Whats the best weapon type to use? Atm im using tetryon but thibking of using polaron is that good? Whats it do?
Polaron proc reduces the power on it's target. Like a power drain, but you get no extra power from it. The amount drained can be improved with Flow Capacitor Skill and Consoles, thou it is a small amount.
"There is no 'Best' (anything), there is only what works 'Best' for you."
[SIGPIC]Handle: @kirian_darkstar
Registered: Oct/2009 , LTS : Feb/2011
Fleets: Warriors of the Phoenix, Kirian Industries[/SIGPIC] Three years and still no Captain Klaa hair...
Plasma does the best damage. You've got the Romulan singularity harness set that boosts plasma damage. You've also got the Romulan ultra rare consoles that boost plasma damage. You will do more damage with plasma right now than any other energy weapon.
Countered by STF Shield which have a 20% plasma resistance. wonk wonk woooonk.
pst. The Jem'hadar set gives you the same amount of bonus to polaron, and cost you no Dilithium to get.
[SIGPIC]Handle: @kirian_darkstar
Registered: Oct/2009 , LTS : Feb/2011
Fleets: Warriors of the Phoenix, Kirian Industries[/SIGPIC] Three years and still no Captain Klaa hair...
In PvE there really isnt a "best". But rather just your preference. I use Phasers, Anti-proton, Polaron, Plasma and Polarized Disruptor cannons on my various ships. For ground on my Klinks I still use the KHG with my old Borg (pre rep system) Anti-proton assault rifle. On my Fed I still use the Omega set with Tetryon pulsewave. It really doesnt matter.
In PvP it depends on what role your playing and your build. Shield stripper? Use Tet. Power drain build? Use Polarons. DPS? Disruptor and Anti-proton rock face. In PvP, plasma is still the worse to use. Even with the Romulan gear plasma bonuses, most people generally have 30%+ in plasma resists BEFORE the STF shields with 20% more resist on top of that.
Well as i say atm im using tetryon dual heavy cannons which is a nice shield droppwr but i heard polaron and anti protin are amazing
Atm on my defiant i have 3 tetryon dual heavy cannons on front with a quantum torpedo, on the rear i have a tetryon phaser and a quantum mine launcher
Try using turrets on the back of the defiant instead of beam arrays. Much better DPS when facing your target when doing shoot and scoot strafing runs that the defiant excels at while dropping your mines as you fly past the target for your next run.
I did useba polarized turret but didnt c much damage happening i was thinking on my mobius about having 2 tueerts on the back and a mine launcher that good?
I did useba polarized turret but didnt c much damage happening i was thinking on my mobius about having 2 tueerts on the back and a mine launcher that good?
Thats what I use on my Defiant-R. DHCs in the front and 2 turrets with mines/projectile weapon in the 3rd slot in the rear. Having the 2 turrets in the back really does add to your overall DPS when facing forward since they have the 360degree firing arc. Plus they also benefit from cannon Tact abilities like cannon rapid fire and scatter volley.
What ever type of weapon dmg your using. So if your using Tet cannons up front, you want to use Tet turrets in the back along with your mines. Other than dmg type, all turrets are the same. There is no duals..etc...for turrets. Their benefit is their 360 arc and channeled with cannon abilities that small, fast escorts like the Defiant, MVAE and such can utilize best.
I got a lot of my current weapons from the old Borg shop on DS9 prior to Season 7. I also have quite a few MK XII's from PvPing and also Fleet weapons. So I havent had to buy TRIBBLE for weaponry off the exchange in quite some time.
Far as torps, it up to you. In PvE/STFs I have the Omega Torp equipped. Using it with Torpedo High Yield making a plasma bolt, you can pop tact cubes with em. I've hit cubes and other ships for 60k or so regularly against their bare hull. In PvP and in some PvE encounters that have a lot of ships that will shoot down or outrun your Omega or Romulan heavy plasma torps, I use Quantums.
A) Plasma (No PVP) - Bonus - Plasma Fire DMG Stack / Plasma Torps are Ruthless
Disruptors - Bleed through is a Major Plus
C) Tricobalt Torp and Mine - But you have to know how to use them or else you go BIG BOOM.
D) Antiproton (Not a huge Fan of them) - but they are good.
E) Last up are standard Phasers and Polarons - Phasers being more costly in price. (Too random of a Proc for my taste - its a hit or miss thing, especially with phasers)
Stay away from Tetryons - they are only good for shield killing.
Recommended Torps:
1) Quantum Torpedoes are by far the best Torps in the game - decent CD and a hellavu PUNCH.
2) Tricobalts are the biggest dmg dealers but are very slow, and if you are not skilled at using them, again you go BIG BOOM.
3) Plasma Torps are the next best thing, but they can be easily shot down, same with tricobalts.
4) Photon torpedoes is good damage at a fairly decent rate.
The rest in my opinion are garbage - stay away from mines, they are useless - only exception is Tricobalt mines.
A Tricobalt torp and mine combo can be deadly - but you have to be very skilled in using them.
I'd love to try a plasma build post-S7, but I'm not willing to spend 500k Dilithium on them for the various sets and fleet equipment required. Pre-S7 it was easy to switch to another weapon type, 15 STFs and you were good. Now...
I'd love to try a plasma build post-S7, but I'm not willing to spend 500k Dilithium on them for the various sets and fleet equipment required. Pre-S7 it was easy to switch to another weapon type, 15 STFs and you were good. Now...
Wait for the prices to decrease, 1month ago, purple plasma weapons mkXI where around 30k/piece on the exchange. Everyone is tier 5 romulan and is buying them right now, so the prices went up. Give it another month or 2, and it should be fine again.
Why are mines not very gd? Im using quantum mines they seem ample enough when hitting hull, i like tetryon does gd hull damage to
The mines suffer the same penalty than torp, against shield it's less effective. The boff mines power are not that great, while the torp boff skill are good. And it's kind of obvious, but while the torpedo will always hit in "perfect" situation (IE not miss, not shot down), the mines is more tricky, you'll have to either predict the enemy path, or go to melee range. In both case, it's hard to make sure they hit an exposed hull, while you can time your torp to do so.
They are not bad in themselves, but everything else is better than them in the most situation.
About tetryon, AFAIK, they have a penalty damage when they hit the hull, while they have a bonus damage against shield, and a proc. They are a good shield killer, but not against hull. And the PVE target usually have far more hull than shield, and even a tactical cube on eSTF loose his shield in few second.
Even if they do not have a penalty against hull, their proc is useless for most of the fight.
Plasma does the best damage. You've got the Romulan singularity harness set that boosts plasma damage. You've also got the Romulan ultra rare consoles that boost plasma damage. You will do more damage with plasma right now than any other energy weapon.
Yep, confirmed first hand... I set up my Breen ship as a plasma weapon platform just to test the new Romulan weapons, and it ended up becoming my full-time ESTF and Fleet action farming machine.
I guess there is no clear consensus since people will use what they liked. IMO plasma is garbage and overated...sorry if you disagree..Overall QUAD cannons (yes phasers) do most damage or even regular phaser single or dual cannos...the rest of them are pretty colors and just depends on your taste....take advice for what it is. Some people are so emotional about their weapons but do a DPS test for yourself and find out what really works for you like I did...PvPs/PvEs and STFs :cool:
I guess there is no clear consensus since people will use what they liked. IMO plasma is garbage and overated...sorry if you disagree..Overall QUAD cannons (yes phasers) do most damage or even regular phaser single or dual...the rest of them are pretty colors and just depends on your taste....take advice for what it is. Some people are so emotional about their weapons but do a DPS test for yourself and find out what really works for you like I did...PvPs/PvEs and STFs :cool:
notsureifserious.jpg
Plasmas have ALWAYS been good, IMO...the best thing about plasmas Pre-S7 was their utter cheapness due to the fact most endgame shields have a +15/+20 resist to plasma.
LOLarons are still just that. Bright and pretty, but unless you're building an energy drain build, the energy drain proc is quickly recovered from by NPCs.
As for your comment about the quad cannons - they do have their uses, sure but [DMG] is still a "LOLfail" modifier for space. Until the [DMG] modifier gets a decent buff, its better off for something else. Don't get me started about the engine power drain from those...
Tetryon is actually not that great. It is supposed to take down shields fast, but if your weapons are good (decent phaser, polaron, disruptor or so cannons or beams), they will take down your shields as fast though and start damaging that hull.
AP is the best imo but the most expensive (there is a reason).
Phasers are also very good because they will give a black out to a certain system of the enemy.
Disruptors will lower the damage resistance of the enemy.
Plasma isn't that wow, because in stf and other enemies have plasma resistance (armor or so)
Polaron lowers the energy output to certain systems of the enemy.
Photons fire fast and have high dps.
Quantums have lesser dps but better kinetic and a good rate of fire
Mines -> mmmh opinion but tricobalts are good.
Breen transphasic cluster weapon is imo very very good. Never used it but on my breen ship i use it on the aft section of the ship (remember, the weapon levels as you progresses or how your skills are). So they are damn powerful with me and give a very nice effect:p
Plasmas have ALWAYS been good, IMO...the best thing about plasmas Pre-S7 was their utter cheapness due to the fact most endgame shields have a +15/+20 resist to plasma.
LOLarons are still just that. Bright and pretty, but unless you're building an energy drain build, the energy drain proc is quickly recovered from by NPCs.
As for your comment about the quad cannons - they do have their uses, sure but [DMG] is still a "LOLfail" modifier for space. Until the [DMG] modifier gets a decent buff, its better off for something else. Don't get me started about the engine power drain from those...
Yeah, [Dmg] is pathetically weak on space weapons. It's GREAT on ground weapons, but space? It actually seems to give the same flat amount of bonus damage on both.
No they don't. It's been tested: Borg and other npcs have ZERO resistance to any weapon type. Just because they fire plasma weapons doesn't mean they're not weak to plasma weapons.
Yeah - I was always curious where people got the misconception that the Borg have an innate resistance to plasma weps....
I guess there is no clear consensus since people will use what they liked. IMO plasma is garbage and overated...sorry if you disagree..Overall QUAD cannons (yes phasers) do most damage or even regular phaser single or dual cannos...the rest of them are pretty colors and just depends on your taste....take advice for what it is. Some people are so emotional about their weapons but do a DPS test for yourself and find out what really works for you like I did...PvPs/PvEs and STFs :cool:
I did a lot of weapon and energy testing before arriving at any conclusions.
How are plasmas over-rated when they're still among the cheapest weapons on Exchange???
It's no secret that plasma is bad for PVP because of Omega Faction Shield plasma resists, but because S7 added so many new plasma weapons and bonus damage consoles, how are your phasers able to compete against them in PVE and ESTF's?
Here's a quick example:
Fleet Advanced Escort set up with 5 Mk XII plasma infusers + 3 Romulan Mk X Sci consoles + Romulan Harness Set bonus = +182% bonus damage without any buffs. What phaser set-up gets similar bonus numbers unbuffed?
The phaser quad cannons have no accuracy, critical hit bonus, nor critical severity... it's all straight [dmg] -- this is also the worst of the 4 available weapon mods.
No they don't. It's been tested: Borg and other npcs have ZERO resistance to any weapon type. Just because they fire plasma weapons doesn't mean they're not weak to plasma weapons.
Didn't knew that! My apologies, just read it here in the threads!
I use tetryon heavy cannons and they take a ships hull down pretty fast so i dint think there all that useless and i was told to stick to one weapon type eg tetryon etc because if u rainbow it as people say and mix up the weapons ur using then u do less damage but stick to one then u do alot more damage, dont know if thats true, can heavy plasma torps b bouncedback on an enemy? Sounds silly but i swear one came near me tgen reversed a d him n blew him up
Comments
Polaron proc reduces the power on it's target. Like a power drain, but you get no extra power from it. The amount drained can be improved with Flow Capacitor Skill and Consoles, thou it is a small amount.
"There is no 'Best' (anything), there is only what works 'Best' for you."
Registered: Oct/2009 , LTS : Feb/2011
Fleets: Warriors of the Phoenix, Kirian Industries[/SIGPIC]
Three years and still no Captain Klaa hair...
Countered by STF Shield which have a 20% plasma resistance. wonk wonk woooonk.
pst. The Jem'hadar set gives you the same amount of bonus to polaron, and cost you no Dilithium to get.
Registered: Oct/2009 , LTS : Feb/2011
Fleets: Warriors of the Phoenix, Kirian Industries[/SIGPIC]
Three years and still no Captain Klaa hair...
Atm on my defiant i have 3 tetryon dual heavy cannons on front with a quantum torpedo, on the rear i have a tetryon phaser and a quantum mine launcher
In PvP it depends on what role your playing and your build. Shield stripper? Use Tet. Power drain build? Use Polarons. DPS? Disruptor and Anti-proton rock face. In PvP, plasma is still the worse to use. Even with the Romulan gear plasma bonuses, most people generally have 30%+ in plasma resists BEFORE the STF shields with 20% more resist on top of that.
Try using turrets on the back of the defiant instead of beam arrays. Much better DPS when facing your target when doing shoot and scoot strafing runs that the defiant excels at while dropping your mines as you fly past the target for your next run.
Thats what I use on my Defiant-R. DHCs in the front and 2 turrets with mines/projectile weapon in the 3rd slot in the rear. Having the 2 turrets in the back really does add to your overall DPS when facing forward since they have the 360degree firing arc. Plus they also benefit from cannon Tact abilities like cannon rapid fire and scatter volley.
Far as torps, it up to you. In PvE/STFs I have the Omega Torp equipped. Using it with Torpedo High Yield making a plasma bolt, you can pop tact cubes with em. I've hit cubes and other ships for 60k or so regularly against their bare hull. In PvP and in some PvE encounters that have a lot of ships that will shoot down or outrun your Omega or Romulan heavy plasma torps, I use Quantums.
Which applies to PvP. Not PvE.
For PvE, I'm inclined to say Plasma or Antiproton energy. Plasma or Quantum torpedos.
Use the Following:
A) Plasma (No PVP) - Bonus - Plasma Fire DMG Stack / Plasma Torps are Ruthless
Disruptors - Bleed through is a Major Plus
C) Tricobalt Torp and Mine - But you have to know how to use them or else you go BIG BOOM.
D) Antiproton (Not a huge Fan of them) - but they are good.
E) Last up are standard Phasers and Polarons - Phasers being more costly in price. (Too random of a Proc for my taste - its a hit or miss thing, especially with phasers)
Stay away from Tetryons - they are only good for shield killing.
Recommended Torps:
1) Quantum Torpedoes are by far the best Torps in the game - decent CD and a hellavu PUNCH.
2) Tricobalts are the biggest dmg dealers but are very slow, and if you are not skilled at using them, again you go BIG BOOM.
3) Plasma Torps are the next best thing, but they can be easily shot down, same with tricobalts.
4) Photon torpedoes is good damage at a fairly decent rate.
The rest in my opinion are garbage - stay away from mines, they are useless - only exception is Tricobalt mines.
A Tricobalt torp and mine combo can be deadly - but you have to be very skilled in using them.
The mines suffer the same penalty than torp, against shield it's less effective. The boff mines power are not that great, while the torp boff skill are good. And it's kind of obvious, but while the torpedo will always hit in "perfect" situation (IE not miss, not shot down), the mines is more tricky, you'll have to either predict the enemy path, or go to melee range. In both case, it's hard to make sure they hit an exposed hull, while you can time your torp to do so.
They are not bad in themselves, but everything else is better than them in the most situation.
About tetryon, AFAIK, they have a penalty damage when they hit the hull, while they have a bonus damage against shield, and a proc. They are a good shield killer, but not against hull. And the PVE target usually have far more hull than shield, and even a tactical cube on eSTF loose his shield in few second.
Even if they do not have a penalty against hull, their proc is useless for most of the fight.
Dropping Shields quicker is always better in my opinion.
To top it off...the cool blue look of the tetryon weapons is nice.
[SIGPIC][/SIGPIC]
Yep, confirmed first hand... I set up my Breen ship as a plasma weapon platform just to test the new Romulan weapons, and it ended up becoming my full-time ESTF and Fleet action farming machine.
notsureifserious.jpg
Plasmas have ALWAYS been good, IMO...the best thing about plasmas Pre-S7 was their utter cheapness due to the fact most endgame shields have a +15/+20 resist to plasma.
LOLarons are still just that. Bright and pretty, but unless you're building an energy drain build, the energy drain proc is quickly recovered from by NPCs.
As for your comment about the quad cannons - they do have their uses, sure but [DMG] is still a "LOLfail" modifier for space. Until the [DMG] modifier gets a decent buff, its better off for something else. Don't get me started about the engine power drain from those...
AP is the best imo but the most expensive (there is a reason).
Phasers are also very good because they will give a black out to a certain system of the enemy.
Disruptors will lower the damage resistance of the enemy.
Plasma isn't that wow, because in stf and other enemies have plasma resistance (armor or so)
Polaron lowers the energy output to certain systems of the enemy.
Photons fire fast and have high dps.
Quantums have lesser dps but better kinetic and a good rate of fire
Mines -> mmmh opinion but tricobalts are good.
Breen transphasic cluster weapon is imo very very good. Never used it but on my breen ship i use it on the aft section of the ship (remember, the weapon levels as you progresses or how your skills are). So they are damn powerful with me and give a very nice effect:p
My character Tsin'xing
Yeah - I was always curious where people got the misconception that the Borg have an innate resistance to plasma weps....
I did a lot of weapon and energy testing before arriving at any conclusions.
How are plasmas over-rated when they're still among the cheapest weapons on Exchange???
It's no secret that plasma is bad for PVP because of Omega Faction Shield plasma resists, but because S7 added so many new plasma weapons and bonus damage consoles, how are your phasers able to compete against them in PVE and ESTF's?
Here's a quick example:
Fleet Advanced Escort set up with 5 Mk XII plasma infusers + 3 Romulan Mk X Sci consoles + Romulan Harness Set bonus = +182% bonus damage without any buffs. What phaser set-up gets similar bonus numbers unbuffed?
The phaser quad cannons have no accuracy, critical hit bonus, nor critical severity... it's all straight [dmg] -- this is also the worst of the 4 available weapon mods.
Didn't knew that! My apologies, just read it here in the threads!