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  • shar487ashar487a Member Posts: 1,292 Arc User
    edited January 2013
    valkarie14 wrote: »
    I use tetryon heavy cannons and they take a ships hull down pretty fast so i dint think there all that useless and i was told to stick to one weapon type eg tetryon etc because if u rainbow it as people say and mix up the weapons ur using then u do less damage but stick to one then u do alot more damage, dont know if thats true, can heavy plasma torps b bouncedback on an enemy? Sounds silly but i swear one came near me tgen reversed a d him n blew him up

    The problem with Tetryons is that they offer no additional benefits once shields are breached. Phasers can still disable subsystems, AP deal extra crit damage, Polarons drain power, etc... but Tetryons offer nothing once you pass the shields. Furthermore, Tetryon weapons are actually out-paced by the Tetryon Glider 2-set bonus of the Omega space set since the latter always procs every hit, while Tetryon procs only occurs 2.5% of the time.

    All-Tetryon builds fall quickly behind other all-energy weapon builds once the target's shields are gone. They are dependent on torpedoes to deal burst damage once they get past shields.

    I made the mistake of spec'ing for Tetryon weapons a long time ago. Once I stopped using them, I noticed significantly faster target kill times.
  • valkarie14valkarie14 Member Posts: 762 Arc User
    edited January 2013
    I only have tetryon and i havent found any other dual heavy cannons, is it correct that the same weapon type all over does nore damage? Im doun main missiobs im on season 2 called saturdays child can i get dual heavy cannons as a reward on missions? Do u c subsystems going down when they get hit on an enemy
  • age03age03 Member Posts: 1,664 Arc User
    edited January 2013
    I like AntiProton,Phasers,Tetryon,Photon Torps and Q Torps for Fed only .I like Disuptors and Photons for KDF only.
    [SIGPIC][/SIGPIC]Age StarTrek-Gamers Administrator
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  • shar487ashar487a Member Posts: 1,292 Arc User
    edited January 2013
    valkarie14 wrote: »
    I only have tetryon and i havent found any other dual heavy cannons, is it correct that the same weapon type all over does nore damage? Im doun main missiobs im on season 2 called saturdays child can i get dual heavy cannons as a reward on missions? Do u c subsystems going down when they get hit on an enemy

    Dual Heavy Cannons of all energy types, rarities, and levels can be purchased from Exchange. Weapons of the same level have the same base damage, but the procs make quite a difference when used with the right captain spec and ship build. For example, if you have a tactical captain that is spec'd for high critical hit rates, then Antiproton weapons will usually generate more DPS than other weapon types due to the enhanced critical severity.

    Phaser proc subsytem disables work best in PVP, but for PVE they're not as effective as raw damage output. Disruptor breach is an excellent damage modifier proc (lowers resists 10% per proc, and these stack), but for timed burst attacks, Antiproton is easier to use.

    Plasma has the highest PVE DPS at the moment due to all of the new plasma bonus damage equipment just released in Season7. Plasma weapons are also relatively cheap on Exchange, though prices might be going up now that people are getting a hold of the new S7 gear.

    If you want to stay with Tetryon weapons, then they will still be fine if used with high damage torpedoes like quantums.

    Hope this helps!
  • valkarie14valkarie14 Member Posts: 762 Arc User
    edited January 2013
    Well atm im using 3 tetryon dual heavy cannons on the front and shields drop and hull isnt far behind i know it may not b the best build but its doing the job lol and i have quantums on the from that combined with high yield 3 fires 4 and the torpedo spread, i use quantum mines on the back and a polarized disruptor cannon
  • bohiapbohiap Member Posts: 535
    edited January 2013
    I've got a Defiant-R and I've been using 3 Anti-proton DHCs, with the Omega Adapted Borg set (cutting beam in back) and two anti-proton turrets.

    For a pure PvE (ESTF and fleet action) build would it be better for DPS if I switched to the Romulan reputation plasma DHCs, with the the-2 piece romulan set bonus? So two plasma DHCs, the Romulan plasma torpedo launcher, the borg plasma torpedo launcher up front, with the cutting beam and two plasma turrets in back?
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited January 2013
    Just pick what you like best as all of this is just opinions
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • twg042370twg042370 Member Posts: 2,312 Arc User
    edited January 2013
    The Jem'hadar set gives you the same amount of bonus to polaron, and cost you no Dilithium to get.

    I use it on my main and I find its wonderful for a freebie. However the high end polaron weapons are pretty costly.

    And the purple makes my otherwise butt ugly Mirror Star Cruiser look pretty.
    <3
  • edited January 2013
    This content has been removed.
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited January 2013
    Since I use a Dreadnought, a bit of a canon TRIBBLE, and I'm an old fashioned sod, I use phasers almost exclusively. They work pretty well too. I find them to be a rather underrated weapon.
  • twg042370twg042370 Member Posts: 2,312 Arc User
    edited January 2013
    Since I use a Dreadnought, a bit of a canon TRIBBLE, and I'm an old fashioned sod, I use phasers almost exclusively. They work pretty well too. I find them to be a rather underrated weapon.

    Are the relays and arrays still "national debt" level expensive?
    <3
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited January 2013
    twg042370 wrote: »
    Are the relays and arrays still "national debt" level expensive?

    Abso-damn-lutely.
  • valkarie14valkarie14 Member Posts: 762 Arc User
    edited January 2013
    Im enjoying trtryon dual heavy cannons but would plasma be good?
  • twg042370twg042370 Member Posts: 2,312 Arc User
    edited January 2013
    Abso-damn-lutely.

    See, that's why my alts all have tetryon or whatever else is cheapest on the exchange when I outfit them.

    (My KDF only have the Shipyard gear. Don't tell Biteme.)
    <3
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited January 2013
    valkarie14 wrote: »
    Im enjoying trtryon dual heavy cannons but would plasma be good?

    Not really.... most of the endgame stuff gives plasma resistances so fighting other players with plasma weapons tends rather... well... fruitless.
    twg042370 wrote: »
    See, that's why my alts all have tetryon or whatever else is cheapest on the exchange when I outfit them.

    (My KDF only have the Shipyard gear. Don't tell Biteme.)

    You're secret is safe with me. :P Who knows about these other clowns though. :P
  • valkarie14valkarie14 Member Posts: 762 Arc User
    edited January 2013
    How come people are saying tetryon isnt good on hulls? I pund a couple of volleys into a romulan bird of prey and BOOM lol n any hull i hit it does considerable damage i think there underrated
  • born2bwild1born2bwild1 Member Posts: 1,329 Arc User
    edited January 2013
    Abso-damn-lutely.

    What's the going price of a Mk12 Purple phaser relay? $60 million?
  • jkstocbrjkstocbr Member Posts: 0 Arc User
    edited January 2013
    Compare weapons types here ...

    (http://www.stowiki.org/Ship_weapon)

    Phaser: 2.5% chance to disable a random subsystem
    Disruptor: 2.5% chance to lower the targets damage resistance by 10% for 15 sec
    Plasma: 2.5% chance to apply a non-stacking damage-over-time debuff
    Polaron: 2.5% chance to reduce all enemy subsystem power levels by 25
    Tetryon: 2.5% chance to deal additional shield damage
    Antiproton: 2% chance to critical, increased critical severity

    Once the shields are gone the proc is no good
  • capnmanxcapnmanx Member Posts: 1,452 Arc User
    edited January 2013
    valkarie14 wrote: »
    How come people are saying tetryon isnt good on hulls? I pund a couple of volleys into a romulan bird of prey and BOOM lol n any hull i hit it does considerable damage i think there underrated

    Because once the shields are down tetryon weapons don't do anything but deliver damage; while other weapons will deliver the same damage + drain power, or disable subsystems, or debuff damage resistance, or inflict plasma DOT, or improve crits - depending on weapon type.
  • shar487ashar487a Member Posts: 1,292 Arc User
    edited January 2013
    Just pick what you like best as all of this is just opinions

    This is a fine answer for those who do not care to optimize their weapon set ups to get the most DPS possible. Weapon mechanics backed by hard damage numbers are what I rely on to make an informed decision. This is why I'm still making several million EC each day selling 1st and 2nd place fleet action drops on exchange while many others are not.
  • z69evermoonz69evermoon Member Posts: 91 Arc User
    edited January 2013
    It depends on what you want to build. Sometimes a rainbow selection can do more dmg

    For example
    phaser beam to knock out a system
    Disrupter beam to lower DR
    Tetroyn beam to lower shields
    plasma beam to light the guy on fire.

    Are you going to do max dmg no but look at all the stuff the guy your shooting is dealing with

    systems going offline
    lower DR
    Shield drain
    ships on fire.

    I think what you need to look at is getting the plasma/disrupter cannons and beams from the 2nd guardium mission you have to run it 5 times at vice admeral. They been doing pretty well on my breen ship.
  • zahinderzahinder Member Posts: 2,382 Arc User
    edited January 2013
    So I tried out a plasma cannon/torp build in STF...

    ...

    Wow. Stuff just dies, fast.
    Campaign: The Fenwick Cycle NWS-DKR9GB7KH

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    Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
  • twg042370twg042370 Member Posts: 2,312 Arc User
    edited January 2013
    capnmanx wrote: »
    Because once the shields are down tetryon weapons don't do anything but deliver damage; while other weapons will deliver the same damage + drain power, or disable subsystems, or debuff damage resistance, or inflict plasma DOT, or improve crits - depending on weapon type.

    But at a 2% chance you'd be just as well off having a good torpedo salvo ready regardless of the damage type.
    <3
  • aurigas7aurigas7 Member Posts: 488 Arc User
    edited January 2013
    Imho Tetryon is compeletely useless in PvE. There I want to drop ONE shield facing and then finish the target off with a torpedo salvo.
    Even with tons of flow cap fitted/skilled the tetryon proc is hardly noticeable for that one shield facing. And which pve mob balances shields ?
    For me it's eiter disruptor for the debuff (which helps my team/torpedos, too) or just go with AP and do some damage.
    For my beamship I use plasma disruptor, since it needs a bit longer to kill stuff. For my sci polarized disruptor for the draining effect (Breen ship jacked out for leeching).
    Vorcha_forward.jpg
  • vesterengvestereng Member Posts: 2,252 Arc User
    edited January 2013
    Pure pve'er here.

    I use whatever I feel like. I have one character that uses polaron because the color fits the theme.

    I used all kinds of random builds from day 1 including flying with a reman VII shield on elite just for the skin.

    Short of launching 4 x tricobalt I feel little if any difference in anything I put together and usually I am too cheap to buy anything but green consoles unless they have an animation.
    Empty stats are exactly that, empty.

    I prefer things with a short cooldown over things that don't and I pick things purely for the animations - basically what I learned is you can get away with anything.
  • arcademasterarcademaster Member Posts: 0 Arc User
    edited January 2013
    It depends on what you want to build. Sometimes a rainbow selection can do more dmg

    For example
    phaser beam to knock out a system
    Disrupter beam to lower DR
    Tetroyn beam to lower shields
    plasma beam to light the guy on fire.

    Are you going to do max dmg no but look at all the stuff the guy your shooting is dealing with

    systems going offline
    lower DR
    Shield drain
    ships on fire.

    This post is just wrong on so many levels. All of those things have a 2.5% chance of happening, in 99,9% of all fights, only one or two will trigger once. And in return you lose up to 80% in BASE damage on every single attack, depending on how many tactical console slots you have.
  • lindalefflindaleff Member Posts: 3,734 Arc User
    edited January 2013
    In space, I swear by Polarized Disruptor. I have 2 ships (Fleet Negh'Var, and Tactical Odyssey), and they both are fully equipped with Polarized Disruptor XII (acc). I am far more effective with them than I ever was with any other energy type.

    For ground, I have been known to use Antiproton, such as the Anti-Borg Splitbeam Rifle that I use in IGE. For my away team, I prefer to use Polaron because it renders enemy weapons as useless.

    As for my own use, I use mainly Disruptor. This for no other reason than that is simply what Cryptic decided to make the Elite Fleet, Honour Guard, and Adapted Honour Guard weapons.




    TL;DR Version:
    Polarized Disruptor on your ships.
    On ground, Polaron and Antiproton, but only until you get Elite Fleet. Also work for T5, where you get the Honour Guard Sets (Regular and Adapted).
    I completed a 2-man CSE, ISE, and KASE, Optionals included. And I soloed Winter Invasion.
    My Ship Builds: USS Conqueror, HMS Victorious, HMS Concord, ISS Queen Elizabeth, Black Widow III
    Click here to view my DeviantArt.
  • capnmanxcapnmanx Member Posts: 1,452 Arc User
    edited January 2013
    twg042370 wrote: »
    But at a 2% chance you'd be just as well off having a good torpedo salvo ready regardless of the damage type.

    True enough. So long as your timing is good anyway.
  • raj011raj011 Member Posts: 987 Arc User
    edited January 2013
    Normally used phasers or spiral wave disruptors, q-torps and photon torps as my standard weapon layout out.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited January 2013
    jkstocbr wrote: »
    Compare weapons types here ...

    (http://www.stowiki.org/Ship_weapon)

    Phaser: 2.5% chance to disable a random subsystem
    Disruptor: 2.5% chance to lower the targets damage resistance by 10% for 15 sec
    Plasma: 2.5% chance to apply a non-stacking damage-over-time debuff
    Polaron: 2.5% chance to reduce all enemy subsystem power levels by 25
    Tetryon: 2.5% chance to deal additional shield damage
    Antiproton: 2% chance to critical, increased critical severity

    Once the shields are gone the proc is no good

    Antiproton doesn't always have a natural 2% to crit, in fact any of the above mentioned can have a +% chance to crit, while antiproton weapons do tend to favor high crit severity they are no better at times than other space weapons as the other types trade some crit severity for a debuff or dot dmg effect.

    Examples of some advanced fleet dhc's
    antiproton:427dmg+50%crit sev
    Disruptor:427dmg+30%crit sev 2.5%chance to cause a dmg reduction to enemies
    Phaser:427dmg+30%crit sev 2.5%chance to knock out a subsys for 5 secs.
    Plasma:427dmg+30%crit sev 2.5%chance to dot an enemy with plasma dmg for 10secs.
    Polaron:427dmg+30%crit sev 2.5%chance to cause a subsys power reduction to enemies
    Tetryon:427dmg+30%crit sev 2.5%chance to cause additional shield dmg to all of targets facing shields

    While others offer improved acc or crit% bonuses to proc, these that i have listed showed the highest crit severity bonus offered on advanced fleet space weapons.
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

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