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TRIBBLE Maintenance and Release Notes - January 15, 2013

zer0niusrexzer0niusrex Member Posts: 0 Arc User
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.25.20130105a.7


General:
  • Added a GPL turn-in entry for the "Holiday Gift Receipts" from the 2011 Winter Event.
  • Updated the Chat Channel Admin window to resolve an issue where large channels were occasionally unable to make admin changes.
    • This includes the issue with muting and un-muting players.
  • Removed the nonfunctional radio buttons from the login screen.
  • Starbase Fleet Defense, 20-player:
    • Adjusted spawn positions for players with Tier 5 starbases so that they are less likely to spawn inside the starbase.
    • Adjusted the first enemy wave so that enemies should always spawn, even if the freighters are having trouble reaching the warp-out beacons.

Gateway:
  • Fleets! Basic fleet support is in.
    • This is in a beta state, and not all features have complete functionality.
  • Updated logging in:
    • Refreshing a page will no longer require a login.
    • Returning to Gateway after leaving it doesn't require a login unless you've been away for 30 minutes.
    • If you Log Out on the main page, you will need to log in again.
  • Added sounds on mouseover and click.
  • When an item has no cost it does not display the credit icon.
  • Added the option to hide your character in Gatway.
    • The button can be found in the Social Window Search tab by clicking on the Privacy button.

Systems:
  • Romulan Reputation: The Tier 5 Distress Call now accepts White quality Duty Officers, as the description states, instead of Blues.
  • Race-specific Bridge Officer traits should now work as intended.
    • This includes the following:
      • Subterfuge
      • Covert Operative
  • Updated 700-day veteran reward androids:
    • Added science and tactical versions of the android Bridge Officers.
    • A given captain may still only have one android officer at a time.
      • If you discharge your existing android, you may reclaim a new one at Earth Spacedock or Qo'noS Bridge Officer Requisitions at no cost, under "Special Officers".
    • The new android career divisions are available in both male and female versions for Starfleet and KDF captains.
  • The description of the Atrox Carrier has been slightly updated to conform to the formatting guidelines of other ships.
    • This is a text change only.
Post edited by zer0niusrex on
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Comments

  • corgatagcorgatag Member Posts: 0 Arc User
    edited January 2013
    [*]Race-specific Bridge Officer traits should now work as intended.
    • This includes the following:
      • Subterfuge
      • Covert Operative

    Horray! Now all I need is for my fleet to reach T2 Embassy Recruiting in a couple of weeks.
  • jkstocbrjkstocbr Member Posts: 0 Arc User
    edited January 2013
    Fleets for Gateway AND Tac Android Boff :eek::eek:
  • malkarrismalkarris Member Posts: 797 Arc User
    edited January 2013
    Updated 700-day veteran reward androids:
    • Added science and tactical versions of the android Bridge Officers.
    • A given captain may still only have one android officer at a time.
      • If you discharge your existing android, you may reclaim a new one at Earth Spacedock or Qo'noS Bridge Officer Requisitions at no cost, under "Special Officers".
    • The new android career divisions are available in both male and female versions for Starfleet and KDF captains.

    Hey, nice. So, can you give a estimated time for when this hits holodeck? I promise to find and hunt down anyone who start yelling at you about missing it if you do.
    Joined September 2011
    Nouveau riche LTS member
  • neos472neos472 Member Posts: 580 Arc User
    edited January 2013
    this is coming right in time for my 700 day vet reward which is in 18 days =) im soo happy
    manipulator of time and long time space traveler
  • eisenw0lfeisenw0lf Member Posts: 0 Arc User
    edited January 2013
    [*]Race-specific Bridge Officer traits should now work as intended.
    • This includes the following:
      • Subterfuge
      • Covert Operative

    OMG finally! :)

    However you guys should check on the purple Romulan BOFFs. Apparently they all have the Subterfuge trait, but Tactical Officers should be Covert Operatives like the ones in the lower ranks.
  • rifter1969rifter1969 Member Posts: 654 Arc User
    edited January 2013
    HOLY MOLEY!!! :eek::eek:

    this is such an AWESOME update. Fleet mangement on Gateway and Android BO with choice of career and gender!!!!
  • betawatcherbetawatcher Member Posts: 2 Arc User
    edited January 2013
    Any news on when the "no music until combat" bug in foundry missions will be fixed?
  • lordhavelocklordhavelock Member Posts: 2,248 Arc User
    edited January 2013
    • Updated 700-day veteran reward androids:
      • Added science and tactical versions of the android Bridge Officers.
      • A given captain may still only have one android officer at a time.
        • If you discharge your existing android, you may reclaim a new one at Earth Spacedock or Qo'noS Bridge Officer Requisitions at no cost, under "Special Officers".
      • The new android career divisions are available in both male and female versions for Starfleet and KDF captains.

    http://www.youtube.com/watch?v=lG6qx-CAIzA

    :D:D Thanks :D:D

    You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
  • deusemperordeusemperor Member Posts: 136 Arc User
    edited January 2013
    Originally Posted by zer0niusrex
    [*]Race-specific Bridge Officer traits should now work as intended.
    This includes the following:
    Subterfuge
    Covert Operative


    This does fix the superior covert operative trait right? It should I'm just fearing the small chance that it doesn't. Also does two or more tac boffs stack with the covert Operative? Ex: 3.8% critical chance gets doubled with two boffs with superior covert operative to 7.6%?
  • askrayaskray Member Posts: 3,329 Arc User
    edited January 2013
    We will be bringing the Tribble server down for maintenance to apply a new update.
    ST.25.20130105a.7

    • Updated the Chat Channel Admin window to resolve an issue where large channels were occasionally unable to make admin changes.
      • This includes the issue with muting and un-muting players.
    • Added the option to hide your character in Gatway.
    THANK YOU for finally getting chat admin working. (Obviously i know it wasn't YOU specifically Zero :P but still) This was a huge issue and it's awesome to see this!

    Edit: Apparently spoke to soon :( still doesn't work.

    Also... what's a Gatway? :D
    Yes, I'm that Askray@Batbayer in game. Yes, I still play. No, I don't care.
    Former Community Moderator, Former SSR DJ, Now Full time father to two kids, Husband, Retail Worker.
    Tiktok: @Askray Facebook: Askray113


  • lewstelamon01lewstelamon01 Member Posts: 924 Arc User
    edited January 2013
    askray wrote: »
    THANK YOU for finally getting chat admin working. (Obviously i know it wasn't YOU specifically Zero :P but still) This was a huge issue and it's awesome to see this!

    Also... what's a Gatway? :D

    It appears to translate to "Gateway" in Federation Standard. Language of origin is unknown....

    ROLL TIDE ROLL
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited January 2013
    Did Leadership ever get fixed?
  • jonathanlonehawkjonathanlonehawk Member Posts: 674 Arc User
    edited January 2013
    We will be bringing the Tribble server down for maintenance to apply a new update.
    ST.25.20130105a.7

    It's not patching and when I try to log in I get a timeout on the login server.

    Is it still down?
    Formerly Known as Protector from June 2008 to June 20, 2012
    STOSIG.png
    Please enable us to buy a token with Zen to faction change a 25th Century FED to a TOS FED.
  • sonulinu2sonulinu2 Member Posts: 0 Arc User
    edited January 2013
    These are nice changes. Thank you! :)
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited January 2013
    does leader ship work too? and does it stack?

    do the traits from the rom doffs stack, as in i could get 5 of them at once and get crit bonus from all of them?
  • deusemperordeusemperor Member Posts: 136 Arc User
    edited January 2013
    They do stack. But only tacs have the crit+ trait. I now have base 16.4% critical chance. This is nice. So without two tac boffs I have 8.9% crit and with two tac boffs I have 16.4%.


    Leadership trait is still broken though. No increase to hull repair skill stat, and no change to hull repair rate either.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited January 2013
    They do stack. But only tacs have the crit+ trait. I now have base 16.4% critical chance. This is nice. So without two tac boffs I have 8.9% crit and with two tac boffs I have 16.4%.


    Leadership trait is still broken though. No increase to hull repair skill stat, and no change to hull repair rate either.

    thats just absurd. with APA i'll be over 20% before any weapon mods are factored in
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited January 2013
    thats just absurd. with APA i'll be over 20% before any weapon mods are factored in

    Can you imagine what this will do combined with the romulan rep tier IV placate proc? I dread the day this goes to holodeck.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • deusemperordeusemperor Member Posts: 136 Arc User
    edited January 2013
    thats just absurd. with APA i'll be over 20% before any weapon mods are factored in

    Yep Good stuff for no Win Scenario though :D. Will have to switch weapons to CritD now to benefit more from this. :D

    They already limited this to tactical officers anyways. So worst case scenario is you have a defiant user or fleet mvam with 3 Rom Tac Boffs with +critical chance. Is it really going to be so bad? I mean in pvp you don't crit much because all players have such high defense. In pve this will be nice especially for NWS. 3.8%x3=11.4% max crit chance bonus. 8.9% (with assimilated, tachyon console, zpm console)+11.4%= 20.3%+APA (4.7% 0r 5.01%) 25%ish chance to crit then add in weapons that have crth modifiers. Say max 6% crith for a weapon that gives you 31% critical chance plus spec which maxed out gives you 1.5% critical chance which you end up with 32.5% critical chance. O_O

    Now my current build is accx2 crth weapons. so 16.4%+APA+weaponSpec+weapon= 24.9% crit chance. If I change to accx2 critd I'll have 22.9% chance.

    32.5% chance to crit is worst case scenario. But in pvp you need at least one acc modifier. MOst use accx3 because of the defense modifier so it would most likely be 32.5%-3.8% (most ships have 2 tac boff slots) -6% (pvp needs acc modifiers so if accx3 weapons... -6%)= 22.7% chance to crit is most likely what pvp players will have if they switch to romulan tac boffs that have the +crth trait.

    Now I need to get my team romulan boffs for NWS. ^_^
  • goldendharmnygoldendharmny Member Posts: 56 Arc User
    edited January 2013
    Yes.. Four Stars...
    "Of course you know, this means war!" Bugs Bunny
  • matridunadan1matridunadan1 Member Posts: 579 Arc User
    edited January 2013
    • Updated 700-day veteran reward androids:
      • Added science and tactical versions of the android Bridge Officers.
      • A given captain may still only have one android officer at a time.
        • If you discharge your existing android, you may reclaim a new one at Earth Spacedock or Qo'noS Bridge Officer Requisitions at no cost, under "Special Officers".
      • The new android career divisions are available in both male and female versions for Starfleet and KDF captains.

    Male AND female tactical AND science androids?!?

    *squee!*
  • kalvorax#3775 kalvorax Member Posts: 1,663 Arc User
    edited January 2013
    They do stack. But only tacs have the crit+ trait. I now have base 16.4% critical chance. This is nice. So without two tac boffs I have 8.9% crit and with two tac boffs I have 16.4%.


    Leadership trait is still broken though. No increase to hull repair skill stat, and no change to hull repair rate either.

    just wait for the nerfs lol after cryptic see the "mistake"...or the pvpers crying BULL%#$@....which ever comes first lol
  • direphoenixdirephoenix Member Posts: 0 Arc User
    edited January 2013
    Male AND female tactical AND science androids?!?

    *squee!*

    /happydance
    [SIGPIC][/SIGPIC]
    Raptr profile
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited January 2013
    Gateway still asking for new computer codes, when I'm using the same computer and the same browser. :mad:
    Added the option to hide your character in Gatway.

    Can we please have an option to hide our fleets too?
  • eisenw0lfeisenw0lf Member Posts: 0 Arc User
    edited January 2013
    They do stack. But only tacs have the crit+ trait. I now have base 16.4% critical chance. This is nice. So without two tac boffs I have 8.9% crit and with two tac boffs I have 16.4%.


    Leadership trait is still broken though. No increase to hull repair skill stat, and no change to hull repair rate either.

    The crith-bonus will definitely get nerfed, even green BOffs have a bonus of 2,5% which is just too much considering that there is not one crith-boosting special console in this league. A bonus of maybe 0,25% for a green one, 0,5% for a blue one and 0,75-1% for purples is more likely.

    Anyway, I'm more interested in the cooldown reduction of cloaks and the small damage boost after decloaking. The Romulan BOffs are just perfect for Bird of Preys. I've tested my Bird of Prey with 2 green cooldown reducing Romulans and my cloak is now ready after 17 seconds. Works fine, thank you cryptic for fixing this :)
  • havamhavam Member Posts: 1,735 Arc User
    edited January 2013
    thats just absurd. with APA i'll be over 20% before any weapon mods are factored in

    I m getting serioulsy sick of this ****, just delete engie from game and take beams with them. All hail friggin tac/scorts.
  • tfomegatfomega Member Posts: 812 Arc User
    edited January 2013
    species specific space trait for human boffs fixed? i.e. wasn't leadership also one of the traits that did not work unless your captain was a human as well?

    I AM NOT A FAN OF PWE!!!!
    MEMBER SINCE JANUARY 2010
  • tfomegatfomega Member Posts: 812 Arc User
    edited January 2013
    havam wrote: »
    I m getting serioulsy sick of this ****, just delete engie from game and take beams with them. All hail friggin tac/scorts.

    umm, your CH increases too with beams....

    I AM NOT A FAN OF PWE!!!!
    MEMBER SINCE JANUARY 2010
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited January 2013
    tfomega wrote: »
    species specific space trait for human boffs fixed? i.e. wasn't leadership also one of the traits that did not work unless your captain was a human as well?


    Yep, I'm wondering where this fix is.
  • archoncrypticarchoncryptic Member, Cryptic Developers Posts: 0 Arc User
    edited January 2013
    Leadership has a separate fix that is coming soon.

    We're evaluating whether or not there needs to be a stack limit or a reduction in the numbers for the Romulan BOFFs with increased critical hit chance. No firm decision has been made at this time.
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