I use tetryon heavy cannons and they take a ships hull down pretty fast so i dint think there all that useless and i was told to stick to one weapon type eg tetryon etc because if u rainbow it as people say and mix up the weapons ur using then u do less damage but stick to one then u do alot more damage, dont know if thats true, can heavy plasma torps b bouncedback on an enemy? Sounds silly but i swear one came near me tgen reversed a d him n blew him up
The problem with Tetryons is that they offer no additional benefits once shields are breached. Phasers can still disable subsystems, AP deal extra crit damage, Polarons drain power, etc... but Tetryons offer nothing once you pass the shields. Furthermore, Tetryon weapons are actually out-paced by the Tetryon Glider 2-set bonus of the Omega space set since the latter always procs every hit, while Tetryon procs only occurs 2.5% of the time.
All-Tetryon builds fall quickly behind other all-energy weapon builds once the target's shields are gone. They are dependent on torpedoes to deal burst damage once they get past shields.
I made the mistake of spec'ing for Tetryon weapons a long time ago. Once I stopped using them, I noticed significantly faster target kill times.
I only have tetryon and i havent found any other dual heavy cannons, is it correct that the same weapon type all over does nore damage? Im doun main missiobs im on season 2 called saturdays child can i get dual heavy cannons as a reward on missions? Do u c subsystems going down when they get hit on an enemy
I only have tetryon and i havent found any other dual heavy cannons, is it correct that the same weapon type all over does nore damage? Im doun main missiobs im on season 2 called saturdays child can i get dual heavy cannons as a reward on missions? Do u c subsystems going down when they get hit on an enemy
Dual Heavy Cannons of all energy types, rarities, and levels can be purchased from Exchange. Weapons of the same level have the same base damage, but the procs make quite a difference when used with the right captain spec and ship build. For example, if you have a tactical captain that is spec'd for high critical hit rates, then Antiproton weapons will usually generate more DPS than other weapon types due to the enhanced critical severity.
Phaser proc subsytem disables work best in PVP, but for PVE they're not as effective as raw damage output. Disruptor breach is an excellent damage modifier proc (lowers resists 10% per proc, and these stack), but for timed burst attacks, Antiproton is easier to use.
Plasma has the highest PVE DPS at the moment due to all of the new plasma bonus damage equipment just released in Season7. Plasma weapons are also relatively cheap on Exchange, though prices might be going up now that people are getting a hold of the new S7 gear.
If you want to stay with Tetryon weapons, then they will still be fine if used with high damage torpedoes like quantums.
Well atm im using 3 tetryon dual heavy cannons on the front and shields drop and hull isnt far behind i know it may not b the best build but its doing the job lol and i have quantums on the from that combined with high yield 3 fires 4 and the torpedo spread, i use quantum mines on the back and a polarized disruptor cannon
I've got a Defiant-R and I've been using 3 Anti-proton DHCs, with the Omega Adapted Borg set (cutting beam in back) and two anti-proton turrets.
For a pure PvE (ESTF and fleet action) build would it be better for DPS if I switched to the Romulan reputation plasma DHCs, with the the-2 piece romulan set bonus? So two plasma DHCs, the Romulan plasma torpedo launcher, the borg plasma torpedo launcher up front, with the cutting beam and two plasma turrets in back?
Since I use a Dreadnought, a bit of a canon TRIBBLE, and I'm an old fashioned sod, I use phasers almost exclusively. They work pretty well too. I find them to be a rather underrated weapon.
Since I use a Dreadnought, a bit of a canon TRIBBLE, and I'm an old fashioned sod, I use phasers almost exclusively. They work pretty well too. I find them to be a rather underrated weapon.
Are the relays and arrays still "national debt" level expensive?
How come people are saying tetryon isnt good on hulls? I pund a couple of volleys into a romulan bird of prey and BOOM lol n any hull i hit it does considerable damage i think there underrated
Phaser: 2.5% chance to disable a random subsystem
Disruptor: 2.5% chance to lower the targets damage resistance by 10% for 15 sec
Plasma: 2.5% chance to apply a non-stacking damage-over-time debuff
Polaron: 2.5% chance to reduce all enemy subsystem power levels by 25 Tetryon: 2.5% chance to deal additional shield damage
Antiproton: 2% chance to critical, increased critical severity
How come people are saying tetryon isnt good on hulls? I pund a couple of volleys into a romulan bird of prey and BOOM lol n any hull i hit it does considerable damage i think there underrated
Because once the shields are down tetryon weapons don't do anything but deliver damage; while other weapons will deliver the same damage + drain power, or disable subsystems, or debuff damage resistance, or inflict plasma DOT, or improve crits - depending on weapon type.
Just pick what you like best as all of this is just opinions
This is a fine answer for those who do not care to optimize their weapon set ups to get the most DPS possible. Weapon mechanics backed by hard damage numbers are what I rely on to make an informed decision. This is why I'm still making several million EC each day selling 1st and 2nd place fleet action drops on exchange while many others are not.
It depends on what you want to build. Sometimes a rainbow selection can do more dmg
For example
phaser beam to knock out a system
Disrupter beam to lower DR
Tetroyn beam to lower shields
plasma beam to light the guy on fire.
Are you going to do max dmg no but look at all the stuff the guy your shooting is dealing with
systems going offline
lower DR
Shield drain
ships on fire.
I think what you need to look at is getting the plasma/disrupter cannons and beams from the 2nd guardium mission you have to run it 5 times at vice admeral. They been doing pretty well on my breen ship.
Because once the shields are down tetryon weapons don't do anything but deliver damage; while other weapons will deliver the same damage + drain power, or disable subsystems, or debuff damage resistance, or inflict plasma DOT, or improve crits - depending on weapon type.
But at a 2% chance you'd be just as well off having a good torpedo salvo ready regardless of the damage type.
Imho Tetryon is compeletely useless in PvE. There I want to drop ONE shield facing and then finish the target off with a torpedo salvo.
Even with tons of flow cap fitted/skilled the tetryon proc is hardly noticeable for that one shield facing. And which pve mob balances shields ?
For me it's eiter disruptor for the debuff (which helps my team/torpedos, too) or just go with AP and do some damage.
For my beamship I use plasma disruptor, since it needs a bit longer to kill stuff. For my sci polarized disruptor for the draining effect (Breen ship jacked out for leeching).
I use whatever I feel like. I have one character that uses polaron because the color fits the theme.
I used all kinds of random builds from day 1 including flying with a reman VII shield on elite just for the skin.
Short of launching 4 x tricobalt I feel little if any difference in anything I put together and usually I am too cheap to buy anything but green consoles unless they have an animation.
Empty stats are exactly that, empty.
I prefer things with a short cooldown over things that don't and I pick things purely for the animations - basically what I learned is you can get away with anything.
It depends on what you want to build. Sometimes a rainbow selection can do more dmg
For example
phaser beam to knock out a system
Disrupter beam to lower DR
Tetroyn beam to lower shields
plasma beam to light the guy on fire.
Are you going to do max dmg no but look at all the stuff the guy your shooting is dealing with
systems going offline
lower DR
Shield drain
ships on fire.
This post is just wrong on so many levels. All of those things have a 2.5% chance of happening, in 99,9% of all fights, only one or two will trigger once. And in return you lose up to 80% in BASE damage on every single attack, depending on how many tactical console slots you have.
In space, I swear by Polarized Disruptor. I have 2 ships (Fleet Negh'Var, and Tactical Odyssey), and they both are fully equipped with Polarized Disruptor XII (acc). I am far more effective with them than I ever was with any other energy type.
For ground, I have been known to use Antiproton, such as the Anti-Borg Splitbeam Rifle that I use in IGE. For my away team, I prefer to use Polaron because it renders enemy weapons as useless.
As for my own use, I use mainly Disruptor. This for no other reason than that is simply what Cryptic decided to make the Elite Fleet, Honour Guard, and Adapted Honour Guard weapons.
TL;DR Version:
Polarized Disruptor on your ships.
On ground, Polaron and Antiproton, but only until you get Elite Fleet. Also work for T5, where you get the Honour Guard Sets (Regular and Adapted).
Phaser: 2.5% chance to disable a random subsystem
Disruptor: 2.5% chance to lower the targets damage resistance by 10% for 15 sec
Plasma: 2.5% chance to apply a non-stacking damage-over-time debuff
Polaron: 2.5% chance to reduce all enemy subsystem power levels by 25 Tetryon: 2.5% chance to deal additional shield damage
Antiproton: 2% chance to critical, increased critical severity
Once the shields are gone the proc is no good
Antiproton doesn't always have a natural 2% to crit, in fact any of the above mentioned can have a +% chance to crit, while antiproton weapons do tend to favor high crit severity they are no better at times than other space weapons as the other types trade some crit severity for a debuff or dot dmg effect.
Examples of some advanced fleet dhc's
antiproton:427dmg+50%crit sev
Disruptor:427dmg+30%crit sev 2.5%chance to cause a dmg reduction to enemies
Phaser:427dmg+30%crit sev 2.5%chance to knock out a subsys for 5 secs.
Plasma:427dmg+30%crit sev 2.5%chance to dot an enemy with plasma dmg for 10secs.
Polaron:427dmg+30%crit sev 2.5%chance to cause a subsys power reduction to enemies
Tetryon:427dmg+30%crit sev 2.5%chance to cause additional shield dmg to all of targets facing shields
While others offer improved acc or crit% bonuses to proc, these that i have listed showed the highest crit severity bonus offered on advanced fleet space weapons.
Comments
The problem with Tetryons is that they offer no additional benefits once shields are breached. Phasers can still disable subsystems, AP deal extra crit damage, Polarons drain power, etc... but Tetryons offer nothing once you pass the shields. Furthermore, Tetryon weapons are actually out-paced by the Tetryon Glider 2-set bonus of the Omega space set since the latter always procs every hit, while Tetryon procs only occurs 2.5% of the time.
All-Tetryon builds fall quickly behind other all-energy weapon builds once the target's shields are gone. They are dependent on torpedoes to deal burst damage once they get past shields.
I made the mistake of spec'ing for Tetryon weapons a long time ago. Once I stopped using them, I noticed significantly faster target kill times.
USS WARRIOR NCC 1720 Commanding Officer
Star Trek Gamers
Dual Heavy Cannons of all energy types, rarities, and levels can be purchased from Exchange. Weapons of the same level have the same base damage, but the procs make quite a difference when used with the right captain spec and ship build. For example, if you have a tactical captain that is spec'd for high critical hit rates, then Antiproton weapons will usually generate more DPS than other weapon types due to the enhanced critical severity.
Phaser proc subsytem disables work best in PVP, but for PVE they're not as effective as raw damage output. Disruptor breach is an excellent damage modifier proc (lowers resists 10% per proc, and these stack), but for timed burst attacks, Antiproton is easier to use.
Plasma has the highest PVE DPS at the moment due to all of the new plasma bonus damage equipment just released in Season7. Plasma weapons are also relatively cheap on Exchange, though prices might be going up now that people are getting a hold of the new S7 gear.
If you want to stay with Tetryon weapons, then they will still be fine if used with high damage torpedoes like quantums.
Hope this helps!
For a pure PvE (ESTF and fleet action) build would it be better for DPS if I switched to the Romulan reputation plasma DHCs, with the the-2 piece romulan set bonus? So two plasma DHCs, the Romulan plasma torpedo launcher, the borg plasma torpedo launcher up front, with the cutting beam and two plasma turrets in back?
Praetor of the -RTS- Romulan Tal Shiar fleet!
I use it on my main and I find its wonderful for a freebie. However the high end polaron weapons are pretty costly.
And the purple makes my otherwise butt ugly Mirror Star Cruiser look pretty.
Are the relays and arrays still "national debt" level expensive?
Abso-damn-lutely.
See, that's why my alts all have tetryon or whatever else is cheapest on the exchange when I outfit them.
(My KDF only have the Shipyard gear. Don't tell Biteme.)
Not really.... most of the endgame stuff gives plasma resistances so fighting other players with plasma weapons tends rather... well... fruitless.
You're secret is safe with me. :P Who knows about these other clowns though. :P
What's the going price of a Mk12 Purple phaser relay? $60 million?
(http://www.stowiki.org/Ship_weapon)
Phaser: 2.5% chance to disable a random subsystem
Disruptor: 2.5% chance to lower the targets damage resistance by 10% for 15 sec
Plasma: 2.5% chance to apply a non-stacking damage-over-time debuff
Polaron: 2.5% chance to reduce all enemy subsystem power levels by 25
Tetryon: 2.5% chance to deal additional shield damage
Antiproton: 2% chance to critical, increased critical severity
Once the shields are gone the proc is no good
Because once the shields are down tetryon weapons don't do anything but deliver damage; while other weapons will deliver the same damage + drain power, or disable subsystems, or debuff damage resistance, or inflict plasma DOT, or improve crits - depending on weapon type.
This is a fine answer for those who do not care to optimize their weapon set ups to get the most DPS possible. Weapon mechanics backed by hard damage numbers are what I rely on to make an informed decision. This is why I'm still making several million EC each day selling 1st and 2nd place fleet action drops on exchange while many others are not.
For example
phaser beam to knock out a system
Disrupter beam to lower DR
Tetroyn beam to lower shields
plasma beam to light the guy on fire.
Are you going to do max dmg no but look at all the stuff the guy your shooting is dealing with
systems going offline
lower DR
Shield drain
ships on fire.
I think what you need to look at is getting the plasma/disrupter cannons and beams from the 2nd guardium mission you have to run it 5 times at vice admeral. They been doing pretty well on my breen ship.
...
Wow. Stuff just dies, fast.
Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?
Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?
Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
But at a 2% chance you'd be just as well off having a good torpedo salvo ready regardless of the damage type.
Even with tons of flow cap fitted/skilled the tetryon proc is hardly noticeable for that one shield facing. And which pve mob balances shields ?
For me it's eiter disruptor for the debuff (which helps my team/torpedos, too) or just go with AP and do some damage.
For my beamship I use plasma disruptor, since it needs a bit longer to kill stuff. For my sci polarized disruptor for the draining effect (Breen ship jacked out for leeching).
I use whatever I feel like. I have one character that uses polaron because the color fits the theme.
I used all kinds of random builds from day 1 including flying with a reman VII shield on elite just for the skin.
Short of launching 4 x tricobalt I feel little if any difference in anything I put together and usually I am too cheap to buy anything but green consoles unless they have an animation.
Empty stats are exactly that, empty.
I prefer things with a short cooldown over things that don't and I pick things purely for the animations - basically what I learned is you can get away with anything.
This post is just wrong on so many levels. All of those things have a 2.5% chance of happening, in 99,9% of all fights, only one or two will trigger once. And in return you lose up to 80% in BASE damage on every single attack, depending on how many tactical console slots you have.
For ground, I have been known to use Antiproton, such as the Anti-Borg Splitbeam Rifle that I use in IGE. For my away team, I prefer to use Polaron because it renders enemy weapons as useless.
As for my own use, I use mainly Disruptor. This for no other reason than that is simply what Cryptic decided to make the Elite Fleet, Honour Guard, and Adapted Honour Guard weapons.
TL;DR Version:
Polarized Disruptor on your ships.
On ground, Polaron and Antiproton, but only until you get Elite Fleet. Also work for T5, where you get the Honour Guard Sets (Regular and Adapted).
My Ship Builds: USS Conqueror, HMS Victorious, HMS Concord, ISS Queen Elizabeth, Black Widow III
Click here to view my DeviantArt.
True enough. So long as your timing is good anyway.
Antiproton doesn't always have a natural 2% to crit, in fact any of the above mentioned can have a +% chance to crit, while antiproton weapons do tend to favor high crit severity they are no better at times than other space weapons as the other types trade some crit severity for a debuff or dot dmg effect.
Examples of some advanced fleet dhc's
antiproton:427dmg+50%crit sev
Disruptor:427dmg+30%crit sev 2.5%chance to cause a dmg reduction to enemies
Phaser:427dmg+30%crit sev 2.5%chance to knock out a subsys for 5 secs.
Plasma:427dmg+30%crit sev 2.5%chance to dot an enemy with plasma dmg for 10secs.
Polaron:427dmg+30%crit sev 2.5%chance to cause a subsys power reduction to enemies
Tetryon:427dmg+30%crit sev 2.5%chance to cause additional shield dmg to all of targets facing shields
While others offer improved acc or crit% bonuses to proc, these that i have listed showed the highest crit severity bonus offered on advanced fleet space weapons.
Praetor of the -RTS- Romulan Tal Shiar fleet!