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Dominion HEC

slurmerslurmer Member Posts: 62 Arc User
edited January 2013 in Federation Discussion
Anyone else underwhelmed..

Bad turn, 4 tac consoles and odd boff set up...

Stats:-

The Jem'Hadar Heavy Escort Carrier comes standard with 1 hangar bay of Jem'Hadar Fighters. Jem'Hadar Fighters are armed with Polaron Pulse Cannons and can use Directed Energy Modulation I.
?Faction: Federation or Klingon
?Rank Required: Rear Admiral or Brigadier General
?Availability: Dominion Lockbox
?Hull Strength: 37,500
?Shield Modifier: 1
?Crew: 350
?Weapons: 4 Fore, 3 Aft
?Device Slots: 3
?Hangar Bays: 1
?1 Jem'Hadar Fighter Hanger Pet
?Bridge Officer Stations: 1 Commander Tactical, 1 Lieutenant Commander Engineering, 1 Lieutenant Engineering, 1 Ensign Science, 1 Lieutenant Universal
?Console Modifications: 4 Tactical, 4 Engineering, 2 Science
?Base Turn Rate: 12 degrees per second
?Impulse Modifier: 0.2
?+10 Weapon Power, +5 Shield Power, +5 Auxiliary Power
?Can equip cannons
?Console ? Universal ? Dominion Coordination Protocol
Post edited by slurmer on
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Comments

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    cliftona91cliftona91 Member Posts: 254
    edited January 2013
    What, were you expecting a Super Ship like the JHAS?

    Sorry, but in this case, Cryptic and PWE has learned from the OPness that is the JHAS and made it's bigger cousins less OP.

    In fact, I will say these are the most balanced Lockbox Ships I have ever seen.

    Low Turn Rate? Use Warp Plasma and Tractor Beams to pin your enemies

    4 Tac Consoles? It's as good as all but 3 Escorts

    Odd Boff setup? I call it an interesting setup.
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    baudlbaudl Member Posts: 4,060 Arc User
    edited January 2013
    the dreadnought carrier is kind of cool imo, not for PVP i guess but for PVE.

    I'm not 100% through with thinking and looking, but they seem to fill a gap, without outperforming other ships.
    Go pro or go home
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    shar487ashar487a Member Posts: 1,292 Arc User
    edited January 2013
    I'm very surprised that none of the new Dominion Lock box ships have 5 tactical console slots.

    When the JHAS bug was first released, it had only 4 tactical console slots. Later on it was given a 5th console slot to remain competitive with fleet ships (I'm guessing one of the Cryptic Dev's had a personal JHAS lol).
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    thratch1thratch1 Member Posts: 0 Arc User
    edited January 2013
    shar487a wrote: »
    I'm very surprised that none of the new Dominion Lock box ships have 5 tactical console slots.

    When the JHAS bug was first released, it had only 4 tactical console slots. Later on it was given a 5th console slot to remain competitive with fleet ships (I'm guessing one of the Cryptic Dev's had a personal JHAS lol).

    When the JHAS was first released, it only had 9 console slots total. The 5th Tac console was its 10th console, which brought it up to par with Fleet ships.

    Both of these Dominion ships have 10 console slots, too, just not in the same spots as the JHAS.
    [SIGPIC][/SIGPIC]
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    baudlbaudl Member Posts: 4,060 Arc User
    edited January 2013
    thratch1 wrote: »
    When the JHAS was first released, it only had 9 console slots total. The 5th Tac console was its 10th console, which brought it up to par with Fleet ships.

    Both of these Dominion ships have 10 console slots, too, just not in the same spots as the JHAS.

    ironic how leaving it at 9 consoles would have actually balanced it out in comparison to most other escorts, but yeah a few devs must have had one themselves.
    Go pro or go home
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    shar487ashar487a Member Posts: 1,292 Arc User
    edited January 2013
    thratch1 wrote: »
    Well, when the JHAS was first released, it only had 9 console slots total. The 5th Tac console was its 10th console, which brought it up to par with Fleet ships.

    Both of these Dominion ships have 10 console slots, too, just not in the same spots as the JHAS.

    Given that the JHAS was introduced before fleet ships, there is no reason they should get any retroactive upgrade -- they are relics of the Dominion War. Since JHAS are the most prolific Dominion ship, and the fact that all of them are fleet ships, this implies that the Dominion uses nothing but fleet ships! This puts both the Federation and KDF in a very awkward spot lol with their newer, inferior ship models despite having comparable technology levels with the Gamma Quadrant.

    Something smells very fishy here lol :D
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    chilleechillee Member Posts: 176 Arc User
    edited January 2013
    Really, the Dominion should have won the war against the Alpha Quadrant. If only the wormhole was opened, our outnumbered fleet would have been reinforced and there would be a Vorta Overseer on every world of the Alpha Quadrant today.

    Praise the Founders!
    [SIGPIC][/SIGPIC]
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    darkenzedddarkenzedd Member Posts: 881
    edited January 2013
    I will still fly my Armitage, hell, even the Vesta is a better ship!
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    marc8219marc8219 Member Posts: 0 Arc User
    edited January 2013
    It will do ok in pve, not better then the Armitage, but will still be able to pull its weight. In pvp it will be useless for most people. You would probaby need to use the lt uni as sci, and use aux2bat build with technician doffs to have enough up time on its single commander tac station. Only problem is with your aux drained so much it will make launching replacement fighters longer.
    Tala -KDF Tac- House of Beautiful Orions
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    andyslashandyslash Member Posts: 195 Arc User
    edited January 2013
    not impressed with either dominion ship, but will be grabbing the reskin escorts.
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    blitzy4blitzy4 Member Posts: 839 Arc User
    edited January 2013
    I'd simply like the fighters so I have something different.
    jKixCmJ.jpg
    "..and like children playing after sunset, we were surrounded by darkness." -Ruri Hoshino



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    ussboleynussboleyn Member Posts: 598 Arc User
    edited January 2013
    Think I like the Fleet heavy escort carrier better...

    Jem HEC_________Fleet HEC
    Hull: 37,500_______35,200
    Shield Mo: 1_______0.99
    Crew: 350_________200
    Weapons: 4/3______4/3
    Device Slots: 3_____2
    Hangar Bays: 1_____1
    Boff Stations:
    Com Tac__________Com Tac
    Lt Com Eng________Lt Com Eng
    Lt Eng____________Lt Tac
    Lt Un_____________Lt Sci
    Ens Sci___________Ens Tac
    Consoles:
    4 Tactical__________4 Tactical
    4 Engineering_______3 Engineering
    2 Science__________3 Science
    Turn Rate: 12_______15
    Impulse Mod: 0.2_____0.2
    +10 Weapons Power___+15 Weapons Power
    +5 Shield Power
    +5 Auxiliary Power
    Can equip cannons____Can equip cannons

    /\
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    row124row124 Member Posts: 77 Arc User
    edited January 2013
    They should have reintroduced the Jem'Hadar attack ship. So many people wanted it including my brother and I. In order to keep it fair they should fine tune it first to make it more of a balanced escort. Afterwards include it in the Dominion lockbox. So many people are waiting to have the chance to own one. Why not give it to them?
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    unangbangkayunangbangkay Member Posts: 10 Arc User
    edited January 2013
    They should have reintroduced the Jem'Hadar attack ship. So many people wanted it including my brother and I. In order to keep it fair they should fine tune it first to make it more of a balanced escort. Afterwards include it in the Dominion lockbox. So many people are waiting to have the chance to own one. Why not give it to them?

    The reason the Bug got a 10th console is because of Cryptic's policy that a lockbox ship is equivalent to a Fleet ship, and Fleet ships get 10 consoles.

    This is understandable, given how much money it takes on actually GET a lockbox ship, which on paper is far more than you'd pay for any C-Store ship.

    The issue here is that the Bug was OP even before its 10th console, so sticking to the "rule" made it even more OP. Since balance takes precedence over canonicity (as should be the case), it's neither feasible nor fair to nerf the Bug solely for the purpose of reintroducing it for another lockbox.

    TL;DR Sorry, not gonna happen. Your best chance is another promo like the Reinforcement Pack thing. Cryptic is well aware of the Bug's desirability, and that promo lowered C-store prices significantly thanks to the new influx of Bugs to the Exchange.
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    momawmomaw Member Posts: 0 Arc User
    edited January 2013
    slurmer wrote: »
    Anyone else underwhelmed.

    Nope. Looks like an outstanding ship. High tactical potential, and it won't instantly die on contact with the enemy. An extra +5 power compared to everything else and a hangar bay for extra dakka.
    cliftona91 wrote: »
    Cryptic and PWE has learned from the OPness that is the JHAS

    No they haven't. If they learned from their mistakes, they would fix their mistakes.

    Somebody on the design team loves bug ships and Mary Sue'd it up. It's as simple as that. :)
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    mustafatennickmustafatennick Member Posts: 868 Arc User
    edited January 2013
    Their only scared incase the Klingons match the original HEC

    Please no more JHAS promotions there's enough in circulation zippy things
    ----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
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    unangbangkayunangbangkay Member Posts: 10 Arc User
    edited January 2013
    momaw wrote: »
    No they haven't. If they learned from their mistakes, they would fix their mistakes.

    Somebody on the design team loves bug ships and Mary Sue'd it up. It's as simple as that. :)

    Not really. Again, fixing the mistake (i.e. nerfing the Bug) would TRIBBLE over legit customers that spent gobs of money in one way or another to get a Bug ship.

    Remember, they don't have the subscription safety net to rely on.

    Balance may take priority over canon, but business takes priority over balance. Usually good balance is good business, but retroactively tampering with customers' goods in service of balance is bad business.

    Without nerfing the Bug or axing the Bug, there are only three viable solutions:

    1. Raise the bar for everyone by buffing existing ships to Bug level (within reason) - That's both too much work and messes with what's left of the balance, and devalues the Bug people worked hard for. It might happen indirectly when the level cap is raised, but not right now.

    2. Release more Bugs - they did that already once, but again, since not everyone has a Bug, it's even worse for balance.

    3. Stop releasing Bugs - This is the solution. Despite their OPness Bugs are in a small minority. Never releasing one again eventually negates its impact on balance at large, INCREASES perceived value for the players that DO have one. And ideally, they never release another ship that's as unbalanced as the Bug, which seems to be the case.
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    xantrisxantris Member Posts: 0 Arc User
    edited January 2013
    It's an obvious Aux to Battery ship BO layout and is a very strong layout. Sometimes I wonder if folks on these forums even play this game.
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    lasoniolasonio Member Posts: 490 Arc User
    edited January 2013
    You do know if you have all three ships you get not only the upgrades from the consoles which can both go into the JHAS but you also get the JHAS Fighter Pets, can you imagine two squadrons of these things flying around with 4-5 fighter deck doffs and the upgrades from the two consoles together that not only buff the fighters but ALL of your ALLIES att and def and speed and damage? Seriously guys if you put all that together you have a TRUE capital ship in the JHDC. A ship I would be glad to see on the battle feild... buuuuuut you need all three so lol.

    wait a minute... hmmm... oooooh those TRIBBLE.

    Seems like they listened when I posted that a cap ship should have abilities that enhance it's allies. Weird lol. Check out the ambass should be link and you'll see the weird little set up i devised and see that in the thread itself i suggested this thing for an op as hell $500.00 Ambass ship and if you pool all those ships togther they will prolly cost near 500.00.

    Yup, went and checked, it's on "What an Ambassador should be." Link and on page 12.

    Damn you Cryptic! I want's my royalties :D
    Even god rested. No work ethic.
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    orondisorondis Member Posts: 1,447 Arc User
    edited January 2013
    As Xantris says, it's a very strong layout and the ship itself is very strong, being a more focused hull tanker then the fleet HEC.

    Also people are forgetting the attack pattern console, which IS going to be overpowered. And the fact this ship will get a bonus from the dominion set.

    Seriously, some people do seem to want an iWin ship.
    Previously Alendiak
    Daizen - Lvl 60 Tactical - Eclipse
    Selia - Lvl 60 Tactical - Eclipse
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    derbeelzebotderbeelzebot Member Posts: 1 Arc User
    edited January 2013
    orondis wrote: »
    As Xantris says, it's a very strong layout and the ship itself is very strong, being a more focused hull tanker then the fleet HEC.

    Also people are forgetting the attack pattern console, which IS going to be overpowered. And the fact this ship will get a bonus from the dominion set.

    Seriously, some people do seem to want an iWin ship.

    The console doesn't have to be good, it could be another Tholian Tetryon Grid.
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    warpangelwarpangel Member Posts: 9,427 Arc User
    edited January 2013
    The problem with the Jem'hadar HEC is it has too many engineer boff slots. If either of them were a tac or sci instead, it would be an excellent ship. Now you're always going to be left short in either tac or sci department, depending on what you put in the universal slot.

    And it should've had 4/4 weapons, how could they make it lighter armed than the Breen ship. :eek:

    Yeah, the dreadnought should've had 4/4 weapons, too. But at least it has a proper boff layout.
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    shar487ashar487a Member Posts: 1,292 Arc User
    edited January 2013
    The reason the Bug got a 10th console is because of Cryptic's policy that a lockbox ship is equivalent to a Fleet ship, and Fleet ships get 10 consoles.

    This is understandable, given how much money it takes on actually GET a lockbox ship, which on paper is far more than you'd pay for any C-Store ship.

    The issue here is that the Bug was OP even before its 10th console, so sticking to the "rule" made it even more OP. Since balance takes precedence over canonicity (as should be the case), it's neither feasible nor fair to nerf the Bug solely for the purpose of reintroducing it for another lockbox.

    TL;DR Sorry, not gonna happen. Your best chance is another promo like the Reinforcement Pack thing. Cryptic is well aware of the Bug's desirability, and that promo lowered C-store prices significantly thanks to the new influx of Bugs to the Exchange.


    The primary stat that keeps the JHAS at the top of the escort tree is its phenomenal 20-turn rate (the only faster turning ship is the MVAM Beta module at a much lower hull rating). Similar escorts only get 16 or less. Based on Memory Alpha and other Star Trek canon sites, the JHAS was never more maneuverable than the USS Defiant.

    If the JHAS won't be re-released, then at the very least Cryptic should make its turn rate comparable with other modern escorts. Its 5 tactical console slots will still give it the edge in most fights. But we know that will not happen since Bugs represent company income on the fly :)
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    xantrisxantris Member Posts: 0 Arc User
    edited January 2013
    warpangel wrote: »
    The problem with the Jem'hadar HEC is it has too many engineer boff slots. If either of them were a tac or sci instead, it would be an excellent ship. Now you're always going to be left short in either tac or sci department, depending on what you put in the universal slot.

    And it should've had 4/4 weapons, how could they make it lighter armed than the Breen ship. :eek:

    Yeah, the dreadnought should've had 4/4 weapons, too. But at least it has a proper boff layout.

    Oh ffs, this is how you fit the JHEC to have a ship that will absolutely destroy stuff.

    Cmdr Tac- TT1, CSV1, TSIII, APB3
    Lt Cmdr Eng- EptSI, AuxttoBat, RSP (or DEM/EWP)
    Lt Eng- EptA1, Auxtobatt
    Lt Sci- TSS1, HE2 (or reverse these, whatever your fancy)
    Ens Sci- PH1

    Stick 3 turrets, 3 DHCs, and a Torp on it. Preferably Romulan Plasma with an Omega/Romulan torp. And add an elite Scorpion hanger pet.

    Now put 3 purple technicians doffs in that reduce BO ability recharge times when using Aux to Battery (which you will cycle every 10 seconds). All your tac abilities recharge times will be at or near the system recharge times, so you can cycle them just like you had two versions. Your Emergency powers are the same, and all your science and eng skills will have drastically reduced recharge timers, so while they won't heal as much with reduced Aux, they will have a significantly higher uptime. You can also pop an EptAI if you need a big heal.

    Then go ahead and either stick 2 BFI shield doffs or a couple hanger recharge reduction doffs in the the last slots.

    Congratulations, you win STO.
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    xacrusxacrus Member Posts: 11 Arc User
    edited January 2013
    End of the day, these new ships are going to be more epic than the recent ships thats been released, but i'm more interested in the mirror escorts, just because i can't be bothered to save up the dilithium for one in ship req. when i'm saving up zen for more important stuff :D
    [SIGPIC]xAcrus@_xAcrus_[/SIGPIC]
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    mixiplix777mixiplix777 Member Posts: 72 Arc User
    edited January 2013
    As the armitage was my first good ship, it is a great ship.

    this new escort carrier is a ****e ship.
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    ebeneezergoodeebeneezergoode Member Posts: 227 Arc User
    edited January 2013
    Not really. Again, fixing the mistake (i.e. nerfing the Bug) would TRIBBLE over legit customers that spent gobs of money in one way or another to get a Bug ship.

    Remember, they don't have the subscription safety net to rely on.

    Balance may take priority over canon, but business takes priority over balance. Usually good balance is good business, but retroactively tampering with customers' goods in service of balance is bad business.

    Without nerfing the Bug or axing the Bug, there are only three viable solutions:

    1. Raise the bar for everyone by buffing existing ships to Bug level (within reason) - That's both too much work and messes with what's left of the balance, and devalues the Bug people worked hard for. It might happen indirectly when the level cap is raised, but not right now.

    2. Release more Bugs - they did that already once, but again, since not everyone has a Bug, it's even worse for balance.

    3. Stop releasing Bugs - This is the solution. Despite their OPness Bugs are in a small minority. Never releasing one again eventually negates its impact on balance at large, INCREASES perceived value for the players that DO have one. And ideally, they never release another ship that's as unbalanced as the Bug, which seems to be the case.

    It wouldn't TRIBBLE anyone over. As they say with each release, all stats are subject to change. They're entitled to act within those terms and conditions, and indeed have done. Let's not forget the various nerfs to consoles from C-store ships, many of which are purchased solely for their console since their use at end-game as lower tier ships is negligible.

    Fixing a mistake or obvious aberration in terms of balance should not be off of the table because bug pilots won't like it, since this consideration has not come into play in the past, and the game as a whole has benefited from these attempts at balance for the most part.
    [SIGPIC][/SIGPIC]
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    havamhavam Member Posts: 1,735 Arc User
    edited January 2013
    xantris wrote: »
    Oh ffs, this is how you fit the JHEC to have a ship that will absolutely destroy stuff.

    Cmdr Tac- TT1, CSV1, TSIII, APB3
    Lt Cmdr Eng- EptSI, AuxttoBat, RSP (or DEM/EWP)
    Lt Eng- EptA1, Auxtobatt
    Lt Sci- TSS1, HE2 (or reverse these, whatever your fancy)
    Ens Sci- PH1

    Stick 3 turrets, 3 DHCs, and a Torp on it. Preferably Romulan Plasma with an Omega/Romulan torp. And add an elite Scorpion hanger pet.

    Now put 3 purple technicians doffs in that reduce BO ability recharge times when using Aux to Battery (which you will cycle every 10 seconds). All your tac abilities recharge times will be at or near the system recharge times, so you can cycle them just like you had two versions. Your Emergency powers are the same, and all your science and eng skills will have drastically reduced recharge timers, so while they won't heal as much with reduced Aux, they will have a significantly higher uptime. You can also pop an EptAI if you need a big heal.

    Then go ahead and either stick 2 BFI shield doffs or a couple hanger recharge reduction doffs in the the last slots.

    Congratulations, you win STO.
    agreed, alternatively used phaseredlolarons, and the Mk XII Jem set (maybe) you ll get a free subnuc doff
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    lianthelialianthelia Member Posts: 7,828 Arc User
    edited January 2013
    Kinda wish they would switch around the Boff slots So the Escort has the DN slots.
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    redrickyredricky Member Posts: 1,004 Arc User
    edited January 2013
    Anybody who is complaining about the boff setup does not understand what happens when you run A2B x2. This ship is made for it.
    _______________
    CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
    Norvo Tigan@dontdrunkimshoot: hell ya, maybe
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