species specific space trait for human boffs fixed? i.e. wasn't leadership also one of the traits that did not work unless your captain was a human as well?
Leadership was broken in a different manner (and currently still is on Live). The code that allowed these other traits to be fixed was half the issue, but more work was required. Leadership will return to a functional state in one of our next patches.
Jeremy Randall
Cryptic - Lead Systems Designer
"Play smart!"
Now, now.. there will be no 'hand-slapping' trysts in the forums.....
Play nice Devies...
:P
STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
Simma down nao! There is plenty of room for both of you
Cheers,
Brandon =/\=
Sometimes...
I wonder...
<chuckle>
STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
Leadership has a separate fix that is coming soon.
We're evaluating whether or not there needs to be a stack limit or a reduction in the numbers for the Romulan BOFFs with increased critical hit chance. No firm decision has been made at this time.
Please don't limit the number of Romulan BOffs! I want to keep my completely Romulan bridge crew. They were pretty expensive by the way, I had to grind lots of Fleet Credits and Dilithium to purchase them. If you don't let them stack, you are basically taking them away from me again. Just nerf the ridiculous critical hit bonus, the other effects are completely balanced.
We're evaluating whether or not there needs to be a stack limit or a reduction in the numbers for the Romulan BOFFs with increased critical hit chance. No firm decision has been made at this time.
I would say for the sake of keeping it simple silly is to let them stack. All other boffs traits stack so lets not sow confusion and anger by having one boff type not stacking.
So with that said if balance is needed just reduce the +crit bonus. Maybe do half the bonus. Covert Operative gives +2.5% chance change it to 1.25%, and superior covert operative does 3.8% so let it do 1.9%. I wouldn't want it nerfed so badly that I feel I wasted Dil and fleet credit. :eek:
I would say for the sake of keeping it simple silly is to let them stack. All other boffs traits stack so lets not sow confusion and anger by having one boff type not stacking.
So with that said if balance is needed just reduce the +crit bonus. Maybe do half the bonus. Covert Operative gives +2.5% chance change it to 1.25%, and superior covert operative does 3.8% so let it do 1.9%. I wouldn't want it nerfed so badly that I feel I wasted Dil and fleet credit. :eek:
Agreed, except on your proposal on critical hit bonus. It's still way to high, remember there is a Fleet Defiant which could field THREE of these Tactical Romulan BOffs, resulting in a massive increase in critical hits. Combined with its five tactical consoles the Fleet Defiant would totally rule both PvE and PvP. If these BOffs stack, the critical hit bonus must be under 1% for each BOff.
Leadership has a separate fix that is coming soon.
We're evaluating whether or not there needs to be a stack limit or a reduction in the numbers for the Romulan BOFFs with increased critical hit chance. No firm decision has been made at this time.
the decision needs to be made before anyone else buys them. put into perspective a 2.5% increase in crit chance, 99 into the tier 5 skill only gives 2% extra crit chance! the borg console only gives like ~.84% additional, the temporal console gives only ~.72% extra, but then suddenly you introduce the zero point with a woping 1.8%, more then the borg and temporal combined! and NOW if you have a romulan TRIBBLE in the tactical seat, you get a massive 2.5% extra? and currently they can stack up to 3 times?
you guys have totally gone off the rails with regard to the kinds of bonuses you can get from things. it seems the simplest, cheapest, and least inconvenient sources of bonus crit give overwhelmingly the most.
as far as balance goes, you proboly doubled the crit chance the average player might have had before season 7. but at the same time you more then doubled the passive health restoring, regeneration and avoidance there was before season 7. power creep much? slight power creep is one thing, but this is a power stampead! salvage this situation by not allowing stacking of any of these boffs. only let 1 of each kind benefit you
Agreed, except on your proposal on critical hit bonus. It's still way to high, remember there is a Fleet Defiant which could field THREE of these Tactical Romulan BOffs, resulting in a massive increase in critical hits. Combined with its five tactical consoles the Fleet Defiant would totally rule both PvE and PvP. If these BOffs stack, the critical hit bonus must be under 1% for each BOff.
But defiants are squishy... I really dislike the idea of being super nerfed. I wouldn't want to see Superior cover operative nerfed below 1%. Going from 3.8% to 1% would be reducing it to 26.31%. I would rather have it halved, but 1.267% would be 1/3rd (ish) of what it is now. So 3 romulan boffs with superior covert operative would be 3.8%(ish) Which isn't bad at all, and I think would be a nice compromise. Make the critical chance 3 times worse, but still giving it enough bite to justify the fleet credit and dil used to get the boff. I saved for a while to get the boffs in the first place, and found out they were not working. Now that they may be working this week on holodeck will mean I finally feel like I'm getting what I invested into getting 2 boffs.
Lol the Fleet MVAM also has 5 tac consoles and 3 tac boff slots.
the decision needs to be made before anyone else buys them. put into perspective a 2.5% increase in crit chance, 99 into the tier 5 skill only gives 2% extra crit chance! the borg console only gives like ~.84% additional, the temporal console gives only ~.72% extra, but then suddenly you introduce the zero point with a woping 1.8%, more then the borg and temporal combined! and NOW if you have a romulan TRIBBLE in the tactical seat, you get a massive 2.5% extra? and currently they can stack up to 3 times?
Assimilated console gives .92% critical chance, and the romulan console doesn't give crit severity so it is sorta balanced that way for giving more crit chance. You're also forgetting the tier 2 romulan +3% crit chance passive.
And 8.9% crit I said before is with all 3 consoles, the romulan passive, and whatever base crit is. Just make the boffs a third weaker so 2.5 becomes .833% and 3.8 becomes 1.267%.
salvage this situation by not allowing stacking of any of these boffs. only let 1 of each kind benefit you
Great, huge kick in the TRIBBLE for people like me who have already purchased four Romulan BOffs. I totally agree with you that the critical bonus is nuts at the moment, but this shouldn't lead to the decision to make them non-stackable (this would also hurt the other abilities, which are far from being overpowered). As deusemperor already mentioned, all BOffs stack and it would be therefore a bit out of place to make Romulans the only ones which don't. Just reduce the critical hit bonus to a reasonable amount or remove it completely for all I care and just keep the rest, but let them stay as being stackable. I invested a fortune in these BOffs as have many others, don't make half of them worthless.
Just reduce the critical hit bonus to a reasonable amount or remove it completely for all I care
Keep them stacking, but reduce the buffs. Don't get rid of critical chance. Most fed ships can't cloak! Making these boffs absolutely useless if all they did was buff cloaking abilities!!!!:mad:
Let them stack and reduce the +critical chance so its a just third (or a fourth of what it is) amount it is now.
Ex:
Just make the boffs a third weaker so 2.5 becomes .833% and 3.8 becomes 1.267%.
Main points:
1) All other Bridge Officers traits Stack. Keep it that way. (Keep It Simple Silly)
2) Most people already have multiple boffs of same type so they spent a lot and making the other 3 boffs on a 5 boff ship useless is really really mean to put mildly.
3) Most fed ships don't cloak. Getting rid of crit chance makes those boffs useless therefore being extremely mean, and meaning I lost the whole reason for getting the boffs in the first place. (I don't run a defiant or a galaxy -x)
4) The Romulan boffs mainly benefit the KDF since most of their ships have cloak.
5) The issue is the Critical chance is too high for pvp, and maybe pve. So lower the stacking value to a third or a fourth of what it is. Remember there is no satisfying some people even if they added .01% crit some would still complain. >.<
6) A lot of resources were spent to get the boffs so don't nerf the crit chance too much to make them seem like they were a waste of resources.
anyone know the expected length of down time my fleet lvls up in like 30 minnutes
On the Tribble Server, right??
STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
Leadership has a separate fix that is coming soon.
We're evaluating whether or not there needs to be a stack limit or a reduction in the numbers for the Romulan BOFFs with increased critical hit chance. No firm decision has been made at this time.
I'm not sure what exactly you are evaluating, but if you need some demonstration in a team setting of how the crit increase plays out, there are many pvp'ers more then happy to help you.
Just bring your eng/healer (remember to ask gecko on how to spec into counters) and we'll run a short arena, and a short PvE mission. 20min tops
I m pretty optimistic that as a result you ll evaluate the current buff as way too strong
I see that many sets are having higher tiers get increased numbers on their set bonuses.
Some astute players have noticed the Jem'Hadar space set has had a slight damage increase for example to Dominion Synergy.
Can I implore you at this time that if sets like the Jem space set are to ever be even remotely competitive (or desired) - perhaps through some, hypothetically speaking, method of obtaining higher than currently available tier set that the engine be changed from a Combat Impulse Engine (which are exceedingly poor value at endgame) and make them a Hyper-Impulse engine - The kind you should use on an Escort, and well..every other ship.
Actually you don't need to change what's in-game, you could simply add an alternate hyper-impulse version to the mission reward list - similar to how you can choose a Dominion Polaron Beam array or Cannon.
STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
Comments
Leadership was broken in a different manner (and currently still is on Live). The code that allowed these other traits to be fixed was half the issue, but more work was required. Leadership will return to a functional state in one of our next patches.
Cryptic - Lead Systems Designer
"Play smart!"
Hey! This was my thread! Find your own!
Cryptic - Lead Systems Designer
"Play smart!"
Now, now.. there will be no 'hand-slapping' trysts in the forums.....
Play nice Devies...
:P
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
Cheers,
Brandon =/\=
Sometimes...
I wonder...
<chuckle>
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
Please don't limit the number of Romulan BOffs! I want to keep my completely Romulan bridge crew. They were pretty expensive by the way, I had to grind lots of Fleet Credits and Dilithium to purchase them. If you don't let them stack, you are basically taking them away from me again. Just nerf the ridiculous critical hit bonus, the other effects are completely balanced.
I would say for the sake of keeping it simple silly is to let them stack. All other boffs traits stack so lets not sow confusion and anger by having one boff type not stacking.
So with that said if balance is needed just reduce the +crit bonus. Maybe do half the bonus. Covert Operative gives +2.5% chance change it to 1.25%, and superior covert operative does 3.8% so let it do 1.9%. I wouldn't want it nerfed so badly that I feel I wasted Dil and fleet credit. :eek:
Agreed, except on your proposal on critical hit bonus. It's still way to high, remember there is a Fleet Defiant which could field THREE of these Tactical Romulan BOffs, resulting in a massive increase in critical hits. Combined with its five tactical consoles the Fleet Defiant would totally rule both PvE and PvP. If these BOffs stack, the critical hit bonus must be under 1% for each BOff.
Well, I meant 'more than before' :P
the decision needs to be made before anyone else buys them. put into perspective a 2.5% increase in crit chance, 99 into the tier 5 skill only gives 2% extra crit chance! the borg console only gives like ~.84% additional, the temporal console gives only ~.72% extra, but then suddenly you introduce the zero point with a woping 1.8%, more then the borg and temporal combined! and NOW if you have a romulan TRIBBLE in the tactical seat, you get a massive 2.5% extra? and currently they can stack up to 3 times?
you guys have totally gone off the rails with regard to the kinds of bonuses you can get from things. it seems the simplest, cheapest, and least inconvenient sources of bonus crit give overwhelmingly the most.
as far as balance goes, you proboly doubled the crit chance the average player might have had before season 7. but at the same time you more then doubled the passive health restoring, regeneration and avoidance there was before season 7. power creep much? slight power creep is one thing, but this is a power stampead! salvage this situation by not allowing stacking of any of these boffs. only let 1 of each kind benefit you
But defiants are squishy... I really dislike the idea of being super nerfed. I wouldn't want to see Superior cover operative nerfed below 1%. Going from 3.8% to 1% would be reducing it to 26.31%. I would rather have it halved, but 1.267% would be 1/3rd (ish) of what it is now. So 3 romulan boffs with superior covert operative would be 3.8%(ish) Which isn't bad at all, and I think would be a nice compromise. Make the critical chance 3 times worse, but still giving it enough bite to justify the fleet credit and dil used to get the boff. I saved for a while to get the boffs in the first place, and found out they were not working. Now that they may be working this week on holodeck will mean I finally feel like I'm getting what I invested into getting 2 boffs.
Lol the Fleet MVAM also has 5 tac consoles and 3 tac boff slots.
Assimilated console gives .92% critical chance, and the romulan console doesn't give crit severity so it is sorta balanced that way for giving more crit chance. You're also forgetting the tier 2 romulan +3% crit chance passive.
And 8.9% crit I said before is with all 3 consoles, the romulan passive, and whatever base crit is. Just make the boffs a third weaker so 2.5 becomes .833% and 3.8 becomes 1.267%.
Great, huge kick in the TRIBBLE for people like me who have already purchased four Romulan BOffs. I totally agree with you that the critical bonus is nuts at the moment, but this shouldn't lead to the decision to make them non-stackable (this would also hurt the other abilities, which are far from being overpowered). As deusemperor already mentioned, all BOffs stack and it would be therefore a bit out of place to make Romulans the only ones which don't. Just reduce the critical hit bonus to a reasonable amount or remove it completely for all I care and just keep the rest, but let them stay as being stackable. I invested a fortune in these BOffs as have many others, don't make half of them worthless.
Keep them stacking, but reduce the buffs. Don't get rid of critical chance. Most fed ships can't cloak! Making these boffs absolutely useless if all they did was buff cloaking abilities!!!!:mad:
Let them stack and reduce the +critical chance so its a just third (or a fourth of what it is) amount it is now.
Ex:
Main points:
1) All other Bridge Officers traits Stack. Keep it that way. (Keep It Simple Silly)
2) Most people already have multiple boffs of same type so they spent a lot and making the other 3 boffs on a 5 boff ship useless is really really mean to put mildly.
3) Most fed ships don't cloak. Getting rid of crit chance makes those boffs useless therefore being extremely mean, and meaning I lost the whole reason for getting the boffs in the first place. (I don't run a defiant or a galaxy -x)
4) The Romulan boffs mainly benefit the KDF since most of their ships have cloak.
5) The issue is the Critical chance is too high for pvp, and maybe pve. So lower the stacking value to a third or a fourth of what it is. Remember there is no satisfying some people even if they added .01% crit some would still complain. >.<
6) A lot of resources were spent to get the boffs so don't nerf the crit chance too much to make them seem like they were a waste of resources.
On the Tribble Server, right??
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
I'm not sure what exactly you are evaluating, but if you need some demonstration in a team setting of how the crit increase plays out, there are many pvp'ers more then happy to help you.
Just bring your eng/healer (remember to ask gecko on how to spec into counters) and we'll run a short arena, and a short PvE mission. 20min tops
I m pretty optimistic that as a result you ll evaluate the current buff as way too strong
a history of sto pvp: 2010 - 2011
a history of sto pvp: 2012 - 2013
Borticuscryptic + Archoncryptic = BortiChoncryptic.
I see that many sets are having higher tiers get increased numbers on their set bonuses.
Some astute players have noticed the Jem'Hadar space set has had a slight damage increase for example to Dominion Synergy.
Can I implore you at this time that if sets like the Jem space set are to ever be even remotely competitive (or desired) - perhaps through some, hypothetically speaking, method of obtaining higher than currently available tier set that the engine be changed from a Combat Impulse Engine (which are exceedingly poor value at endgame) and make them a Hyper-Impulse engine - The kind you should use on an Escort, and well..every other ship.
Actually you don't need to change what's in-game, you could simply add an alternate hyper-impulse version to the mission reward list - similar to how you can choose a Dominion Polaron Beam array or Cannon.
Pretty please?
Kinda like Tuvix.
But more cryptic in nature.
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion