. Usually good balance is good business, but retroactively tampering with customers' goods in service of balance is bad business.
Without nerfing the Bug or axing the Bug, there are only three viable solutions:
1. Raise the bar for everyone by buffing existing ships to Bug level (within reason) - That's both too much work and messes with what's left of the balance, and devalues the Bug people worked hard for. It might happen indirectly when the level cap is raised, but not right now.
2. Release more Bugs - they did that already once, but again, since not everyone has a Bug, it's even worse for balance.
3. Stop releasing Bugs - This is the solution. Despite their OPness Bugs are in a small minority. Never releasing one again eventually negates its impact on balance at large, INCREASES perceived value for the players that DO have one. And ideally, they never release another ship that's as unbalanced as the Bug, which seems to be the case.
wait a minute... hmmm... oooooh those TRIBBLE.
Seems like they listened when I posted that a cap ship should have abilities that enhance it's allies. Weird lol. Check out the ambass should be link and you'll see the weird little set up i devised and see that in the thread itself i suggested this thing for an op as hell $500.00 Ambass ship and if you pool all those ships togther they will prolly cost near 500.00.
Yup, went and checked, it's on "What an Ambassador should be." Link and on page 12.
Damn you Cryptic! I want's my royalties
Also people are forgetting the attack pattern console, which IS going to be overpowered. And the fact this ship will get a bonus from the dominion set.
Seriously, some people do seem to want an iWin ship.
Daizen - Lvl 60 Tactical - Eclipse
Selia - Lvl 60 Tactical - Eclipse
The console doesn't have to be good, it could be another Tholian Tetryon Grid.
And it should've had 4/4 weapons, how could they make it lighter armed than the Breen ship. :eek:
Yeah, the dreadnought should've had 4/4 weapons, too. But at least it has a proper boff layout.
The primary stat that keeps the JHAS at the top of the escort tree is its phenomenal 20-turn rate (the only faster turning ship is the MVAM Beta module at a much lower hull rating). Similar escorts only get 16 or less. Based on Memory Alpha and other Star Trek canon sites, the JHAS was never more maneuverable than the USS Defiant.
If the JHAS won't be re-released, then at the very least Cryptic should make its turn rate comparable with other modern escorts. Its 5 tactical console slots will still give it the edge in most fights. But we know that will not happen since Bugs represent company income on the fly
Oh ffs, this is how you fit the JHEC to have a ship that will absolutely destroy stuff.
Cmdr Tac- TT1, CSV1, TSIII, APB3
Lt Cmdr Eng- EptSI, AuxttoBat, RSP (or DEM/EWP)
Lt Eng- EptA1, Auxtobatt
Lt Sci- TSS1, HE2 (or reverse these, whatever your fancy)
Ens Sci- PH1
Stick 3 turrets, 3 DHCs, and a Torp on it. Preferably Romulan Plasma with an Omega/Romulan torp. And add an elite Scorpion hanger pet.
Now put 3 purple technicians doffs in that reduce BO ability recharge times when using Aux to Battery (which you will cycle every 10 seconds). All your tac abilities recharge times will be at or near the system recharge times, so you can cycle them just like you had two versions. Your Emergency powers are the same, and all your science and eng skills will have drastically reduced recharge timers, so while they won't heal as much with reduced Aux, they will have a significantly higher uptime. You can also pop an EptAI if you need a big heal.
Then go ahead and either stick 2 BFI shield doffs or a couple hanger recharge reduction doffs in the the last slots.
Congratulations, you win STO.
this new escort carrier is a ****e ship.
It wouldn't TRIBBLE anyone over. As they say with each release, all stats are subject to change. They're entitled to act within those terms and conditions, and indeed have done. Let's not forget the various nerfs to consoles from C-store ships, many of which are purchased solely for their console since their use at end-game as lower tier ships is negligible.
Fixing a mistake or obvious aberration in terms of balance should not be off of the table because bug pilots won't like it, since this consideration has not come into play in the past, and the game as a whole has benefited from these attempts at balance for the most part.
a history of sto pvp: 2010 - 2011
a history of sto pvp: 2012 - 2013
CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
Norvo Tigan@dontdrunkimshoot: hell ya, maybe